aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorQAston <none@none>2008-12-14 23:01:02 +0100
committerQAston <none@none>2008-12-14 23:01:02 +0100
commit42d52c1e1782b9f9bbccf37541fe32865c34cfe5 (patch)
tree2ba45b5a2783b6f86a90abb283ba0d44857cb365
parent9948e98703d8d9044a3b8ad6dbd70a16e6181dc0 (diff)
*Use prev_spell data calculated on startup instead of sql column.
*Changed map structure of req spell. *Added precalculated data for next spell in rank and last one. *Removed duplicated rank entries for some spells and used req_spell column instead. *Allow required spell to have required spell. --HG-- branch : trunk
-rw-r--r--sql/updates/506_world.sql83
-rw-r--r--src/game/Level3.cpp12
-rw-r--r--src/game/Player.cpp25
-rw-r--r--src/game/SpellMgr.cpp153
-rw-r--r--src/game/SpellMgr.h16
5 files changed, 204 insertions, 85 deletions
diff --git a/sql/updates/506_world.sql b/sql/updates/506_world.sql
new file mode 100644
index 00000000000..5e4b12d7a16
--- /dev/null
+++ b/sql/updates/506_world.sql
@@ -0,0 +1,83 @@
+-- added missing entry for 3rd rank of gift of the wild
+
+DELETE FROM spell_chain WHERE spell_id = 21849;
+DELETE FROM spell_chain WHERE spell_id = 21850;
+DELETE FROM spell_chain WHERE spell_id = 26991;
+
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (21849,0,21849,1,0);
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (21850,21849,21849,2,0);
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (26991,21850,21849,3,0);
+
+-- weaponsmith and armorsmith as blacksmith req spells
+
+DELETE FROM spell_chain WHERE spell_id = 9787;
+DELETE FROM spell_chain WHERE spell_id = 9788;
+
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (9787,0,9787,1,9785);
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (9788,0,9788,1,9785);
+
+-- axe/sword/hammer smith req weaponsmith
+
+DELETE FROM spell_chain WHERE spell_id = 17039;
+DELETE FROM spell_chain WHERE spell_id = 17040;
+DELETE FROM spell_chain WHERE spell_id = 17041;
+
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (17039,0,17039,1,9787);
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (17040,0,17040,1,9787);
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (17041,0,17041,1,9787);
+
+-- letherworking specs req spells
+
+DELETE FROM spell_chain WHERE spell_id = 10660;
+DELETE FROM spell_chain WHERE spell_id = 10658;
+DELETE FROM spell_chain WHERE spell_id = 10656;
+
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (10660,0,10660,1,10662);
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (10658,0,10658,1,10662);
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (10656,0,10656,1,10662);
+
+-- alchemy specs req spells
+
+DELETE FROM spell_chain WHERE spell_id = 28672;
+DELETE FROM spell_chain WHERE spell_id = 28675;
+DELETE FROM spell_chain WHERE spell_id = 28677;
+
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (28672,0,28672,1,28596);
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (28675,0,28675,1,28596);
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (28677,0,28677,1,28596);
+
+-- tailoring specs req spells
+
+DELETE FROM spell_chain WHERE spell_id = 26801;
+DELETE FROM spell_chain WHERE spell_id = 26798;
+DELETE FROM spell_chain WHERE spell_id = 26797;
+
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (26801,0,26801,1,26790);
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (26798,0,26798,1,26790);
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (26797,0,26797,1,26790);
+
+-- engineering specs req spells
+
+DELETE FROM spell_chain WHERE spell_id = 20222;
+DELETE FROM spell_chain WHERE spell_id = 20219;
+
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (20222,0,20222,1,12656);
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (20219,0,20219,1,12656);
+
+-- divine spirit req spells
+
+DELETE FROM spell_chain WHERE spell_id = 27681;
+DELETE FROM spell_chain WHERE spell_id = 32999;
+
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (27681,0,27681,1,14752);
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (32999,27681,27681,2,0);
+
+-- judgement of justice req seal of justice(dunno what is this for)
+
+DELETE FROM spell_chain WHERE spell_id = 20184;
+DELETE FROM spell_chain WHERE spell_id = 31896;
+
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (20184,0,20184,1,20164);
+INSERT INTO spell_chain (spell_id,prev_spell,first_spell,rank,req_spell) VALUES (31896,20184,20184,2,0);
+
+ALTER TABLE spell_chain DROP COLUMN prev_spell; \ No newline at end of file
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index f66cab42c66..15d9f8f02d2 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -1769,12 +1769,16 @@ bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/)
static void learnAllHighRanks(Player* player, uint32 spellid)
{
- SpellChainMapNext const& nextMap = spellmgr.GetSpellChainNext();
- for(SpellChainMapNext::const_iterator itr = nextMap.lower_bound(spellid); itr != nextMap.upper_bound(spellid); ++itr)
+ SpellChainNode const* node;
+ do
{
- player->learnSpell(itr->second);
- learnAllHighRanks(player,itr->second);
+ node = spellmgr.GetSpellChainNode(spellid);
+ player->learnSpell(spellid);
+ if (!node)
+ break;
+ spellid=node->next;
}
+ while (node->next);
}
bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/)
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 1b1344473de..1be902f72e4 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -2911,12 +2911,12 @@ void Player::learnSpell(uint32 spell_id)
bool learning = addSpell(spell_id,active);
// learn all disabled higher ranks (recursive)
- SpellChainMapNext const& nextMap = spellmgr.GetSpellChainNext();
- for(SpellChainMapNext::const_iterator i = nextMap.lower_bound(spell_id); i != nextMap.upper_bound(spell_id); ++i)
+ SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id);
+ if (node)
{
- PlayerSpellMap::iterator iter = m_spells.find(i->second);
- if (disabled && iter != m_spells.end() && iter->second->disabled)
- learnSpell(i->second);
+ PlayerSpellMap::iterator iter = m_spells.find(node->next);
+ if (disabled && iter != m_spells.end() && iter->second->disabled )
+ learnSpell(node->next);
}
// prevent duplicated entires in spell book
@@ -2938,10 +2938,17 @@ void Player::removeSpell(uint32 spell_id, bool disabled)
return;
// unlearn non talent higher ranks (recursive)
- SpellChainMapNext const& nextMap = spellmgr.GetSpellChainNext();
- for(SpellChainMapNext::const_iterator itr2 = nextMap.lower_bound(spell_id); itr2 != nextMap.upper_bound(spell_id); ++itr2)
- if(HasSpell(itr2->second) && !GetTalentSpellPos(itr2->second))
- removeSpell(itr2->second,disabled);
+ SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id);
+ if (node)
+ {
+ if(HasSpell(node->next) && !GetTalentSpellPos(node->next))
+ removeSpell(node->next,disabled);
+ }
+ //unlearn spells dependent from recently removed spells
+ SpellRequiredMap const& reqMap = spellmgr.GetSpellRequiredMap();
+ SpellRequiredMap::const_iterator itr2 = reqMap.find(spell_id);
+ for (uint32 i=reqMap.count(spell_id);i>0;i--,itr2++)
+ removeSpell(itr2->second,disabled);
// removing
WorldPacket data(SMSG_REMOVED_SPELL, 4);
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 4db9eff8c72..07db96ad71e 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1156,11 +1156,6 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
{
//if(spellId_1 == spellId_2) // auras due to the same spell
// return false;
-
- //use data of highest rank spell(needed for spells which ranks have different effects)
- //spellId_1=GetLastSpellInChain(spellId_1);
- //spellId_2=GetLastSpellInChain(spellId_2);
-
SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
@@ -1217,14 +1212,19 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
}
}
- if(spellInfo_1->SpellFamilyName && IsRankSpellDueToSpell(spellInfo_1, spellId_2))
- return true;
+// not needed now because we compare effects last rank of spells
+// if(spellInfo_1->SpellFamilyName && IsRankSpellDueToSpell(spellInfo_1, spellId_2))
+// return true;
+
+ //use data of highest rank spell(needed for spells which ranks have different effects)
+ SpellEntry const *spellInfo1=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_1));
+ SpellEntry const *spellInfo2=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_2));
//if spells have exactly the same effect they cannot stack
for(uint32 i = 0; i < 3; ++i)
- if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i]
- || spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]
- || spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i]) // paladin resist aura
+ if(spellInfo1->Effect[i] != spellInfo2->Effect[i]
+ || spellInfo1->EffectApplyAuraName[i] != spellInfo2->EffectApplyAuraName[i]
+ || spellInfo1->EffectMiscValue[i] != spellInfo2->EffectMiscValue[i]) // paladin resist aura
return false; // need itemtype check? need an example to add that check
return true;
@@ -1305,9 +1305,18 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell
void SpellMgr::LoadSpellChains()
{
mSpellChains.clear(); // need for reload case
- mSpellChainsNext.clear(); // need for reload case
+ mSpellReq.clear(); // need for reload case
+
+ QueryResult *result = WorldDatabase.Query("SELECT spell_id, first_spell, rank, req_spell from spell_chain ORDER BY first_spell, rank");
+
+ struct SpellChainEntry
+ {
+ uint32 spell;
+ uint32 first;
+ uint32 req;
+ uint8 rank;
+ };
- QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
if(result == NULL)
{
barGoLink bar( 1 );
@@ -1318,8 +1327,9 @@ void SpellMgr::LoadSpellChains()
sLog.outErrorDb("`spell_chains` table is empty!");
return;
}
+ uint32 rows = 0;
- uint32 count = 0;
+ SpellChainEntry *SpellChainTable = new SpellChainEntry [result->GetRowCount()];
barGoLink bar( result->GetRowCount() );
do
@@ -1327,48 +1337,83 @@ void SpellMgr::LoadSpellChains()
bar.step();
Field *fields = result->Fetch();
- uint32 spell_id = fields[0].GetUInt32();
+ SpellChainTable[rows].spell = fields[0].GetUInt32();
+ SpellChainTable[rows].first = fields[1].GetUInt32();
+ SpellChainTable[rows].rank = fields[2].GetUInt32();
+ SpellChainTable[rows].req = fields[3].GetUInt32();
+
+ if (SpellChainTable[rows].req)
+ mSpellReq.insert (std::pair<uint32, uint32>(SpellChainTable[rows].req, SpellChainTable[rows].spell));
+ ++rows;
+ } while( result->NextRow() );
+ delete result;
+ uint32 cur_row=0;
+ do
+ {
+ uint32 spell_id=SpellChainTable[cur_row].spell;
SpellChainNode node;
- node.prev = fields[1].GetUInt32();
- node.first = fields[2].GetUInt32();
- node.rank = fields[3].GetUInt8();
- node.req = fields[4].GetUInt32();
+ node.first = SpellChainTable[cur_row].first;
+ node.rank = SpellChainTable[cur_row].rank;
+ node.req = SpellChainTable[cur_row].req;
- if(!sSpellStore.LookupEntry(spell_id))
+ //get field "prev"
+ if (spell_id == node.first || cur_row==0)
{
- sLog.outErrorDb("Spell %u listed in `spell_chain` does not exist",spell_id);
- continue;
+ if (node.rank!=1)
+ sLog.outErrorDb("Incorrect rank for entry: %u",spell_id);
+ node.prev = 0;
+ }
+ else if (SpellChainTable[cur_row-1].rank!=node.rank-1)
+ {
+ sLog.outErrorDb("Spells %u and %u (first: %u, rank: %d, req: %u) listed in `spell_chain` have not compatible rank data."
+ ,spell_id,SpellChainTable[cur_row-1].spell,node.first,node.rank,node.req);
+ node.prev = 0;
}
+ else
+ node.prev=SpellChainTable[cur_row-1].spell;
- if(node.prev!=0 && !sSpellStore.LookupEntry(node.prev))
+ //get field "next"
+ if (cur_row==rows-1 || SpellChainTable[cur_row+1].first!= node.first )
{
- sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existed previous rank spell.",
- spell_id,node.prev,node.first,node.rank,node.req);
- continue;
+ //get field "last"
+ for (uint32 last_row=1;SpellChainTable[cur_row-last_row].first == node.first;last_row++)
+ mSpellChains[SpellChainTable[cur_row-last_row].spell].last = spell_id;
+ node.last = spell_id;
+ node.next = 0;
+ }
+ else if (SpellChainTable[cur_row+1].rank!=node.rank+1)
+ {
+ sLog.outErrorDb("Spells %u and %u (first: %u, rank: %d, req: %u) listed in `spell_chain` have not compatible rank data."
+ ,spell_id,SpellChainTable[cur_row+1].spell,node.first,node.rank,node.req);
+ node.next = 0;
+ }
+ else
+ {
+ node.next=SpellChainTable[cur_row+1].spell;
+ node.last=0;
}
- if(!sSpellStore.LookupEntry(node.first))
+
+ cur_row++;
+
+ if(!sSpellStore.LookupEntry(spell_id))
{
- sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.",
- spell_id,node.prev,node.first,node.rank,node.req);
+ sLog.outErrorDb("Spell %u listed in `spell_chain` does not exist",spell_id);
continue;
}
- // check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell)
- if( (spell_id == node.first) != (node.rank <= 1) ||
- (spell_id == node.first) != (node.prev == 0) ||
- (node.rank <= 1) != (node.prev == 0) )
+ if(!sSpellStore.LookupEntry(node.first))
{
- sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.",
- spell_id,node.prev,node.first,node.rank,node.req);
+ sLog.outErrorDb("Spell %u (first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.",
+ spell_id,node.first,node.rank,node.req);
continue;
}
if(node.req!=0 && !sSpellStore.LookupEntry(node.req))
{
- sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.",
- spell_id,node.prev,node.first,node.rank,node.req);
+ sLog.outErrorDb("Spell %u (first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.",
+ spell_id,node.first,node.rank,node.req);
continue;
}
@@ -1377,8 +1422,8 @@ void SpellMgr::LoadSpellChains()
{
if(node.rank!=pos->rank+1)
{
- sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.",
- spell_id,node.prev,node.first,node.rank,node.req);
+ sLog.outErrorDb("Talent %u (first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.",
+ spell_id,node.first,node.rank,node.req);
continue;
}
@@ -1386,8 +1431,8 @@ void SpellMgr::LoadSpellChains()
{
if(node.first!=talentEntry->RankID[0])
{
- sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.",
- spell_id,node.prev,node.first,node.rank,node.req);
+ sLog.outErrorDb("Talent %u (first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.",
+ spell_id,node.first,node.rank,node.req);
continue;
}
@@ -1397,26 +1442,14 @@ void SpellMgr::LoadSpellChains()
spell_id,node.prev,node.first,node.rank,node.req);
continue;
}
-
- if(node.req!=talentEntry->DependsOnSpell)
- {
- sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.",
- spell_id,node.prev,node.first,node.rank,node.req);
- continue;
- }
}
}
mSpellChains[spell_id] = node;
+ }
+ while( cur_row<rows );
- if(node.prev)
- mSpellChainsNext.insert(SpellChainMapNext::value_type(node.prev,spell_id));
-
- if(node.req)
- mSpellChainsNext.insert(SpellChainMapNext::value_type(node.req,spell_id));
-
- ++count;
- } while( result->NextRow() );
+ delete[] SpellChainTable;
// additional integrity checks
for(SpellChainMap::iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i)
@@ -1457,19 +1490,11 @@ void SpellMgr::LoadSpellChains()
i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
}
- else if( i_req->second.req )
- {
- sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).",
- i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
- i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
- }
}
}
- delete result;
-
sLog.outString();
- sLog.outString( ">> Loaded %u spell chain records", count );
+ sLog.outString( ">> Loaded %u spell chain records", rows );
}
void SpellMgr::LoadSpellLearnSkills()
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 638f93d534b..9a1fe691723 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -634,13 +634,15 @@ typedef std::map<uint16, PetAura> SpellPetAuraMap;
struct SpellChainNode
{
uint32 prev;
+ uint32 next;
uint32 first;
+ uint32 last;
uint32 req;
uint8 rank;
};
typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap;
-typedef std::multimap<uint32, uint32> SpellChainMapNext;
+typedef std::multimap<uint32, uint32> SpellRequiredMap;
// Spell learning properties (accessed using SpellMgr functions)
struct SpellLearnSkillNode
@@ -781,7 +783,7 @@ class SpellMgr
return 0;
}
- SpellChainMapNext const& GetSpellChainNext() const { return mSpellChainsNext; }
+ SpellRequiredMap const& GetSpellRequiredMap() const { return mSpellReq; }
// Note: not use rank for compare to spell ranks: spell chains isn't linear order
// Use IsHighRankOfSpell instead
@@ -795,11 +797,9 @@ class SpellMgr
uint32 GetLastSpellInChain(uint32 spell_id) const
{
- if (!GetSpellChainNode(spell_id))
- return spell_id;
- SpellChainMapNext const& nextMap = GetSpellChainNext();
- for(SpellChainMapNext::const_iterator itr = nextMap.lower_bound(spell_id); itr != nextMap.upper_bound(spell_id); ++itr)
- spell_id=itr->second;
+ if(SpellChainNode const* node = GetSpellChainNode(spell_id))
+ return node->last;
+
return spell_id;
}
@@ -940,7 +940,7 @@ class SpellMgr
private:
SpellScriptTarget mSpellScriptTarget;
SpellChainMap mSpellChains;
- SpellChainMapNext mSpellChainsNext;
+ SpellRequiredMap mSpellReq;
SpellLearnSkillMap mSpellLearnSkills;
SpellLearnSpellMap mSpellLearnSpells;
SpellTargetPositionMap mSpellTargetPositions;