diff options
author | megamage <none@none> | 2009-03-09 18:06:19 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-03-09 18:06:19 -0600 |
commit | 5f7a2b43553fdb872d396686d3c985fe82a5573f (patch) | |
tree | cc7a1e2571e08510c97c2a78539de1173ec5b430 | |
parent | e68bb30fd1b8f8d6a514d0f507893ebabeb43e2c (diff) |
[7428] Add new .map file format use more compact data store and use
Rewrite .map extractor
+ extract more useful data
+ add "-f 0" option for disable size/accuracy optimisation
+ Compatability vs 2.4.3 client data
More fast get .map data
Implement fatigue timer
Rewrite breath timer
Allow absorb/resist for lava/slime environmental damage
Need re-extract map for work.
Author: DiSlord
--HG--
branch : trunk
-rw-r--r-- | contrib/extractor/CMakeLists.txt | 7 | ||||
-rw-r--r-- | contrib/extractor/System.cpp | 707 | ||||
-rw-r--r-- | contrib/extractor/VC71_ad.vcproj | 10 | ||||
-rw-r--r-- | contrib/extractor/VC80_ad.vcproj | 10 | ||||
-rw-r--r-- | contrib/extractor/VC90_ad.vcproj | 10 | ||||
-rw-r--r-- | contrib/extractor/ad.exe | bin | 159744 -> 163328 bytes | |||
-rw-r--r-- | contrib/extractor/mpq_libmpq.h | 2 | ||||
-rw-r--r-- | src/game/Map.cpp | 731 | ||||
-rw-r--r-- | src/game/Map.h | 138 | ||||
-rw-r--r-- | src/game/Player.cpp | 307 | ||||
-rw-r--r-- | src/game/Player.h | 24 | ||||
-rw-r--r-- | src/game/SpellAuras.cpp | 12 | ||||
-rw-r--r-- | src/shared/revision_nr.h | 2 |
13 files changed, 1592 insertions, 368 deletions
diff --git a/contrib/extractor/CMakeLists.txt b/contrib/extractor/CMakeLists.txt index a00dda1202f..9052903b1ed 100644 --- a/contrib/extractor/CMakeLists.txt +++ b/contrib/extractor/CMakeLists.txt @@ -12,10 +12,15 @@ cmake_minimum_required (VERSION 2.6) project (MANGOS_MAP_EXTRACTOR) add_subdirectory (libmpq) +add_subdirectory (loadlib) include_directories (${MANGOS_MAP_EXTRACTOR_SOURCE_DIR}/libmpq) +include_directories (${MANGOS_MAP_EXTRACTOR_SOURCE_DIR}/loadlib) + link_directories (${MANGOS_MAP_EXTRACTOR_SOURCE_DIR}/libmpq) +link_directories (${MANGOS_MAP_EXTRACTOR_SOURCE_DIR}/loadlib) -add_executable (ad adt.cpp dbcfile.cpp mpq_libmpq.cpp System.cpp) +add_executable (ad dbcfile.cpp mpq_libmpq.cpp System.cpp) target_link_libraries (ad libmpq) +target_link_libraries (ad loadlib) diff --git a/contrib/extractor/System.cpp b/contrib/extractor/System.cpp index 26401afc0b7..7d498102603 100644 --- a/contrib/extractor/System.cpp +++ b/contrib/extractor/System.cpp @@ -14,10 +14,10 @@ #include "dbcfile.h" #include "mpq_libmpq.h" -extern unsigned int iRes; -extern ArchiveSet gOpenArchives; +#include "loadlib/adt.h" +#include "loadlib/wdt.h" -bool ConvertADT(char*, char*); +extern ArchiveSet gOpenArchives; typedef struct { @@ -25,10 +25,6 @@ typedef struct uint32 id; } map_id; -typedef unsigned char uint8; -typedef unsigned short uint16; -typedef unsigned int uint32; - map_id *map_ids; uint16 *areas; uint16 *LiqType; @@ -36,18 +32,44 @@ char output_path[128] = "."; char input_path[128] = "."; uint32 maxAreaId = 0; +//************************************************** +// Extractor options +//************************************************** enum Extract { EXTRACT_MAP = 1, EXTRACT_DBC = 2 }; -int extract = EXTRACT_MAP | EXTRACT_DBC; + +// Select data for extract +int CONF_extract = EXTRACT_MAP | EXTRACT_DBC; +// This option allow limit minimum height to some value (Allow save some memory) +bool CONF_allow_height_limit = true; +float CONF_use_minHeight = -500.0f; + +// This option allow use float to int conversion +bool CONF_allow_float_to_int = true; +float CONF_float_to_int8_limit = 2.0f; // Max accuracy = val/256 +float CONF_float_to_int16_limit = 2048.0f; // Max accuracy = val/65536 +float CONF_flat_height_delta_limit = 0.005f; // If max - min less this value - surface is flat +float CONF_flat_liquid_delta_limit = 0.001f; // If max - min less this value - liquid surface is flat + +// List MPQ for extract from +char *CONF_mpq_list[]={ + "common.MPQ", + "common-2.MPQ", + "lichking.MPQ", + "expansion.MPQ", + "patch.MPQ", + "patch-2.MPQ", + "patch-3.MPQ", + "patch-4.MPQ", + "patch-5.MPQ", +}; static char* const langs[] = {"enGB", "enUS", "deDE", "esES", "frFR", "koKR", "zhCN", "zhTW", "enCN", "enTW", "esMX", "ruRU" }; #define LANG_COUNT 12 -#define ADT_RES 64 - void CreateDir( const std::string& Path ) { #ifdef WIN32 @@ -70,7 +92,14 @@ bool FileExists( const char* FileName ) void Usage(char* prg) { - printf("Usage:\n%s -[var] [value]\n-i set input path\n-o set output path\n-e extract only MAP(1)/DBC(2) - standard: both(3)\nExample: %s -r 256 -i \"c:\\games\\game\"", prg, prg); + printf( + "Usage:\n"\ + "%s -[var] [value]\n"\ + "-i set input path\n"\ + "-o set output path\n"\ + "-e extract only MAP(1)/DBC(2) - standard: both(3)\n"\ + "-f height stored as int (less map size but lost some accuracy) 1 by default\n"\ + "Example: %s -f 0 -i \"c:\\games\\game\"", prg, prg); exit(1); } @@ -80,8 +109,9 @@ void HandleArgs(int argc, char * arg[]) { // i - input path // o - output path - // r - resolution, array of (r * r) heights will be created // e - extract only MAP(1)/DBC(2) - standard both(3) + // f - use float to int conversion + // h - limit minimum height if(arg[c][0] != '-') Usage(arg[0]); @@ -99,11 +129,17 @@ void HandleArgs(int argc, char * arg[]) else Usage(arg[0]); break; + case 'f': + if(c + 1 < argc) // all ok + CONF_allow_float_to_int=atoi(arg[(c++) + 1])!=0; + else + Usage(arg[0]); + break; case 'e': if(c + 1 < argc) // all ok { - extract=atoi(arg[(c++) + 1]); - if(!(extract > 0 && extract < 4)) + CONF_extract=atoi(arg[(c++) + 1]); + if(!(CONF_extract > 0 && CONF_extract < 4)) Usage(arg[0]); } else @@ -165,10 +201,602 @@ void ReadLiquidTypeTableDBC() printf("Done! (%u LiqTypes loaded)\n", LiqType_count); } +// +// Adt file convertor function and data +// + +// Map file format data +#define MAP_MAGIC 'SPAM' +#define MAP_VERSION_MAGIC '0.1v' +#define MAP_AREA_MAGIC 'AERA' +#define MAP_HEIGTH_MAGIC 'TGHM' +#define MAP_LIQUID_MAGIC 'QILM' + +struct map_fileheader{ + uint32 mapMagic; + uint32 versionMagic; + uint32 areaMapOffset; + uint32 areaMapSize; + uint32 heightMapOffset; + uint32 heightMapSize; + uint32 liquidMapOffset; + uint32 liquidMapSize; +}; + +#define MAP_AREA_NO_AREA 0x0001 +struct map_areaHeader{ + uint32 fourcc; + uint16 flags; + uint16 gridArea; +}; + +#define MAP_HEIGHT_NO_HIGHT 0x0001 +#define MAP_HEIGHT_AS_INT16 0x0002 +#define MAP_HEIGHT_AS_INT8 0x0004 + +struct map_heightHeader{ + uint32 fourcc; + uint32 flags; + float gridHeight; + float gridMaxHeight; +}; + +#define MAP_LIQUID_TYPE_NO_WATER 0x00 +#define MAP_LIQUID_TYPE_WATER 0x01 +#define MAP_LIQUID_TYPE_OCEAN 0x02 +#define MAP_LIQUID_TYPE_MAGMA 0x04 +#define MAP_LIQUID_TYPE_SLIME 0x08 + +#define MAP_LIQUID_TYPE_DARK_WATER 0x10 +#define MAP_LIQUID_TYPE_WMO_WATER 0x20 + + +#define MAP_LIQUID_NO_TYPE 0x0001 +#define MAP_LIQUID_NO_HIGHT 0x0002 + +struct map_liquidHeader{ + uint32 fourcc; + uint16 flags; + uint16 liquidType; + uint8 offsetX; + uint8 offsetY; + uint8 width; + uint8 height; + float liquidLevel; +}; + +float selectUInt8StepStore(float maxDiff) +{ + return 255 / maxDiff; +} + +float selectUInt16StepStore(float maxDiff) +{ + return 65535 / maxDiff; +} +// Temporary grid data store +uint16 area_flags[ADT_CELLS_PER_GRID][ADT_CELLS_PER_GRID]; + +float V8[ADT_GRID_SIZE][ADT_GRID_SIZE]; +float V9[ADT_GRID_SIZE+1][ADT_GRID_SIZE+1]; +uint16 uint16_V8[ADT_GRID_SIZE][ADT_GRID_SIZE]; +uint16 uint16_V9[ADT_GRID_SIZE+1][ADT_GRID_SIZE+1]; +uint8 uint8_V8[ADT_GRID_SIZE][ADT_GRID_SIZE]; +uint8 uint8_V9[ADT_GRID_SIZE+1][ADT_GRID_SIZE+1]; + +uint8 liquid_type[ADT_CELLS_PER_GRID][ADT_CELLS_PER_GRID]; +bool liquid_show[ADT_GRID_SIZE][ADT_GRID_SIZE]; +float liquid_height[ADT_GRID_SIZE+1][ADT_GRID_SIZE+1]; + +bool ConvertADT(char *filename, char *filename2, int cell_y, int cell_x) +{ + ADT_file adt; + + if (!adt.loadFile(filename)) + return false; + + adt_MCIN *cells = adt.a_grid->getMCIN(); + if (!cells) + { + printf("Can't find cells in '%s'\n", filename); + return false; + } + + memset(liquid_show, 0, sizeof(liquid_show)); + memset(liquid_type, 0, sizeof(liquid_type)); + memset(liquid_height, 0, sizeof(liquid_height)); + + // Prepare map header + map_fileheader map; + map.mapMagic = MAP_MAGIC; + map.versionMagic = MAP_VERSION_MAGIC; + + // Get area flags data + for (int i=0;i<ADT_CELLS_PER_GRID;i++) + { + for(int j=0;j<ADT_CELLS_PER_GRID;j++) + { + adt_MCNK * cell = cells->getMCNK(i,j); + uint32 areaid = cell->areaid; + if(areaid && areaid <= maxAreaId) + { + if(areas[areaid] != 0xffff) + { + area_flags[i][j] = areas[areaid]; + continue; + } + printf("File: filename\nCan't find area flag for areaid %u [%d, %d].\n", filename, areaid, cell->ix, cell->iy); + } + area_flags[i][j] = 0xffff; + } + } + //============================================ + // Try pack area data + //============================================ + bool fullAreaData = false; + uint32 areaflag = area_flags[0][0]; + for (int y=0;y<ADT_CELLS_PER_GRID;y++) + { + for(int x=0;x<ADT_CELLS_PER_GRID;x++) + { + if(area_flags[y][x]!=areaflag) + { + fullAreaData = true; + break; + } + } + } + + map.areaMapOffset = sizeof(map); + map.areaMapSize = sizeof(map_areaHeader); + + map_areaHeader areaHeader; + areaHeader.fourcc = MAP_AREA_MAGIC; + areaHeader.flags = 0; + if (fullAreaData) + { + areaHeader.gridArea = 0; + map.areaMapSize+=sizeof(area_flags); + } + else + { + areaHeader.flags |= MAP_AREA_NO_AREA; + areaHeader.gridArea = (uint16)areaflag; + } + + // + // Get Height map from grid + // + for (int i=0;i<ADT_CELLS_PER_GRID;i++) + { + for(int j=0;j<ADT_CELLS_PER_GRID;j++) + { + adt_MCNK * cell = cells->getMCNK(i,j); + if (!cell) + continue; + // Height values for triangles stored in order: + // 1 2 3 4 5 6 7 8 9 + // 10 11 12 13 14 15 16 17 + // 18 19 20 21 22 23 24 25 26 + // 27 28 29 30 31 32 33 34 + // . . . . . . . . + // For better get height values merge it to V9 and V8 map + // V9 height map: + // 1 2 3 4 5 6 7 8 9 + // 18 19 20 21 22 23 24 25 26 + // . . . . . . . . + // V8 height map: + // 10 11 12 13 14 15 16 17 + // 27 28 29 30 31 32 33 34 + // . . . . . . . . + + // Set map height as grid height + for (int y=0; y <= ADT_CELL_SIZE; y++) + { + int cy = i*ADT_CELL_SIZE + y; + for (int x=0; x <= ADT_CELL_SIZE; x++) + { + int cx = j*ADT_CELL_SIZE + x; + V9[cy][cx]=cell->ypos; + } + } + for (int y=0; y < ADT_CELL_SIZE; y++) + { + int cy = i*ADT_CELL_SIZE + y; + for (int x=0; x < ADT_CELL_SIZE; x++) + { + int cx = j*ADT_CELL_SIZE + x; + V8[cy][cx]=cell->ypos; + } + } + // Get custom height + adt_MCVT *v = cell->getMCVT(); + if (!v) + continue; + // get V9 height map + for (int y=0; y <= ADT_CELL_SIZE; y++) + { + int cy = i*ADT_CELL_SIZE + y; + for (int x=0; x <= ADT_CELL_SIZE; x++) + { + int cx = j*ADT_CELL_SIZE + x; + V9[cy][cx]+=v->height_map[y*(ADT_CELL_SIZE*2+1)+x]; + } + } + // get V8 height map + for (int y=0; y < ADT_CELL_SIZE; y++) + { + int cy = i*ADT_CELL_SIZE + y; + for (int x=0; x < ADT_CELL_SIZE; x++) + { + int cx = j*ADT_CELL_SIZE + x; + V8[cy][cx]+=v->height_map[y*(ADT_CELL_SIZE*2+1)+ADT_CELL_SIZE+1+x]; + } + } + } + } + //============================================ + // Try pack height data + //============================================ + float maxHeight = -20000; + float minHeight = 20000; + for (int y=0; y<ADT_GRID_SIZE; y++) + { + for(int x=0;x<ADT_GRID_SIZE;x++) + { + float h = V8[y][x]; + if (maxHeight < h) maxHeight = h; + if (minHeight > h) minHeight = h; + } + } + for (int y=0; y<=ADT_GRID_SIZE; y++) + { + for(int x=0;x<=ADT_GRID_SIZE;x++) + { + float h = V9[y][x]; + if (maxHeight < h) maxHeight = h; + if (minHeight > h) minHeight = h; + } + } + + // Check for allow limit minimum height (not store height in deep ochean - allow save some memory) + if (CONF_allow_height_limit && minHeight < CONF_use_minHeight) + { + for (int y=0; y<ADT_GRID_SIZE; y++) + for(int x=0;x<ADT_GRID_SIZE;x++) + if (V8[y][x] < CONF_use_minHeight) + V8[y][x] = CONF_use_minHeight; + for (int y=0; y<=ADT_GRID_SIZE; y++) + for(int x=0;x<=ADT_GRID_SIZE;x++) + if (V9[y][x] < CONF_use_minHeight) + V9[y][x] = CONF_use_minHeight; + if (minHeight < CONF_use_minHeight) + minHeight = CONF_use_minHeight; + if (maxHeight < CONF_use_minHeight) + maxHeight = CONF_use_minHeight; + } + + map.heightMapOffset = map.areaMapOffset + map.areaMapSize; + map.heightMapSize = sizeof(map_heightHeader); + + map_heightHeader heightHeader; + heightHeader.fourcc = MAP_HEIGTH_MAGIC; + heightHeader.flags = 0; + heightHeader.gridHeight = minHeight; + heightHeader.gridMaxHeight = maxHeight; + + if (maxHeight == minHeight) + heightHeader.flags |=MAP_HEIGHT_NO_HIGHT; + + // Not need store if flat surface + if (CONF_allow_float_to_int && (maxHeight - minHeight) < CONF_flat_height_delta_limit) + heightHeader.flags |=MAP_HEIGHT_NO_HIGHT; + + // Try store as packed in uint16 or uint8 values + if (!(heightHeader.flags&MAP_HEIGHT_NO_HIGHT)) + { + float step; + // Try Store as uint values + if (CONF_allow_float_to_int) + { + float diff = maxHeight - minHeight; + if (diff < CONF_float_to_int8_limit) // As uint8 (max accuracy = CONF_float_to_int8_limit/256) + { + heightHeader.flags|=MAP_HEIGHT_AS_INT8; + step = selectUInt8StepStore(diff); + } + else if (diff<CONF_float_to_int16_limit) // As uint16 (max accuracy = CONF_float_to_int16_limit/65536) + { + heightHeader.flags|=MAP_HEIGHT_AS_INT16; + step = selectUInt16StepStore(diff); + } + } + + // Pack it to int values if need + if (heightHeader.flags&MAP_HEIGHT_AS_INT8) + { + for (int y=0; y<ADT_GRID_SIZE; y++) + for(int x=0;x<ADT_GRID_SIZE;x++) + uint8_V8[y][x] = uint8((V8[y][x] - minHeight) * step + 0.5f); + for (int y=0; y<=ADT_GRID_SIZE; y++) + for(int x=0;x<=ADT_GRID_SIZE;x++) + uint8_V9[y][x] = uint8((V9[y][x] - minHeight) * step + 0.5f); + map.heightMapSize+= sizeof(uint8_V9) + sizeof(uint8_V8); + } + else if (heightHeader.flags&MAP_HEIGHT_AS_INT16) + { + for (int y=0; y<ADT_GRID_SIZE; y++) + for(int x=0;x<ADT_GRID_SIZE;x++) + uint16_V8[y][x] = uint16((V8[y][x] - minHeight) * step + 0.5f); + for (int y=0; y<=ADT_GRID_SIZE; y++) + for(int x=0;x<=ADT_GRID_SIZE;x++) + uint16_V9[y][x] = uint16((V9[y][x] - minHeight) * step + 0.5f); + map.heightMapSize+= sizeof(uint16_V9) + sizeof(uint16_V8); + } + else + map.heightMapSize+= sizeof(V9) + sizeof(V8); + } + + // Get liquid map for grid (in WOTLK used MH2O chunk) + adt_MH2O * h2o = adt.a_grid->getMH2O(); + if (h2o) + { + for (int i=0;i<ADT_CELLS_PER_GRID;i++) + { + for(int j=0;j<ADT_CELLS_PER_GRID;j++) + { + adt_liquid_header *h = h2o->getLiquidData(i,j); + if (!h) + continue; + + int count = 0; + uint64 show = h2o->getLiquidShowMap(h); + for (int y=0; y < h->height;y++) + { + int cy = i*ADT_CELL_SIZE + y + h->yOffset; + for (int x=0; x < h->width; x++) + { + int cx = j*ADT_CELL_SIZE + x + h->xOffset; + if (show & 1) + { + liquid_show[cy][cx] = true; + ++count; + } + show>>=1; + } + } + + uint32 type = LiqType[h->liquidType]; + switch (type) + { + case LIQUID_TYPE_WATER: liquid_type[i][j] |= MAP_LIQUID_TYPE_WATER; break; + case LIQUID_TYPE_OCEAN: liquid_type[i][j] |= MAP_LIQUID_TYPE_OCEAN; break; + case LIQUID_TYPE_MAGMA: liquid_type[i][j] |= MAP_LIQUID_TYPE_MAGMA; break; + case LIQUID_TYPE_SLIME: liquid_type[i][j] |= MAP_LIQUID_TYPE_SLIME; break; + default: + printf("\nCan't find Liquid type %u for map %s\nchunk %d,%d\n", h->liquidType, filename, i, j); + break; + } + // Dark water detect + if (type == LIQUID_TYPE_OCEAN) + { + uint8 *lm = h2o->getLiquidLightMap(h); + if (!lm) + liquid_type[i][j]|=MAP_LIQUID_TYPE_DARK_WATER; + } + + if (!count && liquid_type[i][j]) + printf("Wrong liquid detect in MH2O chunk"); + + float *height = h2o->getLiquidHeightMap(h); + int pos = 0; + for (int y=0; y<=h->height;y++) + { + int cy = i*ADT_CELL_SIZE + y + h->yOffset; + for (int x=0; x<= h->width; x++) + { + int cx = j*ADT_CELL_SIZE + x + h->xOffset; + if (height) + liquid_height[cy][cx] = height[pos]; + else + liquid_height[cy][cx] = h->heightLevel1; + pos++; + } + } + } + } + } + else + { + // Get from MCLQ chunk (old) + for (int i=0;i<ADT_CELLS_PER_GRID;i++) + { + for(int j=0;j<ADT_CELLS_PER_GRID;j++) + { + adt_MCNK *cell = cells->getMCNK(i, j); + if (!cell) + continue; + + adt_MCLQ *liquid = cell->getMCLQ(); + int count = 0; + if (!liquid || cell->sizeMCLQ <= 8) + continue; + + for (int y=0; y < ADT_CELL_SIZE; y++) + { + int cy = i*ADT_CELL_SIZE + y; + for (int x=0; x < ADT_CELL_SIZE; x++) + { + int cx = j*ADT_CELL_SIZE + x; + if (liquid->flags[y][x] != 0x0F) + { + liquid_show[cy][cx] = true; + if (liquid->flags[y][x]&(1<<7)) + liquid_type[i][j]|=MAP_LIQUID_TYPE_DARK_WATER; + ++count; + } + } + } + + uint32 c_flag = cell->flags; + if(c_flag & (1<<2)) + liquid_type[i][j]|=MAP_LIQUID_TYPE_WATER; // water + if(c_flag & (1<<3)) + liquid_type[i][j]|=MAP_LIQUID_TYPE_OCEAN; // ochean + if(c_flag & (1<<4)) + liquid_type[i][j]|=MAP_LIQUID_TYPE_MAGMA; // magma/slime + + if (!count && liquid_type[i][j]) + printf("Wrong liquid detect in MCLQ chunk"); + + for (int y=0; y <= ADT_CELL_SIZE; y++) + { + int cy = i*ADT_CELL_SIZE + y; + for (int x=0; x<= ADT_CELL_SIZE; x++) + { + int cx = j*ADT_CELL_SIZE + x; + liquid_height[cy][cx] = liquid->liquid[y][x].height; + } + } + } + } + } + + //============================================ + // Pack liquid data + //============================================ + uint8 type = liquid_type[0][0]; + bool fullType = false; + for (int y=0;y<ADT_CELLS_PER_GRID;y++) + { + for(int x=0;x<ADT_CELLS_PER_GRID;x++) + { + if (liquid_type[y][x]!=type) + { + fullType = true; + y = ADT_CELLS_PER_GRID; + break; + } + } + } + + map_liquidHeader liquidHeader; + + // no water data (if all grid have 0 liquid type) + if (type == 0 && !fullType) + { + // No liquid data + map.liquidMapOffset = 0; + map.liquidMapSize = 0; + } + else + { + int minX = 255, minY = 255; + int maxX = 0, maxY = 0; + maxHeight = -20000; + minHeight = 20000; + for (int y=0; y<ADT_GRID_SIZE; y++) + { + for(int x=0; x<ADT_GRID_SIZE; x++) + { + if (liquid_show[y][x]) + { + if (minX > x) minX = x; + if (maxX < x) maxX = x; + if (minY > y) minY = y; + if (maxY < y) maxY = y; + float h = liquid_height[y][x]; + if (maxHeight < h) maxHeight = h; + if (minHeight > h) minHeight = h; + } + } + } + map.liquidMapOffset = map.heightMapOffset + map.heightMapSize; + map.liquidMapSize = sizeof(map_liquidHeader); + liquidHeader.fourcc = MAP_LIQUID_MAGIC; + liquidHeader.flags = 0; + liquidHeader.liquidType = 0; + liquidHeader.offsetX = minX; + liquidHeader.offsetY = minY; + liquidHeader.width = maxX - minX + 1; + liquidHeader.height = maxY - minY + 1; + liquidHeader.liquidLevel = minHeight; + + if (maxHeight == minHeight) + liquidHeader.flags|=MAP_LIQUID_NO_HIGHT; + + // Not need store if flat surface + if (CONF_allow_float_to_int && (maxHeight - minHeight) < CONF_flat_liquid_delta_limit) + liquidHeader.flags|=MAP_LIQUID_NO_HIGHT; + + if (!fullType) + liquidHeader.flags|=MAP_LIQUID_NO_TYPE; + + if (liquidHeader.flags&MAP_LIQUID_NO_TYPE) + liquidHeader.liquidType = type; + else + map.liquidMapSize+=sizeof(liquid_type); + + if (!(liquidHeader.flags&MAP_LIQUID_NO_HIGHT)) + map.liquidMapSize+=sizeof(float)*liquidHeader.width*liquidHeader.height; + } + + // Ok all data prepared - store it + FILE *output=fopen(filename2, "wb"); + if(!output) + { + printf("Can't create the output file '%s'\n", filename2); + return false; + } + fwrite(&map, sizeof(map), 1, output); + // Store area data + fwrite(&areaHeader, sizeof(areaHeader), 1, output); + if (!(areaHeader.flags&MAP_AREA_NO_AREA)) + fwrite(area_flags, sizeof(area_flags), 1, output); + + // Store height data + fwrite(&heightHeader, sizeof(heightHeader), 1, output); + if (!(heightHeader.flags&MAP_HEIGHT_NO_HIGHT)) + { + if (heightHeader.flags&MAP_HEIGHT_AS_INT16) + { + fwrite(uint16_V9, sizeof(uint16_V9), 1, output); + fwrite(uint16_V8, sizeof(uint16_V8), 1, output); + } + else if (heightHeader.flags&MAP_HEIGHT_AS_INT8) + { + fwrite(uint8_V9, sizeof(uint8_V9), 1, output); + fwrite(uint8_V8, sizeof(uint8_V8), 1, output); + } + else + { + fwrite(V9, sizeof(V9), 1, output); + fwrite(V8, sizeof(V8), 1, output); + } + } + + // Store liquid data if need + if (map.liquidMapOffset) + { + fwrite(&liquidHeader, sizeof(liquidHeader), 1, output); + if (!(liquidHeader.flags&MAP_LIQUID_NO_TYPE)) + fwrite(liquid_type, sizeof(liquid_type), 1, output); + if (!(liquidHeader.flags&MAP_LIQUID_NO_HIGHT)) + { + for (int y=0; y<liquidHeader.height;y++) + fwrite(&liquid_height[y+liquidHeader.offsetY][liquidHeader.offsetX], sizeof(float), liquidHeader.width, output); + } + } + fclose(output); + + return true; +} + void ExtractMapsFromMpq() { char mpq_filename[1024]; char output_filename[1024]; + char mpq_map_name[1024]; printf("Extracting maps...\n"); @@ -177,35 +805,41 @@ void ExtractMapsFromMpq() ReadAreaTableDBC(); ReadLiquidTypeTableDBC(); - unsigned int total = map_count * ADT_RES * ADT_RES; - unsigned int done = 0; - std::string path = output_path; path += "/maps/"; CreateDir(path); - for(uint32 x = 0; x < ADT_RES; ++x) + printf("Convert map files\n"); + for(uint32 z = 0; z < map_count; ++z) { - for(uint32 y = 0; y < ADT_RES; ++y) + printf("Extract %s (%d/%d) \n", map_ids[z].name, z, map_count); + // Loadup map grid data + sprintf(mpq_map_name, "World\\Maps\\%s\\%s.wdt", map_ids[z].name, map_ids[z].name); + WDT_file wdt; + if (!wdt.loadFile(mpq_map_name)) + { +// printf("Error loading %s map wdt data\n", map_ids[z].name); + continue; + } + + for(uint32 y = 0; y < WDT_MAP_SIZE; ++y) { - for(uint32 z = 0; z < map_count; ++z) + for(uint32 x = 0; x < WDT_MAP_SIZE; ++x) { + if (!wdt.main->adt_list[y][x].exist) + continue; sprintf(mpq_filename, "World\\Maps\\%s\\%s_%u_%u.adt", map_ids[z].name, map_ids[z].name, x, y); sprintf(output_filename, "%s/maps/%03u%02u%02u.map", output_path, map_ids[z].id, y, x); - ConvertADT(mpq_filename, output_filename); - done++; + ConvertADT(mpq_filename, output_filename, y, x); } // draw progress bar - printf("Processing........................%d%%\r", (100 * done) / total); + printf("Processing........................%d%%\r", (100 * (y+1)) / WDT_MAP_SIZE); } } - delete [] areas; delete [] map_ids; } -//bool WMO(char* filename); - void ExtractDBCFiles(int locale, bool basicLocale) { printf("Extracting dbc files...\n"); @@ -277,21 +911,10 @@ void LoadLocaleMPQFiles(int const locale) void LoadCommonMPQFiles() { char filename[512]; - - sprintf(filename,"%s/Data/common-2.MPQ", input_path); - new MPQArchive(filename); - sprintf(filename,"%s/Data/lichking.MPQ", input_path); - new MPQArchive(filename); - sprintf(filename,"%s/Data/expansion.MPQ", input_path); - new MPQArchive(filename); - - for(int i = 1; i < 5; ++i) + int count = sizeof(CONF_mpq_list)/sizeof(char*); + for(int i = 0; i < count; ++i) { - char ext[3] = ""; - if(i > 1) - sprintf(ext, "-%i", i); - - sprintf(filename, "%s/Data/patch%s.MPQ", input_path, ext); + sprintf(filename, "%s/Data/%s", input_path, CONF_mpq_list[i]); if(FileExists(filename)) new MPQArchive(filename); } @@ -323,7 +946,7 @@ int main(int argc, char * arg[]) //Open MPQs LoadLocaleMPQFiles(i); - if((extract & EXTRACT_DBC) == 0) + if((CONF_extract & EXTRACT_DBC) == 0) { FirstLocale = i; break; @@ -349,7 +972,7 @@ int main(int argc, char * arg[]) return 0; } - if (extract & EXTRACT_MAP) + if (CONF_extract & EXTRACT_MAP) { printf("Using locale: %s\n", langs[FirstLocale]); diff --git a/contrib/extractor/VC71_ad.vcproj b/contrib/extractor/VC71_ad.vcproj index fd2d16120e8..541540ceaa2 100644 --- a/contrib/extractor/VC71_ad.vcproj +++ b/contrib/extractor/VC71_ad.vcproj @@ -213,7 +213,15 @@ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" > <File - RelativePath=".\adt.cpp" + RelativePath=".\loadlib\loadlib.cpp" + > + </File> + <File + RelativePath=".\loadlib\adt.cpp" + > + </File> + <File + RelativePath=".\loadlib\wdt.cpp" > </File> <File diff --git a/contrib/extractor/VC80_ad.vcproj b/contrib/extractor/VC80_ad.vcproj index fedab5b89eb..a20ff016ca8 100644 --- a/contrib/extractor/VC80_ad.vcproj +++ b/contrib/extractor/VC80_ad.vcproj @@ -218,7 +218,7 @@ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" > <File - RelativePath=".\adt.cpp" + RelativePath=".\loadlib\adt.cpp" > </File> <File @@ -226,6 +226,10 @@ > </File> <File + RelativePath=".\loadlib\loadlib.cpp" + > + </File> + <File RelativePath=".\mpq_libmpq.cpp" > </File> @@ -253,6 +257,10 @@ /> </FileConfiguration> </File> + <File + RelativePath=".\loadlib\wdt.cpp" + > + </File> <Filter Name="libmpq" > diff --git a/contrib/extractor/VC90_ad.vcproj b/contrib/extractor/VC90_ad.vcproj index 59fdf6d21f1..9a039a0fbb0 100644 --- a/contrib/extractor/VC90_ad.vcproj +++ b/contrib/extractor/VC90_ad.vcproj @@ -216,7 +216,15 @@ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" > <File - RelativePath=".\adt.cpp" + RelativePath=".\loadlib\loadlib.cpp" + > + </File> + <File + RelativePath=".\loadlib\adt.cpp" + > + </File> + <File + RelativePath=".\loadlib\wdt.cpp" > </File> <File diff --git a/contrib/extractor/ad.exe b/contrib/extractor/ad.exe Binary files differindex 402f3ae3172..f3a475c4e64 100644 --- a/contrib/extractor/ad.exe +++ b/contrib/extractor/ad.exe diff --git a/contrib/extractor/mpq_libmpq.h b/contrib/extractor/mpq_libmpq.h index 97b7b75035b..d61cda7f919 100644 --- a/contrib/extractor/mpq_libmpq.h +++ b/contrib/extractor/mpq_libmpq.h @@ -4,6 +4,7 @@ #ifndef MPQ_H #define MPQ_H +#include "loadlib/loadlib.h" #include "libmpq/mpq.h" #include <string.h> #include <ctype.h> @@ -13,7 +14,6 @@ using namespace std; -typedef unsigned int uint32; class MPQArchive { diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 9bf47e530da..2a9d417079d 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -43,9 +43,6 @@ #define DEFAULT_GRID_EXPIRY 300 #define MAX_GRID_LOAD_TIME 50 -// magic *.map header -const char MAP_MAGIC[] = "MAP_3.00"; - GridState* si_GridStates[MAX_GRID_STATE]; Map::~Map() @@ -68,9 +65,9 @@ bool Map::ExistMap(uint32 mapid,int x,int y) return false; } - char magic[8]; - fread(magic,1,8,pf); - if(strncmp(MAP_MAGIC,magic,8)) + map_fileheader header; + fread(&header, sizeof(header), 1, pf); + if (header.mapMagic != MAP_MAGIC || header.versionMagic != MAP_VERSION_MAGIC) { sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp); delete [] tmp; @@ -80,7 +77,6 @@ bool Map::ExistMap(uint32 mapid,int x,int y) delete [] tmp; fclose(pf); - return true; } @@ -159,29 +155,13 @@ void Map::LoadMap(uint32 mapid, uint32 instanceid, int x,int y) snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,x,y); sLog.outDetail("Loading map %s",tmp); // loading data - FILE *pf=fopen(tmp,"rb"); - if(!pf) + GridMaps[x][y] = new GridMap(); + if (!GridMaps[x][y]->loadData(tmp)) { - delete [] tmp; - return; + sLog.outError("Error load map file: \n %s\n", tmp); } - - char magic[8]; - fread(magic,1,8,pf); - if(strncmp(MAP_MAGIC,magic,8)) - { - sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp); - delete [] tmp; - fclose(pf); //close file before return - return; - } - delete [] tmp; - - GridMap * buf= new GridMap; - fread(buf,1,sizeof(GridMap),pf); - fclose(pf); - - GridMaps[x][y] = buf; + delete [] tmp; + return; } void Map::LoadMapAndVMap(uint32 mapid, uint32 instanceid, int x,int y) @@ -1141,7 +1121,11 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll) { if (i_InstanceId == 0) { - if(GridMaps[gx][gy]) delete (GridMaps[gx][gy]); + if(GridMaps[gx][gy]) + { + GridMaps[gx][gy]->unloadData(); + delete GridMaps[gx][gy]; + } // x and y are swapped VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gy, gx); } @@ -1166,99 +1150,527 @@ void Map::UnloadAll() } } -float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const +//***************************** +// Grid function +//***************************** +GridMap::GridMap() { - GridPair p = Trinity::ComputeGridPair(x, y); + m_flags = 0; + // Area data + m_gridArea = 0; + m_area_map = NULL; + // Height level data + m_gridHeight = INVALID_HEIGHT; + m_gridGetHeight = &GridMap::getHeightFromFlat; + m_V9 = NULL; + m_V8 = NULL; + // Liquid data + m_liquidType = 0; + m_liquid_offX = 0; + m_liquid_offY = 0; + m_liquid_width = 0; + m_liquid_height = 0; + m_liquidLevel = INVALID_HEIGHT; + m_liquid_type = NULL; + m_liquid_map = NULL; +} - // half opt method - int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x - int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y +GridMap::~GridMap() +{ + unloadData(); +} - float lx=MAP_RESOLUTION*(32 -x/SIZE_OF_GRIDS - gx); - float ly=MAP_RESOLUTION*(32 -y/SIZE_OF_GRIDS - gy); +bool GridMap::loadData(char *filename) +{ + // Unload old data if exist + unloadData(); - // ensure GridMap is loaded - const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); + map_fileheader header; + // Not return error if file not found + FILE *in = fopen(filename, "rb"); + if (!in) + return true; + fread(&header, sizeof(header),1,in); + if (header.mapMagic == MAP_MAGIC && header.versionMagic == MAP_VERSION_MAGIC) + { + // loadup area data + if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize)) + { + sLog.outError("Error loading map area data\n"); + fclose(in); + return false; + } + // loadup height data + if (header.heightMapOffset && !loadHeihgtData(in, header.heightMapOffset, header.heightMapSize)) + { + sLog.outError("Error loading map height data\n"); + fclose(in); + return false; + } + // loadup liquid data + if (header.liquidMapOffset && !loadLiquidData(in, header.liquidMapOffset, header.liquidMapSize)) + { + sLog.outError("Error loading map liquids data\n"); + fclose(in); + return false; + } + fclose(in); + return true; + } + sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.", filename); + fclose(in); + return false; +} - // find raw .map surface under Z coordinates - float mapHeight; - if(GridMap* gmap = GridMaps[gx][gy]) - { - int lx_int = (int)lx; - int ly_int = (int)ly; - - // In some very rare case this will happen. Need find a better way. - //if(lx_int == MAP_RESOLUTION) --lx_int; - //if(ly_int == MAP_RESOLUTION) --ly_int; - - lx -= lx_int; - ly -= ly_int; - - // Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid - // +--------------> X - // | h1-------h2 Coordinates is: - // | | \ 1 / | h1 0,0 - // | | \ / | h2 0,1 - // | | 2 h5 3 | h3 1,0 - // | | / \ | h4 1,1 - // | | / 4 \ | h5 1/2,1/2 - // | h3-------h4 - // V Y - // For find height need - // 1 - detect triangle - // 2 - solve linear equation from triangle points - - // Calculate coefficients for solve h = a*x + b*y + c - float a,b,c; - // Select triangle: - if (lx+ly < 1) +void GridMap::unloadData() +{ + if (m_area_map) delete[] m_area_map; + if (m_V9) delete[] m_V9; + if (m_V8) delete[] m_V8; + if (m_liquid_type) delete[] m_liquid_type; + if (m_liquid_map) delete[] m_liquid_map; + m_area_map = NULL; + m_V9 = NULL; + m_V8 = NULL; + m_liquid_type = NULL; + m_liquid_map = NULL; + m_gridGetHeight = &GridMap::getHeightFromFlat; +} + +bool GridMap::loadAreaData(FILE *in, uint32 offset, uint32 size) +{ + map_areaHeader header; + fseek(in, offset, SEEK_SET); + fread(&header, sizeof(header), 1, in); + if (header.fourcc != MAP_AREA_MAGIC) + return false; + + m_gridArea = header.gridArea; + if (!(header.flags&MAP_AREA_NO_AREA)) + { + m_area_map = new uint16 [16*16]; + fread(m_area_map, sizeof(uint16), 16*16, in); + } + return true; +} + +bool GridMap::loadHeihgtData(FILE *in, uint32 offset, uint32 size) +{ + map_heightHeader header; + fseek(in, offset, SEEK_SET); + fread(&header, sizeof(header), 1, in); + if (header.fourcc != MAP_HEIGTH_MAGIC) + return false; + + m_gridHeight = header.gridHeight; + if (!(header.flags&MAP_HEIGHT_NO_HIGHT)) + { + if ((header.flags&MAP_HEIGHT_AS_INT16)) { - if (lx > ly) - { - // 1 triangle (h1, h2, h5 points) - float h1 = gmap->v9[lx_int][ly_int]; - float h2 = gmap->v9[lx_int+1][ly_int]; - float h5 = 2 * gmap->v8[lx_int][ly_int]; - a = h2-h1; - b = h5-h1-h2; - c = h1; - } - else - { - // 2 triangle (h1, h3, h5 points) - float h1 = gmap->v9[lx_int][ly_int]; - float h3 = gmap->v9[lx_int][ly_int+1]; - float h5 = 2 * gmap->v8[lx_int][ly_int]; - a = h5 - h1 - h3; - b = h3 - h1; - c = h1; - } + m_uint16_V9 = new uint16 [129*129]; + m_uint16_V8 = new uint16 [128*128]; + fread(m_uint16_V9, sizeof(uint16), 129*129, in); + fread(m_uint16_V8, sizeof(uint16), 128*128, in); + m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535; + m_gridGetHeight = &GridMap::getHeightFromUint16; + } + else if ((header.flags&MAP_HEIGHT_AS_INT8)) + { + m_uint8_V9 = new uint8 [129*129]; + m_uint8_V8 = new uint8 [128*128]; + fread(m_uint8_V9, sizeof(uint8), 129*129, in); + fread(m_uint8_V8, sizeof(uint8), 128*128, in); + m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255; + m_gridGetHeight = &GridMap::getHeightFromUint8; } else { - if (lx > ly) - { - // 3 triangle (h2, h4, h5 points) - float h2 = gmap->v9[lx_int+1][ly_int]; - float h4 = gmap->v9[lx_int+1][ly_int+1]; - float h5 = 2 * gmap->v8[lx_int][ly_int]; - a = h2 + h4 - h5; - b = h4 - h2; - c = h5 - h4; - } - else - { - // 4 triangle (h3, h4, h5 points) - float h3 = gmap->v9[lx_int][ly_int+1]; - float h4 = gmap->v9[lx_int+1][ly_int+1]; - float h5 = 2 * gmap->v8[lx_int][ly_int]; - a = h4 - h3; - b = h3 + h4 - h5; - c = h5 - h4; - } + m_V9 = new float [129*129]; + m_V8 = new float [128*128]; + fread(m_V9, sizeof(float), 129*129, in); + fread(m_V8, sizeof(float), 128*128, in); + m_gridGetHeight = &GridMap::getHeightFromFloat; } - // Calculate height - float _mapheight = a * lx + b * ly + c; + } + else + m_gridGetHeight = &GridMap::getHeightFromFlat; + return true; +} + +bool GridMap::loadLiquidData(FILE *in, uint32 offset, uint32 size) +{ + map_liquidHeader header; + fseek(in, offset, SEEK_SET); + fread(&header, sizeof(header), 1, in); + if (header.fourcc != MAP_LIQUID_MAGIC) + return false; + + m_liquidType = header.liquidType; + m_liquid_offX = header.offsetX; + m_liquid_offY = header.offsetY; + m_liquid_width = header.width; + m_liquid_height= header.height; + m_liquidLevel = header.liquidLevel; + + if (!(header.flags&MAP_LIQUID_NO_TYPE)) + { + m_liquid_type = new uint8 [16*16]; + fread(m_liquid_type, sizeof(uint8), 16*16, in); + } + if (!(header.flags&MAP_LIQUID_NO_HIGHT)) + { + m_liquid_map = new float [m_liquid_width*m_liquid_height]; + fread(m_liquid_map, sizeof(float), m_liquid_width*m_liquid_height, in); + } + return true; +} + +uint16 GridMap::getArea(float x, float y) +{ + if (!m_area_map) + return m_gridArea; + + x = 16 * (32 - x/SIZE_OF_GRIDS); + y = 16 * (32 - y/SIZE_OF_GRIDS); + int lx = (int)x & 15; + int ly = (int)y & 15; + return m_area_map[lx*16 + ly]; +} + +float GridMap::getHeightFromFlat(float x, float y) const +{ + return m_gridHeight; +} + +float GridMap::getHeightFromFloat(float x, float y) const +{ + if (!m_V8 || !m_V9) + return m_gridHeight; + + x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); + y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); + + int x_int = (int)x; + int y_int = (int)y; + x -= x_int; + y -= y_int; + x_int&=(MAP_RESOLUTION - 1); + y_int&=(MAP_RESOLUTION - 1); + + // Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid + // +--------------> X + // | h1-------h2 Coordinates is: + // | | \ 1 / | h1 0,0 + // | | \ / | h2 0,1 + // | | 2 h5 3 | h3 1,0 + // | | / \ | h4 1,1 + // | | / 4 \ | h5 1/2,1/2 + // | h3-------h4 + // V Y + // For find height need + // 1 - detect triangle + // 2 - solve linear equation from triangle points + // Calculate coefficients for solve h = a*x + b*y + c + + float a,b,c; + // Select triangle: + if (x+y < 1) + { + if (x > y) + { + // 1 triangle (h1, h2, h5 points) + float h1 = m_V9[(x_int )*129 + y_int]; + float h2 = m_V9[(x_int+1)*129 + y_int]; + float h5 = 2 * m_V8[x_int*128 + y_int]; + a = h2-h1; + b = h5-h1-h2; + c = h1; + } + else + { + // 2 triangle (h1, h3, h5 points) + float h1 = m_V9[x_int*129 + y_int ]; + float h3 = m_V9[x_int*129 + y_int+1]; + float h5 = 2 * m_V8[x_int*128 + y_int]; + a = h5 - h1 - h3; + b = h3 - h1; + c = h1; + } + } + else + { + if (x > y) + { + // 3 triangle (h2, h4, h5 points) + float h2 = m_V9[(x_int+1)*129 + y_int ]; + float h4 = m_V9[(x_int+1)*129 + y_int+1]; + float h5 = 2 * m_V8[x_int*128 + y_int]; + a = h2 + h4 - h5; + b = h4 - h2; + c = h5 - h4; + } + else + { + // 4 triangle (h3, h4, h5 points) + float h3 = m_V9[(x_int )*129 + y_int+1]; + float h4 = m_V9[(x_int+1)*129 + y_int+1]; + float h5 = 2 * m_V8[x_int*128 + y_int]; + a = h4 - h3; + b = h3 + h4 - h5; + c = h5 - h4; + } + } + // Calculate height + return a * x + b * y + c; +} + +float GridMap::getHeightFromUint8(float x, float y) const +{ + if (!m_uint8_V8 || !m_uint8_V9) + return m_gridHeight; + + x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); + y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); + + int x_int = (int)x; + int y_int = (int)y; + x -= x_int; + y -= y_int; + x_int&=(MAP_RESOLUTION - 1); + y_int&=(MAP_RESOLUTION - 1); + + int32 a, b, c; + uint8 *V9_h1_ptr = &m_uint8_V9[x_int*128 + x_int + y_int]; + if (x+y < 1) + { + if (x > y) + { + // 1 triangle (h1, h2, h5 points) + int32 h1 = V9_h1_ptr[ 0]; + int32 h2 = V9_h1_ptr[129]; + int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int]; + a = h2-h1; + b = h5-h1-h2; + c = h1; + } + else + { + // 2 triangle (h1, h3, h5 points) + int32 h1 = V9_h1_ptr[0]; + int32 h3 = V9_h1_ptr[1]; + int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int]; + a = h5 - h1 - h3; + b = h3 - h1; + c = h1; + } + } + else + { + if (x > y) + { + // 3 triangle (h2, h4, h5 points) + int32 h2 = V9_h1_ptr[129]; + int32 h4 = V9_h1_ptr[130]; + int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int]; + a = h2 + h4 - h5; + b = h4 - h2; + c = h5 - h4; + } + else + { + // 4 triangle (h3, h4, h5 points) + int32 h3 = V9_h1_ptr[ 1]; + int32 h4 = V9_h1_ptr[130]; + int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int]; + a = h4 - h3; + b = h3 + h4 - h5; + c = h5 - h4; + } + } + // Calculate height + return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight; +} + +float GridMap::getHeightFromUint16(float x, float y) const +{ + if (!m_uint16_V8 || !m_uint16_V9) + return m_gridHeight; + + x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); + y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); + + int x_int = (int)x; + int y_int = (int)y; + x -= x_int; + y -= y_int; + x_int&=(MAP_RESOLUTION - 1); + y_int&=(MAP_RESOLUTION - 1); + + int32 a, b, c; + uint16 *V9_h1_ptr = &m_uint16_V9[x_int*128 + x_int + y_int]; + if (x+y < 1) + { + if (x > y) + { + // 1 triangle (h1, h2, h5 points) + int32 h1 = V9_h1_ptr[ 0]; + int32 h2 = V9_h1_ptr[129]; + int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int]; + a = h2-h1; + b = h5-h1-h2; + c = h1; + } + else + { + // 2 triangle (h1, h3, h5 points) + int32 h1 = V9_h1_ptr[0]; + int32 h3 = V9_h1_ptr[1]; + int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int]; + a = h5 - h1 - h3; + b = h3 - h1; + c = h1; + } + } + else + { + if (x > y) + { + // 3 triangle (h2, h4, h5 points) + int32 h2 = V9_h1_ptr[129]; + int32 h4 = V9_h1_ptr[130]; + int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int]; + a = h2 + h4 - h5; + b = h4 - h2; + c = h5 - h4; + } + else + { + // 4 triangle (h3, h4, h5 points) + int32 h3 = V9_h1_ptr[ 1]; + int32 h4 = V9_h1_ptr[130]; + int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int]; + a = h4 - h3; + b = h3 + h4 - h5; + c = h5 - h4; + } + } + // Calculate height + return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight; +} + +float GridMap::getLiquidLevel(float x, float y) +{ + if (!m_liquid_map) + return m_liquidLevel; + + x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); + y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); + + int cx_int = ((int)x & (MAP_RESOLUTION-1)) - m_liquid_offY; + int cy_int = ((int)y & (MAP_RESOLUTION-1)) - m_liquid_offX; + + if (cx_int < 0 || cx_int >=m_liquid_height) + return INVALID_HEIGHT; + if (cy_int < 0 || cy_int >=m_liquid_width ) + return INVALID_HEIGHT; + + return m_liquid_map[cx_int*m_liquid_width + cy_int]; +} + +uint8 GridMap::getTerrainType(float x, float y) +{ + if (!m_liquid_type) + return m_liquidType; + + x = 16 * (32 - x/SIZE_OF_GRIDS); + y = 16 * (32 - y/SIZE_OF_GRIDS); + int lx = (int)x & 15; + int ly = (int)y & 15; + return m_liquid_type[lx*16 + ly]; +} + +// Get water state on map +inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data) +{ + // Check water type (if no water return) + if (!m_liquid_type && !m_liquidType) + return LIQUID_MAP_NO_WATER; + + // Get cell + float cx = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); + float cy = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); + + int x_int = (int)cx & (MAP_RESOLUTION-1); + int y_int = (int)cy & (MAP_RESOLUTION-1); + + // Check water type in cell + uint8 type = m_liquid_type ? m_liquid_type[(x_int>>3)*16 + (y_int>>3)] : m_liquidType; + if (type == 0) + return LIQUID_MAP_NO_WATER; + + // Check req liquid type mask + if (ReqLiquidType && !(ReqLiquidType&type)) + return LIQUID_MAP_NO_WATER; + + // Check water level: + // Check water height map + int lx_int = x_int - m_liquid_offY; + int ly_int = y_int - m_liquid_offX; + if (lx_int < 0 || lx_int >=m_liquid_height) + return LIQUID_MAP_NO_WATER; + if (ly_int < 0 || ly_int >=m_liquid_width ) + return LIQUID_MAP_NO_WATER; + + // Get water level + float liquid_level = m_liquid_map ? m_liquid_map[lx_int*m_liquid_width + ly_int] : m_liquidLevel; + // Get ground level (sub 0.2 for fix some errors) + float ground_level = getHeight(x, y); + + // Check water level and ground level + if (liquid_level < ground_level || z < ground_level - 2) + return LIQUID_MAP_NO_WATER; + + // All ok in water -> store data + if (data) + { + data->type = type; + data->level = liquid_level; + data->depth_level = ground_level; + } + + // For speed check as int values + int delta = (liquid_level - z) * 10; + + // Get position delta + if (delta > 20) // Under water + return LIQUID_MAP_UNDER_WATER; + if (delta > 0 ) // In water + return LIQUID_MAP_IN_WATER; + if (delta > -1) // Walk on water + return LIQUID_MAP_WATER_WALK; + // Above water + return LIQUID_MAP_ABOVE_WATER; +} + +inline GridMap *Map::GetGrid(float x, float y) +{ + // half opt method + int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x + int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y + + // ensure GridMap is loaded + EnsureGridCreated(GridPair(63-gx,63-gy)); + + return GridMaps[gx][gy]; +} + +float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const +{ + // find raw .map surface under Z coordinates + float mapHeight; + if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y)) + { + float _mapheight = gmap->getHeight(x,y); // look from a bit higher pos to find the floor, ignore under surface case if(z + 2.0f > _mapheight) @@ -1337,25 +1749,9 @@ float Map::GetVmapHeight(float x, float y, float z, bool useMaps) const uint16 Map::GetAreaFlag(float x, float y, float z) const { - //local x,y coords - float lx,ly; - int gx,gy; - GridPair p = Trinity::ComputeGridPair(x, y); - - // half opt method - gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x - gy=(int)(32-y/SIZE_OF_GRIDS); //grid y - - lx=16*(32 -x/SIZE_OF_GRIDS - gx); - ly=16*(32 -y/SIZE_OF_GRIDS - gy); - //DEBUG_LOG("my %d %d si %d %d",gx,gy,p.x_coord,p.y_coord); - - // ensure GridMap is loaded - const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); - uint16 areaflag; - if(GridMaps[gx][gy]) - areaflag = GridMaps[gx][gy]->area_flag[(int)(lx)][(int)(ly)]; + if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y)) + areaflag = gmap->getArea(x, y); // this used while not all *.map files generated (instances) else areaflag = GetAreaFlagByMapId(i_id); @@ -1386,44 +1782,24 @@ uint16 Map::GetAreaFlag(float x, float y, float z) const uint8 Map::GetTerrainType(float x, float y ) const { - //local x,y coords - float lx,ly; - int gx,gy; - - // half opt method - gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x - gy=(int)(32-y/SIZE_OF_GRIDS); //grid y - - lx=16*(32 -x/SIZE_OF_GRIDS - gx); - ly=16*(32 -y/SIZE_OF_GRIDS - gy); - - // ensure GridMap is loaded - const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); - - if(GridMaps[gx][gy]) - return GridMaps[gx][gy]->terrain_type[(int)(lx)][(int)(ly)]; + if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y)) + return gmap->getTerrainType(x, y); else return 0; } -float Map::GetWaterLevel(float x, float y ) const +ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data) const { - //local x,y coords - float lx,ly; - int gx,gy; - - // half opt method - gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x - gy=(int)(32-y/SIZE_OF_GRIDS); //grid y - - lx=128*(32 -x/SIZE_OF_GRIDS - gx); - ly=128*(32 -y/SIZE_OF_GRIDS - gy); - - // ensure GridMap is loaded - const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); + if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y)) + return gmap->getLiquidStatus(x, y, z, ReqLiquidType, data); + else + return LIQUID_MAP_NO_WATER; +} - if(GridMaps[gx][gy]) - return GridMaps[gx][gy]->liquid_level[(int)(lx)][(int)(ly)]; +float Map::GetWaterLevel(float x, float y ) const +{ + if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y)) + return gmap->getLiquidLevel(x, y); else return 0; } @@ -1450,24 +1826,27 @@ uint32 Map::GetZoneId(uint16 areaflag,uint32 map_id) bool Map::IsInWater(float x, float y, float pZ) const { - // This method is called too often to use vamps for that (4. parameter = false). - // The pZ pos is taken anyway for future use - float z = GetHeight(x,y,pZ,false); // use .map base surface height - - // underground or instance without vmap - if(z <= INVALID_HEIGHT) - return false; - - float water_z = GetWaterLevel(x,y); - uint8 flag = GetTerrainType(x,y); - return (z < (water_z-2)) && (flag & 0x01); + // Check surface in x, y point for liquid + if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y)) + { + LiquidData liquid_status; + if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, &liquid_status)) + { + if (liquid_status.level - liquid_status.depth_level > 2) + return true; + } + } + return false; } bool Map::IsUnderWater(float x, float y, float z) const { - float water_z = GetWaterLevel(x,y); - uint8 flag = GetTerrainType(x,y); - return (z < (water_z-2)) && (flag & 0x01); + if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y)) + { + if (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN)&LIQUID_MAP_UNDER_WATER) + return true; + } + return false; } bool Map::CheckGridIntegrity(Creature* c, bool moved) const diff --git a/src/game/Map.h b/src/game/Map.h index 22f015ad588..0d03970e102 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -70,14 +70,135 @@ typedef RGuard<GridRWLock, ZThread::Lockable> GridReadGuard; typedef WGuard<GridRWLock, ZThread::Lockable> GridWriteGuard; typedef Trinity::SingleThreaded<GridRWLock>::Lock NullGuard; -typedef struct +//****************************************** +// Map file format defines +//****************************************** +#define MAP_MAGIC 'SPAM' +#define MAP_VERSION_MAGIC '0.1v' +#define MAP_AREA_MAGIC 'AERA' +#define MAP_HEIGTH_MAGIC 'TGHM' +#define MAP_LIQUID_MAGIC 'QILM' + +struct map_fileheader{ + uint32 mapMagic; + uint32 versionMagic; + uint32 areaMapOffset; + uint32 areaMapSize; + uint32 heightMapOffset; + uint32 heightMapSize; + uint32 liquidMapOffset; + uint32 liquidMapSize; +}; + +#define MAP_AREA_NO_AREA 0x0001 +struct map_areaHeader{ + uint32 fourcc; + uint16 flags; + uint16 gridArea; +}; + +#define MAP_HEIGHT_NO_HIGHT 0x0001 +#define MAP_HEIGHT_AS_INT16 0x0002 +#define MAP_HEIGHT_AS_INT8 0x0004 + +struct map_heightHeader{ + uint32 fourcc; + uint32 flags; + float gridHeight; + float gridMaxHeight; +}; + +#define MAP_LIQUID_NO_TYPE 0x0001 +#define MAP_LIQUID_NO_HIGHT 0x0002 +struct map_liquidHeader{ + uint32 fourcc; + uint16 flags; + uint16 liquidType; + uint8 offsetX; + uint8 offsetY; + uint8 width; + uint8 height; + float liquidLevel; +}; + +enum ZLiquidStatus{ + LIQUID_MAP_NO_WATER = 0x00000000, + LIQUID_MAP_ABOVE_WATER = 0x00000001, + LIQUID_MAP_WATER_WALK = 0x00000002, + LIQUID_MAP_IN_WATER = 0x00000004, + LIQUID_MAP_UNDER_WATER = 0x00000008 +}; + +#define MAP_LIQUID_TYPE_NO_WATER 0x00 +#define MAP_LIQUID_TYPE_WATER 0x01 +#define MAP_LIQUID_TYPE_OCEAN 0x02 +#define MAP_LIQUID_TYPE_MAGMA 0x04 +#define MAP_LIQUID_TYPE_SLIME 0x08 + +#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME) + +#define MAP_LIQUID_TYPE_DARK_WATER 0x10 +#define MAP_LIQUID_TYPE_WMO_WATER 0x20 + +struct LiquidData{ + uint32 type; + float level; + float depth_level; +}; + +class GridMap { - uint16 area_flag[16][16]; - uint8 terrain_type[16][16]; - float liquid_level[128][128]; - float v9[MAP_RESOLUTION + 1][MAP_RESOLUTION + 1]; - float v8[MAP_RESOLUTION][MAP_RESOLUTION]; -}GridMap; + uint32 m_flags; + // Area data + uint16 m_gridArea; + uint16 *m_area_map; + // Height level data + float m_gridHeight; + float m_gridIntHeightMultiplier; + union{ + float *m_V9; + uint16 *m_uint16_V9; + uint8 *m_uint8_V9; + }; + union{ + float *m_V8; + uint16 *m_uint16_V8; + uint8 *m_uint8_V8; + }; + // Liquid data + uint16 m_liquidType; + uint8 m_liquid_offX; + uint8 m_liquid_offY; + uint8 m_liquid_width; + uint8 m_liquid_height; + float m_liquidLevel; + uint8 *m_liquid_type; + float *m_liquid_map; + + bool loadAreaData(FILE *in, uint32 offset, uint32 size); + bool loadHeihgtData(FILE *in, uint32 offset, uint32 size); + bool loadLiquidData(FILE *in, uint32 offset, uint32 size); + + // Get height functions and pointers + typedef float (GridMap::*pGetHeightPtr) (float x, float y) const; + pGetHeightPtr m_gridGetHeight; + float getHeightFromFloat(float x, float y) const; + float getHeightFromUint16(float x, float y) const; + float getHeightFromUint8(float x, float y) const; + float getHeightFromFlat(float x, float y) const; + +public: + GridMap(); + ~GridMap(); + bool loadData(char *filaname); + void unloadData(); + + uint16 getArea(float x, float y); + inline float getHeight(float x, float y) {return (this->*m_gridGetHeight)(x, y);} + float getLiquidLevel(float x, float y); + uint8 getTerrainType(float x, float y); + ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0); +}; struct CreatureMover { @@ -192,6 +313,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O float GetVmapHeight(float x, float y, float z, bool useMaps) const; bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use + ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const; + uint16 GetAreaFlag(float x, float y, float z) const; uint8 GetTerrainType(float x, float y ) const; float GetWaterLevel(float x, float y ) const; @@ -288,6 +411,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O private: void LoadVMap(int pX, int pY); void LoadMap(uint32 mapid, uint32 instanceid, int x,int y); + GridMap *GetGrid(float x, float y); void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; } //uint64 CalculateGridMask(const uint32 &y) const; diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 64234151fc7..7ad1be5a478 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -355,8 +355,11 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this) m_regenTimer = 0; m_weaponChangeTimer = 0; - m_breathTimer = 0; - m_isunderwater = UNDERWATER_NONE; + for (int i=0; i<MAX_TIMERS; i++) + m_MirrorTimer[i] = DISABLED_MIRROR_TIMER; + + m_MirrorTimerFlags = UNDERWATER_NONE; + m_MirrorTimerFlagsLast = UNDERWATER_NONE; m_isInWater = false; m_drunkTimer = 0; m_drunk = 0; @@ -856,25 +859,14 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount) return false; } -void Player::StartMirrorTimer(MirrorTimerType Type, uint32 MaxValue) -{ - uint32 BreathRegen = (uint32)-1; - - WorldPacket data(SMSG_START_MIRROR_TIMER, (21)); - data << (uint32)Type; - data << MaxValue; - data << MaxValue; - data << BreathRegen; - data << (uint8)0; - data << (uint32)0; // spell id - GetSession()->SendPacket(&data); -} - -void Player::ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, uint32 Regen) +void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen) { - if(Type==BREATH_TIMER) - m_breathTimer = ((MaxValue + 1*IN_MILISECONDS) - CurrentValue) / Regen; - + if (MaxValue == DISABLED_MIRROR_TIMER) + { + if (CurrentValue!=DISABLED_MIRROR_TIMER) + StopMirrorTimer(Type); + return; + } WorldPacket data(SMSG_START_MIRROR_TIMER, (21)); data << (uint32)Type; data << CurrentValue; @@ -887,9 +879,7 @@ void Player::ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 Cur void Player::StopMirrorTimer(MirrorTimerType Type) { - if(Type==BREATH_TIMER) - m_breathTimer = 0; - + m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER; WorldPacket data(SMSG_STOP_MIRROR_TIMER, 4); data << (uint32)Type; GetSession()->SendPacket( &data ); @@ -900,12 +890,22 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da if(!isAlive() || isGameMaster()) return; + // Absorb, resist some environmental damage type + uint32 absorb = 0; + uint32 resist = 0; + if (type == DAMAGE_LAVA) + CalcAbsorbResist(this, SPELL_SCHOOL_MASK_FIRE, DIRECT_DAMAGE, damage, &absorb, &resist); + else if (type == DAMAGE_SLIME) + CalcAbsorbResist(this, SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, damage, &absorb, &resist); + + damage-=absorb+resist; + WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21)); data << (uint64)guid; data << (uint8)(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL); data << (uint32)damage; - data << (uint32)0; - data << (uint32)0; + data << (uint32)absorb; // absorb + data << (uint32)resist; // resist SendMessageToSet(&data, true); DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); @@ -925,96 +925,153 @@ void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 da } } -void Player::HandleDrowning() +int32 Player::getMaxTimer(MirrorTimerType timer) { - if(!(m_isunderwater&~UNDERWATER_INLAVA)) - return; - - //if player is GM, have waterbreath, is dead or if breathing is disabled then return - if(isGameMaster() || !isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING)) + switch (timer) { - StopMirrorTimer(BREATH_TIMER); - // drop every flag _except_ LAVA - otherwise waterbreathing will prevent lava damage - m_isunderwater &= UNDERWATER_INLAVA; - return; + case FATIGUE_TIMER: + return MINUTE*IN_MILISECONDS; + case BREATH_TIMER: + { + if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING)) + return DISABLED_MIRROR_TIMER; + int32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS; + AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING); + for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i) + UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifier()->m_amount) / 100.0f); + return UnderWaterTime; + } + case FIRE_TIMER: + { + if (!isAlive()) + return DISABLED_MIRROR_TIMER; + return 1*IN_MILISECONDS; + } + default: + return 0; } + return 0; +} - uint32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS; // default duration +void Player::UpdateMirrorTimers() +{ + // Desync flags for update on next HandleDrowning + if (m_MirrorTimerFlags) + m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags; +} - AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING); - for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i) - UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifier()->m_amount) / 100.0f); +void Player::HandleDrowning(uint32 time_diff) +{ + if (!m_MirrorTimerFlags) + return; - if ((m_isunderwater & UNDERWATER_INWATER) && !(m_isunderwater & UNDERWATER_INLAVA) && isAlive()) + // In water + if (m_MirrorTimerFlags & UNDERWATER_INWATER) { - //single trigger timer - if (!(m_isunderwater & UNDERWATER_WATER_TRIGGER)) - { - m_isunderwater|= UNDERWATER_WATER_TRIGGER; - m_breathTimer = UnderWaterTime + 1*IN_MILISECONDS; - } - //single trigger "show Breathbar" - if ( m_breathTimer <= UnderWaterTime && !(m_isunderwater & UNDERWATER_WATER_BREATHB)) + // Breath timer not activated - activate it + if (m_MirrorTimer[BREATH_TIMER] == DISABLED_MIRROR_TIMER) { - m_isunderwater|= UNDERWATER_WATER_BREATHB; - StartMirrorTimer(BREATH_TIMER, UnderWaterTime); + m_MirrorTimer[BREATH_TIMER] = getMaxTimer(BREATH_TIMER); + SendMirrorTimer(BREATH_TIMER, m_MirrorTimer[BREATH_TIMER], m_MirrorTimer[BREATH_TIMER], -1); } - //continuous trigger drowning "Damage" - if ((m_breathTimer == 0) && (m_isunderwater & UNDERWATER_INWATER)) + else // If activated - do tick { - //TODO: Check this formula - uint64 guid = GetGUID(); - uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); - - EnvironmentalDamage(guid, DAMAGE_DROWNING,damage); - m_breathTimer = 2000; + m_MirrorTimer[BREATH_TIMER]-=time_diff; + // Timer limit - need deal damage + if (m_MirrorTimer[BREATH_TIMER] < 0) + { + m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILISECONDS; + // Calculate and deal damage + // TODO: Check this formula + uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); + EnvironmentalDamage(GetGUID(), DAMAGE_DROWNING, damage); + } + else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need + SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1); } } - //single trigger retract bar - else if (!(m_isunderwater & UNDERWATER_INWATER) && (m_isunderwater & UNDERWATER_WATER_TRIGGER) && (m_breathTimer > 0) && isAlive()) - { - uint32 BreathRegen = 10; - // m_breathTimer will be reduced in ModifyMirrorTimer - ModifyMirrorTimer(BREATH_TIMER, UnderWaterTime, m_breathTimer,BreathRegen); - m_isunderwater = UNDERWATER_WATER_BREATHB_RETRACTING; - } - //remove bar - else if ((m_breathTimer < 50) && !(m_isunderwater & UNDERWATER_INWATER) && (m_isunderwater == UNDERWATER_WATER_BREATHB_RETRACTING)) + else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer { - StopMirrorTimer(BREATH_TIMER); - m_isunderwater = UNDERWATER_NONE; + int32 UnderWaterTime = getMaxTimer(BREATH_TIMER); + // Need breath regen + m_MirrorTimer[BREATH_TIMER]+=10*time_diff; + if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !isAlive()) + StopMirrorTimer(BREATH_TIMER); + else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER) + SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10); } -} -void Player::HandleLava() -{ - if ((m_isunderwater & UNDERWATER_INLAVA) && isAlive()) + // In dark water + if (m_MirrorTimerFlags & UNDERWARER_INDARKWATER) { - /* - * arrai: how is this supposed to work? UNDERWATER_INLAVA is always set in this scope! - // Single trigger Set BreathTimer - if (!(m_isunderwater & UNDERWATER_INLAVA)) + // Fatigue timer not activated - activate it + if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER) { - m_isunderwater|= UNDERWATER_WATER_BREATHB; - m_breathTimer = 1*IN_MILISECONDS; + m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER); + SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1); } - */ - // Reset BreathTimer and still in the lava - if (!m_breathTimer) + else { - uint64 guid = GetGUID(); - uint32 damage = urand(600, 700); // TODO: Get more detailed information about lava damage - - EnvironmentalDamage(guid, DAMAGE_LAVA, damage); - - m_breathTimer = 1*IN_MILISECONDS; + m_MirrorTimer[FATIGUE_TIMER]-=time_diff; + // Timer limit - need deal damage or teleport ghost to graveyard + if (m_MirrorTimer[FATIGUE_TIMER] < 0) + { + m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILISECONDS; + if (isAlive()) // Calculate and deal damage + { + uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); + EnvironmentalDamage(GetGUID(), DAMAGE_EXHAUSTED, damage); + } + else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard + RepopAtGraveyard(); + } + else if (!(m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)) + SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1); } } - else if (!isAlive()) // Disable breath timer and reset underwater flags + else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer + { + int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER); + m_MirrorTimer[FATIGUE_TIMER]+=10*time_diff; + if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !isAlive()) + StopMirrorTimer(FATIGUE_TIMER); + else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER) + SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10); + } + + if (m_MirrorTimerFlags & (UNDERWATER_INLAVA|UNDERWATER_INSLIME)) { - m_breathTimer = 0; - m_isunderwater = UNDERWATER_NONE; + // Breath timer not activated - activate it + if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER) + m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER); + else + { + m_MirrorTimer[FIRE_TIMER]-=time_diff; + if (m_MirrorTimer[FIRE_TIMER] < 0) + { + m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILISECONDS; + // Calculate and deal damage + // TODO: Check this formula + uint32 damage = urand(600, 700); + if (m_MirrorTimerFlags&UNDERWATER_INLAVA) + EnvironmentalDamage(GetGUID(), DAMAGE_LAVA, damage); + else + EnvironmentalDamage(GetGUID(), DAMAGE_SLIME, damage); + } + } } + else + m_MirrorTimer[FIRE_TIMER] = DISABLED_MIRROR_TIMER; + + // Recheck timers flag + m_MirrorTimerFlags&=~UNDERWATER_EXIST_TIMERS; + for (int i = 0; i< MAX_TIMERS; ++i) + if (m_MirrorTimer[i]!=DISABLED_MIRROR_TIMER) + { + m_MirrorTimerFlags|=UNDERWATER_EXIST_TIMERS; + break; + } + m_MirrorTimerFlagsLast = m_MirrorTimerFlags; } ///The player sobers by 256 every 10 seconds @@ -1279,21 +1336,8 @@ void Player::Update( uint32 p_time ) } } - //Breathtimer - if(m_breathTimer > 0) - { - if(p_time >= m_breathTimer) - m_breathTimer = 0; - else - m_breathTimer -= p_time; - - } - //Handle Water/drowning - HandleDrowning(); - - //Handle lava - HandleLava(); + HandleDrowning(p_time); //Handle detect stealth players if (m_DetectInvTimer > 0) @@ -19983,21 +20027,48 @@ PartyResult Player::CanUninviteFromGroup() const void Player::UpdateUnderwaterState( Map* m, float x, float y, float z ) { - float water_z = m->GetWaterLevel(x,y); - float terrain_z = m->GetHeight(x,y,z, false); // use .map base surface height - uint8 flag1 = m->GetTerrainType(x,y); + LiquidData liquid_status; + ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status); + if (!res) + { + m_MirrorTimerFlags &= ~(UNDERWATER_INWATER|UNDERWATER_INLAVA|UNDERWATER_INSLIME|UNDERWARER_INDARKWATER); + // Small hack for enable breath in WMO + if (IsInWater()) + m_MirrorTimerFlags|=UNDERWATER_INWATER; + return; + } - //!Underwater check, not in water if underground or above water level - take UC royal quater for example - if (terrain_z <= INVALID_HEIGHT || z < (terrain_z-2) || z > (water_z - 2) ) - m_isunderwater &= ~UNDERWATER_INWATER; - else if ((z < (water_z - 2)) && (flag1 & 0x01)) - m_isunderwater |= UNDERWATER_INWATER; + // All liquids type - check under water position + if (liquid_status.type&(MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN|MAP_LIQUID_TYPE_MAGMA|MAP_LIQUID_TYPE_SLIME)) + { + if ( res & LIQUID_MAP_UNDER_WATER) + m_MirrorTimerFlags |= UNDERWATER_INWATER; + else + m_MirrorTimerFlags &= ~UNDERWATER_INWATER; + } - //!in lava check, anywhere under lava level - if ((terrain_z <= INVALID_HEIGHT || z < (terrain_z - 0)) && (flag1 == 0x00) && IsInWater()) - m_isunderwater |= UNDERWATER_INLAVA; + // Allow travel in dark water on taxi or transport + if (liquid_status.type & MAP_LIQUID_TYPE_DARK_WATER && !isInFlight() && !(GetUnitMovementFlags()&MOVEMENTFLAG_ONTRANSPORT)) + m_MirrorTimerFlags |= UNDERWARER_INDARKWATER; else - m_isunderwater &= ~UNDERWATER_INLAVA; + m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER; + + // in lava check, anywhere in lava level + if (liquid_status.type&MAP_LIQUID_TYPE_MAGMA) + { + if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK)) + m_MirrorTimerFlags |= UNDERWATER_INLAVA; + else + m_MirrorTimerFlags &= ~UNDERWATER_INLAVA; + } + // in slime check, anywhere in slime level + if (liquid_status.type&MAP_LIQUID_TYPE_SLIME) + { + if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK)) + m_MirrorTimerFlags |= UNDERWATER_INSLIME; + else + m_MirrorTimerFlags &= ~UNDERWATER_INSLIME; + } } void Player::SetCanParry( bool value ) diff --git a/src/game/Player.h b/src/game/Player.h index 1de6f252791..196c3e6fcfa 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -72,10 +72,11 @@ enum PlayerUnderwaterState { UNDERWATER_NONE = 0x00, UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it - UNDERWATER_WATER_TRIGGER = 0x02, // m_breathTimer has been initialized - UNDERWATER_WATER_BREATHB = 0x04, // breathbar has been send to client - UNDERWATER_WATER_BREATHB_RETRACTING = 0x10, // breathbar is currently refilling - the player is above water level - UNDERWATER_INLAVA = 0x80 // terrain type is lava and player is afflicted by it + UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it + UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it + UNDERWARER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it + + UNDERWATER_EXIST_TIMERS = 0x10 }; enum PlayerSpellState @@ -501,6 +502,8 @@ enum MirrorTimerType BREATH_TIMER = 1, FIRE_TIMER = 2 }; +#define MAX_TIMERS 3 +#define DISABLED_MIRROR_TIMER -1 // 2^n values enum PlayerExtraFlags @@ -1722,6 +1725,7 @@ class TRINITY_DLL_SPEC Player : public Unit uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank); uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank); + void UpdateMirrorTimers(); void StopMirrorTimers() { StopMirrorTimer(FATIGUE_TIMER); @@ -2040,7 +2044,6 @@ class TRINITY_DLL_SPEC Player : public Unit bool IsFlying() const { return HasUnitMovementFlag(MOVEMENTFLAG_FLYING); } bool IsAllowUseFlyMountsHere() const; - void HandleDrowning(); void HandleFallUnderMap(); void SetClientControl(Unit* target, uint8 allowMove); @@ -2268,12 +2271,14 @@ class TRINITY_DLL_SPEC Player : public Unit /*********************************************************/ /*** ENVIRONMENTAL SYSTEM ***/ /*********************************************************/ - void HandleLava(); void HandleSobering(); - void StartMirrorTimer(MirrorTimerType Type, uint32 MaxValue); - void ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, uint32 Regen); + void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen); void StopMirrorTimer(MirrorTimerType Type); - uint8 m_isunderwater; + void HandleDrowning(uint32 time_diff); + int32 getMaxTimer(MirrorTimerType timer); + int32 m_MirrorTimer[MAX_TIMERS]; + uint8 m_MirrorTimerFlags; + uint8 m_MirrorTimerFlagsLast; bool m_isInWater; /*********************************************************/ @@ -2357,7 +2362,6 @@ class TRINITY_DLL_SPEC Player : public Unit bool m_DailyQuestChanged; time_t m_lastDailyQuestTime; - uint32 m_breathTimer; uint32 m_drunkTimer; uint16 m_drunk; uint32 m_weaponChangeTimer; diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index c2b9863f710..3a0edb8ccac 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -2343,15 +2343,9 @@ void Aura::HandleAuraHover(bool apply, bool Real) void Aura::HandleWaterBreathing(bool apply, bool Real) { - if(!apply && !m_target->HasAuraType(SPELL_AURA_WATER_BREATHING)) - { - // update for enable timer in case not moving target - if(m_target->GetTypeId()==TYPEID_PLAYER && m_target->IsInWorld()) - { - ((Player*)m_target)->UpdateUnderwaterState(m_target->GetMap(),m_target->GetPositionX(),m_target->GetPositionY(),m_target->GetPositionZ()); - ((Player*)m_target)->HandleDrowning(); - } - } + // update timers in client + if(m_target->GetTypeId()==TYPEID_PLAYER) + ((Player*)m_target)->UpdateMirrorTimers(); } void Aura::HandleAuraModShapeshift(bool apply, bool Real) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 9c6e60a2bca..c10f61e60e7 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7427" + #define REVISION_NR "7428" #endif // __REVISION_NR_H__ |