diff options
author | xinef1 <w.szyszko2@gmail.com> | 2016-12-27 22:14:55 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2016-12-27 22:14:55 +0100 |
commit | 3ea9f3b0e2bc46fdbefda88a0c6aa9c675042899 (patch) | |
tree | 012ba5c2304512217fd4bb8e46b18ed72590f178 | |
parent | 5f44890049c3e6b0ee7a11296239f4f1bceb66ec (diff) |
Core/Movement: Typo fix for falling to void case (#18611)
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index b5a21bbcc89..d7baddb9b50 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -400,7 +400,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) // player can be alive if GM/etc // change the death state to CORPSE to prevent the death timer from // starting in the next player update - if (!plrMover->IsAlive()) + if (plrMover->IsAlive()) plrMover->KillPlayer(); } } |