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-rw-r--r--src/server/game/Entities/Object/Object.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 77006b47768..447fcdb90d6 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -550,7 +550,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
void SetLocationMapId(uint32 _mapId) { m_mapId = _mapId; }
void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; }
- virtual bool IsNeverVisible(bool allowServersideObjects = false) const { return !IsInWorld(); }
+ virtual bool IsNeverVisible([[maybe_unused]] bool allowServersideObjects = false) const { return !IsInWorld(); }
virtual bool IsAlwaysVisibleFor(WorldObject const* /*seer*/) const { return false; }
virtual bool IsInvisibleDueToDespawn() const { return false; }
//difference from IsAlwaysVisibleFor: 1. after distance check; 2. use owner or charmer as seer