aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2023-05-12 22:26:16 +0200
committerShauren <shauren.trinity@gmail.com>2023-05-12 22:26:16 +0200
commitdd10ac27fee1fa91661422458d22bb1d2dbab6de (patch)
treef7451a847e7ee72fd40a41cf81a78889eea73eea
parent2f4c412f4c13c7ae02d3d3ae715c3099395bcf70 (diff)
Core/Auras: Don't force sitting state from non-standing state when applying auras with SpellAuraInterruptFlags::Standing
Closes #28973
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 448edf16304..12fdafb6887 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -3382,7 +3382,7 @@ void Unit::_ApplyAura(AuraApplication* aurApp, uint8 effMask)
return;
// Sitdown on apply aura req seated
- if (aura->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !IsSitState())
+ if (aura->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && IsStandState())
SetStandState(UNIT_STAND_STATE_SIT);
Unit* caster = aura->GetCaster();