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authormegamage <none@none>2008-11-07 21:52:31 -0600
committermegamage <none@none>2008-11-07 21:52:31 -0600
commit339006e515ac1cc1063e92bc89651df98fade079 (patch)
tree43a4a6f51eee08017e74d43b4daf08da6dc5ee2c
parent9d6d9efa65d3d57ec7d61198c12d8282810bb4b6 (diff)
[svn] Fix build in Linux.
--HG-- branch : trunk
-rw-r--r--src/framework/Makefile.am74
1 files changed, 36 insertions, 38 deletions
diff --git a/src/framework/Makefile.am b/src/framework/Makefile.am
index 9686ac5a7ca..c114fd95063 100644
--- a/src/framework/Makefile.am
+++ b/src/framework/Makefile.am
@@ -9,59 +9,57 @@
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
-# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
## Process this file with automake to produce Makefile.in
## Sub-directories to parse
## CPP flags for includes, defines, etc.
-AM_CPPFLAGS = -I$(srcdir)
+AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(srcdir)
## Build MaNGOS framework library as convenience library.
# libMaNGOSScript shared library will later be reused by world server daemon.
-noinst_LIBRARIES = libmangosframework.a
+noinst_LIBRARIES = libmangosframework.a
libmangosframework_a_SOURCES = \
- Policies/ObjectLifeTime.cpp \
- Utilities/EventProcessor.cpp
+ Policies/ObjectLifeTime.cpp \
+ Utilities/EventProcessor.cpp
## Additional files to include when running 'make dist'
# Source and header files for the Framework.
EXTRA_DIST = \
- Dynamic/FactoryHolder.h \
- Dynamic/ObjectRegistry.h \
- GameSystem/Grid.h \
- GameSystem/GridLoader.h \
- GameSystem/GridRefManager.h \
- GameSystem/GridReference.h \
- GameSystem/NGrid.h \
- GameSystem/TypeContainer.h \
- GameSystem/TypeContainerFunctions.h \
- GameSystem/TypeContainerFunctionsPtr.h \
- GameSystem/TypeContainerVisitor.h \
- Network/SocketDefines.h \
- Platform/CompilerDefs.h \
- Platform/Define.h \
- Policies/CreationPolicy.h \
- Policies/ObjectLifeTime.h \
- Policies/Singleton.h \
- Policies/SingletonImp.h \
- Policies/ThreadingModel.h \
- Utilities/CountedReference/Reference.h \
- Utilities/CountedReference/ReferenceHolder.h \
- Utilities/CountedReference/ReferenceImpl.h \
- Utilities/LinkedReference/RefManager.h \
- Utilities/LinkedReference/Reference.h \
- Utilities/ByteConverter.h \
- Utilities/Callback.h \
- Utilities/EventProcessor.h \
- Utilities/HashMap.h \
- Utilities/LinkedList.h \
- Utilities/TypeList.h
-
-
+ Dynamic/FactoryHolder.h \
+ Dynamic/ObjectRegistry.h \
+ GameSystem/Grid.h \
+ GameSystem/GridLoader.h \
+ GameSystem/GridRefManager.h \
+ GameSystem/GridReference.h \
+ GameSystem/NGrid.h \
+ GameSystem/TypeContainer.h \
+ GameSystem/TypeContainerFunctions.h \
+ GameSystem/TypeContainerFunctionsPtr.h \
+ GameSystem/TypeContainerVisitor.h \
+ Network/SocketDefines.h \
+ Platform/CompilerDefs.h \
+ Platform/Define.h \
+ Policies/CreationPolicy.h \
+ Policies/ObjectLifeTime.h \
+ Policies/Singleton.h \
+ Policies/SingletonImp.h \
+ Policies/ThreadingModel.h \
+ Utilities/CountedReference/Reference.h \
+ Utilities/CountedReference/ReferenceHolder.h \
+ Utilities/CountedReference/ReferenceImpl.h \
+ Utilities/LinkedReference/RefManager.h \
+ Utilities/LinkedReference/Reference.h \
+ Utilities/ByteConverter.h \
+ Utilities/Callback.h \
+ Utilities/EventProcessor.h \
+ Utilities/HashMap.h \
+ Utilities/LinkedList.h \
+ Utilities/TypeList.h