diff options
-rw-r--r-- | src/framework/Makefile.am | 74 |
1 files changed, 36 insertions, 38 deletions
diff --git a/src/framework/Makefile.am b/src/framework/Makefile.am index 9686ac5a7ca..c114fd95063 100644 --- a/src/framework/Makefile.am +++ b/src/framework/Makefile.am @@ -9,59 +9,57 @@ # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software -# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ## Process this file with automake to produce Makefile.in ## Sub-directories to parse ## CPP flags for includes, defines, etc. -AM_CPPFLAGS = -I$(srcdir) +AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(srcdir) ## Build MaNGOS framework library as convenience library. # libMaNGOSScript shared library will later be reused by world server daemon. -noinst_LIBRARIES = libmangosframework.a +noinst_LIBRARIES = libmangosframework.a libmangosframework_a_SOURCES = \ - Policies/ObjectLifeTime.cpp \ - Utilities/EventProcessor.cpp + Policies/ObjectLifeTime.cpp \ + Utilities/EventProcessor.cpp ## Additional files to include when running 'make dist' # Source and header files for the Framework. EXTRA_DIST = \ - Dynamic/FactoryHolder.h \ - Dynamic/ObjectRegistry.h \ - GameSystem/Grid.h \ - GameSystem/GridLoader.h \ - GameSystem/GridRefManager.h \ - GameSystem/GridReference.h \ - GameSystem/NGrid.h \ - GameSystem/TypeContainer.h \ - GameSystem/TypeContainerFunctions.h \ - GameSystem/TypeContainerFunctionsPtr.h \ - GameSystem/TypeContainerVisitor.h \ - Network/SocketDefines.h \ - Platform/CompilerDefs.h \ - Platform/Define.h \ - Policies/CreationPolicy.h \ - Policies/ObjectLifeTime.h \ - Policies/Singleton.h \ - Policies/SingletonImp.h \ - Policies/ThreadingModel.h \ - Utilities/CountedReference/Reference.h \ - Utilities/CountedReference/ReferenceHolder.h \ - Utilities/CountedReference/ReferenceImpl.h \ - Utilities/LinkedReference/RefManager.h \ - Utilities/LinkedReference/Reference.h \ - Utilities/ByteConverter.h \ - Utilities/Callback.h \ - Utilities/EventProcessor.h \ - Utilities/HashMap.h \ - Utilities/LinkedList.h \ - Utilities/TypeList.h - - + Dynamic/FactoryHolder.h \ + Dynamic/ObjectRegistry.h \ + GameSystem/Grid.h \ + GameSystem/GridLoader.h \ + GameSystem/GridRefManager.h \ + GameSystem/GridReference.h \ + GameSystem/NGrid.h \ + GameSystem/TypeContainer.h \ + GameSystem/TypeContainerFunctions.h \ + GameSystem/TypeContainerFunctionsPtr.h \ + GameSystem/TypeContainerVisitor.h \ + Network/SocketDefines.h \ + Platform/CompilerDefs.h \ + Platform/Define.h \ + Policies/CreationPolicy.h \ + Policies/ObjectLifeTime.h \ + Policies/Singleton.h \ + Policies/SingletonImp.h \ + Policies/ThreadingModel.h \ + Utilities/CountedReference/Reference.h \ + Utilities/CountedReference/ReferenceHolder.h \ + Utilities/CountedReference/ReferenceImpl.h \ + Utilities/LinkedReference/RefManager.h \ + Utilities/LinkedReference/Reference.h \ + Utilities/ByteConverter.h \ + Utilities/Callback.h \ + Utilities/EventProcessor.h \ + Utilities/HashMap.h \ + Utilities/LinkedList.h \ + Utilities/TypeList.h |