diff options
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 5ffed183fd5..e9335b2423e 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -793,11 +793,10 @@ void GameObject::Update(uint32 diff) if (!m_respawnDelayTime) return; - // ToDo: Decide if we should properly despawn these. Maybe they expect to be able to manually respawn from script? if (!m_spawnedByDefault) { m_respawnTime = 0; - DestroyForNearbyPlayers(); // old UpdateObjectVisibility() + Delete(); return; } |