diff options
author | Killyana <6587064+Killyana@users.noreply.github.com> | 2019-03-18 01:04:38 +0100 |
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committer | GitHub <noreply@github.com> | 2019-03-18 01:04:38 +0100 |
commit | 5f04c829a861da7d5a4f0ac955d6c1fbcd917af9 (patch) | |
tree | 5914e7884a70558043e9935ba360c823b076bf9f | |
parent | 92bf5b1ba795303808c5f1b3bf82dd0204133ed8 (diff) |
Core/GameObject: Remove summoned game objects from the map after calling SetSpawnedByDefault(false) (#23120)
Closes #23115
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 5ffed183fd5..e9335b2423e 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -793,11 +793,10 @@ void GameObject::Update(uint32 diff) if (!m_respawnDelayTime) return; - // ToDo: Decide if we should properly despawn these. Maybe they expect to be able to manually respawn from script? if (!m_spawnedByDefault) { m_respawnTime = 0; - DestroyForNearbyPlayers(); // old UpdateObjectVisibility() + Delete(); return; } |