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authorTreeston <treeston.mmoc@gmail.com>2018-07-18 17:48:15 +0200
committerShauren <shauren.trinity@gmail.com>2021-10-14 19:39:42 +0200
commit3418a33a87cba1ed5cedc7de35e799cddb546d4f (patch)
tree5d110f1d8255a6ebc5a4e459e3ed8756d1835a67
parentab5792a33a42dea6f0ddfbf358b6e29571f4fb2a (diff)
Misc: Pass std::chrono types by value everywhere.
(cherry picked from commit 2ef9d301f0869b443122e2ba543af054c5b0e53c)
-rw-r--r--src/common/Utilities/EventMap.cpp4
-rw-r--r--src/common/Utilities/EventMap.h16
-rw-r--r--src/common/Utilities/EventProcessor.h2
-rw-r--r--src/common/Utilities/Random.cpp2
-rw-r--r--src/common/Utilities/Random.h2
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
-rw-r--r--src/server/game/Entities/Creature/Creature.h8
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
-rw-r--r--src/server/game/Entities/Object/Object.h2
-rw-r--r--src/server/game/Scripting/ScriptReloadMgr.cpp3
-rw-r--r--src/server/game/Server/WorldSession.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp4
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_erekem.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp2
-rw-r--r--src/server/scripts/Outland/zone_shadowmoon_valley.cpp2
21 files changed, 39 insertions, 38 deletions
diff --git a/src/common/Utilities/EventMap.cpp b/src/common/Utilities/EventMap.cpp
index c12b212e686..3f6a92869bf 100644
--- a/src/common/Utilities/EventMap.cpp
+++ b/src/common/Utilities/EventMap.cpp
@@ -33,7 +33,7 @@ void EventMap::SetPhase(uint8 phase)
_phase = uint8(1 << (phase - 1));
}
-void EventMap::ScheduleEvent(uint32 eventId, Milliseconds const& minTime, Milliseconds const& maxTime, uint32 group /*= 0*/, uint8 phase /*= 0*/)
+void EventMap::ScheduleEvent(uint32 eventId, Milliseconds minTime, Milliseconds maxTime, uint32 group /*= 0*/, uint8 phase /*= 0*/)
{
ScheduleEvent(eventId, urand(uint32(minTime.count()), uint32(maxTime.count())), group, phase);
}
@@ -49,7 +49,7 @@ void EventMap::ScheduleEvent(uint32 eventId, uint32 time, uint32 group /*= 0*/,
_eventMap.insert(EventStore::value_type(_time + time, eventId));
}
-void EventMap::RescheduleEvent(uint32 eventId, Milliseconds const& minTime, Milliseconds const& maxTime, uint32 group /*= 0*/, uint8 phase /*= 0*/)
+void EventMap::RescheduleEvent(uint32 eventId, Milliseconds minTime, Milliseconds maxTime, uint32 group /*= 0*/, uint8 phase /*= 0*/)
{
RescheduleEvent(eventId, urand(uint32(minTime.count()), uint32(maxTime.count())), group, phase);
}
diff --git a/src/common/Utilities/EventMap.h b/src/common/Utilities/EventMap.h
index 2ec9194901d..ddbb742e851 100644
--- a/src/common/Utilities/EventMap.h
+++ b/src/common/Utilities/EventMap.h
@@ -120,7 +120,7 @@ public:
* @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
* @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
*/
- void ScheduleEvent(uint32 eventId, Milliseconds const& time, uint32 group = 0, uint8 phase = 0)
+ void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group = 0, uint8 phase = 0)
{
ScheduleEvent(eventId, uint32(time.count()), group, phase);
}
@@ -134,7 +134,7 @@ public:
* @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
* @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
*/
- void ScheduleEvent(uint32 eventId, Milliseconds const& minTime, Milliseconds const& maxTime, uint32 group = 0, uint8 phase = 0);
+ void ScheduleEvent(uint32 eventId, Milliseconds minTime, Milliseconds maxTime, uint32 group = 0, uint8 phase = 0);
/**
* @name ScheduleEvent
@@ -154,7 +154,7 @@ public:
* @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
* @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
*/
- void RescheduleEvent(uint32 eventId, Milliseconds const& time, uint32 group = 0, uint8 phase = 0)
+ void RescheduleEvent(uint32 eventId, Milliseconds time, uint32 group = 0, uint8 phase = 0)
{
RescheduleEvent(eventId, uint32(time.count()), group, phase);
}
@@ -168,7 +168,7 @@ public:
* @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group.
* @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases.
*/
- void RescheduleEvent(uint32 eventId, Milliseconds const& minTime, Milliseconds const& maxTime, uint32 group = 0, uint8 phase = 0);
+ void RescheduleEvent(uint32 eventId, Milliseconds minTime, Milliseconds maxTime, uint32 group = 0, uint8 phase = 0);
/**
* @name RescheduleEvent
@@ -189,7 +189,7 @@ public:
* @brief Repeats the mostly recently executed event.
* @param time Time until in milliseconds as std::chrono::duration the event occurs.
*/
- void Repeat(Milliseconds const& time)
+ void Repeat(Milliseconds time)
{
Repeat(uint32(time.count()));
}
@@ -210,7 +210,7 @@ public:
* @param minTime Minimum time as std::chrono::duration until the event occurs.
* @param maxTime Maximum time as std::chrono::duration until the event occurs.
*/
- void Repeat(Milliseconds const& minTime, Milliseconds const& maxTime)
+ void Repeat(Milliseconds minTime, Milliseconds maxTime)
{
Repeat(uint32(minTime.count()), uint32(maxTime.count()));
}
@@ -235,7 +235,7 @@ public:
* @brief Delays all events in the map. If delay is greater than or equal internal timer, delay will be 0.
* @param delay Amount of delay in ms as std::chrono::duration.
*/
- void DelayEvents(Milliseconds const& delay)
+ void DelayEvents(Milliseconds delay)
{
DelayEvents(uint32(delay.count()));
}
@@ -256,7 +256,7 @@ public:
* @param delay Amount of delay in ms as std::chrono::duration.
* @param group Group of the events.
*/
- void DelayEvents(Milliseconds const& delay, uint32 group)
+ void DelayEvents(Milliseconds delay, uint32 group)
{
DelayEvents(uint32(delay.count()), group);
}
diff --git a/src/common/Utilities/EventProcessor.h b/src/common/Utilities/EventProcessor.h
index 591db59b935..7072e9001cd 100644
--- a/src/common/Utilities/EventProcessor.h
+++ b/src/common/Utilities/EventProcessor.h
@@ -77,7 +77,7 @@ class TC_COMMON_API EventProcessor
void Update(uint32 p_time);
void KillAllEvents(bool force);
void AddEvent(BasicEvent* event, uint64 e_time, bool set_addtime = true);
- void AddEventAtOffset(BasicEvent* event, Milliseconds const& offset) { AddEvent(event, CalculateTime(offset.count())); }
+ void AddEventAtOffset(BasicEvent* event, Milliseconds offset) { AddEvent(event, CalculateTime(offset.count())); }
void ModifyEventTime(BasicEvent* event, uint64 newTime);
uint64 CalculateTime(uint64 t_offset) const { return m_time + t_offset; }
std::multimap<uint64, BasicEvent*> const& GetEvents() const { return m_events; }
diff --git a/src/common/Utilities/Random.cpp b/src/common/Utilities/Random.cpp
index 44931a5e71f..028163f7456 100644
--- a/src/common/Utilities/Random.cpp
+++ b/src/common/Utilities/Random.cpp
@@ -62,7 +62,7 @@ float frand(float min, float max)
return float(GetRng()->Random() * (max - min) + min);
}
-Milliseconds randtime(Milliseconds const& min, Milliseconds const& max)
+Milliseconds randtime(Milliseconds min, Milliseconds max)
{
long long diff = max.count() - min.count();
ASSERT(diff >= 0);
diff --git a/src/common/Utilities/Random.h b/src/common/Utilities/Random.h
index 8175de9b1f1..2f6d105fad1 100644
--- a/src/common/Utilities/Random.h
+++ b/src/common/Utilities/Random.h
@@ -35,7 +35,7 @@ TC_COMMON_API uint32 urandms(uint32 min, uint32 max);
TC_COMMON_API uint32 rand32();
/* Return a random time in the range min..max (up to millisecond precision). Only works for values where millisecond difference is a valid uint32. */
-TC_COMMON_API Milliseconds randtime(Milliseconds const& min, Milliseconds const& max);
+TC_COMMON_API Milliseconds randtime(Milliseconds min, Milliseconds max);
/* Return a random number in the range min..max */
TC_COMMON_API float frand(float min, float max);
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 7237deb2493..4783d67f6dc 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -802,7 +802,7 @@ void AuctionHouseMgr::Update()
++itr;
}
- _playerThrottleObjectsCleanupTime = now + Hours(1);
+ _playerThrottleObjectsCleanupTime = now + 1h;
}
}
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index ef6c5385fda..2ca94a09e97 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2271,7 +2271,7 @@ void Creature::Respawn(bool force)
}
-void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds const& forceRespawnTimer)
+void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds forceRespawnTimer)
{
if (timeMSToDespawn)
{
@@ -2323,7 +2323,7 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds const& forceRespawn
}
}
-void Creature::DespawnOrUnsummon(uint32 msTimeToDespawn /*= 0*/, Seconds const& forceRespawnTimer /*= 0*/)
+void Creature::DespawnOrUnsummon(uint32 msTimeToDespawn /*= 0*/, Seconds forceRespawnTimer /*= 0*/)
{
if (TempSummon* summon = ToTempSummon())
summon->UnSummon(msTimeToDespawn);
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 8cec597febc..9c53daa0efb 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -258,8 +258,8 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
void RemoveCorpse(bool setSpawnTime = true, bool destroyForNearbyPlayers = true);
- void DespawnOrUnsummon(uint32 msTimeToDespawn = 0, Seconds const& forceRespawnTime = Seconds(0));
- void DespawnOrUnsummon(Milliseconds const& time, Seconds const& forceRespawnTime = Seconds(0)) { DespawnOrUnsummon(uint32(time.count()), forceRespawnTime); }
+ void DespawnOrUnsummon(uint32 msTimeToDespawn = 0, Seconds forceRespawnTime = 0s);
+ void DespawnOrUnsummon(Milliseconds time, Seconds forceRespawnTime = 0s) { DespawnOrUnsummon(uint32(time.count()), forceRespawnTime); }
time_t const& GetRespawnTime() const { return m_respawnTime; }
time_t GetRespawnTimeEx() const;
@@ -423,7 +423,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
bool CanAlwaysSee(WorldObject const* obj) const override;
private:
- void ForcedDespawn(uint32 timeMSToDespawn = 0, Seconds const& forceRespawnTimer = Seconds(0));
+ void ForcedDespawn(uint32 timeMSToDespawn = 0, Seconds forceRespawnTimer = 0s);
bool CheckNoGrayAggroConfig(uint32 playerLevel, uint32 creatureLevel) const; // No aggro from gray creatures
// Waypoint path
@@ -468,7 +468,7 @@ class TC_GAME_API AssistDelayEvent : public BasicEvent
class TC_GAME_API ForcedDespawnDelayEvent : public BasicEvent
{
public:
- ForcedDespawnDelayEvent(Creature& owner, Seconds const& respawnTimer) : BasicEvent(), m_owner(owner), m_respawnTimer(respawnTimer) { }
+ ForcedDespawnDelayEvent(Creature& owner, Seconds respawnTimer) : BasicEvent(), m_owner(owner), m_respawnTimer(respawnTimer) { }
bool Execute(uint64 e_time, uint32 p_time) override;
private:
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index f5b649ad4fd..c85374bd4be 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -965,7 +965,7 @@ void GameObject::AddUniqueUse(Player* player)
m_unique_users.insert(player->GetGUID());
}
-void GameObject::DespawnOrUnsummon(Milliseconds const& delay, Seconds const& forceRespawnTime)
+void GameObject::DespawnOrUnsummon(Milliseconds delay, Seconds forceRespawnTime)
{
if (delay > 0ms)
{
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index d16120e0edc..fd06e490ec9 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -164,7 +164,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void SetSpawnedByDefault(bool b) { m_spawnedByDefault = b; }
uint32 GetRespawnDelay() const { return m_respawnDelayTime; }
void Refresh();
- void DespawnOrUnsummon(Milliseconds const& delay = 0ms, Seconds const& forceRespawnTime = 0s);
+ void DespawnOrUnsummon(Milliseconds delay = 0ms, Seconds forceRespawnTime = 0s);
void Delete();
void SendGameObjectDespawn();
void getFishLoot(Loot* loot, Player* loot_owner);
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 874d45ea7c5..b194f96f8c0 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -542,7 +542,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
Scenario* GetScenario() const;
TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty);
- TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType, Milliseconds const& despawnTime, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty) { return SummonCreature(entry, pos, despawnType, uint32(despawnTime.count()), vehId, spellId, privateObjectOwner); }
+ TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType, Milliseconds despawnTime, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty) { return SummonCreature(entry, pos, despawnType, uint32(despawnTime.count()), vehId, spellId, privateObjectOwner); }
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty);
GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */);
diff --git a/src/server/game/Scripting/ScriptReloadMgr.cpp b/src/server/game/Scripting/ScriptReloadMgr.cpp
index 1df8b5705db..bfc4b226679 100644
--- a/src/server/game/Scripting/ScriptReloadMgr.cpp
+++ b/src/server/game/Scripting/ScriptReloadMgr.cpp
@@ -41,6 +41,7 @@ ScriptReloadMgr* ScriptReloadMgr::instance()
#include "Config.h"
#include "GitRevision.h"
#include "CryptoHash.h"
+#include "Duration.h"
#include "Log.h"
#include "MPSCQueue.h"
#include "Regex.h"
@@ -1035,7 +1036,7 @@ private:
// Wait for the current build job to finish, if the job finishes in time
// evaluate it and continue with the next one.
if (_build_job->GetProcess()->GetFutureResult().
- wait_for(std::chrono::seconds(0)) == std::future_status::ready)
+ wait_for(0s) == std::future_status::ready)
ProcessReadyBuildJob();
else
return; // Return when the job didn't finish in time
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 628c455a0fc..328f2c394d6 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -893,13 +893,13 @@ void WorldSession::ProcessQueryCallbacks()
_queryProcessor.ProcessReadyCallbacks();
_transactionCallbacks.ProcessReadyCallbacks();
- if (_realmAccountLoginCallback.valid() && _realmAccountLoginCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready &&
- _accountLoginCallback.valid() && _accountLoginCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
+ if (_realmAccountLoginCallback.valid() && _realmAccountLoginCallback.wait_for(0s) == std::future_status::ready &&
+ _accountLoginCallback.valid() && _accountLoginCallback.wait_for(0s) == std::future_status::ready)
InitializeSessionCallback(static_cast<LoginDatabaseQueryHolder*>(_realmAccountLoginCallback.get()),
static_cast<CharacterDatabaseQueryHolder*>(_accountLoginCallback.get()));
//! HandlePlayerLoginOpcode
- if (_charLoginCallback.valid() && _charLoginCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
+ if (_charLoginCallback.valid() && _charLoginCallback.wait_for(0s) == std::future_status::ready)
HandlePlayerLogin(reinterpret_cast<LoginQueryHolder*>(_charLoginCallback.get()));
if (_charEnumCallback.valid() && _charEnumCallback.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
index e242c33318e..ec17cde281a 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
@@ -167,7 +167,7 @@ public:
void SetupGroundPhase()
{
events.SetPhase(PHASE_GROUND);
- events.ScheduleEvent(EVENT_CLEAVE, Seconds(0), Seconds(15), GROUP_GROUND);
+ events.ScheduleEvent(EVENT_CLEAVE, 0s, Seconds(15), GROUP_GROUND);
events.ScheduleEvent(EVENT_TAIL_SWEEP, Seconds(4), Seconds(23), GROUP_GROUND);
events.ScheduleEvent(EVENT_BELLOWING_ROAR, Seconds(48), GROUP_GROUND);
events.ScheduleEvent(EVENT_CHARRED_EARTH, Seconds(12), Seconds(18), GROUP_GROUND);
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
index 29136983d52..907cc91cac1 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
@@ -386,12 +386,12 @@ public:
_assassinCount = 6;
_guardianCount = 2;
_venomancerCount = 2;
- events.ScheduleEvent(EVENT_DARTER, Seconds(0), 0, PHASE_SUBMERGE);
+ events.ScheduleEvent(EVENT_DARTER, 0s, 0, PHASE_SUBMERGE);
break;
}
_petCount = _guardianCount + _venomancerCount;
if (_assassinCount)
- events.ScheduleEvent(EVENT_ASSASSIN, Seconds(0), 0, PHASE_SUBMERGE);
+ events.ScheduleEvent(EVENT_ASSASSIN, 0s, 0, PHASE_SUBMERGE);
if (_guardianCount)
events.ScheduleEvent(EVENT_GUARDIAN, Seconds(4), 0, PHASE_SUBMERGE);
if (_venomancerCount)
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp b/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp
index 2f1d0566a0f..31da40234b9 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp
@@ -103,7 +103,7 @@ class boss_faerlina : public CreatureScript
summons.DoZoneInCombat();
events.ScheduleEvent(EVENT_POISON, randtime(Seconds(10), Seconds(15)));
events.ScheduleEvent(EVENT_FIRE, randtime(Seconds(6), Seconds(18)));
- events.ScheduleEvent(EVENT_FRENZY, Minutes(1)+randtime(Seconds(0), Seconds(20)));
+ events.ScheduleEvent(EVENT_FRENZY, Minutes(1)+randtime(0s, Seconds(20)));
}
void Reset() override
@@ -173,7 +173,7 @@ class boss_faerlina : public CreatureScript
{
DoCast(SPELL_FRENZY);
Talk(EMOTE_FRENZY);
- events.Repeat(Minutes(1) + randtime(Seconds(0), Seconds(20)));
+ events.Repeat(Minutes(1) + randtime(0s, Seconds(20)));
}
break;
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
index 5ff54b70d8b..21bad632cb8 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
@@ -528,7 +528,7 @@ class boss_gothik : public CreatureScript
break;
case EVENT_RESUME_ATTACK:
me->SetReactState(REACT_AGGRESSIVE);
- events.ScheduleEvent(EVENT_BOLT, Seconds(0), 0, PHASE_TWO);
+ events.ScheduleEvent(EVENT_BOLT, 0s, 0, PHASE_TWO);
// return to the start of this method so victim side etc is re-evaluated
return UpdateAI(0u); // tail recursion for efficiency
case EVENT_BOLT:
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
index 0c8154f4a33..5e366113a6e 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
@@ -182,7 +182,7 @@ class boss_sapphiron : public CreatureScript
me->CastSpell(me, SPELL_FROST_AURA, true);
events.SetPhase(PHASE_GROUND);
- events.ScheduleEvent(EVENT_CHECK_RESISTS, Seconds(0));
+ events.ScheduleEvent(EVENT_CHECK_RESISTS, 0s);
events.ScheduleEvent(EVENT_BERSERK, Minutes(15));
EnterPhaseGround(true);
}
@@ -207,7 +207,7 @@ class boss_sapphiron : public CreatureScript
void MovementInform(uint32 /*type*/, uint32 id) override
{
if (id == 1)
- events.ScheduleEvent(EVENT_LIFTOFF, Seconds(0), 0, PHASE_FLIGHT);
+ events.ScheduleEvent(EVENT_LIFTOFF, 0s, 0, PHASE_FLIGHT);
}
void DoAction(int32 param) override
diff --git a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
index 5103dbbc37a..d86fc54b7c5 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
@@ -223,7 +223,7 @@ class boss_erekem : public CreatureScript
task.Repeat(Seconds(8), Seconds(13));
});
- scheduler.Schedule(Seconds(0), [this](TaskContext task)
+ scheduler.Schedule(0s, [this](TaskContext task)
{
for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
{
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index 9a8640a3f3f..8febf564b50 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -586,7 +586,7 @@ class npc_azure_saboteur : public CreatureScript
{
if (type == EFFECT_MOTION_TYPE && pointId == POINT_INTRO)
{
- _scheduler.Schedule(Seconds(0), [this](TaskContext task)
+ _scheduler.Schedule(0s, [this](TaskContext task)
{
me->CastSpell(me, SPELL_SHIELD_DISRUPTION, false);
diff --git a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
index 7d9a3956fd4..3bbf3b03fe4 100644
--- a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
@@ -1459,7 +1459,7 @@ public:
switch (me->GetEntry())
{
case NPC_ENRAGED_WATER_SPIRIT:
- _events.ScheduleEvent(EVENT_ENRAGED_WATER_SPIRIT, Seconds(0), Seconds(1));
+ _events.ScheduleEvent(EVENT_ENRAGED_WATER_SPIRIT, 0s, Seconds(1));
break;
case NPC_ENRAGED_FIRE_SPIRIT:
if (!me->GetAura(SPELL_FEL_FIRE_AURA))