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authormegamage <none@none>2008-11-06 16:34:54 -0600
committermegamage <none@none>2008-11-06 16:34:54 -0600
commit43eabaff1b3aa8a72c37363eebb26f3160d840a8 (patch)
treecf9e007c0ad85421f37deeebf5e37a1d7833801b
parentb22c10128d1bf8f3d27ae14fb181fd708e63bc0c (diff)
[svn] Fix a typo in canSeeOrDetect().
--HG-- branch : trunk
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index e02ac468244..4b8a1e00d40 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -17247,7 +17247,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) cons
else // distance for show creature
{
// Units far than max visible distance for creature or not in our map are not visible too
- if (!target->IsWithinDistInMap(u, target->isActive()
+ if (!target->IsWithinDistInMap(u, u->isActive()
? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance()))
: (World::GetMaxVisibleDistanceForCreature() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f))))
return false;