aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2020-06-28 12:26:39 +0200
committerShauren <shauren.trinity@gmail.com>2020-06-28 12:26:39 +0200
commit6040f8eb3167ee84cac9de5e6e1a97aeb6a8c569 (patch)
treea9002f771fa0bb64c555b56341a412c728a629f0
parent623413d08886c74c5a72b55479136b62793f080a (diff)
Core/Collision: Port new parts for retrieving area/liquid data from gameobjects added when porting 42f9deb21ec68e169f7ed1c8cf14092f144b22da to 3.3.5
-rw-r--r--src/common/Collision/DynamicTree.cpp43
-rw-r--r--src/common/Collision/DynamicTree.h6
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp45
-rw-r--r--src/common/Collision/Models/GameObjectModel.h4
4 files changed, 98 insertions, 0 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index aac78545524..ae215e0db4f 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -24,6 +24,9 @@
#include "ModelInstance.h"
#include "RegularGrid.h"
#include "Timer.h"
+#include "VMapFactory.h"
+#include "VMapManager2.h"
+#include "WorldModel.h"
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>
@@ -169,6 +172,25 @@ private:
VMAP::AreaInfo _areaInfo;
};
+struct DynamicTreeLocationInfoCallback
+{
+ DynamicTreeLocationInfoCallback(PhaseShift const& phaseShift) : _phaseShift(phaseShift), _hitModel(nullptr) {}
+
+ void operator()(G3D::Vector3 const& p, GameObjectModel const& obj)
+ {
+ if (obj.GetLocationInfo(p, _locationInfo, _phaseShift))
+ _hitModel = &obj;
+ }
+
+ VMAP::LocationInfo& GetLocationInfo() { return _locationInfo; }
+ GameObjectModel const* GetHitModel() const { return _hitModel; }
+
+private:
+ PhaseShift const& _phaseShift;
+ VMAP::LocationInfo _locationInfo;
+ GameObjectModel const* _hitModel;
+};
+
bool DynamicMapTree::getIntersectionTime(G3D::Ray const& ray, G3D::Vector3 const& endPos, PhaseShift const& phaseShift, float& maxDist) const
{
float distance = maxDist;
@@ -260,3 +282,24 @@ bool DynamicMapTree::getAreaInfo(float x, float y, float& z, PhaseShift const& p
}
return false;
}
+
+void DynamicMapTree::getAreaAndLiquidData(float x, float y, float z, PhaseShift const& phaseShift, uint8 /*reqLiquidType*/, VMAP::AreaAndLiquidData& /*data*/) const
+{
+ G3D::Vector3 v(x, y, z + 0.5f);
+ DynamicTreeLocationInfoCallback intersectionCallBack(phaseShift);
+ impl->intersectPoint(v, intersectionCallBack);
+ if (intersectionCallBack.GetLocationInfo().hitModel)
+ {/* For future use (needs cherry-pick f6c849729b27b77228704b595de3adaf24da2c10)
+ data.floorZ = intersectionCallBack.GetLocationInfo().ground_Z;
+ uint32 liquidType = intersectionCallBack.GetLocationInfo().hitModel->GetLiquidType();
+ float liquidLevel;
+ if (!reqLiquidType || (dynamic_cast<VMAP::VMapManager2*>(VMAP::VMapFactory::createOrGetVMapManager())->GetLiquidFlagsPtr(liquidType) & reqLiquidType))
+ if (intersectionCallBack.GetHitModel()->GetLiquidLevel(v, intersectionCallBack.GetLocationInfo(), liquidLevel))
+ data.liquidInfo = boost::in_place(liquidType, liquidLevel);
+
+ data.areaInfo = boost::in_place(intersectionCallBack.GetHitModel()->GetNameSetId(),
+ intersectionCallBack.GetLocationInfo().rootId,
+ intersectionCallBack.GetLocationInfo().hitModel->GetWmoID(),
+ intersectionCallBack.GetLocationInfo().hitModel->GetMogpFlags());
+ */}
+}
diff --git a/src/common/Collision/DynamicTree.h b/src/common/Collision/DynamicTree.h
index 75cbf8466f4..5581702a504 100644
--- a/src/common/Collision/DynamicTree.h
+++ b/src/common/Collision/DynamicTree.h
@@ -31,6 +31,11 @@ class GameObjectModel;
class PhaseShift;
struct DynTreeImpl;
+namespace VMAP
+{
+ struct AreaAndLiquidData;
+}
+
class TC_COMMON_API DynamicMapTree
{
DynTreeImpl *impl;
@@ -46,6 +51,7 @@ public:
float getHeight(float x, float y, float z, float maxSearchDist, PhaseShift const& phaseShift) const;
bool getAreaInfo(float x, float y, float& z, PhaseShift const& phaseShift, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const;
+ void getAreaAndLiquidData(float x, float y, float z, PhaseShift const& phaseShift, uint8 reqLiquidType, VMAP::AreaAndLiquidData& data) const;
void insert(const GameObjectModel&);
void remove(const GameObjectModel&);
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index c1f7f9e1bb1..d81ccee9c5a 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -212,6 +212,51 @@ void GameObjectModel::intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo&
}
}
+bool GameObjectModel::GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationInfo& info, PhaseShift const& phaseShift) const
+{
+ if (!isCollisionEnabled() || !owner->IsSpawned() || !isMapObject())
+ return false;
+
+ if (!owner->IsInPhase(phaseShift))
+ return false;
+
+ if (!iBound.contains(point))
+ return false;
+
+ // child bounds are defined in object space:
+ Vector3 pModel = iInvRot * (point - iPos) * iInvScale;
+ Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
+ float zDist;
+ if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info))
+ {
+ Vector3 modelGround = pModel + zDist * zDirModel;
+ float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
+ if (info.ground_Z < world_Z)
+ {
+ info.ground_Z = world_Z;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool GameObjectModel::GetLiquidLevel(G3D::Vector3 const& point, VMAP::LocationInfo& info, float& liqHeight) const
+{
+ // child bounds are defined in object space:
+ Vector3 pModel = iInvRot * (point - iPos) * iInvScale;
+ //Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
+ float zDist;
+ if (info.hitModel->GetLiquidLevel(pModel, zDist))
+ {
+ // calculate world height (zDist in model coords):
+ // assume WMO not tilted (wouldn't make much sense anyway)
+ liqHeight = zDist * iScale + iPos.z;
+ return true;
+ }
+ return false;
+}
+
bool GameObjectModel::UpdatePosition()
{
if (!iModel)
diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h
index 54453f6987f..38406b12701 100644
--- a/src/common/Collision/Models/GameObjectModel.h
+++ b/src/common/Collision/Models/GameObjectModel.h
@@ -30,6 +30,7 @@ namespace VMAP
{
class WorldModel;
struct AreaInfo;
+ struct LocationInfo;
enum class ModelIgnoreFlags : uint32;
}
@@ -68,9 +69,12 @@ public:
void enableCollision(bool enable) { _collisionEnabled = enable; }
bool isCollisionEnabled() const { return _collisionEnabled; }
bool isMapObject() const { return isWmo; }
+ uint8 GetNameSetId() const { return owner->GetNameSetId(); }
bool intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, PhaseShift const& phaseShift, VMAP::ModelIgnoreFlags ignoreFlags) const;
void intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const;
+ bool GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationInfo& info, PhaseShift const& phaseShift) const;
+ bool GetLiquidLevel(G3D::Vector3 const& point, VMAP::LocationInfo& info, float& liqHeight) const;
static GameObjectModel* Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath);