diff options
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 6 | ||||
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 45 | ||||
-rwxr-xr-x | src/server/game/Grids/Notifiers/GridNotifiers.cpp | 30 | ||||
-rwxr-xr-x | src/server/game/Miscellaneous/SharedDefines.h | 2 | ||||
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 111 | ||||
-rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 2 |
6 files changed, 94 insertions, 102 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e0adb99bc37..063127c77a9 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -12093,11 +12093,7 @@ Item* Player::EquipItem(uint16 pos, Item *pItem, bool update) if (pProto && isInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer == 0) { - uint32 cooldownSpell = 6119; - - if (getClass() == CLASS_ROGUE) - cooldownSpell = 6123; - + uint32 cooldownSpell = getClass() == CLASS_ROGUE ? 6123 : 6119; SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell); if (!spellProto) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index be46e9b1ffb..b5dbb89b2cc 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -791,7 +791,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam victim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0); if (victim->GetTypeId() != TYPEID_PLAYER) - victim->AddThreat(this, (float)damage, damageSchoolMask, spellProto); + victim->AddThreat(this, float(damage), damageSchoolMask, spellProto); else // victim is a player { // random durability for items (HIT TAKEN) @@ -892,12 +892,12 @@ void Unit::CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags CastSpell(victim, spellInfo, triggerFlags, castItem, triggeredByAura, originalCaster); } -void Unit::CastSpell(Unit* victim, SpellInfo const *spellInfo, bool triggered, Item *castItem/*= NULL*/, AuraEffect const* triggeredByAura /*= NULL*/, uint64 originalCaster /*= 0*/) +void Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item *castItem/*= NULL*/, AuraEffect const* triggeredByAura /*= NULL*/, uint64 originalCaster /*= 0*/) { CastSpell(victim, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster); } -void Unit::CastSpell(Unit* Victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster) +void Unit::CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster) { if (!spellInfo) { @@ -910,7 +910,7 @@ void Unit::CastSpell(Unit* Victim, SpellInfo const* spellInfo, TriggerCastFlags originalCaster=owner->GetGUID(); SpellCastTargets targets; - targets.SetUnitTarget(Victim); + targets.SetUnitTarget(victim); if (castItem) sLog->outStaticDebug("WORLD: cast Item spellId - %i", spellInfo->Id); @@ -943,7 +943,7 @@ void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster); } -void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* Victim, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster) +void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo) @@ -953,7 +953,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* } SpellCastTargets targets; - targets.SetUnitTarget(Victim); + targets.SetUnitTarget(victim); if (!originalCaster && triggeredByAura) originalCaster = triggeredByAura->GetCasterGUID(); @@ -2303,7 +2303,7 @@ int32 Unit::GetMechanicResistChance(const SpellInfo *spell) int32 resist_mech = 0; for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff) { - if (spell->Effects[eff].Effect == 0) + if (!spell->Effects[eff].IsEffect()) break; int32 effect_mech = spell->GetEffectMechanic(eff); if (effect_mech) @@ -5741,20 +5741,17 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere { switch (dummySpell->Id) { - case 11119: basepoints0 = int32(0.08f * damage); break; - case 11120: basepoints0 = int32(0.16f * damage); break; - case 12846: basepoints0 = int32(0.24f * damage); break; - case 12847: basepoints0 = int32(0.32f * damage); break; - case 12848: basepoints0 = int32(0.40f * damage); break; + case 11119: basepoints0 = int32(0.04f * damage); break; + case 11120: basepoints0 = int32(0.08f * damage); break; + case 12846: basepoints0 = int32(0.12f * damage); break; + case 12847: basepoints0 = int32(0.16f * damage); break; + case 12848: basepoints0 = int32(0.20f * damage); break; default: sLog->outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)", dummySpell->Id); return false; } - // 2 damage tick - basepoints0 /= 2; triggered_spell_id = 12654; - // Add remaining ticks to damage done basepoints0 += victim->GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE); break; } @@ -6592,19 +6589,18 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere switch (dummySpell->Id) { + case 34477: // Misdirection + { + triggered_spell_id = 35079; // 4 sec buff on self + target = this; + return true; + } case 57870: // Glyph of Mend Pet { victim->CastSpell(victim, 57894, true, NULL, NULL, GetGUID()); return true; } } - // Misdirection - if (dummySpell->Id == 34477) - { - triggered_spell_id = 35079; // 4 sec buff on self - target = this; - break; - } break; } case SPELLFAMILY_PALADIN: @@ -8137,7 +8133,10 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp CastCustomSpell(this, 70845, &basepoints0, NULL, NULL, true); break; } + default: + break; } + break; } } return false; @@ -14210,7 +14209,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, continue; // Triggered spells not triggering additional spells - bool triggered= !(spellProto->AttributesEx3 & SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED) ? + bool triggered = !(spellProto->AttributesEx3 & SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED) ? (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) : false; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp index 9914426215c..6ae6d4ed43b 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp +++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp @@ -267,44 +267,44 @@ MessageDistDeliverer::Visit(PlayerMapType &m) } } -void -MessageDistDeliverer::Visit(CreatureMapType &m) +void MessageDistDeliverer::Visit(CreatureMapType &m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { - if (!iter->getSource()->InSamePhase(i_phaseMask)) + Creature* target = iter->getSource(); + if (!target->InSamePhase(i_phaseMask)) continue; - if (iter->getSource()->GetExactDist2dSq(i_source) > i_distSq) + if (target->GetExactDist2dSq(i_source) > i_distSq) continue; // Send packet to all who are sharing the creature's vision - if (!iter->getSource()->GetSharedVisionList().empty()) + if (!target->GetSharedVisionList().empty()) { - SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); - for (; i != iter->getSource()->GetSharedVisionList().end(); ++i) - if ((*i)->m_seer == iter->getSource()) + SharedVisionList::const_iterator i = target->GetSharedVisionList().begin(); + for (; i != target->GetSharedVisionList().end(); ++i) + if ((*i)->m_seer == target) SendPacket(*i); } } } -void -MessageDistDeliverer::Visit(DynamicObjectMapType &m) +void MessageDistDeliverer::Visit(DynamicObjectMapType &m) { for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { - if (!iter->getSource()->InSamePhase(i_phaseMask)) + DynamicObject *target = iter->getSource(); + if (!target->InSamePhase(i_phaseMask)) continue; - if (iter->getSource()->GetExactDist2dSq(i_source) > i_distSq) + if (target->GetExactDist2dSq(i_source) > i_distSq) continue; - if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID())) + if (IS_PLAYER_GUID(target->GetCasterGUID())) { // Send packet back to the caster if the caster has vision of dynamic object - Player* caster = (Player*)iter->getSource()->GetCaster(); - if (caster && caster->m_seer == iter->getSource()) + Player* caster = (Player*)target->GetCaster(); + if (caster && caster->m_seer == target) SendPacket(caster); } } diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index 5e10a2c0fe4..ca6315b94ca 100755 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -1241,7 +1241,7 @@ enum Mechanics (1<<MECHANIC_TURN)|(1<<MECHANIC_HORROR)|(1<<MECHANIC_DAZE)| \ (1<<MECHANIC_SAPPED)) -// Spell dispell type +// Spell dispel type enum DispelType { DISPEL_NONE = 0, diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 5642df13d8a..6d10f40ae58 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -373,10 +373,10 @@ void SpellCastTargets::SetDst(WorldObject const& wObj) void SpellCastTargets::SetDst(SpellCastTargets const& spellTargets) { - m_dstTransGUID = spellTargets.m_dstTransGUID; - m_dstTransOffset.Relocate(spellTargets.m_dstTransOffset); - m_dstPos.Relocate(spellTargets.m_dstPos); - m_targetMask |= TARGET_FLAG_DEST_LOCATION; + m_dstTransGUID = spellTargets.m_dstTransGUID; + m_dstTransOffset.Relocate(spellTargets.m_dstTransOffset); + m_dstPos.Relocate(spellTargets.m_dstPos); + m_targetMask |= TARGET_FLAG_DEST_LOCATION; } void SpellCastTargets::ModDst(Position const& pos) @@ -739,7 +739,7 @@ void Spell::SelectSpellTargets() // add here custom effects that need default target. // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!! - switch(m_spellInfo->Effects[i].Effect) + switch (m_spellInfo->Effects[i].Effect) { case SPELL_EFFECT_DUMMY: { @@ -803,7 +803,7 @@ void Spell::SelectSpellTargets() AddUnitTarget(pet, i); break; case SPELL_EFFECT_APPLY_AURA: - switch(m_spellInfo->Effects[i].ApplyAuraName) + switch (m_spellInfo->Effects[i].ApplyAuraName) { case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example) case SPELL_AURA_ADD_PCT_MODIFIER: @@ -949,9 +949,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/) } // Totem casts require spellfamilymask defined in spell_proc_event to proc if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isTotem() && m_caster->IsControlledByPlayer()) - { m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY; - } } void Spell::CleanupTargetList() @@ -1852,7 +1850,7 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNo return; Position const* pos; - switch(type) + switch (type) { case PUSH_DST_CENTER: CheckDst(); @@ -1913,7 +1911,7 @@ void Spell::SearchGOAreaTarget(std::list<GameObject*> &TagGOMap, float radius, S WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, SpellEffIndex effIndex) { - switch(TargetType) + switch (TargetType) { case SPELL_TARGETS_ENTRY: { @@ -1936,7 +1934,7 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, Spe continue; if ((*i_spellST)->mConditionValue3 && !((*i_spellST)->mConditionValue3 & (1 << uint32(effIndex)))) continue; - switch((*i_spellST)->mConditionValue1) + switch ((*i_spellST)->mConditionValue1) { case SPELL_TARGET_TYPE_CONTROLLED: for (Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) @@ -2016,11 +2014,11 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) if (m_originalCaster) modOwner = m_originalCaster->GetSpellModOwner(); - switch(cur.GetType()) + switch (cur.GetType()) { case TARGET_TYPE_UNIT_CASTER: { - switch(cur.GetTarget()) + switch (cur.GetTarget()) { case TARGET_UNIT_CASTER: AddUnitTarget(m_caster, i, false); @@ -2084,7 +2082,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) break; } - switch(cur.GetTarget()) + switch (cur.GetTarget()) { case TARGET_UNIT_TARGET_ENEMY: if (Unit *magnet = m_caster->SelectMagnetTarget(target, m_spellInfo)) @@ -2128,7 +2126,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) WorldObject *target = NULL; float range; - switch(cur.GetTarget()) + switch (cur.GetTarget()) { case TARGET_UNIT_NEARBY_ENEMY: range = m_spellInfo->GetMaxRange(false); @@ -2210,7 +2208,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) else if (cur.GetTarget() == TARGET_DEST_CASTER_RANDOM) dist = objSize + (dist - objSize) * (float)rand_norm(); - switch(cur.GetTarget()) + switch (cur.GetTarget()) { case TARGET_DEST_CASTER_FRONT_LEFT: angle = static_cast<float>(-M_PI/4); break; case TARGET_DEST_CASTER_BACK_LEFT: angle = static_cast<float>(-3*M_PI/4); break; @@ -2259,7 +2257,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) else if (cur.GetTarget() == TARGET_DEST_TARGET_RANDOM) dist = objSize + (dist - objSize) * (float)rand_norm(); - switch(cur.GetTarget()) + switch (cur.GetTarget()) { case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break; case TARGET_DEST_TARGET_BACK: angle = static_cast<float>(M_PI); break; @@ -2288,7 +2286,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) } float angle; - switch(cur.GetTarget()) + switch (cur.GetTarget()) { case TARGET_DEST_DYNOBJ_ENEMY: case TARGET_DEST_DYNOBJ_ALLY: @@ -2322,7 +2320,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) case TARGET_TYPE_DEST_SPECIAL: { - switch(cur.GetTarget()) + switch (cur.GetTarget()) { case TARGET_DEST_DB: if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id)) @@ -2478,7 +2476,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) float radius; SpellTargets targetType; - switch(cur.GetTarget()) + switch (cur.GetTarget()) { case TARGET_UNIT_SRC_AREA_ENEMY: case TARGET_UNIT_DEST_AREA_ENEMY: @@ -2552,7 +2550,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur) { if (WorldObject* result = FindCorpseUsing<Trinity::RaiseDeadObjectCheck> ()) { - switch(result->GetTypeId()) + switch (result->GetTypeId()) { case TYPEID_UNIT: m_targets.SetDst(*result); @@ -3210,7 +3208,7 @@ void Spell::cast(bool skipCheck) for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { - switch(m_spellInfo->Effects[i].Effect) + switch (m_spellInfo->Effects[i].Effect) { case SPELL_EFFECT_CHARGE: case SPELL_EFFECT_CHARGE_DEST: @@ -3446,7 +3444,7 @@ void Spell::_handle_immediate_phase() positive = false; break; } - switch(m_spellInfo->DmgClass) + switch (m_spellInfo->DmgClass) { case SPELL_DAMAGE_CLASS_MAGIC: if (positive) @@ -3526,7 +3524,7 @@ void Spell::update(uint32 difftime) cancel(); } - switch(m_spellState) + switch (m_spellState) { case SPELL_STATE_PREPARING: { @@ -3722,7 +3720,7 @@ void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, uint8 cas break; case SPELL_FAILED_REQUIRES_AREA: // hardcode areas limitation case - switch(spellInfo->Id) + switch (spellInfo->Id) { case 41617: // Cenarion Mana Salve case 41619: // Cenarion Healing Salve @@ -3970,7 +3968,7 @@ void Spell::WriteAmmoToPacket(WorldPacket * data) { if (itemEntry->Class == ITEM_CLASS_WEAPON) { - switch(itemEntry->SubClass) + switch (itemEntry->SubClass) { case ITEM_SUBCLASS_WEAPON_THROWN: ammoDisplayID = itemEntry->DisplayId; @@ -4289,10 +4287,11 @@ void Spell::TakePower() if (m_CastItem || m_triggeredByAuraSpell) return; + Powers powerType = Powers(m_spellInfo->PowerType); bool hit = true; if (m_caster->GetTypeId() == TYPEID_PLAYER) { - if (m_spellInfo->PowerType == POWER_RAGE || m_spellInfo->PowerType == POWER_ENERGY || m_spellInfo->PowerType == POWER_RUNE) + if (powerType == POWER_RAGE || powerType == POWER_ENERGY || powerType == POWER_RUNE) if (uint64 targetGUID = m_targets.GetUnitTargetGUID()) for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) if (ihit->targetGUID == targetGUID) @@ -4309,8 +4308,6 @@ void Spell::TakePower() } } - Powers powerType = Powers(m_spellInfo->PowerType); - if (powerType == POWER_RUNE) { TakeRunePower(hit); @@ -4321,15 +4318,15 @@ void Spell::TakePower() return; // health as power used - if (m_spellInfo->PowerType == POWER_HEALTH) + if (powerType == POWER_HEALTH) { m_caster->ModifyHealth(-(int32)m_powerCost); return; } - if (m_spellInfo->PowerType >= MAX_POWERS) + if (powerType >= MAX_POWERS) { - sLog->outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->PowerType); + sLog->outError("Spell::TakePower: Unknown power type '%d'", powerType); return; } @@ -4489,11 +4486,15 @@ void Spell::TakeReagents() if (m_caster->GetTypeId() != TYPEID_PLAYER) return; + ItemTemplate const* castItemTemplate = m_CastItem + ? m_CastItem->GetTemplate() + : NULL; + // do not take reagents for these item casts - if (m_CastItem && m_CastItem->GetTemplate()->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST) + if (castItemTemplate && castItemTemplate->Flags & ITEM_PROTO_FLAG_TRIGGERED_CAST) return; - Player* p_caster = (Player*)m_caster; + Player* p_caster = m_caster->ToPlayer(); if (p_caster->CanNoReagentCast(m_spellInfo)) return; @@ -4506,24 +4507,20 @@ void Spell::TakeReagents() uint32 itemcount = m_spellInfo->ReagentCount[x]; // if CastItem is also spell reagent - if (m_CastItem) + if (castItemTemplate && castItemTemplate->ItemId == itemid) { - ItemTemplate const *proto = m_CastItem->GetTemplate(); - if (proto && proto->ItemId == itemid) + for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) { - for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) + // CastItem will be used up and does not count as reagent + int32 charges = m_CastItem->GetSpellCharges(s); + if (castItemTemplate->Spells[s].SpellCharges < 0 && abs(charges) < 2) { - // CastItem will be used up and does not count as reagent - int32 charges = m_CastItem->GetSpellCharges(s); - if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2) - { - ++itemcount; - break; - } + ++itemcount; + break; } - - m_CastItem = NULL; } + + m_CastItem = NULL; } // if GetItemTarget is also spell reagent @@ -4884,7 +4881,7 @@ SpellCastResult Spell::CheckCast(bool strict) for (int i = 0; i < MAX_SPELL_EFFECTS; i++) { // for effects of spells that have only one target - switch(m_spellInfo->Effects[i].Effect) + switch (m_spellInfo->Effects[i].Effect) { case SPELL_EFFECT_DUMMY: { @@ -5140,7 +5137,7 @@ SpellCastResult Spell::CheckCast(bool strict) SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[i].MiscValueB); if (!SummonProperties) break; - switch(SummonProperties->Category) + switch (SummonProperties->Category) { case SUMMON_CATEGORY_PET: if (m_caster->GetPetGUID()) @@ -5277,12 +5274,12 @@ SpellCastResult Spell::CheckCast(bool strict) for (int i = 0; i < MAX_SPELL_EFFECTS; i++) { - switch(m_spellInfo->Effects[i].ApplyAuraName) + switch (m_spellInfo->Effects[i].ApplyAuraName) { case SPELL_AURA_DUMMY: { //custom check - switch(m_spellInfo->Id) + switch (m_spellInfo->Id) { // Tag Murloc case 30877: @@ -6166,7 +6163,7 @@ SpellCastResult Spell::CheckItems() if (!pItem || pItem->IsBroken()) return SPELL_FAILED_EQUIPPED_ITEM; - switch(pItem->GetTemplate()->SubClass) + switch (pItem->GetTemplate()->SubClass) { case ITEM_SUBCLASS_WEAPON_THROWN: { @@ -6196,7 +6193,7 @@ SpellCastResult Spell::CheckItems() return SPELL_FAILED_NO_AMMO; // check ammo ws. weapon compatibility - switch(pItem->GetTemplate()->SubClass) + switch (pItem->GetTemplate()->SubClass) { case ITEM_SUBCLASS_WEAPON_BOW: case ITEM_SUBCLASS_WEAPON_CROSSBOW: @@ -6393,7 +6390,7 @@ CurrentSpellTypes Spell::GetCurrentContainer() const bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const { - switch(m_spellInfo->Effects[eff].ApplyAuraName) + switch (m_spellInfo->Effects[eff].ApplyAuraName) { case SPELL_AURA_MOD_POSSESS: case SPELL_AURA_MOD_CHARM: @@ -6418,7 +6415,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const // todo: shit below shouldn't be here, but it's temporary //Check targets for LOS visibility (except spells without range limitations) - switch(m_spellInfo->Effects[eff].Effect) + switch (m_spellInfo->Effects[eff].Effect) { case SPELL_EFFECT_RESURRECT_NEW: // player far away, maybe his corpse near? @@ -6698,7 +6695,7 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float * mu m_damage = 0; damage = CalculateDamage(i, NULL); - switch(m_spellInfo->Effects[i].Effect) + switch (m_spellInfo->Effects[i].Effect) { case SPELL_EFFECT_SCHOOL_DAMAGE: SpellDamageSchoolDmg((SpellEffIndex)i); @@ -6759,7 +6756,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk for (int j = 0; j < MAX_LOCK_CASE; ++j) { - switch(lockInfo->Type[j]) + switch (lockInfo->Type[j]) { // check key item (many fit cases can be) case LOCK_KEY_ITEM: diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 8dd1cc0242d..986c1667f62 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -6967,7 +6967,7 @@ void Spell::EffectCastButtons(SpellEffIndex effIndex) if (!(spellInfo->AttributesEx7 & SPELL_ATTR7_SUMMON_PLAYER_TOTEM)) continue; - + uint32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask()); if (m_caster->GetPower(POWER_MANA) < cost) continue; |