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authorShauren <shauren.trinity@gmail.com>2023-05-13 18:35:54 +0200
committerShauren <shauren.trinity@gmail.com>2023-05-13 18:35:54 +0200
commit47b1de526e9f380c96307edc5fb618ad18f04206 (patch)
tree1aa3eafa8ba17588b9c0ddc7df7deff31971dd15
parentdd10ac27fee1fa91661422458d22bb1d2dbab6de (diff)
Core/Units: Corrected AURA_INTERRUPT_FLAG_NOT_SEATED implementation to only interrupt when actually standing (flag not renamed but its correct name is SpellAuraInterruptFlags::Standing)
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 12fdafb6887..f2f1fbb955e 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -3382,7 +3382,7 @@ void Unit::_ApplyAura(AuraApplication* aurApp, uint8 effMask)
return;
// Sitdown on apply aura req seated
- if (aura->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && IsStandState())
+ if (aura->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && GetStandState() == UNIT_STAND_STATE_STAND)
SetStandState(UNIT_STAND_STATE_SIT);
Unit* caster = aura->GetCaster();
@@ -10341,7 +10341,7 @@ void Unit::SetStandState(UnitStandStateType state)
{
SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, state);
- if (IsStandState())
+ if (state == UNIT_STAND_STATE_STAND)
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
if (GetTypeId() == TYPEID_PLAYER)