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authorSpp- <spp@jorge.gr>2011-09-05 14:01:50 +0200
committerSpp- <spp@jorge.gr>2011-09-05 14:01:50 +0200
commit3fac9914be2893eb40a8ef9f2f343b935eef42ab (patch)
tree8663c7148beda20602f5b93847665cfe82361b88
parent35680c2f1ff941d0aa6e0483e60f6e407e209025 (diff)
Core: Code cleanup (here and there)
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp6
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp45
-rwxr-xr-xsrc/server/game/Grids/Notifiers/GridNotifiers.cpp30
-rwxr-xr-xsrc/server/game/Miscellaneous/SharedDefines.h2
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp111
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp2
6 files changed, 94 insertions, 102 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e0adb99bc37..063127c77a9 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -12093,11 +12093,7 @@ Item* Player::EquipItem(uint16 pos, Item *pItem, bool update)
if (pProto && isInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer == 0)
{
- uint32 cooldownSpell = 6119;
-
- if (getClass() == CLASS_ROGUE)
- cooldownSpell = 6123;
-
+ uint32 cooldownSpell = getClass() == CLASS_ROGUE ? 6123 : 6119;
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
if (!spellProto)
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index be46e9b1ffb..b5dbb89b2cc 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -791,7 +791,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
victim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
if (victim->GetTypeId() != TYPEID_PLAYER)
- victim->AddThreat(this, (float)damage, damageSchoolMask, spellProto);
+ victim->AddThreat(this, float(damage), damageSchoolMask, spellProto);
else // victim is a player
{
// random durability for items (HIT TAKEN)
@@ -892,12 +892,12 @@ void Unit::CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags
CastSpell(victim, spellInfo, triggerFlags, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastSpell(Unit* victim, SpellInfo const *spellInfo, bool triggered, Item *castItem/*= NULL*/, AuraEffect const* triggeredByAura /*= NULL*/, uint64 originalCaster /*= 0*/)
+void Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item *castItem/*= NULL*/, AuraEffect const* triggeredByAura /*= NULL*/, uint64 originalCaster /*= 0*/)
{
CastSpell(victim, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastSpell(Unit* Victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
{
if (!spellInfo)
{
@@ -910,7 +910,7 @@ void Unit::CastSpell(Unit* Victim, SpellInfo const* spellInfo, TriggerCastFlags
originalCaster=owner->GetGUID();
SpellCastTargets targets;
- targets.SetUnitTarget(Victim);
+ targets.SetUnitTarget(victim);
if (castItem)
sLog->outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id);
@@ -943,7 +943,7 @@ void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit*
CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
}
-void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* Victim, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
+void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
@@ -953,7 +953,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit*
}
SpellCastTargets targets;
- targets.SetUnitTarget(Victim);
+ targets.SetUnitTarget(victim);
if (!originalCaster && triggeredByAura)
originalCaster = triggeredByAura->GetCasterGUID();
@@ -2303,7 +2303,7 @@ int32 Unit::GetMechanicResistChance(const SpellInfo *spell)
int32 resist_mech = 0;
for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
{
- if (spell->Effects[eff].Effect == 0)
+ if (!spell->Effects[eff].IsEffect())
break;
int32 effect_mech = spell->GetEffectMechanic(eff);
if (effect_mech)
@@ -5741,20 +5741,17 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
{
switch (dummySpell->Id)
{
- case 11119: basepoints0 = int32(0.08f * damage); break;
- case 11120: basepoints0 = int32(0.16f * damage); break;
- case 12846: basepoints0 = int32(0.24f * damage); break;
- case 12847: basepoints0 = int32(0.32f * damage); break;
- case 12848: basepoints0 = int32(0.40f * damage); break;
+ case 11119: basepoints0 = int32(0.04f * damage); break;
+ case 11120: basepoints0 = int32(0.08f * damage); break;
+ case 12846: basepoints0 = int32(0.12f * damage); break;
+ case 12847: basepoints0 = int32(0.16f * damage); break;
+ case 12848: basepoints0 = int32(0.20f * damage); break;
default:
sLog->outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)", dummySpell->Id);
return false;
}
- // 2 damage tick
- basepoints0 /= 2;
triggered_spell_id = 12654;
- // Add remaining ticks to damage done
basepoints0 += victim->GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE);
break;
}
@@ -6592,19 +6589,18 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
switch (dummySpell->Id)
{
+ case 34477: // Misdirection
+ {
+ triggered_spell_id = 35079; // 4 sec buff on self
+ target = this;
+ return true;
+ }
case 57870: // Glyph of Mend Pet
{
victim->CastSpell(victim, 57894, true, NULL, NULL, GetGUID());
return true;
}
}
- // Misdirection
- if (dummySpell->Id == 34477)
- {
- triggered_spell_id = 35079; // 4 sec buff on self
- target = this;
- break;
- }
break;
}
case SPELLFAMILY_PALADIN:
@@ -8137,7 +8133,10 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
CastCustomSpell(this, 70845, &basepoints0, NULL, NULL, true);
break;
}
+ default:
+ break;
}
+ break;
}
}
return false;
@@ -14210,7 +14209,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag,
continue;
// Triggered spells not triggering additional spells
- bool triggered= !(spellProto->AttributesEx3 & SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED) ?
+ bool triggered = !(spellProto->AttributesEx3 & SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED) ?
(procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) : false;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
index 9914426215c..6ae6d4ed43b 100755
--- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp
@@ -267,44 +267,44 @@ MessageDistDeliverer::Visit(PlayerMapType &m)
}
}
-void
-MessageDistDeliverer::Visit(CreatureMapType &m)
+void MessageDistDeliverer::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
- if (!iter->getSource()->InSamePhase(i_phaseMask))
+ Creature* target = iter->getSource();
+ if (!target->InSamePhase(i_phaseMask))
continue;
- if (iter->getSource()->GetExactDist2dSq(i_source) > i_distSq)
+ if (target->GetExactDist2dSq(i_source) > i_distSq)
continue;
// Send packet to all who are sharing the creature's vision
- if (!iter->getSource()->GetSharedVisionList().empty())
+ if (!target->GetSharedVisionList().empty())
{
- SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
- for (; i != iter->getSource()->GetSharedVisionList().end(); ++i)
- if ((*i)->m_seer == iter->getSource())
+ SharedVisionList::const_iterator i = target->GetSharedVisionList().begin();
+ for (; i != target->GetSharedVisionList().end(); ++i)
+ if ((*i)->m_seer == target)
SendPacket(*i);
}
}
}
-void
-MessageDistDeliverer::Visit(DynamicObjectMapType &m)
+void MessageDistDeliverer::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
- if (!iter->getSource()->InSamePhase(i_phaseMask))
+ DynamicObject *target = iter->getSource();
+ if (!target->InSamePhase(i_phaseMask))
continue;
- if (iter->getSource()->GetExactDist2dSq(i_source) > i_distSq)
+ if (target->GetExactDist2dSq(i_source) > i_distSq)
continue;
- if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
+ if (IS_PLAYER_GUID(target->GetCasterGUID()))
{
// Send packet back to the caster if the caster has vision of dynamic object
- Player* caster = (Player*)iter->getSource()->GetCaster();
- if (caster && caster->m_seer == iter->getSource())
+ Player* caster = (Player*)target->GetCaster();
+ if (caster && caster->m_seer == target)
SendPacket(caster);
}
}
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 5e10a2c0fe4..ca6315b94ca 100755
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -1241,7 +1241,7 @@ enum Mechanics
(1<<MECHANIC_TURN)|(1<<MECHANIC_HORROR)|(1<<MECHANIC_DAZE)| \
(1<<MECHANIC_SAPPED))
-// Spell dispell type
+// Spell dispel type
enum DispelType
{
DISPEL_NONE = 0,
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 5642df13d8a..6d10f40ae58 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -373,10 +373,10 @@ void SpellCastTargets::SetDst(WorldObject const& wObj)
void SpellCastTargets::SetDst(SpellCastTargets const& spellTargets)
{
- m_dstTransGUID = spellTargets.m_dstTransGUID;
- m_dstTransOffset.Relocate(spellTargets.m_dstTransOffset);
- m_dstPos.Relocate(spellTargets.m_dstPos);
- m_targetMask |= TARGET_FLAG_DEST_LOCATION;
+ m_dstTransGUID = spellTargets.m_dstTransGUID;
+ m_dstTransOffset.Relocate(spellTargets.m_dstTransOffset);
+ m_dstPos.Relocate(spellTargets.m_dstPos);
+ m_targetMask |= TARGET_FLAG_DEST_LOCATION;
}
void SpellCastTargets::ModDst(Position const& pos)
@@ -739,7 +739,7 @@ void Spell::SelectSpellTargets()
// add here custom effects that need default target.
// FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
- switch(m_spellInfo->Effects[i].Effect)
+ switch (m_spellInfo->Effects[i].Effect)
{
case SPELL_EFFECT_DUMMY:
{
@@ -803,7 +803,7 @@ void Spell::SelectSpellTargets()
AddUnitTarget(pet, i);
break;
case SPELL_EFFECT_APPLY_AURA:
- switch(m_spellInfo->Effects[i].ApplyAuraName)
+ switch (m_spellInfo->Effects[i].ApplyAuraName)
{
case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example)
case SPELL_AURA_ADD_PCT_MODIFIER:
@@ -949,9 +949,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
}
// Totem casts require spellfamilymask defined in spell_proc_event to proc
if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isTotem() && m_caster->IsControlledByPlayer())
- {
m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
- }
}
void Spell::CleanupTargetList()
@@ -1852,7 +1850,7 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNo
return;
Position const* pos;
- switch(type)
+ switch (type)
{
case PUSH_DST_CENTER:
CheckDst();
@@ -1913,7 +1911,7 @@ void Spell::SearchGOAreaTarget(std::list<GameObject*> &TagGOMap, float radius, S
WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, SpellEffIndex effIndex)
{
- switch(TargetType)
+ switch (TargetType)
{
case SPELL_TARGETS_ENTRY:
{
@@ -1936,7 +1934,7 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, Spe
continue;
if ((*i_spellST)->mConditionValue3 && !((*i_spellST)->mConditionValue3 & (1 << uint32(effIndex))))
continue;
- switch((*i_spellST)->mConditionValue1)
+ switch ((*i_spellST)->mConditionValue1)
{
case SPELL_TARGET_TYPE_CONTROLLED:
for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
@@ -2016,11 +2014,11 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
if (m_originalCaster)
modOwner = m_originalCaster->GetSpellModOwner();
- switch(cur.GetType())
+ switch (cur.GetType())
{
case TARGET_TYPE_UNIT_CASTER:
{
- switch(cur.GetTarget())
+ switch (cur.GetTarget())
{
case TARGET_UNIT_CASTER:
AddUnitTarget(m_caster, i, false);
@@ -2084,7 +2082,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
break;
}
- switch(cur.GetTarget())
+ switch (cur.GetTarget())
{
case TARGET_UNIT_TARGET_ENEMY:
if (Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo))
@@ -2128,7 +2126,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
WorldObject *target = NULL;
float range;
- switch(cur.GetTarget())
+ switch (cur.GetTarget())
{
case TARGET_UNIT_NEARBY_ENEMY:
range = m_spellInfo->GetMaxRange(false);
@@ -2210,7 +2208,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
else if (cur.GetTarget() == TARGET_DEST_CASTER_RANDOM)
dist = objSize + (dist - objSize) * (float)rand_norm();
- switch(cur.GetTarget())
+ switch (cur.GetTarget())
{
case TARGET_DEST_CASTER_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break;
case TARGET_DEST_CASTER_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break;
@@ -2259,7 +2257,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
else if (cur.GetTarget() == TARGET_DEST_TARGET_RANDOM)
dist = objSize + (dist - objSize) * (float)rand_norm();
- switch(cur.GetTarget())
+ switch (cur.GetTarget())
{
case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break;
case TARGET_DEST_TARGET_BACK: angle = static_cast<float>(M_PI); break;
@@ -2288,7 +2286,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
}
float angle;
- switch(cur.GetTarget())
+ switch (cur.GetTarget())
{
case TARGET_DEST_DYNOBJ_ENEMY:
case TARGET_DEST_DYNOBJ_ALLY:
@@ -2322,7 +2320,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
case TARGET_TYPE_DEST_SPECIAL:
{
- switch(cur.GetTarget())
+ switch (cur.GetTarget())
{
case TARGET_DEST_DB:
if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id))
@@ -2478,7 +2476,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
float radius;
SpellTargets targetType;
- switch(cur.GetTarget())
+ switch (cur.GetTarget())
{
case TARGET_UNIT_SRC_AREA_ENEMY:
case TARGET_UNIT_DEST_AREA_ENEMY:
@@ -2552,7 +2550,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
{
if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck> ())
{
- switch(result->GetTypeId())
+ switch (result->GetTypeId())
{
case TYPEID_UNIT:
m_targets.SetDst(*result);
@@ -3210,7 +3208,7 @@ void Spell::cast(bool skipCheck)
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- switch(m_spellInfo->Effects[i].Effect)
+ switch (m_spellInfo->Effects[i].Effect)
{
case SPELL_EFFECT_CHARGE:
case SPELL_EFFECT_CHARGE_DEST:
@@ -3446,7 +3444,7 @@ void Spell::_handle_immediate_phase()
positive = false;
break;
}
- switch(m_spellInfo->DmgClass)
+ switch (m_spellInfo->DmgClass)
{
case SPELL_DAMAGE_CLASS_MAGIC:
if (positive)
@@ -3526,7 +3524,7 @@ void Spell::update(uint32 difftime)
cancel();
}
- switch(m_spellState)
+ switch (m_spellState)
{
case SPELL_STATE_PREPARING:
{
@@ -3722,7 +3720,7 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas
break;
case SPELL_FAILED_REQUIRES_AREA:
// hardcode areas limitation case
- switch(spellInfo->Id)
+ switch (spellInfo->Id)
{
case 41617: // Cenarion Mana Salve
case 41619: // Cenarion Healing Salve
@@ -3970,7 +3968,7 @@ void Spell::WriteAmmoToPacket(WorldPacket * data)
{
if (itemEntry->Class == ITEM_CLASS_WEAPON)
{
- switch(itemEntry->SubClass)
+ switch (itemEntry->SubClass)
{
case ITEM_SUBCLASS_WEAPON_THROWN:
ammoDisplayID = itemEntry->DisplayId;
@@ -4289,10 +4287,11 @@ void Spell::TakePower()
if (m_CastItem || m_triggeredByAuraSpell)
return;
+ Powers powerType = Powers(m_spellInfo->PowerType);
bool hit = true;
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
- if (m_spellInfo->PowerType == POWER_RAGE || m_spellInfo->PowerType == POWER_ENERGY || m_spellInfo->PowerType == POWER_RUNE)
+ if (powerType == POWER_RAGE || powerType == POWER_ENERGY || powerType == POWER_RUNE)
if (uint64 targetGUID = m_targets.GetUnitTargetGUID())
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->targetGUID == targetGUID)
@@ -4309,8 +4308,6 @@ void Spell::TakePower()
}
}
- Powers powerType = Powers(m_spellInfo->PowerType);
-
if (powerType == POWER_RUNE)
{
TakeRunePower(hit);
@@ -4321,15 +4318,15 @@ void Spell::TakePower()
return;
// health as power used
- if (m_spellInfo->PowerType == POWER_HEALTH)
+ if (powerType == POWER_HEALTH)
{
m_caster->ModifyHealth(-(int32)m_powerCost);
return;
}
- if (m_spellInfo->PowerType >= MAX_POWERS)
+ if (powerType >= MAX_POWERS)
{
- sLog->outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->PowerType);
+ sLog->outError("Spell::TakePower: Unknown power type '%d'", powerType);
return;
}
@@ -4489,11 +4486,15 @@ void Spell::TakeReagents()
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
+ ItemTemplate const* castItemTemplate = m_CastItem
+ ? m_CastItem->GetTemplate()
+ : NULL;
+
// do not take reagents for these item casts
- if (m_CastItem && m_CastItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST)
+ if (castItemTemplate && castItemTemplate->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST)
return;
- Player* p_caster = (Player*)m_caster;
+ Player* p_caster = m_caster->ToPlayer();
if (p_caster->CanNoReagentCast(m_spellInfo))
return;
@@ -4506,24 +4507,20 @@ void Spell::TakeReagents()
uint32 itemcount = m_spellInfo->ReagentCount[x];
// if CastItem is also spell reagent
- if (m_CastItem)
+ if (castItemTemplate && castItemTemplate->ItemId == itemid)
{
- ItemTemplate const *proto = m_CastItem->GetTemplate();
- if (proto && proto->ItemId == itemid)
+ for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
{
- for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
+ // CastItem will be used up and does not count as reagent
+ int32 charges = m_CastItem->GetSpellCharges(s);
+ if (castItemTemplate->Spells[s].SpellCharges < 0 && abs(charges) < 2)
{
- // CastItem will be used up and does not count as reagent
- int32 charges = m_CastItem->GetSpellCharges(s);
- if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
- {
- ++itemcount;
- break;
- }
+ ++itemcount;
+ break;
}
-
- m_CastItem = NULL;
}
+
+ m_CastItem = NULL;
}
// if GetItemTarget is also spell reagent
@@ -4884,7 +4881,7 @@ SpellCastResult Spell::CheckCast(bool strict)
for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
{
// for effects of spells that have only one target
- switch(m_spellInfo->Effects[i].Effect)
+ switch (m_spellInfo->Effects[i].Effect)
{
case SPELL_EFFECT_DUMMY:
{
@@ -5140,7 +5137,7 @@ SpellCastResult Spell::CheckCast(bool strict)
SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[i].MiscValueB);
if (!SummonProperties)
break;
- switch(SummonProperties->Category)
+ switch (SummonProperties->Category)
{
case SUMMON_CATEGORY_PET:
if (m_caster->GetPetGUID())
@@ -5277,12 +5274,12 @@ SpellCastResult Spell::CheckCast(bool strict)
for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
{
- switch(m_spellInfo->Effects[i].ApplyAuraName)
+ switch (m_spellInfo->Effects[i].ApplyAuraName)
{
case SPELL_AURA_DUMMY:
{
//custom check
- switch(m_spellInfo->Id)
+ switch (m_spellInfo->Id)
{
// Tag Murloc
case 30877:
@@ -6166,7 +6163,7 @@ SpellCastResult Spell::CheckItems()
if (!pItem || pItem->IsBroken())
return SPELL_FAILED_EQUIPPED_ITEM;
- switch(pItem->GetTemplate()->SubClass)
+ switch (pItem->GetTemplate()->SubClass)
{
case ITEM_SUBCLASS_WEAPON_THROWN:
{
@@ -6196,7 +6193,7 @@ SpellCastResult Spell::CheckItems()
return SPELL_FAILED_NO_AMMO;
// check ammo ws. weapon compatibility
- switch(pItem->GetTemplate()->SubClass)
+ switch (pItem->GetTemplate()->SubClass)
{
case ITEM_SUBCLASS_WEAPON_BOW:
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
@@ -6393,7 +6390,7 @@ CurrentSpellTypes Spell::GetCurrentContainer() const
bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
{
- switch(m_spellInfo->Effects[eff].ApplyAuraName)
+ switch (m_spellInfo->Effects[eff].ApplyAuraName)
{
case SPELL_AURA_MOD_POSSESS:
case SPELL_AURA_MOD_CHARM:
@@ -6418,7 +6415,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
// todo: shit below shouldn't be here, but it's temporary
//Check targets for LOS visibility (except spells without range limitations)
- switch(m_spellInfo->Effects[eff].Effect)
+ switch (m_spellInfo->Effects[eff].Effect)
{
case SPELL_EFFECT_RESURRECT_NEW:
// player far away, maybe his corpse near?
@@ -6698,7 +6695,7 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float * mu
m_damage = 0;
damage = CalculateDamage(i, NULL);
- switch(m_spellInfo->Effects[i].Effect)
+ switch (m_spellInfo->Effects[i].Effect)
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
SpellDamageSchoolDmg((SpellEffIndex)i);
@@ -6759,7 +6756,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
for (int j = 0; j < MAX_LOCK_CASE; ++j)
{
- switch(lockInfo->Type[j])
+ switch (lockInfo->Type[j])
{
// check key item (many fit cases can be)
case LOCK_KEY_ITEM:
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 8dd1cc0242d..986c1667f62 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -6967,7 +6967,7 @@ void Spell::EffectCastButtons(SpellEffIndex effIndex)
if (!(spellInfo->AttributesEx7 & SPELL_ATTR7_SUMMON_PLAYER_TOTEM))
continue;
-
+
uint32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask());
if (m_caster->GetPower(POWER_MANA) < cost)
continue;