aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDaniel M. Weeks <dan@danweeks.net>2015-04-01 11:08:56 -0400
committerDaniel M. Weeks <dan@danweeks.net>2015-04-02 22:27:51 -0400
commit3613f6971e51fe1b7289249d423fdb1e44f39f97 (patch)
treebc7539acfd50b4049bf5fb14fcf57e73d7cf7844
parent2951e0ccb143fd0aa37e4b4971489456bec81962 (diff)
Add missing override keyword in game
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
-rw-r--r--src/server/game/Entities/Player/Player.h4
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 8ff2a941901..02349990d12 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -952,7 +952,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
static void SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType lowguid = UI64LIT(0));
- bool SetInPhase(uint32 id, bool update, bool apply);
+ bool SetInPhase(uint32 id, bool update, bool apply) override;
void EnableCollision(bool enable);
void Use(Unit* user);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 3f94fc23fa9..974e8581a85 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2238,7 +2238,7 @@ class Player : public Unit, public GridObject<Player>
int32 CalculateCorpseReclaimDelay(bool load = false);
void SendCorpseReclaimDelay(uint32 delay);
- uint32 GetBlockPercent() const { return GetUInt32Value(PLAYER_SHIELD_BLOCK); }
+ uint32 GetBlockPercent() const override { return GetUInt32Value(PLAYER_SHIELD_BLOCK); }
bool CanParry() const { return m_canParry; }
void SetCanParry(bool value);
bool CanBlock() const { return m_canBlock; }
@@ -2603,7 +2603,7 @@ class Player : public Unit, public GridObject<Player>
void SendMovementSetCanTransitionBetweenSwimAndFly(bool apply);
void SendMovementSetCollisionHeight(float height);
- bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
+ bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
//! Return collision height sent to client
float GetCollisionHeight(bool mounted) const;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 080dd7e322e..93d586a7138 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1957,7 +1957,7 @@ class Unit : public WorldObject
void SetVisible(bool x);
// common function for visibility checks for player/creatures with detection code
- bool SetInPhase(uint32 id, bool update, bool apply);
+ bool SetInPhase(uint32 id, bool update, bool apply) override;
void UpdateObjectVisibility(bool forced = true) override;
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY];