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-rw-r--r--src/server/game/Globals/ObjectAccessor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp
index edc19163410..ee0542d782a 100644
--- a/src/server/game/Globals/ObjectAccessor.cpp
+++ b/src/server/game/Globals/ObjectAccessor.cpp
@@ -295,9 +295,9 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool /*insign
// map->Remove(corpse, false);
// remove corpse from DB
- SQLTransaction trans = Character.BeginTransaction();
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
corpse->DeleteFromDB(trans);
- Character.CommitTransaction(trans);
+ CharacterDatabase.CommitTransaction(trans);
// we don't want bones to save some cpu.. :)
delete corpse;