aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMalcrom <malcromdev@gmail.com>2012-12-26 21:13:44 -0330
committerMalcrom <malcromdev@gmail.com>2012-12-26 21:13:44 -0330
commit56ccc61c03f4559d1f1953fc03684e89766c3ab1 (patch)
tree6bdef30a2423a0c1a20655c302ce5f2f797750bc
parent4a7e3937d32b8758a5619436644b949fed430489 (diff)
parente48bbac93fa8cb0740218261646d9421ec6ce69c (diff)
Merge branch 'master' of git://github.com/TrinityCore/TrinityCore
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rw-r--r--src/server/game/Entities/Player/Player.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 3b20d5664a1..3607e8a9ec3 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -15226,7 +15226,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
_SaveQuestStatus(trans);
if (announce)
- SendQuestReward(quest, XP, questGiver);
+ SendQuestReward(quest, XP);
// cast spells after mark quest complete (some spells have quest completed state requirements in spell_area data)
if (quest->GetRewSpellCast() > 0)
@@ -16407,7 +16407,7 @@ void Player::SendQuestComplete(uint32 quest_id)
}
}
-void Player::SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver)
+void Player::SendQuestReward(Quest const* quest, uint32 XP)
{
uint32 questid = quest->GetQuestId();
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 8fc13e1dda9..522fe529b41 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1479,7 +1479,7 @@ class Player : public Unit, public GridObject<Player>
bool CanShareQuest(uint32 quest_id) const;
void SendQuestComplete(uint32 quest_id);
- void SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver);
+ void SendQuestReward(Quest const* quest, uint32 XP);
void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK);
void SendQuestTimerFailed(uint32 quest_id);
void SendCanTakeQuestResponse(uint32 msg) const;