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author | Meji <alvaro.megias@outlook.com> | 2023-03-23 21:28:23 +0100 |
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committer | Meji <alvaro.megias@outlook.com> | 2023-03-23 21:28:23 +0100 |
commit | 4672200adcbcb71c917d07ac1a82262ace2ffde7 (patch) | |
tree | 50f19c75516fea9c169f62cc59dde2f2479e8af8 | |
parent | 19ea4c416aa1f80798739546f6fd2e63699775d2 (diff) |
Warning fix
-rw-r--r-- | src/server/game/Entities/Object/Object.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 77006b47768..447fcdb90d6 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -550,7 +550,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation void SetLocationMapId(uint32 _mapId) { m_mapId = _mapId; } void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; } - virtual bool IsNeverVisible(bool allowServersideObjects = false) const { return !IsInWorld(); } + virtual bool IsNeverVisible([[maybe_unused]] bool allowServersideObjects = false) const { return !IsInWorld(); } virtual bool IsAlwaysVisibleFor(WorldObject const* /*seer*/) const { return false; } virtual bool IsInvisibleDueToDespawn() const { return false; } //difference from IsAlwaysVisibleFor: 1. after distance check; 2. use owner or charmer as seer |