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path: root/src/server/game/Scripting/ScriptReloadMgr.cpp
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Diffstat (limited to 'src/server/game/Scripting/ScriptReloadMgr.cpp')
-rw-r--r--src/server/game/Scripting/ScriptReloadMgr.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Scripting/ScriptReloadMgr.cpp b/src/server/game/Scripting/ScriptReloadMgr.cpp
index 1df8b5705db..bfc4b226679 100644
--- a/src/server/game/Scripting/ScriptReloadMgr.cpp
+++ b/src/server/game/Scripting/ScriptReloadMgr.cpp
@@ -41,6 +41,7 @@ ScriptReloadMgr* ScriptReloadMgr::instance()
#include "Config.h"
#include "GitRevision.h"
#include "CryptoHash.h"
+#include "Duration.h"
#include "Log.h"
#include "MPSCQueue.h"
#include "Regex.h"
@@ -1035,7 +1036,7 @@ private:
// Wait for the current build job to finish, if the job finishes in time
// evaluate it and continue with the next one.
if (_build_job->GetProcess()->GetFutureResult().
- wait_for(std::chrono::seconds(0)) == std::future_status::ready)
+ wait_for(0s) == std::future_status::ready)
ProcessReadyBuildJob();
else
return; // Return when the job didn't finish in time