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-rw-r--r--src/server/game/Handlers/MovementHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index b5a21bbcc89..d7baddb9b50 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -400,7 +400,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
- if (!plrMover->IsAlive())
+ if (plrMover->IsAlive())
plrMover->KillPlayer();
}
}