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author | Duarte Duarte <dnpd.dd@gmail.com> | 2014-10-11 18:58:17 +0100 |
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committer | Duarte Duarte <dnpd.dd@gmail.com> | 2014-10-11 18:58:17 +0100 |
commit | 611f7749a2f6ef8c3da9ef16ad82488956ac6ffe (patch) | |
tree | e6d612c0b6eb239de217ee428c1e2aece74e3ec4 | |
parent | c05a4189e29f52e648103f07859f8b3bcf8e0f8d (diff) | |
parent | 06afdeffcb30f67e8e85eef6488f784b5a9ac12c (diff) |
Merge pull request #13307 from beach-creature/master
Adjust random movement wait time and implement variable wait times
-rw-r--r-- | src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index dbe8c8b0329..2f40beb9d8d 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -99,7 +99,10 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature) if (is_air_ok) i_nextMoveTime.Reset(0); else - i_nextMoveTime.Reset(urand(500, 10000)); + if (roll_chance_i(50)) + i_nextMoveTime.Reset(urand(5000, 10000)); + else + i_nextMoveTime.Reset(urand(50, 400)); creature->AddUnitState(UNIT_STATE_ROAMING_MOVE); |