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authormegamage <none@none>2009-06-19 12:41:16 -0500
committermegamage <none@none>2009-06-19 12:41:16 -0500
commit48ea016135ca1b8a75ac6b286f4e196a46644d47 (patch)
treea0692a626cb1fa4b7a58d77ef5c78e774101c74c
parent64bb4bce04ab9ce99fa90a8715422dd9d9936fe7 (diff)
*Fix bg queue announce.
--HG-- branch : trunk
-rw-r--r--src/game/BattleGroundMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index 6639db4e040..1ed34fe01d2 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -586,7 +586,7 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*ali_group), MaxPlayersPerTeam);
m_SelectionPools[BG_TEAM_HORDE].AddGroup((*horde_group), MaxPlayersPerTeam);
//add groups/players from normal queue to size of bigger group
- uint32 maxPlayers = std::max(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount(), m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount());
+ uint32 maxPlayers = std::min(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount(), m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount());
GroupsQueueType::const_iterator itr;
for(uint32 i = 0; i < BG_TEAMS_COUNT; i++)
{