diff options
author | Machiavelli <none@none> | 2010-08-23 19:25:50 +0200 |
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committer | Machiavelli <none@none> | 2010-08-23 19:25:50 +0200 |
commit | 32780c228063c6639b51241d0ada85d7babff88e (patch) | |
tree | ace6990679df650614cb72d537ef9cb4b8f602c3 | |
parent | 3561270c645e2c7c2f8b6a7feda4407692213c1f (diff) |
typo
--HG--
branch : trunk
-rw-r--r-- | src/server/game/Globals/ObjectAccessor.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp index edc19163410..ee0542d782a 100644 --- a/src/server/game/Globals/ObjectAccessor.cpp +++ b/src/server/game/Globals/ObjectAccessor.cpp @@ -295,9 +295,9 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool /*insign // map->Remove(corpse, false); // remove corpse from DB - SQLTransaction trans = Character.BeginTransaction(); + SQLTransaction trans = CharacterDatabase.BeginTransaction(); corpse->DeleteFromDB(trans); - Character.CommitTransaction(trans); + CharacterDatabase.CommitTransaction(trans); // we don't want bones to save some cpu.. :) delete corpse; |