aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authormegamage <none@none>2009-03-09 18:06:19 -0600
committermegamage <none@none>2009-03-09 18:06:19 -0600
commit5f7a2b43553fdb872d396686d3c985fe82a5573f (patch)
treecc7a1e2571e08510c97c2a78539de1173ec5b430
parente68bb30fd1b8f8d6a514d0f507893ebabeb43e2c (diff)
[7428] Add new .map file format use more compact data store and use
Rewrite .map extractor + extract more useful data + add "-f 0" option for disable size/accuracy optimisation + Compatability vs 2.4.3 client data More fast get .map data Implement fatigue timer Rewrite breath timer Allow absorb/resist for lava/slime environmental damage Need re-extract map for work. Author: DiSlord --HG-- branch : trunk
-rw-r--r--contrib/extractor/CMakeLists.txt7
-rw-r--r--contrib/extractor/System.cpp707
-rw-r--r--contrib/extractor/VC71_ad.vcproj10
-rw-r--r--contrib/extractor/VC80_ad.vcproj10
-rw-r--r--contrib/extractor/VC90_ad.vcproj10
-rw-r--r--contrib/extractor/ad.exebin159744 -> 163328 bytes
-rw-r--r--contrib/extractor/mpq_libmpq.h2
-rw-r--r--src/game/Map.cpp731
-rw-r--r--src/game/Map.h138
-rw-r--r--src/game/Player.cpp307
-rw-r--r--src/game/Player.h24
-rw-r--r--src/game/SpellAuras.cpp12
-rw-r--r--src/shared/revision_nr.h2
13 files changed, 1592 insertions, 368 deletions
diff --git a/contrib/extractor/CMakeLists.txt b/contrib/extractor/CMakeLists.txt
index a00dda1202f..9052903b1ed 100644
--- a/contrib/extractor/CMakeLists.txt
+++ b/contrib/extractor/CMakeLists.txt
@@ -12,10 +12,15 @@ cmake_minimum_required (VERSION 2.6)
project (MANGOS_MAP_EXTRACTOR)
add_subdirectory (libmpq)
+add_subdirectory (loadlib)
include_directories (${MANGOS_MAP_EXTRACTOR_SOURCE_DIR}/libmpq)
+include_directories (${MANGOS_MAP_EXTRACTOR_SOURCE_DIR}/loadlib)
+
link_directories (${MANGOS_MAP_EXTRACTOR_SOURCE_DIR}/libmpq)
+link_directories (${MANGOS_MAP_EXTRACTOR_SOURCE_DIR}/loadlib)
-add_executable (ad adt.cpp dbcfile.cpp mpq_libmpq.cpp System.cpp)
+add_executable (ad dbcfile.cpp mpq_libmpq.cpp System.cpp)
target_link_libraries (ad libmpq)
+target_link_libraries (ad loadlib)
diff --git a/contrib/extractor/System.cpp b/contrib/extractor/System.cpp
index 26401afc0b7..7d498102603 100644
--- a/contrib/extractor/System.cpp
+++ b/contrib/extractor/System.cpp
@@ -14,10 +14,10 @@
#include "dbcfile.h"
#include "mpq_libmpq.h"
-extern unsigned int iRes;
-extern ArchiveSet gOpenArchives;
+#include "loadlib/adt.h"
+#include "loadlib/wdt.h"
-bool ConvertADT(char*, char*);
+extern ArchiveSet gOpenArchives;
typedef struct
{
@@ -25,10 +25,6 @@ typedef struct
uint32 id;
} map_id;
-typedef unsigned char uint8;
-typedef unsigned short uint16;
-typedef unsigned int uint32;
-
map_id *map_ids;
uint16 *areas;
uint16 *LiqType;
@@ -36,18 +32,44 @@ char output_path[128] = ".";
char input_path[128] = ".";
uint32 maxAreaId = 0;
+//**************************************************
+// Extractor options
+//**************************************************
enum Extract
{
EXTRACT_MAP = 1,
EXTRACT_DBC = 2
};
-int extract = EXTRACT_MAP | EXTRACT_DBC;
+
+// Select data for extract
+int CONF_extract = EXTRACT_MAP | EXTRACT_DBC;
+// This option allow limit minimum height to some value (Allow save some memory)
+bool CONF_allow_height_limit = true;
+float CONF_use_minHeight = -500.0f;
+
+// This option allow use float to int conversion
+bool CONF_allow_float_to_int = true;
+float CONF_float_to_int8_limit = 2.0f; // Max accuracy = val/256
+float CONF_float_to_int16_limit = 2048.0f; // Max accuracy = val/65536
+float CONF_flat_height_delta_limit = 0.005f; // If max - min less this value - surface is flat
+float CONF_flat_liquid_delta_limit = 0.001f; // If max - min less this value - liquid surface is flat
+
+// List MPQ for extract from
+char *CONF_mpq_list[]={
+ "common.MPQ",
+ "common-2.MPQ",
+ "lichking.MPQ",
+ "expansion.MPQ",
+ "patch.MPQ",
+ "patch-2.MPQ",
+ "patch-3.MPQ",
+ "patch-4.MPQ",
+ "patch-5.MPQ",
+};
static char* const langs[] = {"enGB", "enUS", "deDE", "esES", "frFR", "koKR", "zhCN", "zhTW", "enCN", "enTW", "esMX", "ruRU" };
#define LANG_COUNT 12
-#define ADT_RES 64
-
void CreateDir( const std::string& Path )
{
#ifdef WIN32
@@ -70,7 +92,14 @@ bool FileExists( const char* FileName )
void Usage(char* prg)
{
- printf("Usage:\n%s -[var] [value]\n-i set input path\n-o set output path\n-e extract only MAP(1)/DBC(2) - standard: both(3)\nExample: %s -r 256 -i \"c:\\games\\game\"", prg, prg);
+ printf(
+ "Usage:\n"\
+ "%s -[var] [value]\n"\
+ "-i set input path\n"\
+ "-o set output path\n"\
+ "-e extract only MAP(1)/DBC(2) - standard: both(3)\n"\
+ "-f height stored as int (less map size but lost some accuracy) 1 by default\n"\
+ "Example: %s -f 0 -i \"c:\\games\\game\"", prg, prg);
exit(1);
}
@@ -80,8 +109,9 @@ void HandleArgs(int argc, char * arg[])
{
// i - input path
// o - output path
- // r - resolution, array of (r * r) heights will be created
// e - extract only MAP(1)/DBC(2) - standard both(3)
+ // f - use float to int conversion
+ // h - limit minimum height
if(arg[c][0] != '-')
Usage(arg[0]);
@@ -99,11 +129,17 @@ void HandleArgs(int argc, char * arg[])
else
Usage(arg[0]);
break;
+ case 'f':
+ if(c + 1 < argc) // all ok
+ CONF_allow_float_to_int=atoi(arg[(c++) + 1])!=0;
+ else
+ Usage(arg[0]);
+ break;
case 'e':
if(c + 1 < argc) // all ok
{
- extract=atoi(arg[(c++) + 1]);
- if(!(extract > 0 && extract < 4))
+ CONF_extract=atoi(arg[(c++) + 1]);
+ if(!(CONF_extract > 0 && CONF_extract < 4))
Usage(arg[0]);
}
else
@@ -165,10 +201,602 @@ void ReadLiquidTypeTableDBC()
printf("Done! (%u LiqTypes loaded)\n", LiqType_count);
}
+//
+// Adt file convertor function and data
+//
+
+// Map file format data
+#define MAP_MAGIC 'SPAM'
+#define MAP_VERSION_MAGIC '0.1v'
+#define MAP_AREA_MAGIC 'AERA'
+#define MAP_HEIGTH_MAGIC 'TGHM'
+#define MAP_LIQUID_MAGIC 'QILM'
+
+struct map_fileheader{
+ uint32 mapMagic;
+ uint32 versionMagic;
+ uint32 areaMapOffset;
+ uint32 areaMapSize;
+ uint32 heightMapOffset;
+ uint32 heightMapSize;
+ uint32 liquidMapOffset;
+ uint32 liquidMapSize;
+};
+
+#define MAP_AREA_NO_AREA 0x0001
+struct map_areaHeader{
+ uint32 fourcc;
+ uint16 flags;
+ uint16 gridArea;
+};
+
+#define MAP_HEIGHT_NO_HIGHT 0x0001
+#define MAP_HEIGHT_AS_INT16 0x0002
+#define MAP_HEIGHT_AS_INT8 0x0004
+
+struct map_heightHeader{
+ uint32 fourcc;
+ uint32 flags;
+ float gridHeight;
+ float gridMaxHeight;
+};
+
+#define MAP_LIQUID_TYPE_NO_WATER 0x00
+#define MAP_LIQUID_TYPE_WATER 0x01
+#define MAP_LIQUID_TYPE_OCEAN 0x02
+#define MAP_LIQUID_TYPE_MAGMA 0x04
+#define MAP_LIQUID_TYPE_SLIME 0x08
+
+#define MAP_LIQUID_TYPE_DARK_WATER 0x10
+#define MAP_LIQUID_TYPE_WMO_WATER 0x20
+
+
+#define MAP_LIQUID_NO_TYPE 0x0001
+#define MAP_LIQUID_NO_HIGHT 0x0002
+
+struct map_liquidHeader{
+ uint32 fourcc;
+ uint16 flags;
+ uint16 liquidType;
+ uint8 offsetX;
+ uint8 offsetY;
+ uint8 width;
+ uint8 height;
+ float liquidLevel;
+};
+
+float selectUInt8StepStore(float maxDiff)
+{
+ return 255 / maxDiff;
+}
+
+float selectUInt16StepStore(float maxDiff)
+{
+ return 65535 / maxDiff;
+}
+// Temporary grid data store
+uint16 area_flags[ADT_CELLS_PER_GRID][ADT_CELLS_PER_GRID];
+
+float V8[ADT_GRID_SIZE][ADT_GRID_SIZE];
+float V9[ADT_GRID_SIZE+1][ADT_GRID_SIZE+1];
+uint16 uint16_V8[ADT_GRID_SIZE][ADT_GRID_SIZE];
+uint16 uint16_V9[ADT_GRID_SIZE+1][ADT_GRID_SIZE+1];
+uint8 uint8_V8[ADT_GRID_SIZE][ADT_GRID_SIZE];
+uint8 uint8_V9[ADT_GRID_SIZE+1][ADT_GRID_SIZE+1];
+
+uint8 liquid_type[ADT_CELLS_PER_GRID][ADT_CELLS_PER_GRID];
+bool liquid_show[ADT_GRID_SIZE][ADT_GRID_SIZE];
+float liquid_height[ADT_GRID_SIZE+1][ADT_GRID_SIZE+1];
+
+bool ConvertADT(char *filename, char *filename2, int cell_y, int cell_x)
+{
+ ADT_file adt;
+
+ if (!adt.loadFile(filename))
+ return false;
+
+ adt_MCIN *cells = adt.a_grid->getMCIN();
+ if (!cells)
+ {
+ printf("Can't find cells in '%s'\n", filename);
+ return false;
+ }
+
+ memset(liquid_show, 0, sizeof(liquid_show));
+ memset(liquid_type, 0, sizeof(liquid_type));
+ memset(liquid_height, 0, sizeof(liquid_height));
+
+ // Prepare map header
+ map_fileheader map;
+ map.mapMagic = MAP_MAGIC;
+ map.versionMagic = MAP_VERSION_MAGIC;
+
+ // Get area flags data
+ for (int i=0;i<ADT_CELLS_PER_GRID;i++)
+ {
+ for(int j=0;j<ADT_CELLS_PER_GRID;j++)
+ {
+ adt_MCNK * cell = cells->getMCNK(i,j);
+ uint32 areaid = cell->areaid;
+ if(areaid && areaid <= maxAreaId)
+ {
+ if(areas[areaid] != 0xffff)
+ {
+ area_flags[i][j] = areas[areaid];
+ continue;
+ }
+ printf("File: filename\nCan't find area flag for areaid %u [%d, %d].\n", filename, areaid, cell->ix, cell->iy);
+ }
+ area_flags[i][j] = 0xffff;
+ }
+ }
+ //============================================
+ // Try pack area data
+ //============================================
+ bool fullAreaData = false;
+ uint32 areaflag = area_flags[0][0];
+ for (int y=0;y<ADT_CELLS_PER_GRID;y++)
+ {
+ for(int x=0;x<ADT_CELLS_PER_GRID;x++)
+ {
+ if(area_flags[y][x]!=areaflag)
+ {
+ fullAreaData = true;
+ break;
+ }
+ }
+ }
+
+ map.areaMapOffset = sizeof(map);
+ map.areaMapSize = sizeof(map_areaHeader);
+
+ map_areaHeader areaHeader;
+ areaHeader.fourcc = MAP_AREA_MAGIC;
+ areaHeader.flags = 0;
+ if (fullAreaData)
+ {
+ areaHeader.gridArea = 0;
+ map.areaMapSize+=sizeof(area_flags);
+ }
+ else
+ {
+ areaHeader.flags |= MAP_AREA_NO_AREA;
+ areaHeader.gridArea = (uint16)areaflag;
+ }
+
+ //
+ // Get Height map from grid
+ //
+ for (int i=0;i<ADT_CELLS_PER_GRID;i++)
+ {
+ for(int j=0;j<ADT_CELLS_PER_GRID;j++)
+ {
+ adt_MCNK * cell = cells->getMCNK(i,j);
+ if (!cell)
+ continue;
+ // Height values for triangles stored in order:
+ // 1 2 3 4 5 6 7 8 9
+ // 10 11 12 13 14 15 16 17
+ // 18 19 20 21 22 23 24 25 26
+ // 27 28 29 30 31 32 33 34
+ // . . . . . . . .
+ // For better get height values merge it to V9 and V8 map
+ // V9 height map:
+ // 1 2 3 4 5 6 7 8 9
+ // 18 19 20 21 22 23 24 25 26
+ // . . . . . . . .
+ // V8 height map:
+ // 10 11 12 13 14 15 16 17
+ // 27 28 29 30 31 32 33 34
+ // . . . . . . . .
+
+ // Set map height as grid height
+ for (int y=0; y <= ADT_CELL_SIZE; y++)
+ {
+ int cy = i*ADT_CELL_SIZE + y;
+ for (int x=0; x <= ADT_CELL_SIZE; x++)
+ {
+ int cx = j*ADT_CELL_SIZE + x;
+ V9[cy][cx]=cell->ypos;
+ }
+ }
+ for (int y=0; y < ADT_CELL_SIZE; y++)
+ {
+ int cy = i*ADT_CELL_SIZE + y;
+ for (int x=0; x < ADT_CELL_SIZE; x++)
+ {
+ int cx = j*ADT_CELL_SIZE + x;
+ V8[cy][cx]=cell->ypos;
+ }
+ }
+ // Get custom height
+ adt_MCVT *v = cell->getMCVT();
+ if (!v)
+ continue;
+ // get V9 height map
+ for (int y=0; y <= ADT_CELL_SIZE; y++)
+ {
+ int cy = i*ADT_CELL_SIZE + y;
+ for (int x=0; x <= ADT_CELL_SIZE; x++)
+ {
+ int cx = j*ADT_CELL_SIZE + x;
+ V9[cy][cx]+=v->height_map[y*(ADT_CELL_SIZE*2+1)+x];
+ }
+ }
+ // get V8 height map
+ for (int y=0; y < ADT_CELL_SIZE; y++)
+ {
+ int cy = i*ADT_CELL_SIZE + y;
+ for (int x=0; x < ADT_CELL_SIZE; x++)
+ {
+ int cx = j*ADT_CELL_SIZE + x;
+ V8[cy][cx]+=v->height_map[y*(ADT_CELL_SIZE*2+1)+ADT_CELL_SIZE+1+x];
+ }
+ }
+ }
+ }
+ //============================================
+ // Try pack height data
+ //============================================
+ float maxHeight = -20000;
+ float minHeight = 20000;
+ for (int y=0; y<ADT_GRID_SIZE; y++)
+ {
+ for(int x=0;x<ADT_GRID_SIZE;x++)
+ {
+ float h = V8[y][x];
+ if (maxHeight < h) maxHeight = h;
+ if (minHeight > h) minHeight = h;
+ }
+ }
+ for (int y=0; y<=ADT_GRID_SIZE; y++)
+ {
+ for(int x=0;x<=ADT_GRID_SIZE;x++)
+ {
+ float h = V9[y][x];
+ if (maxHeight < h) maxHeight = h;
+ if (minHeight > h) minHeight = h;
+ }
+ }
+
+ // Check for allow limit minimum height (not store height in deep ochean - allow save some memory)
+ if (CONF_allow_height_limit && minHeight < CONF_use_minHeight)
+ {
+ for (int y=0; y<ADT_GRID_SIZE; y++)
+ for(int x=0;x<ADT_GRID_SIZE;x++)
+ if (V8[y][x] < CONF_use_minHeight)
+ V8[y][x] = CONF_use_minHeight;
+ for (int y=0; y<=ADT_GRID_SIZE; y++)
+ for(int x=0;x<=ADT_GRID_SIZE;x++)
+ if (V9[y][x] < CONF_use_minHeight)
+ V9[y][x] = CONF_use_minHeight;
+ if (minHeight < CONF_use_minHeight)
+ minHeight = CONF_use_minHeight;
+ if (maxHeight < CONF_use_minHeight)
+ maxHeight = CONF_use_minHeight;
+ }
+
+ map.heightMapOffset = map.areaMapOffset + map.areaMapSize;
+ map.heightMapSize = sizeof(map_heightHeader);
+
+ map_heightHeader heightHeader;
+ heightHeader.fourcc = MAP_HEIGTH_MAGIC;
+ heightHeader.flags = 0;
+ heightHeader.gridHeight = minHeight;
+ heightHeader.gridMaxHeight = maxHeight;
+
+ if (maxHeight == minHeight)
+ heightHeader.flags |=MAP_HEIGHT_NO_HIGHT;
+
+ // Not need store if flat surface
+ if (CONF_allow_float_to_int && (maxHeight - minHeight) < CONF_flat_height_delta_limit)
+ heightHeader.flags |=MAP_HEIGHT_NO_HIGHT;
+
+ // Try store as packed in uint16 or uint8 values
+ if (!(heightHeader.flags&MAP_HEIGHT_NO_HIGHT))
+ {
+ float step;
+ // Try Store as uint values
+ if (CONF_allow_float_to_int)
+ {
+ float diff = maxHeight - minHeight;
+ if (diff < CONF_float_to_int8_limit) // As uint8 (max accuracy = CONF_float_to_int8_limit/256)
+ {
+ heightHeader.flags|=MAP_HEIGHT_AS_INT8;
+ step = selectUInt8StepStore(diff);
+ }
+ else if (diff<CONF_float_to_int16_limit) // As uint16 (max accuracy = CONF_float_to_int16_limit/65536)
+ {
+ heightHeader.flags|=MAP_HEIGHT_AS_INT16;
+ step = selectUInt16StepStore(diff);
+ }
+ }
+
+ // Pack it to int values if need
+ if (heightHeader.flags&MAP_HEIGHT_AS_INT8)
+ {
+ for (int y=0; y<ADT_GRID_SIZE; y++)
+ for(int x=0;x<ADT_GRID_SIZE;x++)
+ uint8_V8[y][x] = uint8((V8[y][x] - minHeight) * step + 0.5f);
+ for (int y=0; y<=ADT_GRID_SIZE; y++)
+ for(int x=0;x<=ADT_GRID_SIZE;x++)
+ uint8_V9[y][x] = uint8((V9[y][x] - minHeight) * step + 0.5f);
+ map.heightMapSize+= sizeof(uint8_V9) + sizeof(uint8_V8);
+ }
+ else if (heightHeader.flags&MAP_HEIGHT_AS_INT16)
+ {
+ for (int y=0; y<ADT_GRID_SIZE; y++)
+ for(int x=0;x<ADT_GRID_SIZE;x++)
+ uint16_V8[y][x] = uint16((V8[y][x] - minHeight) * step + 0.5f);
+ for (int y=0; y<=ADT_GRID_SIZE; y++)
+ for(int x=0;x<=ADT_GRID_SIZE;x++)
+ uint16_V9[y][x] = uint16((V9[y][x] - minHeight) * step + 0.5f);
+ map.heightMapSize+= sizeof(uint16_V9) + sizeof(uint16_V8);
+ }
+ else
+ map.heightMapSize+= sizeof(V9) + sizeof(V8);
+ }
+
+ // Get liquid map for grid (in WOTLK used MH2O chunk)
+ adt_MH2O * h2o = adt.a_grid->getMH2O();
+ if (h2o)
+ {
+ for (int i=0;i<ADT_CELLS_PER_GRID;i++)
+ {
+ for(int j=0;j<ADT_CELLS_PER_GRID;j++)
+ {
+ adt_liquid_header *h = h2o->getLiquidData(i,j);
+ if (!h)
+ continue;
+
+ int count = 0;
+ uint64 show = h2o->getLiquidShowMap(h);
+ for (int y=0; y < h->height;y++)
+ {
+ int cy = i*ADT_CELL_SIZE + y + h->yOffset;
+ for (int x=0; x < h->width; x++)
+ {
+ int cx = j*ADT_CELL_SIZE + x + h->xOffset;
+ if (show & 1)
+ {
+ liquid_show[cy][cx] = true;
+ ++count;
+ }
+ show>>=1;
+ }
+ }
+
+ uint32 type = LiqType[h->liquidType];
+ switch (type)
+ {
+ case LIQUID_TYPE_WATER: liquid_type[i][j] |= MAP_LIQUID_TYPE_WATER; break;
+ case LIQUID_TYPE_OCEAN: liquid_type[i][j] |= MAP_LIQUID_TYPE_OCEAN; break;
+ case LIQUID_TYPE_MAGMA: liquid_type[i][j] |= MAP_LIQUID_TYPE_MAGMA; break;
+ case LIQUID_TYPE_SLIME: liquid_type[i][j] |= MAP_LIQUID_TYPE_SLIME; break;
+ default:
+ printf("\nCan't find Liquid type %u for map %s\nchunk %d,%d\n", h->liquidType, filename, i, j);
+ break;
+ }
+ // Dark water detect
+ if (type == LIQUID_TYPE_OCEAN)
+ {
+ uint8 *lm = h2o->getLiquidLightMap(h);
+ if (!lm)
+ liquid_type[i][j]|=MAP_LIQUID_TYPE_DARK_WATER;
+ }
+
+ if (!count && liquid_type[i][j])
+ printf("Wrong liquid detect in MH2O chunk");
+
+ float *height = h2o->getLiquidHeightMap(h);
+ int pos = 0;
+ for (int y=0; y<=h->height;y++)
+ {
+ int cy = i*ADT_CELL_SIZE + y + h->yOffset;
+ for (int x=0; x<= h->width; x++)
+ {
+ int cx = j*ADT_CELL_SIZE + x + h->xOffset;
+ if (height)
+ liquid_height[cy][cx] = height[pos];
+ else
+ liquid_height[cy][cx] = h->heightLevel1;
+ pos++;
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ // Get from MCLQ chunk (old)
+ for (int i=0;i<ADT_CELLS_PER_GRID;i++)
+ {
+ for(int j=0;j<ADT_CELLS_PER_GRID;j++)
+ {
+ adt_MCNK *cell = cells->getMCNK(i, j);
+ if (!cell)
+ continue;
+
+ adt_MCLQ *liquid = cell->getMCLQ();
+ int count = 0;
+ if (!liquid || cell->sizeMCLQ <= 8)
+ continue;
+
+ for (int y=0; y < ADT_CELL_SIZE; y++)
+ {
+ int cy = i*ADT_CELL_SIZE + y;
+ for (int x=0; x < ADT_CELL_SIZE; x++)
+ {
+ int cx = j*ADT_CELL_SIZE + x;
+ if (liquid->flags[y][x] != 0x0F)
+ {
+ liquid_show[cy][cx] = true;
+ if (liquid->flags[y][x]&(1<<7))
+ liquid_type[i][j]|=MAP_LIQUID_TYPE_DARK_WATER;
+ ++count;
+ }
+ }
+ }
+
+ uint32 c_flag = cell->flags;
+ if(c_flag & (1<<2))
+ liquid_type[i][j]|=MAP_LIQUID_TYPE_WATER; // water
+ if(c_flag & (1<<3))
+ liquid_type[i][j]|=MAP_LIQUID_TYPE_OCEAN; // ochean
+ if(c_flag & (1<<4))
+ liquid_type[i][j]|=MAP_LIQUID_TYPE_MAGMA; // magma/slime
+
+ if (!count && liquid_type[i][j])
+ printf("Wrong liquid detect in MCLQ chunk");
+
+ for (int y=0; y <= ADT_CELL_SIZE; y++)
+ {
+ int cy = i*ADT_CELL_SIZE + y;
+ for (int x=0; x<= ADT_CELL_SIZE; x++)
+ {
+ int cx = j*ADT_CELL_SIZE + x;
+ liquid_height[cy][cx] = liquid->liquid[y][x].height;
+ }
+ }
+ }
+ }
+ }
+
+ //============================================
+ // Pack liquid data
+ //============================================
+ uint8 type = liquid_type[0][0];
+ bool fullType = false;
+ for (int y=0;y<ADT_CELLS_PER_GRID;y++)
+ {
+ for(int x=0;x<ADT_CELLS_PER_GRID;x++)
+ {
+ if (liquid_type[y][x]!=type)
+ {
+ fullType = true;
+ y = ADT_CELLS_PER_GRID;
+ break;
+ }
+ }
+ }
+
+ map_liquidHeader liquidHeader;
+
+ // no water data (if all grid have 0 liquid type)
+ if (type == 0 && !fullType)
+ {
+ // No liquid data
+ map.liquidMapOffset = 0;
+ map.liquidMapSize = 0;
+ }
+ else
+ {
+ int minX = 255, minY = 255;
+ int maxX = 0, maxY = 0;
+ maxHeight = -20000;
+ minHeight = 20000;
+ for (int y=0; y<ADT_GRID_SIZE; y++)
+ {
+ for(int x=0; x<ADT_GRID_SIZE; x++)
+ {
+ if (liquid_show[y][x])
+ {
+ if (minX > x) minX = x;
+ if (maxX < x) maxX = x;
+ if (minY > y) minY = y;
+ if (maxY < y) maxY = y;
+ float h = liquid_height[y][x];
+ if (maxHeight < h) maxHeight = h;
+ if (minHeight > h) minHeight = h;
+ }
+ }
+ }
+ map.liquidMapOffset = map.heightMapOffset + map.heightMapSize;
+ map.liquidMapSize = sizeof(map_liquidHeader);
+ liquidHeader.fourcc = MAP_LIQUID_MAGIC;
+ liquidHeader.flags = 0;
+ liquidHeader.liquidType = 0;
+ liquidHeader.offsetX = minX;
+ liquidHeader.offsetY = minY;
+ liquidHeader.width = maxX - minX + 1;
+ liquidHeader.height = maxY - minY + 1;
+ liquidHeader.liquidLevel = minHeight;
+
+ if (maxHeight == minHeight)
+ liquidHeader.flags|=MAP_LIQUID_NO_HIGHT;
+
+ // Not need store if flat surface
+ if (CONF_allow_float_to_int && (maxHeight - minHeight) < CONF_flat_liquid_delta_limit)
+ liquidHeader.flags|=MAP_LIQUID_NO_HIGHT;
+
+ if (!fullType)
+ liquidHeader.flags|=MAP_LIQUID_NO_TYPE;
+
+ if (liquidHeader.flags&MAP_LIQUID_NO_TYPE)
+ liquidHeader.liquidType = type;
+ else
+ map.liquidMapSize+=sizeof(liquid_type);
+
+ if (!(liquidHeader.flags&MAP_LIQUID_NO_HIGHT))
+ map.liquidMapSize+=sizeof(float)*liquidHeader.width*liquidHeader.height;
+ }
+
+ // Ok all data prepared - store it
+ FILE *output=fopen(filename2, "wb");
+ if(!output)
+ {
+ printf("Can't create the output file '%s'\n", filename2);
+ return false;
+ }
+ fwrite(&map, sizeof(map), 1, output);
+ // Store area data
+ fwrite(&areaHeader, sizeof(areaHeader), 1, output);
+ if (!(areaHeader.flags&MAP_AREA_NO_AREA))
+ fwrite(area_flags, sizeof(area_flags), 1, output);
+
+ // Store height data
+ fwrite(&heightHeader, sizeof(heightHeader), 1, output);
+ if (!(heightHeader.flags&MAP_HEIGHT_NO_HIGHT))
+ {
+ if (heightHeader.flags&MAP_HEIGHT_AS_INT16)
+ {
+ fwrite(uint16_V9, sizeof(uint16_V9), 1, output);
+ fwrite(uint16_V8, sizeof(uint16_V8), 1, output);
+ }
+ else if (heightHeader.flags&MAP_HEIGHT_AS_INT8)
+ {
+ fwrite(uint8_V9, sizeof(uint8_V9), 1, output);
+ fwrite(uint8_V8, sizeof(uint8_V8), 1, output);
+ }
+ else
+ {
+ fwrite(V9, sizeof(V9), 1, output);
+ fwrite(V8, sizeof(V8), 1, output);
+ }
+ }
+
+ // Store liquid data if need
+ if (map.liquidMapOffset)
+ {
+ fwrite(&liquidHeader, sizeof(liquidHeader), 1, output);
+ if (!(liquidHeader.flags&MAP_LIQUID_NO_TYPE))
+ fwrite(liquid_type, sizeof(liquid_type), 1, output);
+ if (!(liquidHeader.flags&MAP_LIQUID_NO_HIGHT))
+ {
+ for (int y=0; y<liquidHeader.height;y++)
+ fwrite(&liquid_height[y+liquidHeader.offsetY][liquidHeader.offsetX], sizeof(float), liquidHeader.width, output);
+ }
+ }
+ fclose(output);
+
+ return true;
+}
+
void ExtractMapsFromMpq()
{
char mpq_filename[1024];
char output_filename[1024];
+ char mpq_map_name[1024];
printf("Extracting maps...\n");
@@ -177,35 +805,41 @@ void ExtractMapsFromMpq()
ReadAreaTableDBC();
ReadLiquidTypeTableDBC();
- unsigned int total = map_count * ADT_RES * ADT_RES;
- unsigned int done = 0;
-
std::string path = output_path;
path += "/maps/";
CreateDir(path);
- for(uint32 x = 0; x < ADT_RES; ++x)
+ printf("Convert map files\n");
+ for(uint32 z = 0; z < map_count; ++z)
{
- for(uint32 y = 0; y < ADT_RES; ++y)
+ printf("Extract %s (%d/%d) \n", map_ids[z].name, z, map_count);
+ // Loadup map grid data
+ sprintf(mpq_map_name, "World\\Maps\\%s\\%s.wdt", map_ids[z].name, map_ids[z].name);
+ WDT_file wdt;
+ if (!wdt.loadFile(mpq_map_name))
+ {
+// printf("Error loading %s map wdt data\n", map_ids[z].name);
+ continue;
+ }
+
+ for(uint32 y = 0; y < WDT_MAP_SIZE; ++y)
{
- for(uint32 z = 0; z < map_count; ++z)
+ for(uint32 x = 0; x < WDT_MAP_SIZE; ++x)
{
+ if (!wdt.main->adt_list[y][x].exist)
+ continue;
sprintf(mpq_filename, "World\\Maps\\%s\\%s_%u_%u.adt", map_ids[z].name, map_ids[z].name, x, y);
sprintf(output_filename, "%s/maps/%03u%02u%02u.map", output_path, map_ids[z].id, y, x);
- ConvertADT(mpq_filename, output_filename);
- done++;
+ ConvertADT(mpq_filename, output_filename, y, x);
}
// draw progress bar
- printf("Processing........................%d%%\r", (100 * done) / total);
+ printf("Processing........................%d%%\r", (100 * (y+1)) / WDT_MAP_SIZE);
}
}
-
delete [] areas;
delete [] map_ids;
}
-//bool WMO(char* filename);
-
void ExtractDBCFiles(int locale, bool basicLocale)
{
printf("Extracting dbc files...\n");
@@ -277,21 +911,10 @@ void LoadLocaleMPQFiles(int const locale)
void LoadCommonMPQFiles()
{
char filename[512];
-
- sprintf(filename,"%s/Data/common-2.MPQ", input_path);
- new MPQArchive(filename);
- sprintf(filename,"%s/Data/lichking.MPQ", input_path);
- new MPQArchive(filename);
- sprintf(filename,"%s/Data/expansion.MPQ", input_path);
- new MPQArchive(filename);
-
- for(int i = 1; i < 5; ++i)
+ int count = sizeof(CONF_mpq_list)/sizeof(char*);
+ for(int i = 0; i < count; ++i)
{
- char ext[3] = "";
- if(i > 1)
- sprintf(ext, "-%i", i);
-
- sprintf(filename, "%s/Data/patch%s.MPQ", input_path, ext);
+ sprintf(filename, "%s/Data/%s", input_path, CONF_mpq_list[i]);
if(FileExists(filename))
new MPQArchive(filename);
}
@@ -323,7 +946,7 @@ int main(int argc, char * arg[])
//Open MPQs
LoadLocaleMPQFiles(i);
- if((extract & EXTRACT_DBC) == 0)
+ if((CONF_extract & EXTRACT_DBC) == 0)
{
FirstLocale = i;
break;
@@ -349,7 +972,7 @@ int main(int argc, char * arg[])
return 0;
}
- if (extract & EXTRACT_MAP)
+ if (CONF_extract & EXTRACT_MAP)
{
printf("Using locale: %s\n", langs[FirstLocale]);
diff --git a/contrib/extractor/VC71_ad.vcproj b/contrib/extractor/VC71_ad.vcproj
index fd2d16120e8..541540ceaa2 100644
--- a/contrib/extractor/VC71_ad.vcproj
+++ b/contrib/extractor/VC71_ad.vcproj
@@ -213,7 +213,15 @@
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
- RelativePath=".\adt.cpp"
+ RelativePath=".\loadlib\loadlib.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\loadlib\adt.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\loadlib\wdt.cpp"
>
</File>
<File
diff --git a/contrib/extractor/VC80_ad.vcproj b/contrib/extractor/VC80_ad.vcproj
index fedab5b89eb..a20ff016ca8 100644
--- a/contrib/extractor/VC80_ad.vcproj
+++ b/contrib/extractor/VC80_ad.vcproj
@@ -218,7 +218,7 @@
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
- RelativePath=".\adt.cpp"
+ RelativePath=".\loadlib\adt.cpp"
>
</File>
<File
@@ -226,6 +226,10 @@
>
</File>
<File
+ RelativePath=".\loadlib\loadlib.cpp"
+ >
+ </File>
+ <File
RelativePath=".\mpq_libmpq.cpp"
>
</File>
@@ -253,6 +257,10 @@
/>
</FileConfiguration>
</File>
+ <File
+ RelativePath=".\loadlib\wdt.cpp"
+ >
+ </File>
<Filter
Name="libmpq"
>
diff --git a/contrib/extractor/VC90_ad.vcproj b/contrib/extractor/VC90_ad.vcproj
index 59fdf6d21f1..9a039a0fbb0 100644
--- a/contrib/extractor/VC90_ad.vcproj
+++ b/contrib/extractor/VC90_ad.vcproj
@@ -216,7 +216,15 @@
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
- RelativePath=".\adt.cpp"
+ RelativePath=".\loadlib\loadlib.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\loadlib\adt.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\loadlib\wdt.cpp"
>
</File>
<File
diff --git a/contrib/extractor/ad.exe b/contrib/extractor/ad.exe
index 402f3ae3172..f3a475c4e64 100644
--- a/contrib/extractor/ad.exe
+++ b/contrib/extractor/ad.exe
Binary files differ
diff --git a/contrib/extractor/mpq_libmpq.h b/contrib/extractor/mpq_libmpq.h
index 97b7b75035b..d61cda7f919 100644
--- a/contrib/extractor/mpq_libmpq.h
+++ b/contrib/extractor/mpq_libmpq.h
@@ -4,6 +4,7 @@
#ifndef MPQ_H
#define MPQ_H
+#include "loadlib/loadlib.h"
#include "libmpq/mpq.h"
#include <string.h>
#include <ctype.h>
@@ -13,7 +14,6 @@
using namespace std;
-typedef unsigned int uint32;
class MPQArchive
{
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 9bf47e530da..2a9d417079d 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -43,9 +43,6 @@
#define DEFAULT_GRID_EXPIRY 300
#define MAX_GRID_LOAD_TIME 50
-// magic *.map header
-const char MAP_MAGIC[] = "MAP_3.00";
-
GridState* si_GridStates[MAX_GRID_STATE];
Map::~Map()
@@ -68,9 +65,9 @@ bool Map::ExistMap(uint32 mapid,int x,int y)
return false;
}
- char magic[8];
- fread(magic,1,8,pf);
- if(strncmp(MAP_MAGIC,magic,8))
+ map_fileheader header;
+ fread(&header, sizeof(header), 1, pf);
+ if (header.mapMagic != MAP_MAGIC || header.versionMagic != MAP_VERSION_MAGIC)
{
sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp);
delete [] tmp;
@@ -80,7 +77,6 @@ bool Map::ExistMap(uint32 mapid,int x,int y)
delete [] tmp;
fclose(pf);
-
return true;
}
@@ -159,29 +155,13 @@ void Map::LoadMap(uint32 mapid, uint32 instanceid, int x,int y)
snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,x,y);
sLog.outDetail("Loading map %s",tmp);
// loading data
- FILE *pf=fopen(tmp,"rb");
- if(!pf)
+ GridMaps[x][y] = new GridMap();
+ if (!GridMaps[x][y]->loadData(tmp))
{
- delete [] tmp;
- return;
+ sLog.outError("Error load map file: \n %s\n", tmp);
}
-
- char magic[8];
- fread(magic,1,8,pf);
- if(strncmp(MAP_MAGIC,magic,8))
- {
- sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp);
- delete [] tmp;
- fclose(pf); //close file before return
- return;
- }
- delete [] tmp;
-
- GridMap * buf= new GridMap;
- fread(buf,1,sizeof(GridMap),pf);
- fclose(pf);
-
- GridMaps[x][y] = buf;
+ delete [] tmp;
+ return;
}
void Map::LoadMapAndVMap(uint32 mapid, uint32 instanceid, int x,int y)
@@ -1141,7 +1121,11 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
{
if (i_InstanceId == 0)
{
- if(GridMaps[gx][gy]) delete (GridMaps[gx][gy]);
+ if(GridMaps[gx][gy])
+ {
+ GridMaps[gx][gy]->unloadData();
+ delete GridMaps[gx][gy];
+ }
// x and y are swapped
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gy, gx);
}
@@ -1166,99 +1150,527 @@ void Map::UnloadAll()
}
}
-float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const
+//*****************************
+// Grid function
+//*****************************
+GridMap::GridMap()
{
- GridPair p = Trinity::ComputeGridPair(x, y);
+ m_flags = 0;
+ // Area data
+ m_gridArea = 0;
+ m_area_map = NULL;
+ // Height level data
+ m_gridHeight = INVALID_HEIGHT;
+ m_gridGetHeight = &GridMap::getHeightFromFlat;
+ m_V9 = NULL;
+ m_V8 = NULL;
+ // Liquid data
+ m_liquidType = 0;
+ m_liquid_offX = 0;
+ m_liquid_offY = 0;
+ m_liquid_width = 0;
+ m_liquid_height = 0;
+ m_liquidLevel = INVALID_HEIGHT;
+ m_liquid_type = NULL;
+ m_liquid_map = NULL;
+}
- // half opt method
- int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x
- int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y
+GridMap::~GridMap()
+{
+ unloadData();
+}
- float lx=MAP_RESOLUTION*(32 -x/SIZE_OF_GRIDS - gx);
- float ly=MAP_RESOLUTION*(32 -y/SIZE_OF_GRIDS - gy);
+bool GridMap::loadData(char *filename)
+{
+ // Unload old data if exist
+ unloadData();
- // ensure GridMap is loaded
- const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy));
+ map_fileheader header;
+ // Not return error if file not found
+ FILE *in = fopen(filename, "rb");
+ if (!in)
+ return true;
+ fread(&header, sizeof(header),1,in);
+ if (header.mapMagic == MAP_MAGIC && header.versionMagic == MAP_VERSION_MAGIC)
+ {
+ // loadup area data
+ if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize))
+ {
+ sLog.outError("Error loading map area data\n");
+ fclose(in);
+ return false;
+ }
+ // loadup height data
+ if (header.heightMapOffset && !loadHeihgtData(in, header.heightMapOffset, header.heightMapSize))
+ {
+ sLog.outError("Error loading map height data\n");
+ fclose(in);
+ return false;
+ }
+ // loadup liquid data
+ if (header.liquidMapOffset && !loadLiquidData(in, header.liquidMapOffset, header.liquidMapSize))
+ {
+ sLog.outError("Error loading map liquids data\n");
+ fclose(in);
+ return false;
+ }
+ fclose(in);
+ return true;
+ }
+ sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.", filename);
+ fclose(in);
+ return false;
+}
- // find raw .map surface under Z coordinates
- float mapHeight;
- if(GridMap* gmap = GridMaps[gx][gy])
- {
- int lx_int = (int)lx;
- int ly_int = (int)ly;
-
- // In some very rare case this will happen. Need find a better way.
- //if(lx_int == MAP_RESOLUTION) --lx_int;
- //if(ly_int == MAP_RESOLUTION) --ly_int;
-
- lx -= lx_int;
- ly -= ly_int;
-
- // Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
- // +--------------> X
- // | h1-------h2 Coordinates is:
- // | | \ 1 / | h1 0,0
- // | | \ / | h2 0,1
- // | | 2 h5 3 | h3 1,0
- // | | / \ | h4 1,1
- // | | / 4 \ | h5 1/2,1/2
- // | h3-------h4
- // V Y
- // For find height need
- // 1 - detect triangle
- // 2 - solve linear equation from triangle points
-
- // Calculate coefficients for solve h = a*x + b*y + c
- float a,b,c;
- // Select triangle:
- if (lx+ly < 1)
+void GridMap::unloadData()
+{
+ if (m_area_map) delete[] m_area_map;
+ if (m_V9) delete[] m_V9;
+ if (m_V8) delete[] m_V8;
+ if (m_liquid_type) delete[] m_liquid_type;
+ if (m_liquid_map) delete[] m_liquid_map;
+ m_area_map = NULL;
+ m_V9 = NULL;
+ m_V8 = NULL;
+ m_liquid_type = NULL;
+ m_liquid_map = NULL;
+ m_gridGetHeight = &GridMap::getHeightFromFlat;
+}
+
+bool GridMap::loadAreaData(FILE *in, uint32 offset, uint32 size)
+{
+ map_areaHeader header;
+ fseek(in, offset, SEEK_SET);
+ fread(&header, sizeof(header), 1, in);
+ if (header.fourcc != MAP_AREA_MAGIC)
+ return false;
+
+ m_gridArea = header.gridArea;
+ if (!(header.flags&MAP_AREA_NO_AREA))
+ {
+ m_area_map = new uint16 [16*16];
+ fread(m_area_map, sizeof(uint16), 16*16, in);
+ }
+ return true;
+}
+
+bool GridMap::loadHeihgtData(FILE *in, uint32 offset, uint32 size)
+{
+ map_heightHeader header;
+ fseek(in, offset, SEEK_SET);
+ fread(&header, sizeof(header), 1, in);
+ if (header.fourcc != MAP_HEIGTH_MAGIC)
+ return false;
+
+ m_gridHeight = header.gridHeight;
+ if (!(header.flags&MAP_HEIGHT_NO_HIGHT))
+ {
+ if ((header.flags&MAP_HEIGHT_AS_INT16))
{
- if (lx > ly)
- {
- // 1 triangle (h1, h2, h5 points)
- float h1 = gmap->v9[lx_int][ly_int];
- float h2 = gmap->v9[lx_int+1][ly_int];
- float h5 = 2 * gmap->v8[lx_int][ly_int];
- a = h2-h1;
- b = h5-h1-h2;
- c = h1;
- }
- else
- {
- // 2 triangle (h1, h3, h5 points)
- float h1 = gmap->v9[lx_int][ly_int];
- float h3 = gmap->v9[lx_int][ly_int+1];
- float h5 = 2 * gmap->v8[lx_int][ly_int];
- a = h5 - h1 - h3;
- b = h3 - h1;
- c = h1;
- }
+ m_uint16_V9 = new uint16 [129*129];
+ m_uint16_V8 = new uint16 [128*128];
+ fread(m_uint16_V9, sizeof(uint16), 129*129, in);
+ fread(m_uint16_V8, sizeof(uint16), 128*128, in);
+ m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535;
+ m_gridGetHeight = &GridMap::getHeightFromUint16;
+ }
+ else if ((header.flags&MAP_HEIGHT_AS_INT8))
+ {
+ m_uint8_V9 = new uint8 [129*129];
+ m_uint8_V8 = new uint8 [128*128];
+ fread(m_uint8_V9, sizeof(uint8), 129*129, in);
+ fread(m_uint8_V8, sizeof(uint8), 128*128, in);
+ m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255;
+ m_gridGetHeight = &GridMap::getHeightFromUint8;
}
else
{
- if (lx > ly)
- {
- // 3 triangle (h2, h4, h5 points)
- float h2 = gmap->v9[lx_int+1][ly_int];
- float h4 = gmap->v9[lx_int+1][ly_int+1];
- float h5 = 2 * gmap->v8[lx_int][ly_int];
- a = h2 + h4 - h5;
- b = h4 - h2;
- c = h5 - h4;
- }
- else
- {
- // 4 triangle (h3, h4, h5 points)
- float h3 = gmap->v9[lx_int][ly_int+1];
- float h4 = gmap->v9[lx_int+1][ly_int+1];
- float h5 = 2 * gmap->v8[lx_int][ly_int];
- a = h4 - h3;
- b = h3 + h4 - h5;
- c = h5 - h4;
- }
+ m_V9 = new float [129*129];
+ m_V8 = new float [128*128];
+ fread(m_V9, sizeof(float), 129*129, in);
+ fread(m_V8, sizeof(float), 128*128, in);
+ m_gridGetHeight = &GridMap::getHeightFromFloat;
}
- // Calculate height
- float _mapheight = a * lx + b * ly + c;
+ }
+ else
+ m_gridGetHeight = &GridMap::getHeightFromFlat;
+ return true;
+}
+
+bool GridMap::loadLiquidData(FILE *in, uint32 offset, uint32 size)
+{
+ map_liquidHeader header;
+ fseek(in, offset, SEEK_SET);
+ fread(&header, sizeof(header), 1, in);
+ if (header.fourcc != MAP_LIQUID_MAGIC)
+ return false;
+
+ m_liquidType = header.liquidType;
+ m_liquid_offX = header.offsetX;
+ m_liquid_offY = header.offsetY;
+ m_liquid_width = header.width;
+ m_liquid_height= header.height;
+ m_liquidLevel = header.liquidLevel;
+
+ if (!(header.flags&MAP_LIQUID_NO_TYPE))
+ {
+ m_liquid_type = new uint8 [16*16];
+ fread(m_liquid_type, sizeof(uint8), 16*16, in);
+ }
+ if (!(header.flags&MAP_LIQUID_NO_HIGHT))
+ {
+ m_liquid_map = new float [m_liquid_width*m_liquid_height];
+ fread(m_liquid_map, sizeof(float), m_liquid_width*m_liquid_height, in);
+ }
+ return true;
+}
+
+uint16 GridMap::getArea(float x, float y)
+{
+ if (!m_area_map)
+ return m_gridArea;
+
+ x = 16 * (32 - x/SIZE_OF_GRIDS);
+ y = 16 * (32 - y/SIZE_OF_GRIDS);
+ int lx = (int)x & 15;
+ int ly = (int)y & 15;
+ return m_area_map[lx*16 + ly];
+}
+
+float GridMap::getHeightFromFlat(float x, float y) const
+{
+ return m_gridHeight;
+}
+
+float GridMap::getHeightFromFloat(float x, float y) const
+{
+ if (!m_V8 || !m_V9)
+ return m_gridHeight;
+
+ x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
+ y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
+
+ int x_int = (int)x;
+ int y_int = (int)y;
+ x -= x_int;
+ y -= y_int;
+ x_int&=(MAP_RESOLUTION - 1);
+ y_int&=(MAP_RESOLUTION - 1);
+
+ // Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
+ // +--------------> X
+ // | h1-------h2 Coordinates is:
+ // | | \ 1 / | h1 0,0
+ // | | \ / | h2 0,1
+ // | | 2 h5 3 | h3 1,0
+ // | | / \ | h4 1,1
+ // | | / 4 \ | h5 1/2,1/2
+ // | h3-------h4
+ // V Y
+ // For find height need
+ // 1 - detect triangle
+ // 2 - solve linear equation from triangle points
+ // Calculate coefficients for solve h = a*x + b*y + c
+
+ float a,b,c;
+ // Select triangle:
+ if (x+y < 1)
+ {
+ if (x > y)
+ {
+ // 1 triangle (h1, h2, h5 points)
+ float h1 = m_V9[(x_int )*129 + y_int];
+ float h2 = m_V9[(x_int+1)*129 + y_int];
+ float h5 = 2 * m_V8[x_int*128 + y_int];
+ a = h2-h1;
+ b = h5-h1-h2;
+ c = h1;
+ }
+ else
+ {
+ // 2 triangle (h1, h3, h5 points)
+ float h1 = m_V9[x_int*129 + y_int ];
+ float h3 = m_V9[x_int*129 + y_int+1];
+ float h5 = 2 * m_V8[x_int*128 + y_int];
+ a = h5 - h1 - h3;
+ b = h3 - h1;
+ c = h1;
+ }
+ }
+ else
+ {
+ if (x > y)
+ {
+ // 3 triangle (h2, h4, h5 points)
+ float h2 = m_V9[(x_int+1)*129 + y_int ];
+ float h4 = m_V9[(x_int+1)*129 + y_int+1];
+ float h5 = 2 * m_V8[x_int*128 + y_int];
+ a = h2 + h4 - h5;
+ b = h4 - h2;
+ c = h5 - h4;
+ }
+ else
+ {
+ // 4 triangle (h3, h4, h5 points)
+ float h3 = m_V9[(x_int )*129 + y_int+1];
+ float h4 = m_V9[(x_int+1)*129 + y_int+1];
+ float h5 = 2 * m_V8[x_int*128 + y_int];
+ a = h4 - h3;
+ b = h3 + h4 - h5;
+ c = h5 - h4;
+ }
+ }
+ // Calculate height
+ return a * x + b * y + c;
+}
+
+float GridMap::getHeightFromUint8(float x, float y) const
+{
+ if (!m_uint8_V8 || !m_uint8_V9)
+ return m_gridHeight;
+
+ x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
+ y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
+
+ int x_int = (int)x;
+ int y_int = (int)y;
+ x -= x_int;
+ y -= y_int;
+ x_int&=(MAP_RESOLUTION - 1);
+ y_int&=(MAP_RESOLUTION - 1);
+
+ int32 a, b, c;
+ uint8 *V9_h1_ptr = &m_uint8_V9[x_int*128 + x_int + y_int];
+ if (x+y < 1)
+ {
+ if (x > y)
+ {
+ // 1 triangle (h1, h2, h5 points)
+ int32 h1 = V9_h1_ptr[ 0];
+ int32 h2 = V9_h1_ptr[129];
+ int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
+ a = h2-h1;
+ b = h5-h1-h2;
+ c = h1;
+ }
+ else
+ {
+ // 2 triangle (h1, h3, h5 points)
+ int32 h1 = V9_h1_ptr[0];
+ int32 h3 = V9_h1_ptr[1];
+ int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
+ a = h5 - h1 - h3;
+ b = h3 - h1;
+ c = h1;
+ }
+ }
+ else
+ {
+ if (x > y)
+ {
+ // 3 triangle (h2, h4, h5 points)
+ int32 h2 = V9_h1_ptr[129];
+ int32 h4 = V9_h1_ptr[130];
+ int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
+ a = h2 + h4 - h5;
+ b = h4 - h2;
+ c = h5 - h4;
+ }
+ else
+ {
+ // 4 triangle (h3, h4, h5 points)
+ int32 h3 = V9_h1_ptr[ 1];
+ int32 h4 = V9_h1_ptr[130];
+ int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
+ a = h4 - h3;
+ b = h3 + h4 - h5;
+ c = h5 - h4;
+ }
+ }
+ // Calculate height
+ return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
+}
+
+float GridMap::getHeightFromUint16(float x, float y) const
+{
+ if (!m_uint16_V8 || !m_uint16_V9)
+ return m_gridHeight;
+
+ x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
+ y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
+
+ int x_int = (int)x;
+ int y_int = (int)y;
+ x -= x_int;
+ y -= y_int;
+ x_int&=(MAP_RESOLUTION - 1);
+ y_int&=(MAP_RESOLUTION - 1);
+
+ int32 a, b, c;
+ uint16 *V9_h1_ptr = &m_uint16_V9[x_int*128 + x_int + y_int];
+ if (x+y < 1)
+ {
+ if (x > y)
+ {
+ // 1 triangle (h1, h2, h5 points)
+ int32 h1 = V9_h1_ptr[ 0];
+ int32 h2 = V9_h1_ptr[129];
+ int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
+ a = h2-h1;
+ b = h5-h1-h2;
+ c = h1;
+ }
+ else
+ {
+ // 2 triangle (h1, h3, h5 points)
+ int32 h1 = V9_h1_ptr[0];
+ int32 h3 = V9_h1_ptr[1];
+ int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
+ a = h5 - h1 - h3;
+ b = h3 - h1;
+ c = h1;
+ }
+ }
+ else
+ {
+ if (x > y)
+ {
+ // 3 triangle (h2, h4, h5 points)
+ int32 h2 = V9_h1_ptr[129];
+ int32 h4 = V9_h1_ptr[130];
+ int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
+ a = h2 + h4 - h5;
+ b = h4 - h2;
+ c = h5 - h4;
+ }
+ else
+ {
+ // 4 triangle (h3, h4, h5 points)
+ int32 h3 = V9_h1_ptr[ 1];
+ int32 h4 = V9_h1_ptr[130];
+ int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
+ a = h4 - h3;
+ b = h3 + h4 - h5;
+ c = h5 - h4;
+ }
+ }
+ // Calculate height
+ return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
+}
+
+float GridMap::getLiquidLevel(float x, float y)
+{
+ if (!m_liquid_map)
+ return m_liquidLevel;
+
+ x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
+ y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
+
+ int cx_int = ((int)x & (MAP_RESOLUTION-1)) - m_liquid_offY;
+ int cy_int = ((int)y & (MAP_RESOLUTION-1)) - m_liquid_offX;
+
+ if (cx_int < 0 || cx_int >=m_liquid_height)
+ return INVALID_HEIGHT;
+ if (cy_int < 0 || cy_int >=m_liquid_width )
+ return INVALID_HEIGHT;
+
+ return m_liquid_map[cx_int*m_liquid_width + cy_int];
+}
+
+uint8 GridMap::getTerrainType(float x, float y)
+{
+ if (!m_liquid_type)
+ return m_liquidType;
+
+ x = 16 * (32 - x/SIZE_OF_GRIDS);
+ y = 16 * (32 - y/SIZE_OF_GRIDS);
+ int lx = (int)x & 15;
+ int ly = (int)y & 15;
+ return m_liquid_type[lx*16 + ly];
+}
+
+// Get water state on map
+inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data)
+{
+ // Check water type (if no water return)
+ if (!m_liquid_type && !m_liquidType)
+ return LIQUID_MAP_NO_WATER;
+
+ // Get cell
+ float cx = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
+ float cy = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
+
+ int x_int = (int)cx & (MAP_RESOLUTION-1);
+ int y_int = (int)cy & (MAP_RESOLUTION-1);
+
+ // Check water type in cell
+ uint8 type = m_liquid_type ? m_liquid_type[(x_int>>3)*16 + (y_int>>3)] : m_liquidType;
+ if (type == 0)
+ return LIQUID_MAP_NO_WATER;
+
+ // Check req liquid type mask
+ if (ReqLiquidType && !(ReqLiquidType&type))
+ return LIQUID_MAP_NO_WATER;
+
+ // Check water level:
+ // Check water height map
+ int lx_int = x_int - m_liquid_offY;
+ int ly_int = y_int - m_liquid_offX;
+ if (lx_int < 0 || lx_int >=m_liquid_height)
+ return LIQUID_MAP_NO_WATER;
+ if (ly_int < 0 || ly_int >=m_liquid_width )
+ return LIQUID_MAP_NO_WATER;
+
+ // Get water level
+ float liquid_level = m_liquid_map ? m_liquid_map[lx_int*m_liquid_width + ly_int] : m_liquidLevel;
+ // Get ground level (sub 0.2 for fix some errors)
+ float ground_level = getHeight(x, y);
+
+ // Check water level and ground level
+ if (liquid_level < ground_level || z < ground_level - 2)
+ return LIQUID_MAP_NO_WATER;
+
+ // All ok in water -> store data
+ if (data)
+ {
+ data->type = type;
+ data->level = liquid_level;
+ data->depth_level = ground_level;
+ }
+
+ // For speed check as int values
+ int delta = (liquid_level - z) * 10;
+
+ // Get position delta
+ if (delta > 20) // Under water
+ return LIQUID_MAP_UNDER_WATER;
+ if (delta > 0 ) // In water
+ return LIQUID_MAP_IN_WATER;
+ if (delta > -1) // Walk on water
+ return LIQUID_MAP_WATER_WALK;
+ // Above water
+ return LIQUID_MAP_ABOVE_WATER;
+}
+
+inline GridMap *Map::GetGrid(float x, float y)
+{
+ // half opt method
+ int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x
+ int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y
+
+ // ensure GridMap is loaded
+ EnsureGridCreated(GridPair(63-gx,63-gy));
+
+ return GridMaps[gx][gy];
+}
+
+float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const
+{
+ // find raw .map surface under Z coordinates
+ float mapHeight;
+ if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ {
+ float _mapheight = gmap->getHeight(x,y);
// look from a bit higher pos to find the floor, ignore under surface case
if(z + 2.0f > _mapheight)
@@ -1337,25 +1749,9 @@ float Map::GetVmapHeight(float x, float y, float z, bool useMaps) const
uint16 Map::GetAreaFlag(float x, float y, float z) const
{
- //local x,y coords
- float lx,ly;
- int gx,gy;
- GridPair p = Trinity::ComputeGridPair(x, y);
-
- // half opt method
- gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x
- gy=(int)(32-y/SIZE_OF_GRIDS); //grid y
-
- lx=16*(32 -x/SIZE_OF_GRIDS - gx);
- ly=16*(32 -y/SIZE_OF_GRIDS - gy);
- //DEBUG_LOG("my %d %d si %d %d",gx,gy,p.x_coord,p.y_coord);
-
- // ensure GridMap is loaded
- const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy));
-
uint16 areaflag;
- if(GridMaps[gx][gy])
- areaflag = GridMaps[gx][gy]->area_flag[(int)(lx)][(int)(ly)];
+ if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ areaflag = gmap->getArea(x, y);
// this used while not all *.map files generated (instances)
else
areaflag = GetAreaFlagByMapId(i_id);
@@ -1386,44 +1782,24 @@ uint16 Map::GetAreaFlag(float x, float y, float z) const
uint8 Map::GetTerrainType(float x, float y ) const
{
- //local x,y coords
- float lx,ly;
- int gx,gy;
-
- // half opt method
- gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x
- gy=(int)(32-y/SIZE_OF_GRIDS); //grid y
-
- lx=16*(32 -x/SIZE_OF_GRIDS - gx);
- ly=16*(32 -y/SIZE_OF_GRIDS - gy);
-
- // ensure GridMap is loaded
- const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy));
-
- if(GridMaps[gx][gy])
- return GridMaps[gx][gy]->terrain_type[(int)(lx)][(int)(ly)];
+ if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ return gmap->getTerrainType(x, y);
else
return 0;
}
-float Map::GetWaterLevel(float x, float y ) const
+ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data) const
{
- //local x,y coords
- float lx,ly;
- int gx,gy;
-
- // half opt method
- gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x
- gy=(int)(32-y/SIZE_OF_GRIDS); //grid y
-
- lx=128*(32 -x/SIZE_OF_GRIDS - gx);
- ly=128*(32 -y/SIZE_OF_GRIDS - gy);
-
- // ensure GridMap is loaded
- const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy));
+ if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ return gmap->getLiquidStatus(x, y, z, ReqLiquidType, data);
+ else
+ return LIQUID_MAP_NO_WATER;
+}
- if(GridMaps[gx][gy])
- return GridMaps[gx][gy]->liquid_level[(int)(lx)][(int)(ly)];
+float Map::GetWaterLevel(float x, float y ) const
+{
+ if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ return gmap->getLiquidLevel(x, y);
else
return 0;
}
@@ -1450,24 +1826,27 @@ uint32 Map::GetZoneId(uint16 areaflag,uint32 map_id)
bool Map::IsInWater(float x, float y, float pZ) const
{
- // This method is called too often to use vamps for that (4. parameter = false).
- // The pZ pos is taken anyway for future use
- float z = GetHeight(x,y,pZ,false); // use .map base surface height
-
- // underground or instance without vmap
- if(z <= INVALID_HEIGHT)
- return false;
-
- float water_z = GetWaterLevel(x,y);
- uint8 flag = GetTerrainType(x,y);
- return (z < (water_z-2)) && (flag & 0x01);
+ // Check surface in x, y point for liquid
+ if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ {
+ LiquidData liquid_status;
+ if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, &liquid_status))
+ {
+ if (liquid_status.level - liquid_status.depth_level > 2)
+ return true;
+ }
+ }
+ return false;
}
bool Map::IsUnderWater(float x, float y, float z) const
{
- float water_z = GetWaterLevel(x,y);
- uint8 flag = GetTerrainType(x,y);
- return (z < (water_z-2)) && (flag & 0x01);
+ if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ {
+ if (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN)&LIQUID_MAP_UNDER_WATER)
+ return true;
+ }
+ return false;
}
bool Map::CheckGridIntegrity(Creature* c, bool moved) const
diff --git a/src/game/Map.h b/src/game/Map.h
index 22f015ad588..0d03970e102 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -70,14 +70,135 @@ typedef RGuard<GridRWLock, ZThread::Lockable> GridReadGuard;
typedef WGuard<GridRWLock, ZThread::Lockable> GridWriteGuard;
typedef Trinity::SingleThreaded<GridRWLock>::Lock NullGuard;
-typedef struct
+//******************************************
+// Map file format defines
+//******************************************
+#define MAP_MAGIC 'SPAM'
+#define MAP_VERSION_MAGIC '0.1v'
+#define MAP_AREA_MAGIC 'AERA'
+#define MAP_HEIGTH_MAGIC 'TGHM'
+#define MAP_LIQUID_MAGIC 'QILM'
+
+struct map_fileheader{
+ uint32 mapMagic;
+ uint32 versionMagic;
+ uint32 areaMapOffset;
+ uint32 areaMapSize;
+ uint32 heightMapOffset;
+ uint32 heightMapSize;
+ uint32 liquidMapOffset;
+ uint32 liquidMapSize;
+};
+
+#define MAP_AREA_NO_AREA 0x0001
+struct map_areaHeader{
+ uint32 fourcc;
+ uint16 flags;
+ uint16 gridArea;
+};
+
+#define MAP_HEIGHT_NO_HIGHT 0x0001
+#define MAP_HEIGHT_AS_INT16 0x0002
+#define MAP_HEIGHT_AS_INT8 0x0004
+
+struct map_heightHeader{
+ uint32 fourcc;
+ uint32 flags;
+ float gridHeight;
+ float gridMaxHeight;
+};
+
+#define MAP_LIQUID_NO_TYPE 0x0001
+#define MAP_LIQUID_NO_HIGHT 0x0002
+struct map_liquidHeader{
+ uint32 fourcc;
+ uint16 flags;
+ uint16 liquidType;
+ uint8 offsetX;
+ uint8 offsetY;
+ uint8 width;
+ uint8 height;
+ float liquidLevel;
+};
+
+enum ZLiquidStatus{
+ LIQUID_MAP_NO_WATER = 0x00000000,
+ LIQUID_MAP_ABOVE_WATER = 0x00000001,
+ LIQUID_MAP_WATER_WALK = 0x00000002,
+ LIQUID_MAP_IN_WATER = 0x00000004,
+ LIQUID_MAP_UNDER_WATER = 0x00000008
+};
+
+#define MAP_LIQUID_TYPE_NO_WATER 0x00
+#define MAP_LIQUID_TYPE_WATER 0x01
+#define MAP_LIQUID_TYPE_OCEAN 0x02
+#define MAP_LIQUID_TYPE_MAGMA 0x04
+#define MAP_LIQUID_TYPE_SLIME 0x08
+
+#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
+
+#define MAP_LIQUID_TYPE_DARK_WATER 0x10
+#define MAP_LIQUID_TYPE_WMO_WATER 0x20
+
+struct LiquidData{
+ uint32 type;
+ float level;
+ float depth_level;
+};
+
+class GridMap
{
- uint16 area_flag[16][16];
- uint8 terrain_type[16][16];
- float liquid_level[128][128];
- float v9[MAP_RESOLUTION + 1][MAP_RESOLUTION + 1];
- float v8[MAP_RESOLUTION][MAP_RESOLUTION];
-}GridMap;
+ uint32 m_flags;
+ // Area data
+ uint16 m_gridArea;
+ uint16 *m_area_map;
+ // Height level data
+ float m_gridHeight;
+ float m_gridIntHeightMultiplier;
+ union{
+ float *m_V9;
+ uint16 *m_uint16_V9;
+ uint8 *m_uint8_V9;
+ };
+ union{
+ float *m_V8;
+ uint16 *m_uint16_V8;
+ uint8 *m_uint8_V8;
+ };
+ // Liquid data
+ uint16 m_liquidType;
+ uint8 m_liquid_offX;
+ uint8 m_liquid_offY;
+ uint8 m_liquid_width;
+ uint8 m_liquid_height;
+ float m_liquidLevel;
+ uint8 *m_liquid_type;
+ float *m_liquid_map;
+
+ bool loadAreaData(FILE *in, uint32 offset, uint32 size);
+ bool loadHeihgtData(FILE *in, uint32 offset, uint32 size);
+ bool loadLiquidData(FILE *in, uint32 offset, uint32 size);
+
+ // Get height functions and pointers
+ typedef float (GridMap::*pGetHeightPtr) (float x, float y) const;
+ pGetHeightPtr m_gridGetHeight;
+ float getHeightFromFloat(float x, float y) const;
+ float getHeightFromUint16(float x, float y) const;
+ float getHeightFromUint8(float x, float y) const;
+ float getHeightFromFlat(float x, float y) const;
+
+public:
+ GridMap();
+ ~GridMap();
+ bool loadData(char *filaname);
+ void unloadData();
+
+ uint16 getArea(float x, float y);
+ inline float getHeight(float x, float y) {return (this->*m_gridGetHeight)(x, y);}
+ float getLiquidLevel(float x, float y);
+ uint8 getTerrainType(float x, float y);
+ ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0);
+};
struct CreatureMover
{
@@ -192,6 +313,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
float GetVmapHeight(float x, float y, float z, bool useMaps) const;
bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use
+ ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const;
+
uint16 GetAreaFlag(float x, float y, float z) const;
uint8 GetTerrainType(float x, float y ) const;
float GetWaterLevel(float x, float y ) const;
@@ -288,6 +411,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
private:
void LoadVMap(int pX, int pY);
void LoadMap(uint32 mapid, uint32 instanceid, int x,int y);
+ GridMap *GetGrid(float x, float y);
void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
//uint64 CalculateGridMask(const uint32 &y) const;
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 64234151fc7..7ad1be5a478 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -355,8 +355,11 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
m_regenTimer = 0;
m_weaponChangeTimer = 0;
- m_breathTimer = 0;
- m_isunderwater = UNDERWATER_NONE;
+ for (int i=0; i<MAX_TIMERS; i++)
+ m_MirrorTimer[i] = DISABLED_MIRROR_TIMER;
+
+ m_MirrorTimerFlags = UNDERWATER_NONE;
+ m_MirrorTimerFlagsLast = UNDERWATER_NONE;
m_isInWater = false;
m_drunkTimer = 0;
m_drunk = 0;
@@ -856,25 +859,14 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
return false;
}
-void Player::StartMirrorTimer(MirrorTimerType Type, uint32 MaxValue)
-{
- uint32 BreathRegen = (uint32)-1;
-
- WorldPacket data(SMSG_START_MIRROR_TIMER, (21));
- data << (uint32)Type;
- data << MaxValue;
- data << MaxValue;
- data << BreathRegen;
- data << (uint8)0;
- data << (uint32)0; // spell id
- GetSession()->SendPacket(&data);
-}
-
-void Player::ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, uint32 Regen)
+void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
{
- if(Type==BREATH_TIMER)
- m_breathTimer = ((MaxValue + 1*IN_MILISECONDS) - CurrentValue) / Regen;
-
+ if (MaxValue == DISABLED_MIRROR_TIMER)
+ {
+ if (CurrentValue!=DISABLED_MIRROR_TIMER)
+ StopMirrorTimer(Type);
+ return;
+ }
WorldPacket data(SMSG_START_MIRROR_TIMER, (21));
data << (uint32)Type;
data << CurrentValue;
@@ -887,9 +879,7 @@ void Player::ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 Cur
void Player::StopMirrorTimer(MirrorTimerType Type)
{
- if(Type==BREATH_TIMER)
- m_breathTimer = 0;
-
+ m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER;
WorldPacket data(SMSG_STOP_MIRROR_TIMER, 4);
data << (uint32)Type;
GetSession()->SendPacket( &data );
@@ -900,12 +890,22 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da
if(!isAlive() || isGameMaster())
return;
+ // Absorb, resist some environmental damage type
+ uint32 absorb = 0;
+ uint32 resist = 0;
+ if (type == DAMAGE_LAVA)
+ CalcAbsorbResist(this, SPELL_SCHOOL_MASK_FIRE, DIRECT_DAMAGE, damage, &absorb, &resist);
+ else if (type == DAMAGE_SLIME)
+ CalcAbsorbResist(this, SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, damage, &absorb, &resist);
+
+ damage-=absorb+resist;
+
WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21));
data << (uint64)guid;
data << (uint8)(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL);
data << (uint32)damage;
- data << (uint32)0;
- data << (uint32)0;
+ data << (uint32)absorb; // absorb
+ data << (uint32)resist; // resist
SendMessageToSet(&data, true);
DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
@@ -925,96 +925,153 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da
}
}
-void Player::HandleDrowning()
+int32 Player::getMaxTimer(MirrorTimerType timer)
{
- if(!(m_isunderwater&~UNDERWATER_INLAVA))
- return;
-
- //if player is GM, have waterbreath, is dead or if breathing is disabled then return
- if(isGameMaster() || !isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING))
+ switch (timer)
{
- StopMirrorTimer(BREATH_TIMER);
- // drop every flag _except_ LAVA - otherwise waterbreathing will prevent lava damage
- m_isunderwater &= UNDERWATER_INLAVA;
- return;
+ case FATIGUE_TIMER:
+ return MINUTE*IN_MILISECONDS;
+ case BREATH_TIMER:
+ {
+ if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING))
+ return DISABLED_MIRROR_TIMER;
+ int32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS;
+ AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING);
+ for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
+ UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifier()->m_amount) / 100.0f);
+ return UnderWaterTime;
+ }
+ case FIRE_TIMER:
+ {
+ if (!isAlive())
+ return DISABLED_MIRROR_TIMER;
+ return 1*IN_MILISECONDS;
+ }
+ default:
+ return 0;
}
+ return 0;
+}
- uint32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS; // default duration
+void Player::UpdateMirrorTimers()
+{
+ // Desync flags for update on next HandleDrowning
+ if (m_MirrorTimerFlags)
+ m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags;
+}
- AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING);
- for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
- UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifier()->m_amount) / 100.0f);
+void Player::HandleDrowning(uint32 time_diff)
+{
+ if (!m_MirrorTimerFlags)
+ return;
- if ((m_isunderwater & UNDERWATER_INWATER) && !(m_isunderwater & UNDERWATER_INLAVA) && isAlive())
+ // In water
+ if (m_MirrorTimerFlags & UNDERWATER_INWATER)
{
- //single trigger timer
- if (!(m_isunderwater & UNDERWATER_WATER_TRIGGER))
- {
- m_isunderwater|= UNDERWATER_WATER_TRIGGER;
- m_breathTimer = UnderWaterTime + 1*IN_MILISECONDS;
- }
- //single trigger "show Breathbar"
- if ( m_breathTimer <= UnderWaterTime && !(m_isunderwater & UNDERWATER_WATER_BREATHB))
+ // Breath timer not activated - activate it
+ if (m_MirrorTimer[BREATH_TIMER] == DISABLED_MIRROR_TIMER)
{
- m_isunderwater|= UNDERWATER_WATER_BREATHB;
- StartMirrorTimer(BREATH_TIMER, UnderWaterTime);
+ m_MirrorTimer[BREATH_TIMER] = getMaxTimer(BREATH_TIMER);
+ SendMirrorTimer(BREATH_TIMER, m_MirrorTimer[BREATH_TIMER], m_MirrorTimer[BREATH_TIMER], -1);
}
- //continuous trigger drowning "Damage"
- if ((m_breathTimer == 0) && (m_isunderwater & UNDERWATER_INWATER))
+ else // If activated - do tick
{
- //TODO: Check this formula
- uint64 guid = GetGUID();
- uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
-
- EnvironmentalDamage(guid, DAMAGE_DROWNING,damage);
- m_breathTimer = 2000;
+ m_MirrorTimer[BREATH_TIMER]-=time_diff;
+ // Timer limit - need deal damage
+ if (m_MirrorTimer[BREATH_TIMER] < 0)
+ {
+ m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILISECONDS;
+ // Calculate and deal damage
+ // TODO: Check this formula
+ uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
+ EnvironmentalDamage(GetGUID(), DAMAGE_DROWNING, damage);
+ }
+ else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
+ SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1);
}
}
- //single trigger retract bar
- else if (!(m_isunderwater & UNDERWATER_INWATER) && (m_isunderwater & UNDERWATER_WATER_TRIGGER) && (m_breathTimer > 0) && isAlive())
- {
- uint32 BreathRegen = 10;
- // m_breathTimer will be reduced in ModifyMirrorTimer
- ModifyMirrorTimer(BREATH_TIMER, UnderWaterTime, m_breathTimer,BreathRegen);
- m_isunderwater = UNDERWATER_WATER_BREATHB_RETRACTING;
- }
- //remove bar
- else if ((m_breathTimer < 50) && !(m_isunderwater & UNDERWATER_INWATER) && (m_isunderwater == UNDERWATER_WATER_BREATHB_RETRACTING))
+ else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
{
- StopMirrorTimer(BREATH_TIMER);
- m_isunderwater = UNDERWATER_NONE;
+ int32 UnderWaterTime = getMaxTimer(BREATH_TIMER);
+ // Need breath regen
+ m_MirrorTimer[BREATH_TIMER]+=10*time_diff;
+ if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !isAlive())
+ StopMirrorTimer(BREATH_TIMER);
+ else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER)
+ SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10);
}
-}
-void Player::HandleLava()
-{
- if ((m_isunderwater & UNDERWATER_INLAVA) && isAlive())
+ // In dark water
+ if (m_MirrorTimerFlags & UNDERWARER_INDARKWATER)
{
- /*
- * arrai: how is this supposed to work? UNDERWATER_INLAVA is always set in this scope!
- // Single trigger Set BreathTimer
- if (!(m_isunderwater & UNDERWATER_INLAVA))
+ // Fatigue timer not activated - activate it
+ if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER)
{
- m_isunderwater|= UNDERWATER_WATER_BREATHB;
- m_breathTimer = 1*IN_MILISECONDS;
+ m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER);
+ SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1);
}
- */
- // Reset BreathTimer and still in the lava
- if (!m_breathTimer)
+ else
{
- uint64 guid = GetGUID();
- uint32 damage = urand(600, 700); // TODO: Get more detailed information about lava damage
-
- EnvironmentalDamage(guid, DAMAGE_LAVA, damage);
-
- m_breathTimer = 1*IN_MILISECONDS;
+ m_MirrorTimer[FATIGUE_TIMER]-=time_diff;
+ // Timer limit - need deal damage or teleport ghost to graveyard
+ if (m_MirrorTimer[FATIGUE_TIMER] < 0)
+ {
+ m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILISECONDS;
+ if (isAlive()) // Calculate and deal damage
+ {
+ uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
+ EnvironmentalDamage(GetGUID(), DAMAGE_EXHAUSTED, damage);
+ }
+ else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
+ RepopAtGraveyard();
+ }
+ else if (!(m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER))
+ SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1);
}
}
- else if (!isAlive()) // Disable breath timer and reset underwater flags
+ else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
+ {
+ int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
+ m_MirrorTimer[FATIGUE_TIMER]+=10*time_diff;
+ if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !isAlive())
+ StopMirrorTimer(FATIGUE_TIMER);
+ else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)
+ SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10);
+ }
+
+ if (m_MirrorTimerFlags & (UNDERWATER_INLAVA|UNDERWATER_INSLIME))
{
- m_breathTimer = 0;
- m_isunderwater = UNDERWATER_NONE;
+ // Breath timer not activated - activate it
+ if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER)
+ m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER);
+ else
+ {
+ m_MirrorTimer[FIRE_TIMER]-=time_diff;
+ if (m_MirrorTimer[FIRE_TIMER] < 0)
+ {
+ m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILISECONDS;
+ // Calculate and deal damage
+ // TODO: Check this formula
+ uint32 damage = urand(600, 700);
+ if (m_MirrorTimerFlags&UNDERWATER_INLAVA)
+ EnvironmentalDamage(GetGUID(), DAMAGE_LAVA, damage);
+ else
+ EnvironmentalDamage(GetGUID(), DAMAGE_SLIME, damage);
+ }
+ }
}
+ else
+ m_MirrorTimer[FIRE_TIMER] = DISABLED_MIRROR_TIMER;
+
+ // Recheck timers flag
+ m_MirrorTimerFlags&=~UNDERWATER_EXIST_TIMERS;
+ for (int i = 0; i< MAX_TIMERS; ++i)
+ if (m_MirrorTimer[i]!=DISABLED_MIRROR_TIMER)
+ {
+ m_MirrorTimerFlags|=UNDERWATER_EXIST_TIMERS;
+ break;
+ }
+ m_MirrorTimerFlagsLast = m_MirrorTimerFlags;
}
///The player sobers by 256 every 10 seconds
@@ -1279,21 +1336,8 @@ void Player::Update( uint32 p_time )
}
}
- //Breathtimer
- if(m_breathTimer > 0)
- {
- if(p_time >= m_breathTimer)
- m_breathTimer = 0;
- else
- m_breathTimer -= p_time;
-
- }
-
//Handle Water/drowning
- HandleDrowning();
-
- //Handle lava
- HandleLava();
+ HandleDrowning(p_time);
//Handle detect stealth players
if (m_DetectInvTimer > 0)
@@ -19983,21 +20027,48 @@ PartyResult Player::CanUninviteFromGroup() const
void Player::UpdateUnderwaterState( Map* m, float x, float y, float z )
{
- float water_z = m->GetWaterLevel(x,y);
- float terrain_z = m->GetHeight(x,y,z, false); // use .map base surface height
- uint8 flag1 = m->GetTerrainType(x,y);
+ LiquidData liquid_status;
+ ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status);
+ if (!res)
+ {
+ m_MirrorTimerFlags &= ~(UNDERWATER_INWATER|UNDERWATER_INLAVA|UNDERWATER_INSLIME|UNDERWARER_INDARKWATER);
+ // Small hack for enable breath in WMO
+ if (IsInWater())
+ m_MirrorTimerFlags|=UNDERWATER_INWATER;
+ return;
+ }
- //!Underwater check, not in water if underground or above water level - take UC royal quater for example
- if (terrain_z <= INVALID_HEIGHT || z < (terrain_z-2) || z > (water_z - 2) )
- m_isunderwater &= ~UNDERWATER_INWATER;
- else if ((z < (water_z - 2)) && (flag1 & 0x01))
- m_isunderwater |= UNDERWATER_INWATER;
+ // All liquids type - check under water position
+ if (liquid_status.type&(MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN|MAP_LIQUID_TYPE_MAGMA|MAP_LIQUID_TYPE_SLIME))
+ {
+ if ( res & LIQUID_MAP_UNDER_WATER)
+ m_MirrorTimerFlags |= UNDERWATER_INWATER;
+ else
+ m_MirrorTimerFlags &= ~UNDERWATER_INWATER;
+ }
- //!in lava check, anywhere under lava level
- if ((terrain_z <= INVALID_HEIGHT || z < (terrain_z - 0)) && (flag1 == 0x00) && IsInWater())
- m_isunderwater |= UNDERWATER_INLAVA;
+ // Allow travel in dark water on taxi or transport
+ if (liquid_status.type & MAP_LIQUID_TYPE_DARK_WATER && !isInFlight() && !(GetUnitMovementFlags()&MOVEMENTFLAG_ONTRANSPORT))
+ m_MirrorTimerFlags |= UNDERWARER_INDARKWATER;
else
- m_isunderwater &= ~UNDERWATER_INLAVA;
+ m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER;
+
+ // in lava check, anywhere in lava level
+ if (liquid_status.type&MAP_LIQUID_TYPE_MAGMA)
+ {
+ if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK))
+ m_MirrorTimerFlags |= UNDERWATER_INLAVA;
+ else
+ m_MirrorTimerFlags &= ~UNDERWATER_INLAVA;
+ }
+ // in slime check, anywhere in slime level
+ if (liquid_status.type&MAP_LIQUID_TYPE_SLIME)
+ {
+ if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK))
+ m_MirrorTimerFlags |= UNDERWATER_INSLIME;
+ else
+ m_MirrorTimerFlags &= ~UNDERWATER_INSLIME;
+ }
}
void Player::SetCanParry( bool value )
diff --git a/src/game/Player.h b/src/game/Player.h
index 1de6f252791..196c3e6fcfa 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -72,10 +72,11 @@ enum PlayerUnderwaterState
{
UNDERWATER_NONE = 0x00,
UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
- UNDERWATER_WATER_TRIGGER = 0x02, // m_breathTimer has been initialized
- UNDERWATER_WATER_BREATHB = 0x04, // breathbar has been send to client
- UNDERWATER_WATER_BREATHB_RETRACTING = 0x10, // breathbar is currently refilling - the player is above water level
- UNDERWATER_INLAVA = 0x80 // terrain type is lava and player is afflicted by it
+ UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
+ UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
+ UNDERWARER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
+
+ UNDERWATER_EXIST_TIMERS = 0x10
};
enum PlayerSpellState
@@ -501,6 +502,8 @@ enum MirrorTimerType
BREATH_TIMER = 1,
FIRE_TIMER = 2
};
+#define MAX_TIMERS 3
+#define DISABLED_MIRROR_TIMER -1
// 2^n values
enum PlayerExtraFlags
@@ -1722,6 +1725,7 @@ class TRINITY_DLL_SPEC Player : public Unit
uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
+ void UpdateMirrorTimers();
void StopMirrorTimers()
{
StopMirrorTimer(FATIGUE_TIMER);
@@ -2040,7 +2044,6 @@ class TRINITY_DLL_SPEC Player : public Unit
bool IsFlying() const { return HasUnitMovementFlag(MOVEMENTFLAG_FLYING); }
bool IsAllowUseFlyMountsHere() const;
- void HandleDrowning();
void HandleFallUnderMap();
void SetClientControl(Unit* target, uint8 allowMove);
@@ -2268,12 +2271,14 @@ class TRINITY_DLL_SPEC Player : public Unit
/*********************************************************/
/*** ENVIRONMENTAL SYSTEM ***/
/*********************************************************/
- void HandleLava();
void HandleSobering();
- void StartMirrorTimer(MirrorTimerType Type, uint32 MaxValue);
- void ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, uint32 Regen);
+ void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
void StopMirrorTimer(MirrorTimerType Type);
- uint8 m_isunderwater;
+ void HandleDrowning(uint32 time_diff);
+ int32 getMaxTimer(MirrorTimerType timer);
+ int32 m_MirrorTimer[MAX_TIMERS];
+ uint8 m_MirrorTimerFlags;
+ uint8 m_MirrorTimerFlagsLast;
bool m_isInWater;
/*********************************************************/
@@ -2357,7 +2362,6 @@ class TRINITY_DLL_SPEC Player : public Unit
bool m_DailyQuestChanged;
time_t m_lastDailyQuestTime;
- uint32 m_breathTimer;
uint32 m_drunkTimer;
uint16 m_drunk;
uint32 m_weaponChangeTimer;
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index c2b9863f710..3a0edb8ccac 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -2343,15 +2343,9 @@ void Aura::HandleAuraHover(bool apply, bool Real)
void Aura::HandleWaterBreathing(bool apply, bool Real)
{
- if(!apply && !m_target->HasAuraType(SPELL_AURA_WATER_BREATHING))
- {
- // update for enable timer in case not moving target
- if(m_target->GetTypeId()==TYPEID_PLAYER && m_target->IsInWorld())
- {
- ((Player*)m_target)->UpdateUnderwaterState(m_target->GetMap(),m_target->GetPositionX(),m_target->GetPositionY(),m_target->GetPositionZ());
- ((Player*)m_target)->HandleDrowning();
- }
- }
+ // update timers in client
+ if(m_target->GetTypeId()==TYPEID_PLAYER)
+ ((Player*)m_target)->UpdateMirrorTimers();
}
void Aura::HandleAuraModShapeshift(bool apply, bool Real)
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index 9c6e60a2bca..c10f61e60e7 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "7427"
+ #define REVISION_NR "7428"
#endif // __REVISION_NR_H__