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-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 5ffed183fd5..e9335b2423e 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -793,11 +793,10 @@ void GameObject::Update(uint32 diff)
if (!m_respawnDelayTime)
return;
- // ToDo: Decide if we should properly despawn these. Maybe they expect to be able to manually respawn from script?
if (!m_spawnedByDefault)
{
m_respawnTime = 0;
- DestroyForNearbyPlayers(); // old UpdateObjectVisibility()
+ Delete();
return;
}