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authorxinef1 <w.szyszko2@gmail.com>2016-12-27 22:14:55 +0100
committerShauren <shauren.trinity@gmail.com>2016-12-27 22:14:55 +0100
commit3ea9f3b0e2bc46fdbefda88a0c6aa9c675042899 (patch)
tree012ba5c2304512217fd4bb8e46b18ed72590f178
parent5f44890049c3e6b0ee7a11296239f4f1bceb66ec (diff)
Core/Movement: Typo fix for falling to void case (#18611)
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index b5a21bbcc89..d7baddb9b50 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -400,7 +400,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
- if (!plrMover->IsAlive())
+ if (plrMover->IsAlive())
plrMover->KillPlayer();
}
}