diff options
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 8ff2a941901..02349990d12 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -952,7 +952,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); } static void SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType lowguid = UI64LIT(0)); - bool SetInPhase(uint32 id, bool update, bool apply); + bool SetInPhase(uint32 id, bool update, bool apply) override; void EnableCollision(bool enable); void Use(Unit* user); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 3f94fc23fa9..974e8581a85 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2238,7 +2238,7 @@ class Player : public Unit, public GridObject<Player> int32 CalculateCorpseReclaimDelay(bool load = false); void SendCorpseReclaimDelay(uint32 delay); - uint32 GetBlockPercent() const { return GetUInt32Value(PLAYER_SHIELD_BLOCK); } + uint32 GetBlockPercent() const override { return GetUInt32Value(PLAYER_SHIELD_BLOCK); } bool CanParry() const { return m_canParry; } void SetCanParry(bool value); bool CanBlock() const { return m_canBlock; } @@ -2603,7 +2603,7 @@ class Player : public Unit, public GridObject<Player> void SendMovementSetCanTransitionBetweenSwimAndFly(bool apply); void SendMovementSetCollisionHeight(float height); - bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); } + bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); } //! Return collision height sent to client float GetCollisionHeight(bool mounted) const; diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 080dd7e322e..93d586a7138 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1957,7 +1957,7 @@ class Unit : public WorldObject void SetVisible(bool x); // common function for visibility checks for player/creatures with detection code - bool SetInPhase(uint32 id, bool update, bool apply); + bool SetInPhase(uint32 id, bool update, bool apply) override; void UpdateObjectVisibility(bool forced = true) override; SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]; |