diff options
author | click <none@none> | 2010-07-12 00:30:17 +0200 |
---|---|---|
committer | click <none@none> | 2010-07-12 00:30:17 +0200 |
commit | 673c652ba6e540d874e929dcc50f6c04ceae50c8 (patch) | |
tree | eb17c6b66b383c48d978dfbe18e2e945b427e760 | |
parent | 07c1d011d436abac8703d3efabff864076b41d68 (diff) |
change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG--
branch : trunk
73 files changed, 512 insertions, 512 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp index 09ec8fae53f..cae50668a3a 100644 --- a/src/server/game/AI/CoreAI/PetAI.cpp +++ b/src/server/game/AI/CoreAI/PetAI.cpp @@ -231,7 +231,7 @@ void PetAI::UpdateAllies() Unit* owner = me->GetCharmerOrOwner(); Group *pGroup = NULL; - m_updateAlliesTimer = 10*IN_MILISECONDS; //update friendly targets every 10 seconds, lesser checks increase performance + m_updateAlliesTimer = 10*IN_MILLISECONDS; //update friendly targets every 10 seconds, lesser checks increase performance if (!owner) return; diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 137c22634fa..bb156c40ca6 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -1797,7 +1797,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, //has to exist else we wouldn't be here timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->referredAchievement)); // Client expects this in packet - timeElapsed = entry->timeLimit - (timedIter->second/IN_MILISECONDS); + timeElapsed = entry->timeLimit - (timedIter->second/IN_MILLISECONDS); // Remove the timer, we wont need it anymore if (timedCompleted) @@ -1841,7 +1841,7 @@ void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, u if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement)) { // Start the timer - m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILISECONDS; + m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILLISECONDS; // and at client too SetCriteriaProgress(*i, 0, PROGRESS_SET); diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 9b666b1b49c..95e1fb5e931 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -713,7 +713,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const data << uint32(bid ? GetAuctionOutBid() : 0); //minimal outbid data << uint32(buyout); //auction->buyout - data << uint32((expire_time-time(NULL))*IN_MILISECONDS);//time left + data << uint32((expire_time-time(NULL))*IN_MILLISECONDS);//time left data << uint64(bidder) ; //auction->bidder current data << uint32(bid); //current bid return true; diff --git a/src/server/game/BattleGrounds/BattleGround.cpp b/src/server/game/BattleGrounds/BattleGround.cpp index 2fc9a72df04..d9d6dc98a58 100644 --- a/src/server/game/BattleGrounds/BattleGround.cpp +++ b/src/server/game/BattleGrounds/BattleGround.cpp @@ -356,16 +356,16 @@ void BattleGround::Update(uint32 diff) { uint32 newtime = m_PrematureCountDownTimer - diff; // announce every minute - if (newtime > (MINUTE * IN_MILISECONDS)) + if (newtime > (MINUTE * IN_MILLISECONDS)) { - if (newtime / (MINUTE * IN_MILISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS)) - PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS))); + if (newtime / (MINUTE * IN_MILLISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILLISECONDS)) + PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILLISECONDS))); } else { //announce every 15 seconds - if (newtime / (15 * IN_MILISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILISECONDS)) - PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / IN_MILISECONDS)); + if (newtime / (15 * IN_MILLISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILLISECONDS)) + PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / IN_MILLISECONDS)); } m_PrematureCountDownTimer = newtime; } @@ -436,7 +436,7 @@ void BattleGround::Update(uint32 diff) AuraApplication * aurApp = iter->second; Aura * aura = aurApp->GetBase(); if (!aura->IsPermanent() - && aura->GetDuration() <= 30*IN_MILISECONDS + && aura->GetDuration() <= 30*IN_MILLISECONDS && aurApp->IsPositive() && (!(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)) && (!aura->HasEffectType(SPELL_AURA_MOD_INVISIBILITY))) diff --git a/src/server/game/BattleGrounds/Zones/BattleGroundEY.h b/src/server/game/BattleGrounds/Zones/BattleGroundEY.h index 4fe23c4c821..6b1ec6ced59 100644 --- a/src/server/game/BattleGrounds/Zones/BattleGroundEY.h +++ b/src/server/game/BattleGrounds/Zones/BattleGroundEY.h @@ -25,8 +25,8 @@ class BattleGround; -#define BG_EY_FLAG_RESPAWN_TIME (8*IN_MILISECONDS) //8 seconds -#define BG_EY_FPOINTS_TICK_TIME (2*IN_MILISECONDS) //2 seconds +#define BG_EY_FLAG_RESPAWN_TIME (8*IN_MILLISECONDS) //8 seconds +#define BG_EY_FPOINTS_TICK_TIME (2*IN_MILLISECONDS) //2 seconds enum BG_EY_WorldStates { diff --git a/src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp b/src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp index 71872511274..12ccc331bab 100644 --- a/src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp +++ b/src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp @@ -70,7 +70,7 @@ void BattleGroundWS::Update(uint32 diff) if (GetStatus() == STATUS_IN_PROGRESS) { - if (GetStartTime() >= 25*MINUTE*IN_MILISECONDS) // Таймер тикать начинает после 25 минут + if (GetStartTime() >= 25*MINUTE*IN_MILLISECONDS) // Таймер тикать начинает после 25 минут { if (GetTeamScore(ALLIANCE) == 0) { @@ -91,7 +91,7 @@ void BattleGroundWS::Update(uint32 diff) else EndBattleGround(ALLIANCE); } - else if (GetStartTime() > m_minutesElapsed*MINUTE*IN_MILISECONDS) + else if (GetStartTime() > m_minutesElapsed*MINUTE*IN_MILLISECONDS) { ++m_minutesElapsed; UpdateWorldState(BG_WS_STATE_TIMER, 25-m_minutesElapsed); diff --git a/src/server/game/Chat/Commands/Level0.cpp b/src/server/game/Chat/Commands/Level0.cpp index 53f2341c5af..be039479092 100644 --- a/src/server/game/Chat/Commands/Level0.cpp +++ b/src/server/game/Chat/Commands/Level0.cpp @@ -155,7 +155,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/) // save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE); - if ((save_interval == 0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS)) + if ((save_interval == 0 || save_interval > 20*IN_MILLISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILLISECONDS)) player->SaveToDB(); return true; diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h index 4834ba28759..2903fe83c38 100644 --- a/src/server/game/Combat/ThreatManager.h +++ b/src/server/game/Combat/ThreatManager.h @@ -35,7 +35,7 @@ class Creature; class ThreatManager; struct SpellEntry; -#define THREAT_UPDATE_INTERVAL 1 * IN_MILISECONDS // Server should send threat update to client periodically each second +#define THREAT_UPDATE_INTERVAL 1 * IN_MILLISECONDS // Server should send threat update to client periodically each second //============================================================== // Class to calculate the real threat based diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index f1f5e7729a1..1d66385dada 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -620,7 +620,7 @@ void Creature::RegenerateMana() if ((*i)->GetMiscValue() == POWER_MANA) addvalue *= ((*i)->GetAmount() + 100) / 100.0f; - addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) * CREATURE_REGEN_INTERVAL / (5 * IN_MILISECONDS); + addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) * CREATURE_REGEN_INTERVAL / (5 * IN_MILLISECONDS); ModifyPower(POWER_MANA, addvalue); } @@ -657,7 +657,7 @@ void Creature::RegenerateHealth() for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) addvalue *= ((*i)->GetAmount() + 100) / 100.0f; - addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * CREATURE_REGEN_INTERVAL / (5 * IN_MILISECONDS); + addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * CREATURE_REGEN_INTERVAL / (5 * IN_MILLISECONDS); ModifyHealth(addvalue); } @@ -1473,7 +1473,7 @@ void Creature::setDeathState(DeathState s) { if ((s == JUST_DIED && !m_isDeadByDefault)||(s == JUST_ALIVED && m_isDeadByDefault)) { - m_deathTimer = m_corpseDelay*IN_MILISECONDS; + m_deathTimer = m_corpseDelay*IN_MILLISECONDS; // always save boss respawn time at death to prevent crash cheating if (sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss()) @@ -1987,7 +1987,7 @@ void Creature::SaveRespawnTime() if (m_respawnTime > time(NULL)) // dead (no corpse) objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime); else if (m_deathTimer > 0) // dead (corpse) - objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/IN_MILISECONDS); + objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/IN_MILLISECONDS); } // this should not be called by petAI or @@ -2170,7 +2170,7 @@ void Creature::AddCreatureSpellCooldown(uint32 spellid) modOwner->ApplySpellMod(spellid, SPELLMOD_COOLDOWN, cooldown); if (cooldown) - _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/IN_MILISECONDS); + _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/IN_MILLISECONDS); if (spellInfo->Category) _AddCreatureCategoryCooldown(spellInfo->Category, time(NULL)); @@ -2189,7 +2189,7 @@ bool Creature::HasCategoryCooldown(uint32 spell_id) const return true; CreatureSpellCooldowns::const_iterator itr = m_CreatureCategoryCooldowns.find(spellInfo->Category); - return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / IN_MILISECONDS)) > time(NULL)); + return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / IN_MILLISECONDS)) > time(NULL)); } bool Creature::HasSpellCooldown(uint32 spell_id) const @@ -2213,7 +2213,7 @@ time_t Creature::GetRespawnTimeEx() const if (m_respawnTime > now) // dead (no corpse) return m_respawnTime; else if (m_deathTimer > 0) // dead (corpse) - return now+m_respawnDelay+m_deathTimer/IN_MILISECONDS; + return now+m_respawnDelay+m_deathTimer/IN_MILLISECONDS; else return now; } @@ -2255,7 +2255,7 @@ void Creature::AllLootRemovedFromCorpse() // corpse was not skinnable -> apply corpse looted timer if (!cinfo || !cinfo->SkinLootId) - nDeathTimer = (uint32)((m_corpseDelay * IN_MILISECONDS) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED)); + nDeathTimer = (uint32)((m_corpseDelay * IN_MILLISECONDS) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED)); // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update else nDeathTimer = 0; diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index ed3b4c6a5b4..9f58079efd0 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -66,7 +66,7 @@ enum CreatureFlagsExtra #endif #define MAX_KILL_CREDIT 2 -#define CREATURE_REGEN_INTERVAL 2 * IN_MILISECONDS +#define CREATURE_REGEN_INTERVAL 2 * IN_MILLISECONDS // from `creature_template` table struct CreatureInfo diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 79c16cfd542..2c1765ea14e 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -479,7 +479,7 @@ struct GameObjectInfo case GAMEOBJECT_TYPE_AREADAMAGE: autoCloseTime = areadamage.autoCloseTime; break; default: break; } - return autoCloseTime / IN_MILISECONDS; // prior to 3.0.3, conversion was / 0x10000; + return autoCloseTime / IN_MILLISECONDS; // prior to 3.0.3, conversion was / 0x10000; } uint32 GetLootId() const diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 3e3eea67cca..1f0533ddcda 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -619,7 +619,7 @@ void Creature::Regenerate(Powers power) if ((*i)->GetMiscValue() == power) addvalue *= ((*i)->GetAmount() + 100) / 100.0f; - addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * (isHunterPet()? PET_FOCUS_REGEN_INTERVAL : CREATURE_REGEN_INTERVAL) / (5 * IN_MILISECONDS); + addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * (isHunterPet()? PET_FOCUS_REGEN_INTERVAL : CREATURE_REGEN_INTERVAL) / (5 * IN_MILLISECONDS); ModifyPower(power, (int32)addvalue); } @@ -1112,7 +1112,7 @@ void Pet::_LoadSpellCooldowns() continue; data << uint32(spell_id); - data << uint32(uint32(db_time-curTime)*IN_MILISECONDS); + data << uint32(uint32(db_time-curTime)*IN_MILLISECONDS); _AddCreatureSpellCooldown(spell_id,db_time); @@ -1229,10 +1229,10 @@ void Pet::_LoadAuras(uint32 timediff) // negative effects should continue counting down after logout if (remaintime != -1 && !IsPositiveSpell(spellid)) { - if (remaintime/IN_MILISECONDS <= int32(timediff)) + if (remaintime/IN_MILLISECONDS <= int32(timediff)) continue; - remaintime -= timediff*IN_MILISECONDS; + remaintime -= timediff*IN_MILLISECONDS; } // prevent wrong values of remaincharges diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h index 16e80170cd4..2c9b72b4fa6 100644 --- a/src/server/game/Entities/Pet/Pet.h +++ b/src/server/game/Entities/Pet/Pet.h @@ -118,7 +118,7 @@ typedef std::vector<uint32> AutoSpellList; #define PET_FOLLOW_DIST 1 #define PET_FOLLOW_ANGLE (M_PI/2) -#define PET_FOCUS_REGEN_INTERVAL 4 * IN_MILISECONDS +#define PET_FOCUS_REGEN_INTERVAL 4 * IN_MILLISECONDS class Player; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8e93798ac1b..f8b485c36b5 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -69,7 +69,7 @@ #include "ConditionMgr.h" #include <cmath> -#define ZONE_UPDATE_INTERVAL (1*IN_MILISECONDS) +#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS) #define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3)) #define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1) @@ -477,7 +477,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa m_swingErrorMsg = 0; - m_DetectInvTimer = 1*IN_MILISECONDS; + m_DetectInvTimer = 1*IN_MILLISECONDS; for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j) { @@ -1037,12 +1037,12 @@ int32 Player::getMaxTimer(MirrorTimerType timer) switch (timer) { case FATIGUE_TIMER: - return MINUTE*IN_MILISECONDS; + return MINUTE*IN_MILLISECONDS; case BREATH_TIMER: { if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING)) return DISABLED_MIRROR_TIMER; - int32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS; + int32 UnderWaterTime = 3*MINUTE*IN_MILLISECONDS; AuraEffectList const& mModWaterBreathing = GetAuraEffectsByType(SPELL_AURA_MOD_WATER_BREATHING); for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i) UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetAmount()) / 100.0f); @@ -1052,7 +1052,7 @@ int32 Player::getMaxTimer(MirrorTimerType timer) { if (!isAlive()) return DISABLED_MIRROR_TIMER; - return 1*IN_MILISECONDS; + return 1*IN_MILLISECONDS; } default: return 0; @@ -1086,7 +1086,7 @@ void Player::HandleDrowning(uint32 time_diff) // Timer limit - need deal damage if (m_MirrorTimer[BREATH_TIMER] < 0) { - m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILISECONDS; + m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILLISECONDS; // Calculate and deal damage // TODO: Check this formula uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); @@ -1122,7 +1122,7 @@ void Player::HandleDrowning(uint32 time_diff) // Timer limit - need deal damage or teleport ghost to graveyard if (m_MirrorTimer[FATIGUE_TIMER] < 0) { - m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILISECONDS; + m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILLISECONDS; if (isAlive()) // Calculate and deal damage { uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); @@ -1155,7 +1155,7 @@ void Player::HandleDrowning(uint32 time_diff) m_MirrorTimer[FIRE_TIMER]-=time_diff; if (m_MirrorTimer[FIRE_TIMER] < 0) { - m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILISECONDS; + m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILLISECONDS; // Calculate and deal damage // TODO: Check this formula uint32 damage = urand(600, 700); @@ -1490,7 +1490,7 @@ void Player::Update(uint32 p_time) { m_drunkTimer += p_time; - if (m_drunkTimer > 10*IN_MILISECONDS) + if (m_drunkTimer > 10*IN_MILLISECONDS) HandleSobering(); } @@ -2243,7 +2243,7 @@ void Player::Regenerate(Powers power) // Butchery requires combat for this effect if (power != POWER_RUNIC_POWER || isInCombat()) - addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer) / (5 * IN_MILISECONDS); + addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer) / (5 * IN_MILLISECONDS); } if (addvalue < 0.0f) @@ -2321,7 +2321,7 @@ void Player::RegenerateHealth() for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i) addvalue *= (100.0f + (*i)->GetAmount()) / 100.0f; - addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2 * IN_MILISECONDS / (5 * IN_MILISECONDS); + addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2 * IN_MILLISECONDS / (5 * IN_MILLISECONDS); } else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT)) addvalue *= GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT) / 100.0f; @@ -2978,7 +2978,7 @@ void Player::SendInitialSpells() continue; } - time_t cooldown = itr->second.end > curTime ? (itr->second.end-curTime)*IN_MILISECONDS : 0; + time_t cooldown = itr->second.end > curTime ? (itr->second.end-curTime)*IN_MILLISECONDS : 0; if (sEntry->Category) // may be wrong, but anyway better than nothing... { @@ -3856,8 +3856,8 @@ void Player::RemoveArenaSpellCooldowns() SpellEntry const * entry = sSpellStore.LookupEntry(itr->first); // check if spellentry is present and if the cooldown is less than 10 mins if (entry && - entry->RecoveryTime <= 10 * MINUTE * IN_MILISECONDS && - entry->CategoryRecoveryTime <= 10 * MINUTE * IN_MILISECONDS) + entry->RecoveryTime <= 10 * MINUTE * IN_MILLISECONDS && + entry->CategoryRecoveryTime <= 10 * MINUTE * IN_MILLISECONDS) { // remove & notify RemoveSpellCooldown(itr->first, true); @@ -4645,7 +4645,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) if (Aura * aur = GetAura(15007, GetGUID())) { - aur->SetDuration(delta*IN_MILISECONDS); + aur->SetDuration(delta*IN_MILLISECONDS); } } } @@ -4698,7 +4698,7 @@ void Player::KillPlayer() ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable()); // 6 minutes until repop at graveyard - m_deathTimer = 6*MINUTE*IN_MILISECONDS; + m_deathTimer = 6*MINUTE*IN_MILLISECONDS; UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill SendCorpseReclaimDelay(); @@ -14213,10 +14213,10 @@ void Player::AddQuest(Quest const *pQuest, Object *questGiver) // shared timed quest if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER) - limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].m_timer / IN_MILISECONDS; + limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].m_timer / IN_MILLISECONDS; AddTimedQuest(quest_id); - questStatusData.m_timer = limittime * IN_MILISECONDS; + questStatusData.m_timer = limittime * IN_MILLISECONDS; qtime = static_cast<uint32>(time(NULL)) + limittime; } else @@ -16550,10 +16550,10 @@ void Player::_LoadAuras(QueryResult_AutoPtr result, uint32 timediff) // negative effects should continue counting down after logout if (remaintime != -1 && !IsPositiveSpell(spellid)) { - if (remaintime/IN_MILISECONDS <= int32(timediff)) + if (remaintime/IN_MILLISECONDS <= int32(timediff)) continue; - remaintime -= timediff*IN_MILISECONDS; + remaintime -= timediff*IN_MILLISECONDS; } // prevent wrong values of remaincharges @@ -16979,7 +16979,7 @@ void Player::_LoadQuestStatus(QueryResult_AutoPtr result) if (quest_time <= sWorld.GetGameTime()) questStatusData.m_timer = 1; else - questStatusData.m_timer = (quest_time - sWorld.GetGameTime()) * IN_MILISECONDS; + questStatusData.m_timer = (quest_time - sWorld.GetGameTime()) * IN_MILLISECONDS; } else quest_time = 0; @@ -18023,11 +18023,11 @@ void Player::_SaveQuestStatus() case QUEST_NEW : CharacterDatabase.PExecute("INSERT INTO character_queststatus (guid,quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4) " "VALUES ('%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", - GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS+ sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]); + GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILLISECONDS+ sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]); break; case QUEST_CHANGED : CharacterDatabase.PExecute("UPDATE character_queststatus SET status = '%u',rewarded = '%u',explored = '%u',timer = '" UI64FMTD "',mobcount1 = '%u',mobcount2 = '%u',mobcount3 = '%u',mobcount4 = '%u',itemcount1 = '%u',itemcount2 = '%u',itemcount3 = '%u',itemcount4 = '%u' WHERE guid = '%u' AND quest = '%u' ", - i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first); + i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILLISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first); break; case QUEST_UNCHANGED: break; @@ -18725,7 +18725,7 @@ void Player::PetSpellInitialize() for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr) { - time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0; + time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILLISECONDS : 0; data << uint32(itr->first); // spellid data << uint16(0); // spell category? @@ -18735,7 +18735,7 @@ void Player::PetSpellInitialize() for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureCategoryCooldowns.begin(); itr != pet->m_CreatureCategoryCooldowns.end(); ++itr) { - time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0; + time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILLISECONDS : 0; data << uint32(itr->first); // spellid data << uint16(0); // spell category? @@ -19513,7 +19513,7 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs) { data << uint32(unSpellId); data << uint32(unTimeMs); // in m.secs - AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILISECONDS); + AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILLISECONDS); } } GetSession()->SendPacket(&data); @@ -20009,8 +20009,8 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it if (rec == 0 && catrec == 0) return; - catrecTime = catrec ? curTime+catrec/IN_MILISECONDS : 0; - recTime = rec ? curTime+rec/IN_MILISECONDS : catrecTime; + catrecTime = catrec ? curTime+catrec/IN_MILLISECONDS : 0; + recTime = rec ? curTime+rec/IN_MILLISECONDS : catrecTime; } // self spell cooldown @@ -22024,7 +22024,7 @@ void Player::SendCorpseReclaimDelay(bool load) //! corpse reclaim delay 30 * 1000ms or longer at often deaths WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4); - data << uint32(delay*IN_MILISECONDS); + data << uint32(delay*IN_MILLISECONDS); GetSession()->SendPacket(&data); } diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 765b5185bf6..eeb45cab4cb 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2118,7 +2118,7 @@ class Player : public Unit, public GridObject<Player> /*** REST SYSTEM ***/ /*********************************************************/ - bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS; } + bool isRested() const { return GetRestTime() >= 10*IN_MILLISECONDS; } uint32 GetXPRestBonus(uint32 xp); uint32 GetRestTime() const { return m_restTime;} void SetRestTime(uint32 v) { m_restTime = v;} diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d52554fabf6..f32e41a73b4 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -4176,7 +4176,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit } else { - int32 dur = 2*MINUTE*IN_MILISECONDS < aura->GetDuration() ? 2*MINUTE*IN_MILISECONDS : aura->GetDuration(); + int32 dur = 2*MINUTE*IN_MILLISECONDS < aura->GetDuration() ? 2*MINUTE*IN_MILLISECONDS : aura->GetDuration(); newAura = Aura::TryCreate(aura->GetSpellProto(), effMask, stealer, NULL, &baseDamage[0], NULL, aura->GetCasterGUID()); if (!newAura) @@ -12671,7 +12671,7 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i { // Glyph of Thorns if (AuraEffect * aurEff = GetAuraEffect(57862, 0)) - duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; + duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS; } break; case SPELLFAMILY_PALADIN: @@ -12679,13 +12679,13 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i { // Glyph of Blessing of Might if (AuraEffect * aurEff = GetAuraEffect(57958, 0)) - duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; + duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS; } else if (spellProto->SpellFamilyFlags[0] & 0x00010000) { // Glyph of Blessing of Wisdom if (AuraEffect * aurEff = GetAuraEffect(57979, 0)) - duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; + duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS; } break; } diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 889d228b0a2..f0500e177bb 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1151,7 +1151,7 @@ uint32 GameEventMgr::Update() // return the next e for (std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr) StopEvent(*itr); sLog.outDetail("Next game event check in %u seconds.", nextEventDelay + 1); - return (nextEventDelay + 1) * IN_MILISECONDS; // Add 1 second to be sure event has started/stopped at next call + return (nextEventDelay + 1) * IN_MILLISECONDS; // Add 1 second to be sure event has started/stopped at next call } void GameEventMgr::UnApplyEvent(uint16 event_id) diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h index e59bb6aa8a0..620b8dd2a03 100644 --- a/src/server/game/Grids/GridDefines.h +++ b/src/server/game/Grids/GridDefines.h @@ -42,7 +42,7 @@ class Player; #define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2) -#define MIN_GRID_DELAY (MINUTE*IN_MILISECONDS) +#define MIN_GRID_DELAY (MINUTE*IN_MILLISECONDS) #define MIN_MAP_UPDATE_DELAY 50 #define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS) diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h index c6d89ecd9b3..cce0eff290e 100644 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h @@ -39,7 +39,7 @@ #include <set> #define FLIGHT_TRAVEL_UPDATE 100 -#define STOP_TIME_FOR_PLAYER 3 * MINUTE * IN_MILISECONDS // 3 Minutes +#define STOP_TIME_FOR_PLAYER 3 * MINUTE * IN_MILLISECONDS // 3 Minutes #define TIMEDIFF_NEXT_WP 250 template<class T, class P> diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp index 56a8c9cd6da..a31361e9275 100644 --- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp @@ -198,7 +198,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data) uint32 flags, time; recv_data >> flags >> time; DEBUG_LOG("Guid " UI64FMTD, guid); - DEBUG_LOG("Flags %u, time %u", flags, time/IN_MILISECONDS); + DEBUG_LOG("Flags %u, time %u", flags, time/IN_MILLISECONDS); Unit *mover = _player->m_mover; Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL; diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 8be639241d7..69c576a5363 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -733,7 +733,7 @@ void AuraEffect::CalculatePeriodic(Unit * caster, bool create) case SPELL_AURA_OBS_MOD_POWER: // 3 spells have no amplitude set if (!m_amplitude) - m_amplitude = 1 * IN_MILISECONDS; + m_amplitude = 1 * IN_MILLISECONDS; case SPELL_AURA_PERIODIC_DAMAGE: case SPELL_AURA_PERIODIC_HEAL: case SPELL_AURA_PERIODIC_ENERGIZE: @@ -762,7 +762,7 @@ void AuraEffect::CalculatePeriodic(Unit * caster, bool create) { m_isPeriodic = true; m_amplitude = irand (0, 60) + 30; - m_amplitude *= IN_MILISECONDS; + m_amplitude *= IN_MILLISECONDS; } break; } @@ -1047,7 +1047,7 @@ void AuraEffect::UpdatePeriodic(Unit * caster) if (GetId() == 7057) { m_amplitude = irand (0 , 60) + 30; - m_amplitude *= IN_MILISECONDS; + m_amplitude *= IN_MILLISECONDS; } break; case SPELL_AURA_PERIODIC_TRIGGER_SPELL: @@ -3125,7 +3125,7 @@ void AuraEffect::HandleAuraTransform(AuraApplication const * aurApp, uint8 mode, // for players, start regeneration after 1s (in polymorph fast regeneration case) // only if caster is Player (after patch 2.4.2) if (IS_PLAYER_GUID(GetCasterGUID())) - target->ToPlayer()->setRegenTimerCount(1*IN_MILISECONDS); + target->ToPlayer()->setRegenTimerCount(1*IN_MILLISECONDS); //dismount polymorphed target (after patch 2.4.2) if (target->IsMounted()) diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index cb6ddfb2307..e3b155dac08 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -306,7 +306,7 @@ m_spellProto(spellproto), m_owner(owner), m_casterGuid(casterGUID ? casterGUID : m_procCharges(0), m_stackAmount(1), m_isRemoved(false), m_casterLevel(caster ? caster->getLevel() : m_spellProto->spellLevel) { if (m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel) - m_timeCla = 1 * IN_MILISECONDS; + m_timeCla = 1 * IN_MILLISECONDS; Player* modOwner = NULL; @@ -699,7 +699,7 @@ void Aura::RefreshDuration() m_effects[i]->ResetPeriodic(); if (m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel) - m_timeCla = 1 * IN_MILISECONDS; + m_timeCla = 1 * IN_MILLISECONDS; } void Aura::SetCharges(uint8 charges) @@ -1290,7 +1290,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster, data << uint64(player->GetGUID()); data << uint8(0x0); // flags (0x1, 0x2) data << uint32(GetSpellProto()->Id); - data << uint32(aurEff->GetAmount()*IN_MILISECONDS); + data << uint32(aurEff->GetAmount()*IN_MILLISECONDS); player->SendDirectMessage(&data); } break; diff --git a/src/server/game/Spells/Auras/SpellEffects.cpp b/src/server/game/Spells/Auras/SpellEffects.cpp index f819e3f1971..3f01d8bca2d 100644 --- a/src/server/game/Spells/Auras/SpellEffects.cpp +++ b/src/server/game/Spells/Auras/SpellEffects.cpp @@ -727,7 +727,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) // Add main hand dps * effect[2] amount float average = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2; int32 count = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, 2); - damage += count * int32(average * IN_MILISECONDS) / m_caster->GetAttackTime(BASE_ATTACK); + damage += count * int32(average * IN_MILLISECONDS) / m_caster->GetAttackTime(BASE_ATTACK); } // Shield of Righteousness else if (m_spellInfo->SpellFamilyFlags[1]&0x00100000) @@ -3946,7 +3946,7 @@ void Spell::EffectDistract(uint32 /*i*/) // Set creature Distracted, Stop it, And turn it unitTarget->SetOrientation(angle); unitTarget->StopMoving(); - unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILISECONDS); + unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS); } } @@ -4873,7 +4873,7 @@ void Spell::EffectSummonObjectWild(uint32 i) int32 duration = GetSpellDuration(m_spellInfo); - pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); + pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); pGameObj->SetSpellId(m_spellInfo->Id); // Wild object not have owner and check clickable by players @@ -4916,7 +4916,7 @@ void Spell::EffectSummonObjectWild(uint32 i) if (linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) { - linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); + linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); linkedGO->SetSpellId(m_spellInfo->Id); // Wild object not have owner and check clickable by players @@ -6507,7 +6507,7 @@ void Spell::EffectDuel(uint32 i) pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction()); pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()+1); int32 duration = GetSpellDuration(m_spellInfo); - pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); + pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); pGameObj->SetSpellId(m_spellInfo->Id); m_caster->AddGameObject(pGameObj); @@ -6585,7 +6585,7 @@ void Spell::EffectSummonPlayer(uint32 /*i*/) WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4); data << uint64(m_caster->GetGUID()); // summoner guid data << uint32(m_caster->GetZoneId()); // summoner zone - data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILISECONDS); // auto decline after msecs + data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILLISECONDS); // auto decline after msecs unitTarget->ToPlayer()->GetSession()->SendPacket(&data); } @@ -6683,7 +6683,7 @@ void Spell::EffectEnchantHeldItem(uint32 i) return; // Apply the temporary enchantment - item->SetEnchantment(slot, enchant_id, duration*IN_MILISECONDS, 0); + item->SetEnchantment(slot, enchant_id, duration*IN_MILLISECONDS, 0); item_owner->ApplyEnchantment(item, slot, true); } } @@ -6813,7 +6813,7 @@ void Spell::EffectSummonObject(uint32 i) //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL,m_caster->getLevel()); int32 duration = GetSpellDuration(m_spellInfo); - pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); + pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); pGameObj->SetSpellId(m_spellInfo->Id); m_caster->AddGameObject(pGameObj); @@ -7445,7 +7445,7 @@ void Spell::EffectTransmitted(uint32 effIndex) case 3: lastSec = 17; break; } - duration = duration - lastSec*IN_MILISECONDS + FISHING_BOBBER_READY_TIME*IN_MILISECONDS; + duration = duration - lastSec*IN_MILLISECONDS + FISHING_BOBBER_READY_TIME*IN_MILLISECONDS; break; } case GAMEOBJECT_TYPE_SUMMONING_RITUAL: @@ -7466,7 +7466,7 @@ void Spell::EffectTransmitted(uint32 effIndex) break; } - pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); + pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); pGameObj->SetOwnerGUID(m_caster->GetGUID()); @@ -7485,7 +7485,7 @@ void Spell::EffectTransmitted(uint32 effIndex) if (linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY)) { - linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); + linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); //linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()); linkedGO->SetSpellId(m_spellInfo->Id); linkedGO->SetOwnerGUID(m_caster->GetGUID()); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index bf00f54b110..c3b0fdb1405 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -52,7 +52,7 @@ #include "ScriptMgr.h" #include "ConditionMgr.h" -#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS) +#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILLISECONDS) extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS]; @@ -4772,7 +4772,7 @@ SpellCastResult Spell::CheckCast(bool strict) // - with greater than 10 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) || - GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA)) + GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILLISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA)) if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId())) if (mapEntry->IsBattleArena()) return SPELL_FAILED_NOT_IN_ARENA; diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index f23b112cbc8..7fd3650d6f4 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -2876,38 +2876,38 @@ int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry cons { // Wyvern Sting if (spellproto->SpellFamilyFlags[1] & 0x1000) - return 6 * IN_MILISECONDS; + return 6 * IN_MILLISECONDS; // Hunter's Mark if (spellproto->SpellFamilyFlags[0] & 0x400) - return 120 * IN_MILISECONDS; + return 120 * IN_MILLISECONDS; break; } case SPELLFAMILY_PALADIN: { // Repentance - limit to 6 seconds in PvP if (spellproto->SpellFamilyFlags[0] & 0x4) - return 6 * IN_MILISECONDS; + return 6 * IN_MILLISECONDS; break; } case SPELLFAMILY_DRUID: { // Faerie Fire - limit to 40 seconds in PvP (3.1) if (spellproto->SpellFamilyFlags[0] & 0x400) - return 40 * IN_MILISECONDS; + return 40 * IN_MILLISECONDS; break; } case SPELLFAMILY_PRIEST: { // Vampiric Embrace - limit to 60 seconds in PvP (3.1) if ((spellproto->SpellFamilyFlags[0] & 0x4) && spellproto->SpellIconID == 150) - return 60 * IN_MILISECONDS; + return 60 * IN_MILLISECONDS; break; } default: break; } - return 10 * IN_MILISECONDS; + return 10 * IN_MILLISECONDS; } bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group) diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp index d74f945fd5a..0bfb7f19345 100644 --- a/src/server/game/Weather/Weather.cpp +++ b/src/server/game/Weather/Weather.cpp @@ -37,7 +37,7 @@ Weather::Weather(uint32 zone, WeatherZoneChances const* weatherChances) : m_zone m_type = WEATHER_TYPE_FINE; m_grade = 0; - sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILISECONDS))); + sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS))); } /// Launch a weather update diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 27de78412a7..04a709e75f5 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -614,7 +614,7 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_MAIL_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Mail", 1); m_configs[CONFIG_ALLOW_PLAYER_COMMANDS] = sConfig.GetBoolDefault("AllowPlayerCommands", 1); m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true); - m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILLISECONDS); m_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0); m_configs[CONFIG_STATS_SAVE_ONLY_ON_LOGOUT] = sConfig.GetBoolDefault("PlayerSave.Stats.SaveOnlyOnLogout", true); @@ -625,7 +625,7 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = 0; } - m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILLISECONDS); if (m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY) { sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY); @@ -643,7 +643,7 @@ void World::LoadConfigSettings(bool reload) if (reload) sMapMgr.SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]); - m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILLISECONDS); if (reload) { @@ -863,7 +863,7 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true); m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4); - m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILLISECONDS); m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2); m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9); @@ -911,7 +911,7 @@ void World::LoadConfigSettings(bool reload) } if (reload) { - m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS); + m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS); m_timers[WUPDATE_UPTIME].Reset(); } @@ -924,7 +924,7 @@ void World::LoadConfigSettings(bool reload) } if (reload) { - m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL] * MINUTE * IN_MILISECONDS); + m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL] * MINUTE * IN_MILLISECONDS); m_timers[WUPDATE_CLEANDB].Reset(); } m_configs[CONFIG_LOGDB_CLEARTIME] = sConfig.GetIntDefault("LogDB.Opt.ClearTime", 1209600); // 14 days default @@ -1059,11 +1059,11 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false); m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false); m_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0); - m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS); - m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS); + m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILLISECONDS); m_configs[CONFIG_BG_XP_FOR_KILL] = sConfig.GetBoolDefault("Battleground.GiveXPForKills", false); m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 150); - m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILLISECONDS); m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false); m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7); m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false); @@ -1637,24 +1637,24 @@ void World::SetInitialWorldSettings() static uint32 abtimer = 0; abtimer = sConfig.GetIntDefault("AutoBroadcast.Timer", 60000); - m_timers[WUPDATE_OBJECTS].SetInterval(IN_MILISECONDS/2); + m_timers[WUPDATE_OBJECTS].SetInterval(IN_MILLISECONDS/2); m_timers[WUPDATE_SESSIONS].SetInterval(0); - m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILISECONDS); - m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILISECONDS); - m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS); + m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILLISECONDS); + m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS); + m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS); //Update "uptime" table based on configuration entry in minutes. - m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILISECONDS); + m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILLISECONDS); //erase corpses every 20 minutes - m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILISECONDS); + m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILLISECONDS); // clean logs table every 14 days by default m_timers[WUPDATE_AUTOBROADCAST].SetInterval(abtimer); //to set mailtimer to return mails every day between 4 and 5 am //mailtimer is increased when updating auctions //one second is 1000 -(tested on win system) - mail_timer = ((((localtime(&m_gameTime)->tm_hour + 20) % 24)* HOUR * IN_MILISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval()); + mail_timer = ((((localtime(&m_gameTime)->tm_hour + 20) % 24)* HOUR * IN_MILLISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval()); //1440 - mail_timer_expires = ((DAY * IN_MILISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval())); + mail_timer_expires = ((DAY * IN_MILLISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval())); sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires); ///- Initilize static helper structures diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp index 1f6821d7493..7592742ef23 100755 --- a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp @@ -63,13 +63,13 @@ struct mob_av_marshal_or_warmasterAI : public ScriptedAI void Reset() { - uiChargeTimer = urand(2*IN_MILISECONDS,12*IN_MILISECONDS); - uiCleaveTimer = urand(1*IN_MILISECONDS,11*IN_MILISECONDS); - uiDemoralizingShoutTimer = urand(2*IN_MILISECONDS,2*IN_MILISECONDS); - uiWhirlwind1Timer = urand(1*IN_MILISECONDS,12*IN_MILISECONDS); - uiWhirlwind2Timer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS); - uiEnrageTimer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS); - uiResetTimer = 5*IN_MILISECONDS; + uiChargeTimer = urand(2*IN_MILLISECONDS,12*IN_MILLISECONDS); + uiCleaveTimer = urand(1*IN_MILLISECONDS,11*IN_MILLISECONDS); + uiDemoralizingShoutTimer = urand(2*IN_MILLISECONDS,2*IN_MILLISECONDS); + uiWhirlwind1Timer = urand(1*IN_MILLISECONDS,12*IN_MILLISECONDS); + uiWhirlwind2Timer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiEnrageTimer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiResetTimer = 5*IN_MILLISECONDS; bHasAura = false; } @@ -120,37 +120,37 @@ struct mob_av_marshal_or_warmasterAI : public ScriptedAI if (uiChargeTimer <= diff) { DoCast(me->getVictim(), SPELL_CHARGE); - uiChargeTimer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS); + uiChargeTimer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS); } else uiChargeTimer -= diff; if (uiCleaveTimer <= diff) { DoCast(me->getVictim(), SPELL_CLEAVE); - uiCleaveTimer = urand(10*IN_MILISECONDS,16*IN_MILISECONDS); + uiCleaveTimer = urand(10*IN_MILLISECONDS,16*IN_MILLISECONDS); } else uiCleaveTimer -= diff; if (uiDemoralizingShoutTimer <= diff) { DoCast(me->getVictim(), SPELL_DEMORALIZING_SHOUT); - uiDemoralizingShoutTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS); + uiDemoralizingShoutTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS); } else uiDemoralizingShoutTimer -= diff; if (uiWhirlwind1Timer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND1); - uiWhirlwind1Timer = urand(6*IN_MILISECONDS,20*IN_MILISECONDS); + uiWhirlwind1Timer = urand(6*IN_MILLISECONDS,20*IN_MILLISECONDS); } else uiWhirlwind1Timer -= diff; if (uiWhirlwind2Timer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND2); - uiWhirlwind2Timer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS); + uiWhirlwind2Timer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS); } else uiWhirlwind2Timer -= diff; if (uiEnrageTimer <= diff) { DoCast(me->getVictim(), SPELL_ENRAGE); - uiEnrageTimer = urand(10*IN_MILISECONDS,30*IN_MILISECONDS); + uiEnrageTimer = urand(10*IN_MILLISECONDS,30*IN_MILLISECONDS); }else uiEnrageTimer -= diff; @@ -159,7 +159,7 @@ struct mob_av_marshal_or_warmasterAI : public ScriptedAI { if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50) EnterEvadeMode(); - uiResetTimer = 5*IN_MILISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; } else uiResetTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp index 42e87b14a8c..bfc0e418334 100755 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp @@ -51,8 +51,8 @@ struct mob_water_elementalAI : public ScriptedAI void Reset() { - uiWaterBoltTimer = 3*IN_MILISECONDS; - uiResetTimer = 5*IN_MILISECONDS; + uiWaterBoltTimer = 3*IN_MILLISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; } void UpdateAI(const uint32 diff) @@ -63,7 +63,7 @@ struct mob_water_elementalAI : public ScriptedAI if (uiWaterBoltTimer < diff) { DoCast(me->getVictim(), SPELL_WATERBOLT); - uiWaterBoltTimer = 5*IN_MILISECONDS; + uiWaterBoltTimer = 5*IN_MILLISECONDS; } else uiWaterBoltTimer -= diff; // check if creature is not outside of building @@ -72,7 +72,7 @@ struct mob_water_elementalAI : public ScriptedAI if (Creature *pBalinda = Unit::GetCreature(*me, uiBalindaGUID)) if (me->GetDistance2d(pBalinda->GetHomePosition().GetPositionX(), pBalinda->GetHomePosition().GetPositionY()) > 50) EnterEvadeMode(); - uiResetTimer = 5*IN_MILISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; } else uiResetTimer -= diff; DoMeleeAttackIfReady(); @@ -94,11 +94,11 @@ struct boss_balindaAI : public ScriptedAI void Reset() { - uiArcaneExplosionTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS); - uiConeOfColdTimer = 8*IN_MILISECONDS; - uiFireBoltTimer = 1*IN_MILISECONDS; - uiFrostboltTimer = 4*IN_MILISECONDS; - uiResetTimer = 5*IN_MILISECONDS; + uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS); + uiConeOfColdTimer = 8*IN_MILLISECONDS; + uiFireBoltTimer = 1*IN_MILLISECONDS; + uiFrostboltTimer = 4*IN_MILLISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; uiWaterElementalTimer = 0; Summons.DespawnAll(); @@ -135,32 +135,32 @@ struct boss_balindaAI : public ScriptedAI if (uiWaterElementalTimer < diff) { if (Summons.empty()) - me->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45*IN_MILISECONDS); - uiWaterElementalTimer = 50*IN_MILISECONDS; + me->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45*IN_MILLISECONDS); + uiWaterElementalTimer = 50*IN_MILLISECONDS; } else uiWaterElementalTimer -= diff; if (uiArcaneExplosionTimer < diff) { DoCast(me->getVictim(), SPELL_ARCANE_EXPLOSION); - uiArcaneExplosionTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS); + uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS); } else uiArcaneExplosionTimer -= diff; if (uiConeOfColdTimer < diff) { DoCast(me->getVictim(), SPELL_CONE_OF_COLD); - uiConeOfColdTimer = urand(10*IN_MILISECONDS,20*IN_MILISECONDS); + uiConeOfColdTimer = urand(10*IN_MILLISECONDS,20*IN_MILLISECONDS); } else uiConeOfColdTimer -= diff; if (uiFireBoltTimer < diff) { DoCast(me->getVictim(), SPELL_FIREBALL); - uiFireBoltTimer = urand(5*IN_MILISECONDS,9*IN_MILISECONDS); + uiFireBoltTimer = urand(5*IN_MILLISECONDS,9*IN_MILLISECONDS); } else uiFireBoltTimer -= diff; if (uiFrostboltTimer < diff) { DoCast(me->getVictim(), SPELL_FROSTBOLT); - uiFrostboltTimer = urand(4*IN_MILISECONDS,12*IN_MILISECONDS); + uiFrostboltTimer = urand(4*IN_MILLISECONDS,12*IN_MILLISECONDS); } else uiFrostboltTimer -= diff; @@ -172,7 +172,7 @@ struct boss_balindaAI : public ScriptedAI EnterEvadeMode(); DoScriptText(YELL_EVADE, me); } - uiResetTimer = 5*IN_MILISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; } else uiResetTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp index 60e26972574..5488a85af87 100755 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp @@ -54,12 +54,12 @@ struct boss_drektharAI : public ScriptedAI void Reset() { - uiWhirlwindTimer = urand(1*IN_MILISECONDS,20*IN_MILISECONDS); - uiWhirlwind2Timer = urand(1*IN_MILISECONDS,20*IN_MILISECONDS); - uiKnockdownTimer = 12*IN_MILISECONDS; - uiFrenzyTimer = 6*IN_MILISECONDS; - uiResetTimer = 5*IN_MILISECONDS; - uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds + uiWhirlwindTimer = urand(1*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiWhirlwind2Timer = urand(1*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiKnockdownTimer = 12*IN_MILLISECONDS; + uiFrenzyTimer = 6*IN_MILLISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; + uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds } void Aggro(Unit * /*who*/) @@ -81,31 +81,31 @@ struct boss_drektharAI : public ScriptedAI if (uiWhirlwindTimer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND); - uiWhirlwindTimer = urand(8*IN_MILISECONDS,18*IN_MILISECONDS); + uiWhirlwindTimer = urand(8*IN_MILLISECONDS,18*IN_MILLISECONDS); } else uiWhirlwindTimer -= diff; if (uiWhirlwind2Timer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND2); - uiWhirlwind2Timer = urand(7*IN_MILISECONDS,25*IN_MILISECONDS); + uiWhirlwind2Timer = urand(7*IN_MILLISECONDS,25*IN_MILLISECONDS); } else uiWhirlwind2Timer -= diff; if (uiKnockdownTimer <= diff) { DoCast(me->getVictim(), SPELL_KNOCKDOWN); - uiKnockdownTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS); + uiKnockdownTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS); } else uiKnockdownTimer -= diff; if (uiFrenzyTimer <= diff) { DoCast(me->getVictim(), SPELL_FRENZY); - uiFrenzyTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); + uiFrenzyTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); } else uiFrenzyTimer -= diff; if (uiYellTimer <= diff) { DoScriptText(RAND(YELL_RANDOM1,YELL_RANDOM2,YELL_RANDOM3,YELL_RANDOM4,YELL_RANDOM5), me); - uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds + uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds } else uiYellTimer -= diff; // check if creature is not outside of building @@ -116,7 +116,7 @@ struct boss_drektharAI : public ScriptedAI EnterEvadeMode(); DoScriptText(YELL_EVADE, me); } - uiResetTimer = 5*IN_MILISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; } else uiResetTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp index 8f27fe61810..2c30c7c16b4 100755 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp @@ -47,12 +47,12 @@ struct boss_galvangarAI : public ScriptedAI void Reset() { - uiCleaveTimer = urand(1*IN_MILISECONDS,9*IN_MILISECONDS); - uiFrighteningShoutTimer = urand(2*IN_MILISECONDS,19*IN_MILISECONDS); - uiWhirlwind1Timer = urand(1*IN_MILISECONDS,13*IN_MILISECONDS); - uiWhirlwind2Timer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS); - uiMortalStrikeTimer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS); - uiResetTimer = 5*IN_MILISECONDS; + uiCleaveTimer = urand(1*IN_MILLISECONDS,9*IN_MILLISECONDS); + uiFrighteningShoutTimer = urand(2*IN_MILLISECONDS,19*IN_MILLISECONDS); + uiWhirlwind1Timer = urand(1*IN_MILLISECONDS,13*IN_MILLISECONDS); + uiWhirlwind2Timer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiMortalStrikeTimer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiResetTimer = 5*IN_MILLISECONDS; } void Aggro(Unit * /*who*/) @@ -73,31 +73,31 @@ struct boss_galvangarAI : public ScriptedAI if (uiCleaveTimer <= diff) { DoCast(me->getVictim(), SPELL_CLEAVE); - uiCleaveTimer = urand(10*IN_MILISECONDS,16*IN_MILISECONDS); + uiCleaveTimer = urand(10*IN_MILLISECONDS,16*IN_MILLISECONDS); } else uiCleaveTimer -= diff; if (uiFrighteningShoutTimer <= diff) { DoCast(me->getVictim(), SPELL_FRIGHTENING_SHOUT); - uiFrighteningShoutTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS); + uiFrighteningShoutTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS); } else uiFrighteningShoutTimer -= diff; if (uiWhirlwind1Timer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND1); - uiWhirlwind1Timer = urand(6*IN_MILISECONDS,10*IN_MILISECONDS); + uiWhirlwind1Timer = urand(6*IN_MILLISECONDS,10*IN_MILLISECONDS); } else uiWhirlwind1Timer -= diff; if (uiWhirlwind2Timer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLWIND2); - uiWhirlwind2Timer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS); + uiWhirlwind2Timer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS); } else uiWhirlwind2Timer -= diff; if (uiMortalStrikeTimer <= diff) { DoCast(me->getVictim(), SPELL_MORTAL_STRIKE); - uiMortalStrikeTimer = urand(10*IN_MILISECONDS,30*IN_MILISECONDS); + uiMortalStrikeTimer = urand(10*IN_MILLISECONDS,30*IN_MILLISECONDS); } else uiMortalStrikeTimer -= diff; // check if creature is not outside of building @@ -108,7 +108,7 @@ struct boss_galvangarAI : public ScriptedAI EnterEvadeMode(); DoScriptText(YELL_EVADE, me); } - uiResetTimer = 5*IN_MILISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; } else uiResetTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp index f24d6eec5a9..cb01944b998 100755 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp @@ -53,11 +53,11 @@ struct boss_vanndarAI : public ScriptedAI void Reset() { - uiAvatarTimer = 3*IN_MILISECONDS; - uiThunderclapTimer = 4*IN_MILISECONDS; - uiStormboltTimer = 6*IN_MILISECONDS; - uiResetTimer = 5*IN_MILISECONDS; - uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); + uiAvatarTimer = 3*IN_MILLISECONDS; + uiThunderclapTimer = 4*IN_MILLISECONDS; + uiStormboltTimer = 6*IN_MILLISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; + uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); } void Aggro(Unit * /*who*/) @@ -79,25 +79,25 @@ struct boss_vanndarAI : public ScriptedAI if (uiAvatarTimer <= diff) { DoCast(me->getVictim(), SPELL_AVATAR); - uiAvatarTimer = urand(15*IN_MILISECONDS,20*IN_MILISECONDS); + uiAvatarTimer = urand(15*IN_MILLISECONDS,20*IN_MILLISECONDS); } else uiAvatarTimer -= diff; if (uiThunderclapTimer <= diff) { DoCast(me->getVictim(), SPELL_THUNDERCLAP); - uiThunderclapTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS); + uiThunderclapTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS); } else uiThunderclapTimer -= diff; if (uiStormboltTimer <= diff) { DoCast(me->getVictim(), SPELL_STORMBOLT); - uiStormboltTimer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS); + uiStormboltTimer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS); } else uiStormboltTimer -= diff; if (uiYellTimer <= diff) { DoScriptText(RAND(YELL_RANDOM1,YELL_RANDOM2,YELL_RANDOM3,YELL_RANDOM4,YELL_RANDOM5,YELL_RANDOM6,YELL_RANDOM7), me); - uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds + uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds } else uiYellTimer -= diff; // check if creature is not outside of building @@ -108,7 +108,7 @@ struct boss_vanndarAI : public ScriptedAI EnterEvadeMode(); DoScriptText(YELL_EVADE, me); } - uiResetTimer = 5*IN_MILISECONDS; + uiResetTimer = 5*IN_MILLISECONDS; } else uiResetTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp index a0508c1d86e..86de9f60920 100755 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp @@ -56,7 +56,7 @@ bool GOHello_rookey_egg(Player *pPlayer, GameObject * /*pGO*/) { Position pos; pPlayer->GetPosition(&pos); - pPlayer->SummonCreature(NPC_ROOKERY_WHELP, pos, TEMPSUMMON_TIMED_DESPAWN, 15*IN_MILISECONDS); + pPlayer->SummonCreature(NPC_ROOKERY_WHELP, pos, TEMPSUMMON_TIMED_DESPAWN, 15*IN_MILLISECONDS); //destroy gobject need to be implemented return true; diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp index 208843e359e..53f2b730a80 100755 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp @@ -35,7 +35,7 @@ struct instance_blackrock_spire : public ScriptedInstance void Initialize() { - uiLeeroyTimer = 15*IN_MILISECONDS; + uiLeeroyTimer = 15*IN_MILLISECONDS; uiWhelpCount = 0; bLeeeeeeeeroy = true; uiLeroyData = 0; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp index c5bc8a2a3d4..6498e48069a 100755 --- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp @@ -94,7 +94,7 @@ void SummonCroneIfReady(ScriptedInstance* pInstance, Creature* pCreature) if (pInstance->GetData(DATA_OPERA_OZ_DEATHCOUNT) == 4) { - if (Creature* pCrone = pCreature->SummonCreature(CREATURE_CRONE, -10891.96, -1755.95, pCreature->GetPositionZ(), 4.64, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS)) + if (Creature* pCrone = pCreature->SummonCreature(CREATURE_CRONE, -10891.96, -1755.95, pCreature->GetPositionZ(), 4.64, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS)) { if (pCreature->getVictim()) pCrone->AI()->AttackStart(pCreature->getVictim()); @@ -727,7 +727,7 @@ bool GossipSelect_npc_grandmother(Player* pPlayer, Creature* pCreature, uint32 / { if (uiAction == GOSSIP_ACTION_INFO_DEF) { - if (Creature* pBigBadWolf = pCreature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS)) + if (Creature* pBigBadWolf = pCreature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS)) pBigBadWolf->AI()->AttackStart(pPlayer); pCreature->ForcedDespawn(); @@ -1285,7 +1285,7 @@ void boss_julianneAI::UpdateAI(const uint32 diff) { if (SummonRomuloTimer <= diff) { - if (Creature* pRomulo = me->SummonCreature(CREATURE_ROMULO, ROMULO_X, ROMULO_Y, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS)) + if (Creature* pRomulo = me->SummonCreature(CREATURE_ROMULO, ROMULO_X, ROMULO_Y, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS)) { RomuloGUID = pRomulo->GetGUID(); CAST_AI(boss_romuloAI, pRomulo->AI())->JulianneGUID = me->GetGUID(); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp index bf9c2519dd9..29e22d36047 100755 --- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp @@ -247,7 +247,7 @@ struct npc_barnesAI : public npc_escortAI uint32 entry = ((uint32)Spawns[index][0]); float PosX = Spawns[index][1]; - if (Creature* pCreature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS)) + if (Creature* pCreature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS)) { // In case database has bad flags pCreature->SetUInt32Value(UNIT_FIELD_FLAGS, 0); diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp index d23c7883f96..f6f1631fa6a 100755 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp @@ -72,7 +72,7 @@ struct npc_kalecgosAI : public ScriptedAI return; if (uiPointId == POINT_ID_LAND) - m_uiTransformTimer = MINUTE*IN_MILISECONDS; + m_uiTransformTimer = MINUTE*IN_MILLISECONDS; } // some targeting issues with the spell, so use this workaround as temporary solution diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp index 1665d8356b9..5ad9768d567 100755 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp @@ -55,9 +55,9 @@ struct boss_golemaggAI : public ScriptedAI void Reset() { - m_uiPyroblastTimer = 7*IN_MILISECONDS; // These timers are probably wrong - m_uiEarthquakeTimer = 3*IN_MILISECONDS; - m_uiBuffTimer = 2.5*IN_MILISECONDS; + m_uiPyroblastTimer = 7*IN_MILLISECONDS; // These timers are probably wrong + m_uiEarthquakeTimer = 3*IN_MILLISECONDS; + m_uiBuffTimer = 2.5*IN_MILLISECONDS; m_bEnraged = false; DoCast(me, SPELL_MAGMASPLASH, true); @@ -80,7 +80,7 @@ struct boss_golemaggAI : public ScriptedAI if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_PYROBLAST); - m_uiPyroblastTimer = 7*IN_MILISECONDS; + m_uiPyroblastTimer = 7*IN_MILLISECONDS; } else m_uiPyroblastTimer -= uiDiff; @@ -98,7 +98,7 @@ struct boss_golemaggAI : public ScriptedAI if (m_uiEarthquakeTimer <= uiDiff) { DoCast(me->getVictim(), SPELL_EARTHQUAKE); - m_uiEarthquakeTimer = 3*IN_MILISECONDS; + m_uiEarthquakeTimer = 3*IN_MILLISECONDS; } else m_uiEarthquakeTimer -= uiDiff; @@ -109,7 +109,7 @@ struct boss_golemaggAI : public ScriptedAI if (m_uiBuffTimer <= uidiff) { DoCast(me, SPELL_GOLEMAGG_TRUST); - m_uiBuffTimer = 2.5*IN_MILISECONDS; + m_uiBuffTimer = 2.5*IN_MILLISECONDS; } else m_uiBuffTimer -= uiDiff; @@ -132,7 +132,7 @@ struct mob_core_ragerAI : public ScriptedAI void Reset() { - m_uiMangleTimer = 7*IN_MILISECONDS; // These times are probably wrong + m_uiMangleTimer = 7*IN_MILLISECONDS; // These times are probably wrong } void DamageTaken(Unit* /*pDoneBy*/, uint32& uiDamage) @@ -164,7 +164,7 @@ struct mob_core_ragerAI : public ScriptedAI if (m_uiMangleTimer <= uiDiff) { DoCast(me->getVictim(), SPELL_MANGLE); - m_uiMangleTimer = 10*IN_MILISECONDS; + m_uiMangleTimer = 10*IN_MILLISECONDS; } else m_uiMangleTimer -= uiDiff; diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp index 5f1e1a0f088..ec2fd370a16 100755 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp @@ -102,7 +102,7 @@ struct boss_dathrohan_balnazzarAI : public ScriptedAI for (uint8 i=0; i<uiCount; ++i) me->SummonCreature(NPC_ZOMBIE, m_aSummonPoint[i].m_fX, m_aSummonPoint[i].m_fY, m_aSummonPoint[i].m_fZ, m_aSummonPoint[i].m_fOrient, - TEMPSUMMON_TIMED_DESPAWN, HOUR*IN_MILISECONDS); + TEMPSUMMON_TIMED_DESPAWN, HOUR*IN_MILLISECONDS); } void EnterCombat(Unit * /*who*/) diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp index bf45480783e..2be5b6caacb 100755 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp @@ -96,7 +96,7 @@ struct boss_akilzonAI : public ScriptedAI GustOfWind_Timer = urand(20000,30000); //20 to 30 seconds(bosskillers) CallLighting_Timer = urand(10000,20000); //totaly random timer. can't find any info on this ElectricalStorm_Timer = 60000; //60 seconds(bosskillers) - Enrage_Timer = 10*MINUTE*IN_MILISECONDS; //10 minutes till enrage(bosskillers) + Enrage_Timer = 10*MINUTE*IN_MILLISECONDS; //10 minutes till enrage(bosskillers) SummonEagles_Timer = 99999; TargetGUID = 0; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp index ffa963fdb04..073fff60456 100755 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp @@ -143,7 +143,7 @@ struct boss_janalaiAI : public ScriptedAI BombSequenceTimer = 1000; BombCount = 0; HatcherTimer = 10000; - EnrageTimer = MINUTE*5*IN_MILISECONDS; + EnrageTimer = MINUTE*5*IN_MILLISECONDS; noeggs = false; isBombing =false; diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp index 8de463d4afc..36a2712fe6d 100755 --- a/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp +++ b/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp @@ -137,7 +137,7 @@ struct instance_onyxias_lair : public ScriptedInstance { m_bAchievManyWhelpsHandleIt = false; m_uiManyWhelpsCounter = 0; - m_uiOnyxiaLiftoffTimer = 10*IN_MILISECONDS; + m_uiOnyxiaLiftoffTimer = 10*IN_MILLISECONDS; } break; case DATA_SHE_DEEP_BREATH_MORE: diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp index a428cc6a856..65c649c4225 100755 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp @@ -117,10 +117,10 @@ struct boss_anub_arakAI : public ScriptedAI void Reset() { - uiCarrionBeetlesTimer = 8*IN_MILISECONDS; - uiLeechingSwarmTimer = 20*IN_MILISECONDS; - uiImpaleTimer = 9*IN_MILISECONDS; - uiPoundTimer = 15*IN_MILISECONDS; + uiCarrionBeetlesTimer = 8*IN_MILLISECONDS; + uiLeechingSwarmTimer = 20*IN_MILLISECONDS; + uiImpaleTimer = 9*IN_MILLISECONDS; + uiPoundTimer = 15*IN_MILLISECONDS; uiPhase = PHASE_MELEE; uiUndergroundPhase = 0; @@ -144,7 +144,7 @@ struct boss_anub_arakAI : public ScriptedAI Position targetPos; pTarget->GetPosition(&targetPos); - if (TempSummon* pImpaleTarget = me->SummonCreature(CREATURE_IMPALE_TARGET, targetPos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 6*IN_MILISECONDS)) + if (TempSummon* pImpaleTarget = me->SummonCreature(CREATURE_IMPALE_TARGET, targetPos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 6*IN_MILLISECONDS)) { uiImpaleTarget = pImpaleTarget->GetGUID(); pImpaleTarget->SetReactState(REACT_PASSIVE); @@ -183,7 +183,7 @@ struct boss_anub_arakAI : public ScriptedAI { if (Creature *pImpaleTarget = DoSummonImpaleTarget(target)) pImpaleTarget->CastSpell(pImpaleTarget, SPELL_IMPALE_SHAKEGROUND, true); - uiImpaleTimer = 3*IN_MILISECONDS; + uiImpaleTimer = 3*IN_MILLISECONDS; uiImpalePhase = IMPALE_PHASE_ATTACK; } break; @@ -194,13 +194,13 @@ struct boss_anub_arakAI : public ScriptedAI pImpaleTarget->RemoveAurasDueToSpell(SPELL_IMPALE_SHAKEGROUND); } uiImpalePhase = IMPALE_PHASE_DMG; - uiImpaleTimer = 1*IN_MILISECONDS; + uiImpaleTimer = 1*IN_MILLISECONDS; break; case IMPALE_PHASE_DMG: if (Creature* pImpaleTarget = Unit::GetCreature(*me, uiImpaleTarget)) me->CastSpell(pImpaleTarget, DUNGEON_MODE(SPELL_IMPALE_DMG, SPELL_IMPALE_DMG_H), true); uiImpalePhase = IMPALE_PHASE_TARGET; - uiImpaleTimer = 9*IN_MILISECONDS; + uiImpaleTimer = 9*IN_MILLISECONDS; break; } } else uiImpaleTimer -= diff; @@ -274,12 +274,12 @@ struct boss_anub_arakAI : public ScriptedAI bVenomancerSummoned = false; bDatterSummoned = false; - uiUndergroundTimer = 40*IN_MILISECONDS; - uiVenomancerTimer = 25*IN_MILISECONDS; - uiDatterTimer = 32*IN_MILISECONDS; + uiUndergroundTimer = 40*IN_MILLISECONDS; + uiVenomancerTimer = 25*IN_MILLISECONDS; + uiDatterTimer = 32*IN_MILLISECONDS; uiImpalePhase = 0; - uiImpaleTimer = 9*IN_MILISECONDS; + uiImpaleTimer = 9*IN_MILLISECONDS; DoCast(me, SPELL_SUBMERGE, false); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); @@ -298,13 +298,13 @@ struct boss_anub_arakAI : public ScriptedAI { bChanneling = true; DoCastVictim(SPELL_CARRION_BEETLES); - uiCarrionBeetlesTimer = 25*IN_MILISECONDS; + uiCarrionBeetlesTimer = 25*IN_MILLISECONDS; } else uiCarrionBeetlesTimer -= diff; if (uiLeechingSwarmTimer <= diff) { DoCast(me, SPELL_LEECHING_SWARM, true); - uiLeechingSwarmTimer = 19*IN_MILISECONDS; + uiLeechingSwarmTimer = 19*IN_MILLISECONDS; } else uiLeechingSwarmTimer -= diff; if (uiPoundTimer <= diff) @@ -314,7 +314,7 @@ struct boss_anub_arakAI : public ScriptedAI if (Creature *pImpaleTarget = DoSummonImpaleTarget(target)) me->CastSpell(pImpaleTarget, DUNGEON_MODE(SPELL_POUND, SPELL_POUND_H), false); } - uiPoundTimer = 16.5*IN_MILISECONDS; + uiPoundTimer = 16.5*IN_MILLISECONDS; } else uiPoundTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp index 088b39bce03..7b8a81013be 100755 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp @@ -71,12 +71,12 @@ struct boss_hadronoxAI : public ScriptedAI me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 9.0f); me->SetFloatValue(UNIT_FIELD_COMBATREACH, 9.0f); - uiAcidTimer = urand(10*IN_MILISECONDS,14*IN_MILISECONDS); - uiLeechTimer = urand(3*IN_MILISECONDS,9*IN_MILISECONDS); - uiPierceTimer = urand(1*IN_MILISECONDS,3*IN_MILISECONDS); - uiGrabTimer = urand(15*IN_MILISECONDS,19*IN_MILISECONDS); - uiDoorsTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); - uiCheckDistanceTimer = 2*IN_MILISECONDS; + uiAcidTimer = urand(10*IN_MILLISECONDS,14*IN_MILLISECONDS); + uiLeechTimer = urand(3*IN_MILLISECONDS,9*IN_MILLISECONDS); + uiPierceTimer = urand(1*IN_MILLISECONDS,3*IN_MILLISECONDS); + uiGrabTimer = urand(15*IN_MILLISECONDS,19*IN_MILLISECONDS); + uiDoorsTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); + uiCheckDistanceTimer = 2*IN_MILLISECONDS; if (pInstance && (pInstance->GetData(DATA_HADRONOX_EVENT) != DONE && !bFirstTime)) pInstance->SetData(DATA_HADRONOX_EVENT, FAIL); @@ -121,7 +121,7 @@ struct boss_hadronoxAI : public ScriptedAI me->GetRespawnCoord(x,y,z); if (uiCheckDistanceTimer <= uiDiff) - uiCheckDistanceTimer = 5*IN_MILISECONDS; + uiCheckDistanceTimer = 5*IN_MILLISECONDS; else { uiCheckDistanceTimer -= uiDiff; @@ -152,7 +152,7 @@ struct boss_hadronoxAI : public ScriptedAI if (uiPierceTimer <= diff) { DoCast(me->getVictim(), SPELL_PIERCE_ARMOR); - uiPierceTimer = 8*IN_MILISECONDS; + uiPierceTimer = 8*IN_MILLISECONDS; } else uiPierceTimer -= diff; if (uiAcidTimer <= diff) @@ -160,7 +160,7 @@ struct boss_hadronoxAI : public ScriptedAI if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_ACID_CLOUD); - uiAcidTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); + uiAcidTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); } else uiAcidTimer -= diff; if (uiLeechTimer <= diff) @@ -168,7 +168,7 @@ struct boss_hadronoxAI : public ScriptedAI if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_LEECH_POISON); - uiLeechTimer = urand(11*IN_MILISECONDS,14*IN_MILISECONDS); + uiLeechTimer = urand(11*IN_MILLISECONDS,14*IN_MILLISECONDS); } else uiLeechTimer -= diff; if (uiGrabTimer <= diff) @@ -176,13 +176,13 @@ struct boss_hadronoxAI : public ScriptedAI if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) // Draws all players (and attacking Mobs) to itself. DoCast(pTarget, SPELL_WEB_GRAB); - uiGrabTimer = urand(15*IN_MILISECONDS,30*IN_MILISECONDS); + uiGrabTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS); } else uiGrabTimer -= diff; if (uiDoorsTimer <= diff) { //DoCast(me, RAND(SPELL_WEB_FRONT_DOORS, SPELL_WEB_SIDE_DOORS)); - uiDoorsTimer = urand(30*IN_MILISECONDS,60*IN_MILISECONDS); + uiDoorsTimer = urand(30*IN_MILLISECONDS,60*IN_MILLISECONDS); } else uiDoorsTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp index 96707cead16..9680863acad 100755 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp @@ -106,8 +106,8 @@ struct boss_krik_thirAI : public ScriptedAI void Reset() { - uiMindFlayTimer = 15*IN_MILISECONDS; - uiCurseFatigueTimer = 12*IN_MILISECONDS; + uiMindFlayTimer = 15*IN_MILLISECONDS; + uiCurseFatigueTimer = 12*IN_MILLISECONDS; if (pInstance) pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, NOT_STARTED); @@ -117,7 +117,7 @@ struct boss_krik_thirAI : public ScriptedAI { DoScriptText(SAY_AGGRO, me); Summon(); - uiSummonTimer = 15*IN_MILISECONDS; + uiSummonTimer = 15*IN_MILLISECONDS; if (pInstance) pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, IN_PROGRESS); @@ -125,22 +125,22 @@ struct boss_krik_thirAI : public ScriptedAI void Summon() { - me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[0],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[0],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[1],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[1],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[2],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[2],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[3],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[3],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - me->SummonCreature(MOB_SKITTERING_INFECTIOR,SpawnPoint[4],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[4],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - me->SummonCreature(MOB_SKITTERING_INFECTIOR,SpawnPoint[5],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[5],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - me->SummonCreature(MOB_SKITTERING_INFECTIOR,SpawnPoint[6],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[6],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[7],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); - me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[7],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[0],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[0],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[1],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[1],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[2],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[2],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[3],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[3],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS); + me->SummonCreature(MOB_SKITTERING_INFECTIOR,SpawnPoint[4],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[4],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS); + me->SummonCreature(MOB_SKITTERING_INFECTIOR,SpawnPoint[5],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[5],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS); + me->SummonCreature(MOB_SKITTERING_INFECTIOR,SpawnPoint[6],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[6],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[7],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS); + me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[7],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS); } void UpdateAI(const uint32 diff) @@ -151,13 +151,13 @@ struct boss_krik_thirAI : public ScriptedAI if (uiSummonTimer <= diff) { Summon(); - uiSummonTimer = 15*IN_MILISECONDS; + uiSummonTimer = 15*IN_MILLISECONDS; } else uiSummonTimer -= diff; if (uiMindFlayTimer <= diff) { DoCast(me->getVictim(), SPELL_MIND_FLAY); - uiMindFlayTimer = 15*IN_MILISECONDS; + uiMindFlayTimer = 15*IN_MILLISECONDS; } else uiMindFlayTimer -= diff; if (uiCurseFatigueTimer <= diff) @@ -169,7 +169,7 @@ struct boss_krik_thirAI : public ScriptedAI DoCast(pTarget, SPELL_CURSE_OF_FATIGUE); DoCast(pTarget_1, SPELL_CURSE_OF_FATIGUE); - uiCurseFatigueTimer = 10*IN_MILISECONDS; + uiCurseFatigueTimer = 10*IN_MILLISECONDS; } else uiCurseFatigueTimer -= diff; if (!me->HasAura(SPELL_FRENZY) && HealthBelowPct(10)) @@ -236,8 +236,8 @@ struct npc_anub_ar_skirmisherAI : public ScriptedAI void Reset() { - uiChargeTimer = 11*IN_MILISECONDS; - uiBackstabTimer = 7*IN_MILISECONDS; + uiChargeTimer = 11*IN_MILLISECONDS; + uiBackstabTimer = 7*IN_MILLISECONDS; } void UpdateAI(const uint32 diff) @@ -253,13 +253,13 @@ struct npc_anub_ar_skirmisherAI : public ScriptedAI me->AddThreat(pTarget,1.0f); DoCast(pTarget, SPELL_CHARGE, true); } - uiChargeTimer = 15*IN_MILISECONDS; + uiChargeTimer = 15*IN_MILLISECONDS; } else uiChargeTimer -= diff; if (uiBackstabTimer <= diff) { DoCast(me->getVictim(), SPELL_BACKSTAB); - uiBackstabTimer = 12*IN_MILISECONDS; + uiBackstabTimer = 12*IN_MILLISECONDS; } else uiBackstabTimer -= diff; DoMeleeAttackIfReady(); @@ -276,8 +276,8 @@ struct npc_anub_ar_shadowcasterAI : public ScriptedAI void Reset() { - uiShadowBoltTimer = 6*IN_MILISECONDS; - uiShadowNovaTimer = 15*IN_MILISECONDS; + uiShadowBoltTimer = 6*IN_MILLISECONDS; + uiShadowNovaTimer = 15*IN_MILLISECONDS; } void UpdateAI(const uint32 diff) @@ -289,13 +289,13 @@ struct npc_anub_ar_shadowcasterAI : public ScriptedAI { if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_SHADOW_BOLT, true); - uiShadowBoltTimer = 15*IN_MILISECONDS; + uiShadowBoltTimer = 15*IN_MILLISECONDS; } else uiShadowBoltTimer -= diff; if (uiShadowNovaTimer <= diff) { DoCast(me->getVictim(), SPELL_SHADOW_NOVA, true); - uiShadowNovaTimer = 17*IN_MILISECONDS; + uiShadowNovaTimer = 17*IN_MILLISECONDS; } else uiShadowNovaTimer -= diff; DoMeleeAttackIfReady(); @@ -311,8 +311,8 @@ struct npc_anub_ar_warriorAI : public ScriptedAI void Reset() { - uiCleaveTimer = 11*IN_MILISECONDS; - uiStrikeTimer = 6*IN_MILISECONDS; + uiCleaveTimer = 11*IN_MILLISECONDS; + uiStrikeTimer = 6*IN_MILLISECONDS; } void UpdateAI(const uint32 diff) @@ -323,13 +323,13 @@ struct npc_anub_ar_warriorAI : public ScriptedAI if (uiStrikeTimer <= diff) { DoCast(me->getVictim(), SPELL_STRIKE, true); - uiStrikeTimer = 15*IN_MILISECONDS; + uiStrikeTimer = 15*IN_MILLISECONDS; } else uiStrikeTimer -= diff; if (uiCleaveTimer <= diff) { DoCast(me->getVictim(), SPELL_CLEAVE, true); - uiCleaveTimer = 17*IN_MILISECONDS; + uiCleaveTimer = 17*IN_MILLISECONDS; } else uiCleaveTimer -= diff; DoMeleeAttackIfReady(); @@ -347,8 +347,8 @@ struct npc_watcher_gashraAI : public ScriptedAI void Reset() { - uiWebWrapTimer = 11*IN_MILISECONDS; - uiInfectedBiteTimer = 4*IN_MILISECONDS; + uiWebWrapTimer = 11*IN_MILLISECONDS; + uiInfectedBiteTimer = 4*IN_MILLISECONDS; } void EnterCombat(Unit* /*who*/) @@ -365,13 +365,13 @@ struct npc_watcher_gashraAI : public ScriptedAI { if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_WEB_WRAP, true); - uiWebWrapTimer = 17*IN_MILISECONDS; + uiWebWrapTimer = 17*IN_MILLISECONDS; } else uiWebWrapTimer -= diff; if (uiInfectedBiteTimer <= diff) { DoCast(me->getVictim(), SPELL_INFECTED_BITE, true); - uiInfectedBiteTimer = 15*IN_MILISECONDS; + uiInfectedBiteTimer = 15*IN_MILLISECONDS; } else uiInfectedBiteTimer -= diff; DoMeleeAttackIfReady(); @@ -388,9 +388,9 @@ struct npc_watcher_narjilAI : public ScriptedAI void Reset() { - uiWebWrapTimer = 11*IN_MILISECONDS; - uiInfectedBiteTimer = 4*IN_MILISECONDS; - uiBindingWebsTimer = 17*IN_MILISECONDS; + uiWebWrapTimer = 11*IN_MILLISECONDS; + uiInfectedBiteTimer = 4*IN_MILLISECONDS; + uiBindingWebsTimer = 17*IN_MILLISECONDS; } void UpdateAI(const uint32 diff) @@ -402,19 +402,19 @@ struct npc_watcher_narjilAI : public ScriptedAI { if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_WEB_WRAP, true); - uiWebWrapTimer = 15*IN_MILISECONDS; + uiWebWrapTimer = 15*IN_MILLISECONDS; } else uiWebWrapTimer -= diff; if (uiInfectedBiteTimer <= diff) { DoCast(me->getVictim(), SPELL_INFECTED_BITE, true); - uiInfectedBiteTimer = 11*IN_MILISECONDS; + uiInfectedBiteTimer = 11*IN_MILLISECONDS; } else uiInfectedBiteTimer -= diff; if (uiBindingWebsTimer <= diff) { DoCast(me->getVictim(), SPELL_BLINDING_WEBS, true); - uiBindingWebsTimer = 17*IN_MILISECONDS; + uiBindingWebsTimer = 17*IN_MILLISECONDS; } else uiBindingWebsTimer -= diff; DoMeleeAttackIfReady(); @@ -431,9 +431,9 @@ struct npc_watcher_silthikAI : public ScriptedAI void Reset() { - uiWebWrapTimer = 11*IN_MILISECONDS; - uiInfectedBiteTimer = 4*IN_MILISECONDS; - uiPoisonSprayTimer = 15*IN_MILISECONDS; + uiWebWrapTimer = 11*IN_MILLISECONDS; + uiInfectedBiteTimer = 4*IN_MILLISECONDS; + uiPoisonSprayTimer = 15*IN_MILLISECONDS; } void UpdateAI(const uint32 diff) @@ -446,19 +446,19 @@ struct npc_watcher_silthikAI : public ScriptedAI if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_WEB_WRAP, true); - uiWebWrapTimer = 15*IN_MILISECONDS; + uiWebWrapTimer = 15*IN_MILLISECONDS; } else uiWebWrapTimer -= diff; if (uiInfectedBiteTimer <= diff) { DoCast(me->getVictim(), SPELL_INFECTED_BITE, true); - uiInfectedBiteTimer = 15*IN_MILISECONDS; + uiInfectedBiteTimer = 15*IN_MILLISECONDS; } else uiInfectedBiteTimer -= diff; if (uiPoisonSprayTimer <= diff) { DoCast(me->getVictim(), SPELL_POSION_SPRAY, true); - uiPoisonSprayTimer = 17*IN_MILISECONDS; + uiPoisonSprayTimer = 17*IN_MILLISECONDS; } else uiPoisonSprayTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp index c1c4427a63c..ee5dc6b297f 100755 --- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp @@ -60,9 +60,9 @@ struct boss_amanitarAI : public ScriptedAI void Reset() { - uiRootTimer = urand(5*IN_MILISECONDS,9*IN_MILISECONDS); - uiBashTimer = urand(10*IN_MILISECONDS,14*IN_MILISECONDS); - uiBoltTimer = urand(15*IN_MILISECONDS,30*IN_MILISECONDS); + uiRootTimer = urand(5*IN_MILLISECONDS,9*IN_MILLISECONDS); + uiBashTimer = urand(10*IN_MILLISECONDS,14*IN_MILLISECONDS); + uiBoltTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS); uiSpawnTimer = 0; me->SetMeleeDamageSchool(SPELL_SCHOOL_NATURE); @@ -106,9 +106,9 @@ struct boss_amanitarAI : public ScriptedAI Position pos; victim->GetPosition(&pos); me->GetRandomNearPosition(pos, float(urand(5,80))); - me->SummonCreature(NPC_POISONOUS_MUSHROOM, pos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30*IN_MILISECONDS); + me->SummonCreature(NPC_POISONOUS_MUSHROOM, pos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30*IN_MILLISECONDS); me->GetRandomNearPosition(pos, float(urand(5,80))); - me->SummonCreature(NPC_HEALTHY_MUSHROOM, pos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30*IN_MILISECONDS); + me->SummonCreature(NPC_HEALTHY_MUSHROOM, pos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30*IN_MILLISECONDS); } } } @@ -122,27 +122,27 @@ struct boss_amanitarAI : public ScriptedAI if (uiSpawnTimer <= diff) { SpawnAdds(); - uiSpawnTimer = urand(35*IN_MILISECONDS,40*IN_MILISECONDS); + uiSpawnTimer = urand(35*IN_MILLISECONDS,40*IN_MILLISECONDS); } else uiSpawnTimer -= diff; if (uiRootTimer <= diff) { if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_ENTANGLING_ROOTS); - uiRootTimer = urand(15*IN_MILISECONDS,30*IN_MILISECONDS); + uiRootTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS); } else uiRootTimer -= diff; if (uiBashTimer <= diff) { DoCastVictim(SPELL_BASH); - uiBashTimer = urand(15*IN_MILISECONDS,30*IN_MILISECONDS); + uiBashTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS); } else uiBashTimer -= diff; if (uiBoltTimer <= diff) { if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_VENOM_BOLT_VOLLEY); - uiBoltTimer = urand(15*IN_MILISECONDS,30*IN_MILISECONDS); + uiBoltTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS); } else uiBoltTimer -= diff; DoMeleeAttackIfReady(); @@ -164,7 +164,7 @@ struct mob_amanitar_mushroomsAI : public Scripted_NoMovementAI DoCast(me, SPELL_POISONOUS_MUSHROOM_VISUAL_AURA, true); uiAuraTimer = 0; - uiDeathTimer = 30*IN_MILISECONDS; + uiDeathTimer = 30*IN_MILLISECONDS; } void JustDied(Unit *killer) @@ -190,7 +190,7 @@ struct mob_amanitar_mushroomsAI : public Scripted_NoMovementAI { DoCast(me, SPELL_POISONOUS_MUSHROOM_VISUAL_AREA, true); DoCast(me, SPELL_POISONOUS_MUSHROOM_POISON_CLOUD, false); - uiAuraTimer = 7*IN_MILISECONDS; + uiAuraTimer = 7*IN_MILLISECONDS; } else uiAuraTimer -= diff; } if (uiDeathTimer <= diff) diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp index b25b62573d4..05c868708f2 100755 --- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp @@ -75,13 +75,13 @@ struct boss_elder_nadoxAI : public ScriptedAI void Reset() { - uiPlagueTimer = 13*IN_MILISECONDS; - uiRagueTimer = 20*IN_MILISECONDS; + uiPlagueTimer = 13*IN_MILLISECONDS; + uiRagueTimer = 20*IN_MILLISECONDS; - uiSwarmerSpawnTimer = 10*IN_MILISECONDS; - uiGuardSpawnTimer = 25*IN_MILISECONDS; + uiSwarmerSpawnTimer = 10*IN_MILLISECONDS; + uiGuardSpawnTimer = 25*IN_MILLISECONDS; - uiEnragueTimer = 5*IN_MILISECONDS; + uiEnragueTimer = 5*IN_MILLISECONDS; DeadAhnkaharGuardian = false; bGuardSpawned = false; @@ -123,7 +123,7 @@ struct boss_elder_nadoxAI : public ScriptedAI if (uiPlagueTimer <= diff) { DoCast(me->getVictim(), SPELL_BROOD_PLAGUE); - uiPlagueTimer = 15*IN_MILISECONDS; + uiPlagueTimer = 15*IN_MILLISECONDS; } else uiPlagueTimer -= diff; if (IsHeroic()) @@ -132,7 +132,7 @@ struct boss_elder_nadoxAI : public ScriptedAI if (Creature *pSwarmer = me->FindNearestCreature(MOB_AHNKAHAR_SWARMER, 35)) { DoCast(pSwarmer, H_SPELL_BROOD_RAGE, true); - uiRagueTimer = 15*IN_MILISECONDS; + uiRagueTimer = 15*IN_MILLISECONDS; } } else uiRagueTimer -= diff; @@ -143,7 +143,7 @@ struct boss_elder_nadoxAI : public ScriptedAI if (urand(1,3) == 3) // 33% chance of dialog DoScriptText(RAND(SAY_EGG_SAC_1,SAY_EGG_SAC_2), me); - uiSwarmerSpawnTimer = 10*IN_MILISECONDS; + uiSwarmerSpawnTimer = 10*IN_MILLISECONDS; } else uiSwarmerSpawnTimer -= diff; if (!bGuardSpawned && uiGuardSpawnTimer <= diff) @@ -164,7 +164,7 @@ struct boss_elder_nadoxAI : public ScriptedAI if (!me->IsNonMeleeSpellCasted(false)) DoCast(me, SPELL_ENRAGE, true); - uiEnragueTimer = 5*IN_MILISECONDS; + uiEnragueTimer = 5*IN_MILLISECONDS; } else uiEnragueTimer -= diff; DoMeleeAttackIfReady(); @@ -196,7 +196,7 @@ struct mob_ahnkahar_nerubianAI : public ScriptedAI { if (me->GetEntry() == MOB_AHNKAHAR_GUARDIAN_ENTRY) //magic numbers are bad! DoCast(me, SPELL_GUARDIAN_AURA, true); - uiSprintTimer = 10*IN_MILISECONDS; + uiSprintTimer = 10*IN_MILLISECONDS; } void JustDied(Unit * /*killer*/) @@ -229,7 +229,7 @@ struct mob_ahnkahar_nerubianAI : public ScriptedAI if (uiSprintTimer <= diff) { DoCast(me, SPELL_SPRINT); - uiSprintTimer = 25*IN_MILISECONDS; + uiSprintTimer = 25*IN_MILLISECONDS; } else uiSprintTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp index f020e16cb96..0e58217c584 100755 --- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp @@ -146,9 +146,9 @@ struct boss_volazjAI : public ScriptedAI void Reset() { - uiMindFlayTimer = 8*IN_MILISECONDS; - uiShadowBoltVolleyTimer = 5*IN_MILISECONDS; - uiShiverTimer = 15*IN_MILISECONDS; + uiMindFlayTimer = 8*IN_MILLISECONDS; + uiShadowBoltVolleyTimer = 5*IN_MILLISECONDS; + uiShiverTimer = 15*IN_MILLISECONDS; if (pInstance) { @@ -272,20 +272,20 @@ struct boss_volazjAI : public ScriptedAI if (uiMindFlayTimer <= diff) { DoCast(me->getVictim(), SPELL_MIND_FLAY); - uiMindFlayTimer = 20*IN_MILISECONDS; + uiMindFlayTimer = 20*IN_MILLISECONDS; } else uiMindFlayTimer -= diff; if (uiShadowBoltVolleyTimer <= diff) { DoCast(me->getVictim(), SPELL_SHADOW_BOLT_VOLLEY); - uiShadowBoltVolleyTimer = 5*IN_MILISECONDS; + uiShadowBoltVolleyTimer = 5*IN_MILLISECONDS; } else uiShadowBoltVolleyTimer -= diff; if (uiShiverTimer <= diff) { if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_SHIVER); - uiShiverTimer = 15*IN_MILISECONDS; + uiShiverTimer = 15*IN_MILLISECONDS; } else uiShiverTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp index 5c39cc122b6..3ea1c0bda4f 100755 --- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp @@ -89,11 +89,11 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI void Reset() { - uiOpFerTimer = urand(15*IN_MILISECONDS,20*IN_MILISECONDS); + uiOpFerTimer = urand(15*IN_MILLISECONDS,20*IN_MILLISECONDS); - uiCycloneTimer = 3*IN_MILISECONDS; - uiBoltTimer = 7*IN_MILISECONDS; - uiThunderTimer = 12*IN_MILISECONDS; + uiCycloneTimer = 3*IN_MILLISECONDS; + uiBoltTimer = 7*IN_MILLISECONDS; + uiThunderTimer = 12*IN_MILLISECONDS; bOpFerok = false; bOpFerokFail = false; @@ -247,7 +247,7 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) == IN_PROGRESS) OpferRufen(); bOnGround = false; - uiOpFerTimer = urand(15*IN_MILISECONDS,30*IN_MILISECONDS); + uiOpFerTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS); } void OpferRufen() @@ -303,7 +303,7 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI if (uiCycloneTimer <= diff) { DoCast(me, SPELL_CYCLONE_STRIKE, false); - uiCycloneTimer = urand(15*IN_MILISECONDS,30*IN_MILISECONDS); + uiCycloneTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS); } else uiCycloneTimer -= diff; if (uiBoltTimer <= diff) @@ -311,7 +311,7 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) me->CastSpell(pTarget, DUNGEON_MODE(SPELL_LIGHTNING_BOLT, SPELL_LIGHTNING_BOLT_H), false); - uiBoltTimer = urand(15*IN_MILISECONDS,30*IN_MILISECONDS); + uiBoltTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS); } else uiBoltTimer -= diff; if (uiThunderTimer <= diff) @@ -319,7 +319,7 @@ struct boss_jedoga_shadowseekerAI : public ScriptedAI if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) me->CastSpell(pTarget, DUNGEON_MODE(SPELL_THUNDERSHOCK, SPELL_THUNDERSHOCK_H), false); - uiThunderTimer = urand(15*IN_MILISECONDS,30*IN_MILISECONDS); + uiThunderTimer = urand(15*IN_MILLISECONDS,30*IN_MILLISECONDS); } else uiThunderTimer -= diff; if (uiOpFerTimer <= diff) @@ -351,7 +351,7 @@ struct mob_jedoga_initiandAI : public ScriptedAI return; bWalking = false; - bCheckTimer = 2*IN_MILISECONDS; + bCheckTimer = 2*IN_MILLISECONDS; if (pInstance->GetData(DATA_JEDOGA_SHADOWSEEKER_EVENT) != IN_PROGRESS) { @@ -466,7 +466,7 @@ struct mob_jedoga_initiandAI : public ScriptedAI me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); } } - bCheckTimer = 2*IN_MILISECONDS; + bCheckTimer = 2*IN_MILLISECONDS; } else bCheckTimer -= diff; //Return since we have no target diff --git a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp index a3ce654bc76..995fccd8611 100755 --- a/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp @@ -97,10 +97,10 @@ struct boss_taldaramAI : public ScriptedAI void Reset() { - uiBloodthirstTimer = 10*IN_MILISECONDS; - uiVanishTimer = urand(25*IN_MILISECONDS,35*IN_MILISECONDS); - uiEmbraceTimer = 20*IN_MILISECONDS; - uiFlamesphereTimer = 5*IN_MILISECONDS; + uiBloodthirstTimer = 10*IN_MILLISECONDS; + uiVanishTimer = urand(25*IN_MILLISECONDS,35*IN_MILLISECONDS); + uiEmbraceTimer = 20*IN_MILLISECONDS; + uiFlamesphereTimer = 5*IN_MILLISECONDS; uiEmbraceTakenDamage = 0; Phase = NORMAL; uiPhaseTimer = 0; @@ -129,7 +129,7 @@ struct boss_taldaramAI : public ScriptedAI Creature* pSpheres[3]; //DoCast(me, SPELL_FLAME_SPHERE_SUMMON_1); - pSpheres[0] = DoSpawnCreature(CREATURE_FLAME_SPHERE, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10*IN_MILISECONDS); + pSpheres[0] = DoSpawnCreature(CREATURE_FLAME_SPHERE, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10*IN_MILLISECONDS); Unit *pSphereTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); if (pSphereTarget && pSpheres[0]) { @@ -142,9 +142,9 @@ struct boss_taldaramAI : public ScriptedAI if (IsHeroic()) { //DoCast(me, H_SPELL_FLAME_SPHERE_SUMMON_1); - pSpheres[1] = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_1, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10*IN_MILISECONDS); + pSpheres[1] = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_1, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10*IN_MILLISECONDS); //DoCast(me, H_SPELL_FLAME_SPHERE_SUMMON_2); - pSpheres[2] = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_2, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10*IN_MILISECONDS); + pSpheres[2] = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_2, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10*IN_MILLISECONDS); if (pSphereTarget && pSpheres[1] && pSpheres[2]) { float angle,x,y; @@ -180,7 +180,7 @@ struct boss_taldaramAI : public ScriptedAI me->SetSpeed(MOVE_WALK, 1.0f, true); me->GetMotionMaster()->MoveChase(me->getVictim()); Phase = FEEDING; - uiPhaseTimer = 20*IN_MILISECONDS; + uiPhaseTimer = 20*IN_MILLISECONDS; break; case FEEDING: Phase = NORMAL; @@ -191,15 +191,15 @@ struct boss_taldaramAI : public ScriptedAI if (uiBloodthirstTimer <= diff) { DoCast(me->getVictim(), SPELL_BLOODTHIRST); - uiBloodthirstTimer = 10*IN_MILISECONDS; + uiBloodthirstTimer = 10*IN_MILLISECONDS; } else uiBloodthirstTimer -= diff; if (uiFlamesphereTimer <= diff) { DoCast(me, SPELL_CONJURE_FLAME_SPHERE); Phase = CASTING_FLAME_SPHERES; - uiPhaseTimer = 3*IN_MILISECONDS + diff; - uiFlamesphereTimer = 15*IN_MILISECONDS; + uiPhaseTimer = 3*IN_MILLISECONDS + diff; + uiFlamesphereTimer = 15*IN_MILLISECONDS; } else uiFlamesphereTimer -= diff; if (uiVanishTimer <= diff) @@ -227,7 +227,7 @@ struct boss_taldaramAI : public ScriptedAI uiEmbraceTarget = pEmbraceTarget->GetGUID(); } - uiVanishTimer = urand(25*IN_MILISECONDS,35*IN_MILISECONDS); + uiVanishTimer = urand(25*IN_MILLISECONDS,35*IN_MILLISECONDS); } else uiVanishTimer -= diff; DoMeleeAttackIfReady(); @@ -338,7 +338,7 @@ struct mob_taldaram_flamesphereAI : public ScriptedAI DoCast(me, SPELL_FLAME_SPHERE_VISUAL); DoCast(me, SPELL_FLAME_SPHERE_SPAWN_EFFECT); DoCast(me, SPELL_FLAME_SPHERE_PERIODIC); - uiDespawnTimer = 10*IN_MILISECONDS; + uiDespawnTimer = 10*IN_MILLISECONDS; } void EnterCombat(Unit * /*who*/) {} diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp index a7f0cdc3a2f..c03d3df15d8 100755 --- a/src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp +++ b/src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp @@ -70,12 +70,12 @@ struct boss_dredAI : public ScriptedAI pInstance->SetData(DATA_KING_DRED_ACHIEV, 0); } - uiBellowingRoarTimer = 33*IN_MILISECONDS; - uiGrievousBiteTimer = 20*IN_MILISECONDS; - uiManglingSlashTimer = 18.5*IN_MILISECONDS; - uiFearsomeRoarTimer = urand(10*IN_MILISECONDS,20*IN_MILISECONDS); - uiPiercingSlashTimer = 17*IN_MILISECONDS; - uiRaptorCallTimer = urand(20*IN_MILISECONDS,25*IN_MILISECONDS); + uiBellowingRoarTimer = 33*IN_MILLISECONDS; + uiGrievousBiteTimer = 20*IN_MILLISECONDS; + uiManglingSlashTimer = 18.5*IN_MILLISECONDS; + uiFearsomeRoarTimer = urand(10*IN_MILLISECONDS,20*IN_MILLISECONDS); + uiPiercingSlashTimer = 17*IN_MILLISECONDS; + uiRaptorCallTimer = urand(20*IN_MILLISECONDS,25*IN_MILLISECONDS); } void EnterCombat(Unit* /*who*/) @@ -93,31 +93,31 @@ struct boss_dredAI : public ScriptedAI if (uiBellowingRoarTimer < diff) { DoCastAOE(SPELL_BELLOWING_ROAR, false); - uiBellowingRoarTimer = 40*IN_MILISECONDS; + uiBellowingRoarTimer = 40*IN_MILLISECONDS; } else uiBellowingRoarTimer -=diff; if (uiGrievousBiteTimer < diff) { DoCastVictim(SPELL_GRIEVOUS_BITE ,false); - uiGrievousBiteTimer = 20*IN_MILISECONDS; + uiGrievousBiteTimer = 20*IN_MILLISECONDS; } else uiGrievousBiteTimer -=diff; if (uiManglingSlashTimer < diff) { DoCastVictim(SPELL_MANGLING_SLASH,false); - uiManglingSlashTimer = 20*IN_MILISECONDS; + uiManglingSlashTimer = 20*IN_MILLISECONDS; } else uiManglingSlashTimer -=diff; if (uiFearsomeRoarTimer < diff) { DoCastAOE(SPELL_FEARSOME_ROAR,false); - uiFearsomeRoarTimer = urand(16*IN_MILISECONDS,18*IN_MILISECONDS); + uiFearsomeRoarTimer = urand(16*IN_MILLISECONDS,18*IN_MILLISECONDS); } else uiFearsomeRoarTimer -=diff; if (uiPiercingSlashTimer < diff) { DoCastVictim(SPELL_PIERCING_SLASH,false); - uiPiercingSlashTimer = 20*IN_MILISECONDS; + uiPiercingSlashTimer = 20*IN_MILLISECONDS; } else uiPiercingSlashTimer -=diff; if (uiRaptorCallTimer < diff) @@ -127,9 +127,9 @@ struct boss_dredAI : public ScriptedAI float x,y,z; me->GetClosePoint(x,y,z,me->GetObjectSize()/3,10.0f); - me->SummonCreature(RAND(NPC_RAPTOR_1,NPC_RAPTOR_2),x,y,z,0,TEMPSUMMON_DEAD_DESPAWN,1*IN_MILISECONDS); + me->SummonCreature(RAND(NPC_RAPTOR_1,NPC_RAPTOR_2),x,y,z,0,TEMPSUMMON_DEAD_DESPAWN,1*IN_MILLISECONDS); - uiRaptorCallTimer = urand(20*IN_MILISECONDS,25*IN_MILISECONDS); + uiRaptorCallTimer = urand(20*IN_MILLISECONDS,25*IN_MILLISECONDS); } else uiRaptorCallTimer -=diff; DoMeleeAttackIfReady(); @@ -213,7 +213,7 @@ struct npc_drakkari_scytheclawAI : public ScriptedAI void Reset() { - uiRendTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS); + uiRendTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS); } void UpdateAI(const uint32 diff) @@ -225,7 +225,7 @@ struct npc_drakkari_scytheclawAI : public ScriptedAI if (uiRendTimer < diff) { DoCastVictim(SPELL_REND,false); - uiRendTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS); + uiRendTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS); }else uiRendTimer -=diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp index c18b7deb272..e8abb804417 100755 --- a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp +++ b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp @@ -117,8 +117,8 @@ struct boss_novosAI : public Scripted_NoMovementAI { DoScriptText(SAY_AGGRO, me); Phase = PHASE_1; - uiCrystalHandlerTimer = 30*IN_MILISECONDS; - uiTimer = 1*IN_MILISECONDS; + uiCrystalHandlerTimer = 30*IN_MILLISECONDS; + uiTimer = 1*IN_MILLISECONDS; DoCast(SPELL_ARCANE_FIELD); if (pInstance) { @@ -141,18 +141,18 @@ struct boss_novosAI : public Scripted_NoMovementAI case PHASE_1: if (uiTimer <= diff) { - Creature *pSummon = me->SummonCreature(RAND(CREATURE_FETID_TROLL_CORPSE,CREATURE_HULKING_CORPSE,CREATURE_RISEN_SHADOWCASTER), AddSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILISECONDS); + Creature *pSummon = me->SummonCreature(RAND(CREATURE_FETID_TROLL_CORPSE,CREATURE_HULKING_CORPSE,CREATURE_RISEN_SHADOWCASTER), AddSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILLISECONDS); pSummon->GetMotionMaster()->MovePoint(0, AddDestinyPoint); //If spell is casted stops casting arcane field so no spell casting //DoCast(me, SPELL_SUMMON_MINIONS); - uiTimer = 3*IN_MILISECONDS; + uiTimer = 3*IN_MILLISECONDS; } else uiTimer -= diff; if (uiCrystalHandlerTimer <= diff) { DoScriptText(SAY_NECRO_ADD, me); - Creature *pCrystalHandler = me->SummonCreature(CREATURE_CRYSTAL_HANDLER, CrystalHandlerSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILISECONDS); + Creature *pCrystalHandler = me->SummonCreature(CREATURE_CRYSTAL_HANDLER, CrystalHandlerSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILLISECONDS); pCrystalHandler->GetMotionMaster()->MovePoint(0, AddDestinyPoint); - uiCrystalHandlerTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); + uiCrystalHandlerTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); } else uiCrystalHandlerTimer -= diff; break; case PHASE_2: @@ -161,7 +161,7 @@ struct boss_novosAI : public Scripted_NoMovementAI if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, DUNGEON_MODE(RAND(SPELL_ARCANE_BLAST,SPELL_BLIZZARD,SPELL_FROSTBOLT,SPELL_WRATH_OF_MISERY), RAND(H_SPELL_ARCANE_BLAST,H_SPELL_BLIZZARD,H_SPELL_FROSTBOLT,H_SPELL_WRATH_OF_MISERY))); - uiTimer = urand(1*IN_MILISECONDS,3*IN_MILISECONDS); + uiTimer = urand(1*IN_MILLISECONDS,3*IN_MILLISECONDS); } else uiTimer -= diff; break; } @@ -207,7 +207,7 @@ struct boss_novosAI : public Scripted_NoMovementAI me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); Phase = PHASE_2; - uiTimer = 1*IN_MILISECONDS; + uiTimer = 1*IN_MILLISECONDS; } } @@ -236,7 +236,7 @@ struct mob_crystal_handlerAI : public ScriptedAI void Reset() { - uiFlashOfDarknessTimer = 5*IN_MILISECONDS; + uiFlashOfDarknessTimer = 5*IN_MILLISECONDS; } void JustDied(Unit* /*killer*/) @@ -253,7 +253,7 @@ struct mob_crystal_handlerAI : public ScriptedAI if (uiFlashOfDarknessTimer <= diff) { DoCast(me->getVictim(), DUNGEON_MODE(SPELL_FLASH_OF_DARKNESS,H_SPELL_FLASH_OF_DARKNESS)); - uiFlashOfDarknessTimer = 5*IN_MILISECONDS; + uiFlashOfDarknessTimer = 5*IN_MILLISECONDS; } else uiFlashOfDarknessTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp index 363ee5ad89c..46121f49849 100755 --- a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp +++ b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp @@ -85,10 +85,10 @@ struct boss_tharon_jaAI : public ScriptedAI void Reset() { - uiPhaseTimer = 20*IN_MILISECONDS; - uiCurseOfLifeTimer = 1*IN_MILISECONDS; - uiRainOfFireTimer = urand(14*IN_MILISECONDS,18*IN_MILISECONDS); - uiShadowVolleyTimer = urand(8*IN_MILISECONDS,10*IN_MILISECONDS); + uiPhaseTimer = 20*IN_MILLISECONDS; + uiCurseOfLifeTimer = 1*IN_MILLISECONDS; + uiRainOfFireTimer = urand(14*IN_MILLISECONDS,18*IN_MILLISECONDS); + uiShadowVolleyTimer = urand(8*IN_MILLISECONDS,10*IN_MILLISECONDS); Phase = SKELETAL; me->SetDisplayId(me->GetNativeDisplayId()); if (pInstance) @@ -116,26 +116,26 @@ struct boss_tharon_jaAI : public ScriptedAI { if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_CURSE_OF_LIFE); - uiCurseOfLifeTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS); + uiCurseOfLifeTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS); } else uiCurseOfLifeTimer -= diff; if (uiShadowVolleyTimer < diff) { DoCastVictim(SPELL_SHADOW_VOLLEY); - uiShadowVolleyTimer = urand(8*IN_MILISECONDS,10*IN_MILISECONDS); + uiShadowVolleyTimer = urand(8*IN_MILLISECONDS,10*IN_MILLISECONDS); } else uiShadowVolleyTimer -= diff; if (uiRainOfFireTimer < diff) { DoCastAOE(SPELL_RAIN_OF_FIRE); - uiRainOfFireTimer = urand(14*IN_MILISECONDS,18*IN_MILISECONDS); + uiRainOfFireTimer = urand(14*IN_MILLISECONDS,18*IN_MILLISECONDS); } else uiRainOfFireTimer -= diff; if (uiPhaseTimer < diff) { DoCast(SPELL_DECAY_FLESH); Phase = GOING_FLESH; - uiPhaseTimer = 6*IN_MILISECONDS; + uiPhaseTimer = 6*IN_MILLISECONDS; } else uiPhaseTimer -= diff; DoMeleeAttackIfReady(); @@ -155,10 +155,10 @@ struct boss_tharon_jaAI : public ScriptedAI pTemp->SetDisplayId(MODEL_SKELETON); } } - uiPhaseTimer = 20*IN_MILISECONDS; - uiLightningBreathTimer = urand(3*IN_MILISECONDS,4*IN_MILISECONDS); - uiEyeBeamTimer = urand(4*IN_MILISECONDS,8*IN_MILISECONDS); - uiPoisonCloudTimer = urand(6*IN_MILISECONDS,7*IN_MILISECONDS); + uiPhaseTimer = 20*IN_MILLISECONDS; + uiLightningBreathTimer = urand(3*IN_MILLISECONDS,4*IN_MILLISECONDS); + uiEyeBeamTimer = urand(4*IN_MILLISECONDS,8*IN_MILLISECONDS); + uiPoisonCloudTimer = urand(6*IN_MILLISECONDS,7*IN_MILLISECONDS); Phase = FLESH; } else uiPhaseTimer -= diff; break; @@ -167,27 +167,27 @@ struct boss_tharon_jaAI : public ScriptedAI { if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_LIGHTNING_BREATH); - uiLightningBreathTimer = urand(6*IN_MILISECONDS,7*IN_MILISECONDS); + uiLightningBreathTimer = urand(6*IN_MILLISECONDS,7*IN_MILLISECONDS); } else uiLightningBreathTimer -= diff; if (uiEyeBeamTimer < diff) { if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_EYE_BEAM); - uiEyeBeamTimer = urand(4*IN_MILISECONDS,6*IN_MILISECONDS); + uiEyeBeamTimer = urand(4*IN_MILLISECONDS,6*IN_MILLISECONDS); } else uiEyeBeamTimer -= diff; if (uiPoisonCloudTimer < diff) { DoCastAOE(SPELL_POISON_CLOUD); - uiPoisonCloudTimer = urand(10*IN_MILISECONDS,12*IN_MILISECONDS); + uiPoisonCloudTimer = urand(10*IN_MILLISECONDS,12*IN_MILLISECONDS); } else uiPoisonCloudTimer -= diff; if (uiPhaseTimer < diff) { DoCast(SPELL_RETURN_FLESH); Phase = GOING_SKELETAL; - uiPhaseTimer = 6*IN_MILISECONDS; + uiPhaseTimer = 6*IN_MILLISECONDS; } else uiPhaseTimer -= diff; DoMeleeAttackIfReady(); break; @@ -197,10 +197,10 @@ struct boss_tharon_jaAI : public ScriptedAI DoScriptText(RAND(SAY_SKELETON_1,SAY_SKELETON_2), me); me->DeMorph(); Phase = SKELETAL; - uiPhaseTimer = 20*IN_MILISECONDS; - uiCurseOfLifeTimer = 1*IN_MILISECONDS; - uiRainOfFireTimer = urand(14*IN_MILISECONDS,18*IN_MILISECONDS); - uiShadowVolleyTimer = urand(8*IN_MILISECONDS,10*IN_MILISECONDS); + uiPhaseTimer = 20*IN_MILLISECONDS; + uiCurseOfLifeTimer = 1*IN_MILLISECONDS; + uiRainOfFireTimer = urand(14*IN_MILLISECONDS,18*IN_MILLISECONDS); + uiShadowVolleyTimer = urand(8*IN_MILLISECONDS,10*IN_MILLISECONDS); std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList(); for (std::list<HostileReference*>::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) { diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp index deae70bfd08..4281ab53463 100755 --- a/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp +++ b/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp @@ -76,12 +76,12 @@ struct boss_trollgoreAI : public ScriptedAI void Reset() { - uiConsumeTimer = 15*IN_MILISECONDS; - uiAuraCountTimer = 15.5*IN_MILISECONDS; - uiCrushTimer = urand(1*IN_MILISECONDS,5*IN_MILISECONDS); - uiInfectedWoundTimer = urand(60*IN_MILISECONDS,10*IN_MILISECONDS); - uiExplodeCorpseTimer = 3*IN_MILISECONDS; - uiSpawnTimer = urand(30*IN_MILISECONDS,40*IN_MILISECONDS); + uiConsumeTimer = 15*IN_MILLISECONDS; + uiAuraCountTimer = 15.5*IN_MILLISECONDS; + uiCrushTimer = urand(1*IN_MILLISECONDS,5*IN_MILLISECONDS); + uiInfectedWoundTimer = urand(60*IN_MILLISECONDS,10*IN_MILLISECONDS); + uiExplodeCorpseTimer = 3*IN_MILLISECONDS; + uiSpawnTimer = urand(30*IN_MILLISECONDS,40*IN_MILLISECONDS); bAchiev = IsHeroic(); @@ -112,14 +112,14 @@ struct boss_trollgoreAI : public ScriptedAI uint32 spawnNumber = urand(2,DUNGEON_MODE(3,5)); for (uint8 i = 0; i < spawnNumber; ++i) DoSummon(RAND(NPC_DRAKKARI_INVADER_1,NPC_DRAKKARI_INVADER_2), AddSpawnPoint, 0, TEMPSUMMON_DEAD_DESPAWN); - uiSpawnTimer = urand(30*IN_MILISECONDS,40*IN_MILISECONDS); + uiSpawnTimer = urand(30*IN_MILLISECONDS,40*IN_MILLISECONDS); } else uiSpawnTimer -= diff; if (uiConsumeTimer <= diff) { DoScriptText(SAY_CONSUME, me); DoCast(SPELL_CONSUME); - uiConsumeTimer = 15*IN_MILISECONDS; + uiConsumeTimer = 15*IN_MILLISECONDS; } else uiConsumeTimer -= diff; if (bAchiev) @@ -132,20 +132,20 @@ struct boss_trollgoreAI : public ScriptedAI if (uiCrushTimer <= diff) { DoCastVictim(SPELL_CRUSH); - uiCrushTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS); + uiCrushTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS); } else uiCrushTimer -= diff; if (uiInfectedWoundTimer <= diff) { DoCastVictim(SPELL_INFECTED_WOUND); - uiInfectedWoundTimer = urand(25*IN_MILISECONDS,35*IN_MILISECONDS); + uiInfectedWoundTimer = urand(25*IN_MILLISECONDS,35*IN_MILLISECONDS); } else uiInfectedWoundTimer -= diff; if (uiExplodeCorpseTimer <= diff) { DoCast(SPELL_CORPSE_EXPLODE); DoScriptText(SAY_EXPLODE, me); - uiExplodeCorpseTimer = urand(15*IN_MILISECONDS,19*IN_MILISECONDS); + uiExplodeCorpseTimer = urand(15*IN_MILLISECONDS,19*IN_MILLISECONDS); } else uiExplodeCorpseTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp b/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp index 73b88a870f4..3bb998c7096 100755 --- a/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp @@ -58,7 +58,7 @@ struct boss_drakkari_colossusAI : public ScriptedAI me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->clearUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT); me->SetReactState(REACT_PASSIVE); - MightyBlowTimer = 10*IN_MILISECONDS; + MightyBlowTimer = 10*IN_MILLISECONDS; bHealth = false; bHealth1 = false; } @@ -114,7 +114,7 @@ struct boss_drakkari_colossusAI : public ScriptedAI if (MightyBlowTimer <= diff) { DoCast(me->getVictim(), SPELL_MIGHTY_BLOW, true); - MightyBlowTimer = 10*IN_MILISECONDS; + MightyBlowTimer = 10*IN_MILLISECONDS; } else MightyBlowTimer -= diff; if (!me->hasUnitState(UNIT_STAT_STUNNED)) @@ -152,7 +152,7 @@ struct boss_drakkari_elementalAI : public ScriptedAI { if (Creature *pColossus = Unit::GetCreature(*me, pInstance ? pInstance->GetData64(DATA_DRAKKARI_COLOSSUS) : 0)) CAST_AI(boss_drakkari_colossusAI, pColossus->AI())->CreatureState(me, true); - uiSurgeTimer = 7*IN_MILISECONDS; + uiSurgeTimer = 7*IN_MILLISECONDS; bGoToColossus = false; } @@ -195,7 +195,7 @@ struct boss_drakkari_elementalAI : public ScriptedAI if (uiSurgeTimer <= diff) { DoCast(me->getVictim(), SPELL_SURGE); - uiSurgeTimer = 7*IN_MILISECONDS; + uiSurgeTimer = 7*IN_MILLISECONDS; } else uiSurgeTimer -= diff; DoMeleeAttackIfReady(); @@ -222,8 +222,8 @@ struct npc_living_mojoAI : public ScriptedAI void Reset() { - uiMojoWaveTimer = 2*IN_MILISECONDS; - uiMojoPuddleTimer = 7*IN_MILISECONDS; + uiMojoWaveTimer = 2*IN_MILLISECONDS; + uiMojoPuddleTimer = 7*IN_MILLISECONDS; } void EnterCombat(Unit* /*who*/) @@ -267,13 +267,13 @@ struct npc_living_mojoAI : public ScriptedAI if (uiMojoWaveTimer <= diff) { DoCast(me->getVictim(), SPELL_MOJO_WAVE); - uiMojoWaveTimer = 15*IN_MILISECONDS; + uiMojoWaveTimer = 15*IN_MILLISECONDS; } else uiMojoWaveTimer -= diff; if (uiMojoPuddleTimer <= diff) { DoCast(me->getVictim(), SPELL_MOJO_PUDDLE); - uiMojoPuddleTimer = 18*IN_MILISECONDS; + uiMojoPuddleTimer = 18*IN_MILLISECONDS; } else uiMojoPuddleTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Northrend/Gundrak/boss_eck.cpp b/src/server/scripts/Northrend/Gundrak/boss_eck.cpp index f4b87cd1ee0..8ddcc12ae49 100755 --- a/src/server/scripts/Northrend/Gundrak/boss_eck.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_eck.cpp @@ -47,10 +47,10 @@ struct boss_eckAI : public ScriptedAI void Reset() { - uiBerserkTimer = urand(60*IN_MILISECONDS,90*IN_MILISECONDS); //60-90 secs according to wowwiki - uiBiteTimer = 5*IN_MILISECONDS; - uiSpitTimer = 10*IN_MILISECONDS; - uiSpringTimer = 8*IN_MILISECONDS; + uiBerserkTimer = urand(60*IN_MILLISECONDS,90*IN_MILLISECONDS); //60-90 secs according to wowwiki + uiBiteTimer = 5*IN_MILLISECONDS; + uiSpitTimer = 10*IN_MILLISECONDS; + uiSpringTimer = 8*IN_MILLISECONDS; bBerserk = false; @@ -73,13 +73,13 @@ struct boss_eckAI : public ScriptedAI if (uiBiteTimer <= diff) { DoCast(me->getVictim(), SPELL_ECK_BITE); - uiBiteTimer = urand(8*IN_MILISECONDS,12*IN_MILISECONDS); + uiBiteTimer = urand(8*IN_MILLISECONDS,12*IN_MILLISECONDS); } else uiBiteTimer -= diff; if (uiSpitTimer <= diff) { DoCast(me->getVictim(), SPELL_ECK_SPIT); - uiSpitTimer = urand(6*IN_MILISECONDS,14*IN_MILISECONDS); + uiSpitTimer = urand(6*IN_MILLISECONDS,14*IN_MILLISECONDS); } else uiSpitTimer -= diff; if (uiSpringTimer <= diff) @@ -88,7 +88,7 @@ struct boss_eckAI : public ScriptedAI if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) { DoCast(pTarget, RAND(SPELL_ECK_SPRING_1, SPELL_ECK_SPRING_2)); - uiSpringTimer = urand(5*IN_MILISECONDS,10*IN_MILISECONDS); + uiSpringTimer = urand(5*IN_MILLISECONDS,10*IN_MILLISECONDS); } } else uiSpringTimer -= diff; @@ -141,7 +141,7 @@ struct npc_ruins_dwellerAI : public ScriptedAI { pInstance->SetData64(DATA_RUIN_DWELLER_DIED,me->GetGUID()); if (pInstance->GetData(DATA_ALIVE_RUIN_DWELLERS) == 0) - me->SummonCreature(CREATURE_ECK, EckSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300*IN_MILISECONDS); + me->SummonCreature(CREATURE_ECK, EckSpawnPoint, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300*IN_MILLISECONDS); } } }; diff --git a/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp b/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp index dae642f68af..e90b244b118 100755 --- a/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp @@ -94,13 +94,13 @@ struct boss_gal_darahAI : public ScriptedAI void Reset() { - uiStampedeTimer = 10*IN_MILISECONDS; - uiWhirlingSlashTimer = 21*IN_MILISECONDS; - uiPunctureTimer = 10*IN_MILISECONDS; - uiEnrageTimer = 15*IN_MILISECONDS; - uiImpalingChargeTimer = 21*IN_MILISECONDS; - uiStompTimer = 25*IN_MILISECONDS; - uiTransformationTimer = 9*IN_MILISECONDS; + uiStampedeTimer = 10*IN_MILLISECONDS; + uiWhirlingSlashTimer = 21*IN_MILLISECONDS; + uiPunctureTimer = 10*IN_MILLISECONDS; + uiEnrageTimer = 15*IN_MILLISECONDS; + uiImpalingChargeTimer = 21*IN_MILLISECONDS; + uiStompTimer = 25*IN_MILLISECONDS; + uiTransformationTimer = 9*IN_MILLISECONDS; uiPhaseCounter = 0; lImpaledPlayers.clear(); @@ -140,7 +140,7 @@ struct boss_gal_darahAI : public ScriptedAI Phase = RHINO; uiPhaseCounter = 0; DoScriptText(SAY_TRANSFORM_1, me); - uiTransformationTimer = 5*IN_MILISECONDS; + uiTransformationTimer = 5*IN_MILLISECONDS; bStartOfTransformation = true; me->clearUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT); me->SetReactState(REACT_AGGRESSIVE); @@ -163,13 +163,13 @@ struct boss_gal_darahAI : public ScriptedAI { DoCast(me, SPELL_STAMPEDE); DoScriptText(RAND(SAY_SUMMON_RHINO_1,SAY_SUMMON_RHINO_2,SAY_SUMMON_RHINO_3),me); - uiStampedeTimer = 15*IN_MILISECONDS; + uiStampedeTimer = 15*IN_MILLISECONDS; } else uiStampedeTimer -= diff; if (uiWhirlingSlashTimer <= diff) { DoCast(me->getVictim(), SPELL_WHIRLING_SLASH); - uiWhirlingSlashTimer = 21*IN_MILISECONDS; + uiWhirlingSlashTimer = 21*IN_MILLISECONDS; ++uiPhaseCounter; } else uiWhirlingSlashTimer -= diff; } @@ -183,7 +183,7 @@ struct boss_gal_darahAI : public ScriptedAI Phase = TROLL; uiPhaseCounter = 0; DoScriptText(SAY_TRANSFORM_2, me); - uiTransformationTimer = 9*IN_MILISECONDS; + uiTransformationTimer = 9*IN_MILLISECONDS; bStartOfTransformation = true; me->clearUnitState(UNIT_STAT_STUNNED|UNIT_STAT_ROOT); me->SetReactState(REACT_AGGRESSIVE); @@ -205,19 +205,19 @@ struct boss_gal_darahAI : public ScriptedAI if (uiPunctureTimer <= diff) { DoCast(me->getVictim(), SPELL_PUNCTURE); - uiPunctureTimer = 8*IN_MILISECONDS; + uiPunctureTimer = 8*IN_MILLISECONDS; } else uiPunctureTimer -= diff; if (uiEnrageTimer <= diff) { DoCast(me->getVictim(), SPELL_ENRAGE); - uiEnrageTimer = 20*IN_MILISECONDS; + uiEnrageTimer = 20*IN_MILLISECONDS; } else uiEnrageTimer -= diff; if (uiStompTimer <= diff) { DoCast(me->getVictim(), SPELL_STOMP); - uiStompTimer = 20*IN_MILISECONDS; + uiStompTimer = 20*IN_MILLISECONDS; } else uiStompTimer -= diff; if (uiImpalingChargeTimer <= diff) @@ -227,7 +227,7 @@ struct boss_gal_darahAI : public ScriptedAI DoCast(pTarget, SPELL_IMPALING_CHARGE); lImpaledPlayers.insert(pTarget->GetGUID()); } - uiImpalingChargeTimer = 31*IN_MILISECONDS; + uiImpalingChargeTimer = 31*IN_MILLISECONDS; ++uiPhaseCounter; } else uiImpalingChargeTimer -= diff; } diff --git a/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp b/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp index 388efc70e56..7a9278b2fde 100755 --- a/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp @@ -66,10 +66,10 @@ struct boss_moorabiAI : public ScriptedAI void Reset() { - uiGroundTremorTimer = 18*IN_MILISECONDS; - uiNumblingShoutTimer = 10*IN_MILISECONDS; - uiDeterminedStabTimer = 20*IN_MILISECONDS; - uiTransformationTImer = 12*IN_MILISECONDS; + uiGroundTremorTimer = 18*IN_MILLISECONDS; + uiNumblingShoutTimer = 10*IN_MILLISECONDS; + uiDeterminedStabTimer = 20*IN_MILLISECONDS; + uiTransformationTImer = 12*IN_MILLISECONDS; bPhase = false; if (pInstance) @@ -104,7 +104,7 @@ struct boss_moorabiAI : public ScriptedAI DoCast(me->getVictim(), SPELL_QUAKE, true); else DoCast(me->getVictim(), SPELL_GROUND_TREMOR, true); - uiGroundTremorTimer = 10*IN_MILISECONDS; + uiGroundTremorTimer = 10*IN_MILLISECONDS; } else uiGroundTremorTimer -= uiDiff; if (uiNumblingShoutTimer <= uiDiff) @@ -113,7 +113,7 @@ struct boss_moorabiAI : public ScriptedAI DoCast(me->getVictim(), SPELL_NUMBING_ROAR, true); else DoCast(me->getVictim(), SPELL_NUMBING_SHOUT, true); - uiNumblingShoutTimer = 10*IN_MILISECONDS; + uiNumblingShoutTimer = 10*IN_MILLISECONDS; } else uiNumblingShoutTimer -=uiDiff; if (uiDeterminedStabTimer <= uiDiff) @@ -122,7 +122,7 @@ struct boss_moorabiAI : public ScriptedAI DoCast(me->getVictim(), SPELL_DETERMINED_GORE); else DoCast(me->getVictim(), SPELL_DETERMINED_STAB, true); - uiDeterminedStabTimer = 8*IN_MILISECONDS; + uiDeterminedStabTimer = 8*IN_MILLISECONDS; } else uiDeterminedStabTimer -=uiDiff; if (!bPhase && uiTransformationTImer <= uiDiff) @@ -130,7 +130,7 @@ struct boss_moorabiAI : public ScriptedAI DoScriptText(EMOTE_TRANSFORM, me); DoScriptText(SAY_TRANSFORM, me); DoCast(me, SPELL_TRANSFORMATION, false); - uiTransformationTImer = 10*IN_MILISECONDS; + uiTransformationTImer = 10*IN_MILLISECONDS; } else uiTransformationTImer -= uiDiff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp b/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp index 56d8c6f1857..47a55440b92 100755 --- a/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp @@ -85,10 +85,10 @@ struct boss_slad_ranAI : public ScriptedAI void Reset() { - uiPoisonNovaTimer = 10*IN_MILISECONDS; - uiPowerfullBiteTimer = 3*IN_MILISECONDS; - uiVenomBoltTimer = 15*IN_MILISECONDS; - uiSpawnTimer = 5*IN_MILISECONDS; + uiPoisonNovaTimer = 10*IN_MILLISECONDS; + uiPowerfullBiteTimer = 3*IN_MILLISECONDS; + uiVenomBoltTimer = 15*IN_MILLISECONDS; + uiSpawnTimer = 5*IN_MILLISECONDS; uiPhase = 0; lSummons.DespawnAll(); @@ -114,19 +114,19 @@ struct boss_slad_ranAI : public ScriptedAI if (uiPoisonNovaTimer <= diff) { DoCast(me->getVictim(), SPELL_POISON_NOVA); - uiPoisonNovaTimer = 15*IN_MILISECONDS; + uiPoisonNovaTimer = 15*IN_MILLISECONDS; } else uiPoisonNovaTimer -= diff; if (uiPowerfullBiteTimer <= diff) { DoCast(me->getVictim(), SPELL_POWERFULL_BITE); - uiPowerfullBiteTimer = 10*IN_MILISECONDS; + uiPowerfullBiteTimer = 10*IN_MILLISECONDS; } else uiPowerfullBiteTimer -= diff; if (uiVenomBoltTimer <= diff) { DoCast(me->getVictim(), SPELL_VENOM_BOLT); - uiVenomBoltTimer = 10*IN_MILISECONDS; + uiVenomBoltTimer = 10*IN_MILLISECONDS; } else uiVenomBoltTimer -= diff; if (uiPhase) @@ -135,11 +135,11 @@ struct boss_slad_ranAI : public ScriptedAI { if (uiPhase == 1) for (uint8 i = 0; i < DUNGEON_MODE(3, 5); ++i) - me->SummonCreature(CREATURE_SNAKE, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILISECONDS); + me->SummonCreature(CREATURE_SNAKE, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILLISECONDS); if (uiPhase == 2) for (uint8 i = 0; i < DUNGEON_MODE(3, 5); ++i) - me->SummonCreature(CREATURE_CONSTRICTORS, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILISECONDS); - uiSpawnTimer = 5*IN_MILISECONDS; + me->SummonCreature(CREATURE_CONSTRICTORS, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN,20*IN_MILLISECONDS); + uiSpawnTimer = 5*IN_MILLISECONDS; } else uiSpawnTimer -= diff; } @@ -186,7 +186,7 @@ struct mob_slad_ran_constrictorAI : public ScriptedAI void Reset() { - uiGripOfSladRanTimer = 1*IN_MILISECONDS; + uiGripOfSladRanTimer = 1*IN_MILLISECONDS; } void UpdateAI(const uint32 diff) @@ -196,7 +196,7 @@ struct mob_slad_ran_constrictorAI : public ScriptedAI if (uiGripOfSladRanTimer <= diff) { DoCast(me->getVictim(), SPELL_GRIP_OF_SLAD_RAN); - uiGripOfSladRanTimer = 5*IN_MILISECONDS; + uiGripOfSladRanTimer = 5*IN_MILLISECONDS; } else uiGripOfSladRanTimer -= diff; } @@ -213,7 +213,7 @@ struct mob_slad_ran_viperAI : public ScriptedAI void Reset() { - uiVenomousBiteTimer = 2*IN_MILISECONDS; + uiVenomousBiteTimer = 2*IN_MILLISECONDS; } void UpdateAI(const uint32 diff) @@ -224,7 +224,7 @@ struct mob_slad_ran_viperAI : public ScriptedAI if (uiVenomousBiteTimer <= diff) { DoCast(me->getVictim(), SPELL_VENOMOUS_BITE); - uiVenomousBiteTimer = 10*IN_MILISECONDS; + uiVenomousBiteTimer = 10*IN_MILLISECONDS; } else uiVenomousBiteTimer -= diff; } }; diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp index 2aa150bec76..767aeabcc42 100755 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp @@ -78,7 +78,7 @@ struct boss_anomalusAI : public ScriptedAI void Reset() { Phase = 0; - uiSparkTimer = 5*IN_MILISECONDS; + uiSparkTimer = 5*IN_MILLISECONDS; uiChaoticRiftGUID = 0; bDeadChaoticRift = false; @@ -139,7 +139,7 @@ struct boss_anomalusAI : public ScriptedAI Phase = 1; DoScriptText(SAY_SHIELD, me); DoCast(me, SPELL_RIFT_SHIELD); - Creature* Rift = me->SummonCreature(MOB_CHAOTIC_RIFT, RiftLocation[urand(0,5)], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1*IN_MILISECONDS); + Creature* Rift = me->SummonCreature(MOB_CHAOTIC_RIFT, RiftLocation[urand(0,5)], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1*IN_MILLISECONDS); if (Rift) { //DoCast(Rift, SPELL_CHARGE_RIFT); @@ -155,7 +155,7 @@ struct boss_anomalusAI : public ScriptedAI { if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_SPARK); - uiSparkTimer = 5*IN_MILISECONDS; + uiSparkTimer = 5*IN_MILLISECONDS; } else uiSparkTimer -= diff; DoMeleeAttackIfReady(); @@ -188,8 +188,8 @@ struct mob_chaotic_riftAI : public Scripted_NoMovementAI void Reset() { - uiChaoticEnergyBurstTimer = 1*IN_MILISECONDS; - uiSummonCrazedManaWraithTimer = 5*IN_MILISECONDS; + uiChaoticEnergyBurstTimer = 1*IN_MILLISECONDS; + uiSummonCrazedManaWraithTimer = 5*IN_MILLISECONDS; //me->SetDisplayId(25206); //For some reason in DB models for ally and horde are different. //Model for ally (1126) does not show auras. Horde model works perfect. //Set model to horde number @@ -215,20 +215,20 @@ struct mob_chaotic_riftAI : public Scripted_NoMovementAI DoCast(pTarget, SPELL_CHARGED_CHAOTIC_ENERGY_BURST); else DoCast(pTarget, SPELL_CHAOTIC_ENERGY_BURST); - uiChaoticEnergyBurstTimer = 1*IN_MILISECONDS; + uiChaoticEnergyBurstTimer = 1*IN_MILLISECONDS; } else uiChaoticEnergyBurstTimer -= diff; if (uiSummonCrazedManaWraithTimer <= diff) { - Creature* Wraith = me->SummonCreature(MOB_CRAZED_MANA_WRAITH, me->GetPositionX()+1, me->GetPositionY()+1, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1*IN_MILISECONDS); + Creature* Wraith = me->SummonCreature(MOB_CRAZED_MANA_WRAITH, me->GetPositionX()+1, me->GetPositionY()+1, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1*IN_MILLISECONDS); if (Wraith) if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) Wraith->AI()->AttackStart(pTarget); Unit* Anomalus = Unit::GetUnit(*me, pInstance ? pInstance->GetData64(DATA_ANOMALUS) : 0); if (Anomalus && Anomalus->HasAura(SPELL_RIFT_SHIELD)) - uiSummonCrazedManaWraithTimer = 5*IN_MILISECONDS; + uiSummonCrazedManaWraithTimer = 5*IN_MILLISECONDS; else - uiSummonCrazedManaWraithTimer = 10*IN_MILISECONDS; + uiSummonCrazedManaWraithTimer = 10*IN_MILLISECONDS; } else uiSummonCrazedManaWraithTimer -= diff; } }; diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp index b3db17167b6..befa9fb068d 100755 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp @@ -71,12 +71,12 @@ struct boss_keristraszaAI : public ScriptedAI void Reset() { - uiCrystalfireBreathTimer = 14*IN_MILISECONDS; - uiCrystalChainsCrystalizeTimer = DUNGEON_MODE(30*IN_MILISECONDS,11*IN_MILISECONDS); - uiTailSweepTimer = 5*IN_MILISECONDS; + uiCrystalfireBreathTimer = 14*IN_MILLISECONDS; + uiCrystalChainsCrystalizeTimer = DUNGEON_MODE(30*IN_MILLISECONDS,11*IN_MILLISECONDS); + uiTailSweepTimer = 5*IN_MILLISECONDS; bEnrage = false; - uiCheckIntenseColdTimer = 2*IN_MILISECONDS; + uiCheckIntenseColdTimer = 2*IN_MILLISECONDS; bMoreThanTwoIntenseCold = false; me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); @@ -175,7 +175,7 @@ struct boss_keristraszaAI : public ScriptedAI break; } } - uiCheckIntenseColdTimer = 2*IN_MILISECONDS; + uiCheckIntenseColdTimer = 2*IN_MILLISECONDS; } else uiCheckIntenseColdTimer -= diff; if (!bEnrage && HealthBelowPct(25)) @@ -188,13 +188,13 @@ struct boss_keristraszaAI : public ScriptedAI if (uiCrystalfireBreathTimer <= diff) { DoCast(me->getVictim(), SPELL_CRYSTALFIRE_BREATH); - uiCrystalfireBreathTimer = 14*IN_MILISECONDS; + uiCrystalfireBreathTimer = 14*IN_MILLISECONDS; } else uiCrystalfireBreathTimer -= diff; if (uiTailSweepTimer <= diff) { DoCast(me, SPELL_TAIL_SWEEP); - uiTailSweepTimer = 5*IN_MILISECONDS; + uiTailSweepTimer = 5*IN_MILLISECONDS; } else uiTailSweepTimer -= diff; if (uiCrystalChainsCrystalizeTimer <= diff) @@ -204,7 +204,7 @@ struct boss_keristraszaAI : public ScriptedAI DoCast(me, SPELL_CRYSTALIZE); else if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) DoCast(pTarget, SPELL_CRYSTAL_CHAINS); - uiCrystalChainsCrystalizeTimer = DUNGEON_MODE(30*IN_MILISECONDS,11*IN_MILISECONDS); + uiCrystalChainsCrystalizeTimer = DUNGEON_MODE(30*IN_MILLISECONDS,11*IN_MILLISECONDS); } else uiCrystalChainsCrystalizeTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp index dbcb1dc2a58..77dd3025451 100755 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp @@ -50,7 +50,7 @@ enum Yells enum Achievements { ACHIEV_SPLIT_PERSONALITY = 2150, - ACHIEV_TIMER = 5*IN_MILISECONDS + ACHIEV_TIMER = 5*IN_MILLISECONDS }; const Position CenterOfRoom = {504.80, 89.07, -16.12, 6.27}; @@ -88,9 +88,9 @@ struct boss_magus_telestraAI : public ScriptedAI { Phase = 0; //These times are probably wrong - uiIceNovaTimer = 7*IN_MILISECONDS; + uiIceNovaTimer = 7*IN_MILLISECONDS; uiFireBombTimer = 0; - uiGravityWellTimer = 15*IN_MILISECONDS; + uiGravityWellTimer = 15*IN_MILLISECONDS; uiCooldown = 0; uiFireMagusGUID = 0; @@ -137,7 +137,7 @@ struct boss_magus_telestraAI : public ScriptedAI uint64 SplitPersonality(uint32 entry) { - if (Creature* Summoned = me->SummonCreature(entry, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1*IN_MILISECONDS)) + if (Creature* Summoned = me->SummonCreature(entry, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1*IN_MILLISECONDS)) { switch (entry) { @@ -224,7 +224,7 @@ struct boss_magus_telestraAI : public ScriptedAI uiFrostMagusGUID = 0; uiArcaneMagusGUID = 0; bIsWaitingToAppear = true; - uiIsWaitingToAppearTimer = 4*IN_MILISECONDS; + uiIsWaitingToAppearTimer = 4*IN_MILLISECONDS; DoScriptText(SAY_MERGE, me); bIsAchievementTimerRunning = false; uiAchievementTimer = 0; @@ -283,9 +283,9 @@ struct boss_magus_telestraAI : public ScriptedAI if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) { DoCast(pTarget, SPELL_ICE_NOVA, false); - uiCooldown = 1.5*IN_MILISECONDS; + uiCooldown = 1.5*IN_MILLISECONDS; } - uiIceNovaTimer = 15*IN_MILISECONDS; + uiIceNovaTimer = 15*IN_MILLISECONDS; } else uiIceNovaTimer -= diff; if (uiGravityWellTimer <= diff) @@ -293,9 +293,9 @@ struct boss_magus_telestraAI : public ScriptedAI if (Unit *pTarget = me->getVictim()) { DoCast(pTarget, SPELL_GRAVITY_WELL); - uiCooldown = 6*IN_MILISECONDS; + uiCooldown = 6*IN_MILLISECONDS; } - uiGravityWellTimer = 15*IN_MILISECONDS; + uiGravityWellTimer = 15*IN_MILLISECONDS; } else uiGravityWellTimer -= diff; if (uiFireBombTimer <= diff) @@ -303,9 +303,9 @@ struct boss_magus_telestraAI : public ScriptedAI if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) { DoCast(pTarget, SPELL_FIREBOMB, false); - uiCooldown = 2*IN_MILISECONDS; + uiCooldown = 2*IN_MILLISECONDS; } - uiFireBombTimer = 2*IN_MILISECONDS; + uiFireBombTimer = 2*IN_MILLISECONDS; } else uiFireBombTimer -=diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp index dffdbf8d20d..c28aff66ed1 100755 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp @@ -76,10 +76,10 @@ struct boss_ormorokAI : public ScriptedAI void Reset() { - uiCrystalSpikesTimer = 12*IN_MILISECONDS; - uiTrampleTimer = 10*IN_MILISECONDS; - uiSpellReflectionTimer = 30*IN_MILISECONDS; - uiSummonCrystallineTanglerTimer = 17*IN_MILISECONDS; + uiCrystalSpikesTimer = 12*IN_MILLISECONDS; + uiTrampleTimer = 10*IN_MILLISECONDS; + uiSpellReflectionTimer = 30*IN_MILLISECONDS; + uiSummonCrystallineTanglerTimer = 17*IN_MILLISECONDS; bFrenzy = false; bCrystalSpikes = false; @@ -126,7 +126,7 @@ struct boss_ormorokAI : public ScriptedAI fSpikeXY[3][0] = fBaseX-(SPIKE_DISTANCE*uiCrystalSpikesCount*cos(fBaseO-(M_PI/2))); fSpikeXY[3][1] = fBaseY-(SPIKE_DISTANCE*uiCrystalSpikesCount*sin(fBaseO-(M_PI/2))); for (uint8 i = 0; i < 4; ++i) - me->SummonCreature(MOB_CRYSTAL_SPIKE, fSpikeXY[i][0], fSpikeXY[i][1], fBaseZ, 0, TEMPSUMMON_TIMED_DESPAWN, 7*IN_MILISECONDS); + me->SummonCreature(MOB_CRYSTAL_SPIKE, fSpikeXY[i][0], fSpikeXY[i][1], fBaseZ, 0, TEMPSUMMON_TIMED_DESPAWN, 7*IN_MILLISECONDS); if (++uiCrystalSpikesCount >= 13) bCrystalSpikes = false; uiCrystalSpikesTimer2 = 200; @@ -141,14 +141,14 @@ struct boss_ormorokAI : public ScriptedAI if (uiTrampleTimer <= diff) { DoCast(me, SPELL_TRAMPLE); - uiTrampleTimer = 10*IN_MILISECONDS; + uiTrampleTimer = 10*IN_MILLISECONDS; } else uiTrampleTimer -= diff; if (uiSpellReflectionTimer <= diff) { DoScriptText(SAY_REFLECT, me); DoCast(me, SPELL_SPELL_REFLECTION); - uiSpellReflectionTimer = 30*IN_MILISECONDS; + uiSpellReflectionTimer = 30*IN_MILLISECONDS; } else uiSpellReflectionTimer -= diff; if (uiCrystalSpikesTimer <= diff) @@ -161,7 +161,7 @@ struct boss_ormorokAI : public ScriptedAI fBaseY = me->GetPositionY(); fBaseZ = me->GetPositionZ(); fBaseO = me->GetOrientation(); - uiCrystalSpikesTimer = 20*IN_MILISECONDS; + uiCrystalSpikesTimer = 20*IN_MILLISECONDS; } else uiCrystalSpikesTimer -= diff; if (IsHeroic() && (uiSummonCrystallineTanglerTimer <= diff)) @@ -201,7 +201,7 @@ struct boss_ormorokAI : public ScriptedAI Crystalline_Tangler->getThreatManager().addThreat(pTarget, 1000000000.0f); } } - uiSummonCrystallineTanglerTimer = 17*IN_MILISECONDS; + uiSummonCrystallineTanglerTimer = 17*IN_MILLISECONDS; } else uiSummonCrystallineTanglerTimer -= diff; DoMeleeAttackIfReady(); @@ -219,8 +219,8 @@ struct mob_crystal_spikeAI : public Scripted_NoMovementAI void Reset() { - SpellCrystalSpikeDamageTimer = 3.7*IN_MILISECONDS; - SpellCrystalSpikePrevisualTimer = 1*IN_MILISECONDS; + SpellCrystalSpikeDamageTimer = 3.7*IN_MILLISECONDS; + SpellCrystalSpikePrevisualTimer = 1*IN_MILLISECONDS; } void UpdateAI(const uint32 diff) @@ -228,13 +228,13 @@ struct mob_crystal_spikeAI : public Scripted_NoMovementAI if (SpellCrystalSpikePrevisualTimer <= diff) { DoCast(me, SPELL_CRYSTAL_SPIKE_PREVISUAL); - SpellCrystalSpikePrevisualTimer = 10*IN_MILISECONDS; + SpellCrystalSpikePrevisualTimer = 10*IN_MILLISECONDS; } else SpellCrystalSpikePrevisualTimer -= diff; if (SpellCrystalSpikeDamageTimer <= diff) { DoCast(me, SPELL_CRYSTALL_SPIKE_DAMAGE); - SpellCrystalSpikeDamageTimer = 10*IN_MILISECONDS; + SpellCrystalSpikeDamageTimer = 10*IN_MILLISECONDS; } else SpellCrystalSpikeDamageTimer -= diff; } }; @@ -247,7 +247,7 @@ struct mob_crystalline_tanglerAI : public ScriptedAI void Reset() { - uiRootsTimer = 1*IN_MILISECONDS; + uiRootsTimer = 1*IN_MILLISECONDS; } void UpdateAI(const uint32 diff) @@ -257,7 +257,7 @@ struct mob_crystalline_tanglerAI : public ScriptedAI if (me->IsWithinDist(me->getVictim(), 5.0f, false)) { DoCast(me->getVictim(), SPELL_ROOTS); - uiRootsTimer = 15*IN_MILISECONDS; + uiRootsTimer = 15*IN_MILLISECONDS; } } else uiRootsTimer -= diff; } diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_drakos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_drakos.cpp index 00de292678d..a1201b838c5 100755 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_drakos.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_drakos.cpp @@ -189,7 +189,7 @@ struct npc_unstable_sphereAI : public ScriptedAI if (uiPulseTimer <= uiDiff) { DoCast(SPELL_UNSTABLE_SPHERE_PULSE); - uiPulseTimer = 3*IN_MILISECONDS; + uiPulseTimer = 3*IN_MILLISECONDS; } else uiPulseTimer -= uiDiff; if (uiDeathTimer <= uiDiff) diff --git a/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp index 70773e6258e..ffeda4d4b7f 100644 --- a/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp +++ b/src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp @@ -252,7 +252,7 @@ struct boss_sartharionAI : public ScriptedAI m_bIsBerserk = false; m_bIsSoftEnraged = false; - m_uiEnrageTimer = 15*MINUTE*IN_MILISECONDS; + m_uiEnrageTimer = 15*MINUTE*IN_MILLISECONDS; m_bIsHardEnraged = false; m_uiTenebronTimer = 30000; diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp index 49863dab607..88c240b49bd 100755 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp @@ -94,10 +94,10 @@ struct boss_ionarAI : public ScriptedAI bIsSplitPhase = true; bHasDispersed = false; - uiSplitTimer = 25*IN_MILISECONDS; + uiSplitTimer = 25*IN_MILLISECONDS; - uiStaticOverloadTimer = urand(5*IN_MILISECONDS, 6*IN_MILISECONDS); - uiBallLightningTimer = urand(10*IN_MILISECONDS, 11*IN_MILISECONDS); + uiStaticOverloadTimer = urand(5*IN_MILLISECONDS, 6*IN_MILLISECONDS); + uiBallLightningTimer = urand(10*IN_MILLISECONDS, 11*IN_MILLISECONDS); uiDisperseHealth = 45 + urand(0,10); @@ -200,7 +200,7 @@ struct boss_ionarAI : public ScriptedAI { if (uiSplitTimer <= uiDiff) { - uiSplitTimer = 2.5*IN_MILISECONDS; + uiSplitTimer = 2.5*IN_MILLISECONDS; // Return sparks to where Ionar splitted if (bIsSplitPhase) @@ -216,7 +216,7 @@ struct boss_ionarAI : public ScriptedAI DoCast(me, SPELL_SPARK_DESPAWN, false); - uiSplitTimer = 25*IN_MILISECONDS; + uiSplitTimer = 25*IN_MILLISECONDS; bIsSplitPhase = true; if (me->getVictim()) @@ -234,7 +234,7 @@ struct boss_ionarAI : public ScriptedAI if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) DoCast(pTarget, SPELL_STATIC_OVERLOAD); - uiStaticOverloadTimer = urand(5*IN_MILISECONDS, 6*IN_MILISECONDS); + uiStaticOverloadTimer = urand(5*IN_MILLISECONDS, 6*IN_MILLISECONDS); } else uiStaticOverloadTimer -= uiDiff; @@ -242,7 +242,7 @@ struct boss_ionarAI : public ScriptedAI if (uiBallLightningTimer <= uiDiff) { DoCast(me->getVictim(), SPELL_BALL_LIGHTNING); - uiBallLightningTimer = urand(10*IN_MILISECONDS, 11*IN_MILISECONDS); + uiBallLightningTimer = urand(10*IN_MILLISECONDS, 11*IN_MILLISECONDS); } else uiBallLightningTimer -= uiDiff; @@ -310,7 +310,7 @@ struct mob_spark_of_ionarAI : public ScriptedAI void Reset() { - uiCheckTimer = 2*IN_MILISECONDS; + uiCheckTimer = 2*IN_MILLISECONDS; me->SetReactState(REACT_PASSIVE); } @@ -358,7 +358,7 @@ struct mob_spark_of_ionarAI : public ScriptedAI else me->ForcedDespawn(); } - uiCheckTimer = 2*IN_MILISECONDS; + uiCheckTimer = 2*IN_MILLISECONDS; } else uiCheckTimer -= uiDiff; diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp index 2bea610891e..964f30adb91 100755 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp @@ -253,7 +253,7 @@ struct boss_skadiAI : public ScriptedAI break; case CREATURE_TRIGGER: pSummoned->CastSpell((Unit*)NULL, SPELL_FREEZING_CLOUD, true); - pSummoned->ForcedDespawn(10*IN_MILISECONDS); + pSummoned->ForcedDespawn(10*IN_MILLISECONDS); break; } Summons.Summon(pSummoned); @@ -276,7 +276,7 @@ struct boss_skadiAI : public ScriptedAI Phase = SKADI; me->SetFlying(false); me->Unmount(); - if(Creature* pGrauf = me->SummonCreature(CREATURE_GRAUF, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3*IN_MILISECONDS)) + if(Creature* pGrauf = me->SummonCreature(CREATURE_GRAUF, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3*IN_MILLISECONDS)) { pGrauf->GetMotionMaster()->MoveFall(0); pGrauf->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp index 0367cb760cb..bd3cf42c502 100755 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp @@ -105,7 +105,7 @@ struct boss_svalaAI : public ScriptedAI void Reset() { Phase = IDLE; - uiIntroTimer = 1*IN_MILISECONDS; + uiIntroTimer = 1*IN_MILLISECONDS; uiIntroPhase = 0; uiArthasGUID = 0; @@ -150,28 +150,28 @@ struct boss_svalaAI : public ScriptedAI case 0: DoScriptText(SAY_DIALOG_WITH_ARTHAS_1, me); ++uiIntroPhase; - uiIntroTimer = 3.5*IN_MILISECONDS; + uiIntroTimer = 3.5*IN_MILLISECONDS; break; case 1: DoScriptText(SAY_DIALOG_OF_ARTHAS_1, pArthas); ++uiIntroPhase; - uiIntroTimer = 3.5*IN_MILISECONDS; + uiIntroTimer = 3.5*IN_MILLISECONDS; break; case 2: DoScriptText(SAY_DIALOG_WITH_ARTHAS_2, me); ++uiIntroPhase; - uiIntroTimer = 3.5*IN_MILISECONDS; + uiIntroTimer = 3.5*IN_MILLISECONDS; break; case 3: DoScriptText(SAY_DIALOG_OF_ARTHAS_2, pArthas); ++uiIntroPhase; - uiIntroTimer = 3.5*IN_MILISECONDS; + uiIntroTimer = 3.5*IN_MILLISECONDS; break; case 4: DoScriptText(SAY_DIALOG_WITH_ARTHAS_3, me); DoCast(me, SPELL_SVALA_TRANSFORMING1); ++uiIntroPhase; - uiIntroTimer = 2.8*IN_MILISECONDS; + uiIntroTimer = 2.8*IN_MILLISECONDS; break; case 5: DoCast(me, SPELL_SVALA_TRANSFORMING2); @@ -179,7 +179,7 @@ struct boss_svalaAI : public ScriptedAI uiIntroTimer = 200; break; case 6: - if (Creature* pSvalaSorrowgrave = me->SummonCreature(CREATURE_SVALA_SORROWGRAVE, SvalaPos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60*IN_MILISECONDS)) + if (Creature* pSvalaSorrowgrave = me->SummonCreature(CREATURE_SVALA_SORROWGRAVE, SvalaPos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60*IN_MILLISECONDS)) { me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); me->SetDisplayId(DATA_SVALA_DISPLAY_ID); @@ -244,10 +244,10 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI void Reset() { - uiSinsterStrikeTimer = 7*IN_MILISECONDS; - uiCallFlamesTimer = 10*IN_MILISECONDS; - uiRitualOfSwordTimer = 20*IN_MILISECONDS; - uiSacrificeTimer = 8*IN_MILISECONDS; + uiSinsterStrikeTimer = 7*IN_MILLISECONDS; + uiCallFlamesTimer = 10*IN_MILLISECONDS; + uiRitualOfSwordTimer = 20*IN_MILLISECONDS; + uiSacrificeTimer = 8*IN_MILLISECONDS; bSacrificed = false; @@ -294,7 +294,7 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI if (uiSinsterStrikeTimer <= diff) { DoCast(me->getVictim(), SPELL_SINSTER_STRIKE); - uiSinsterStrikeTimer = urand(5*IN_MILISECONDS,9*IN_MILISECONDS); + uiSinsterStrikeTimer = urand(5*IN_MILLISECONDS,9*IN_MILLISECONDS); } else uiSinsterStrikeTimer -= diff; if (uiCallFlamesTimer <= diff) @@ -302,7 +302,7 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) { DoCast(pTarget, SPELL_CALL_FLAMES); - uiCallFlamesTimer = urand(8*IN_MILISECONDS,12*IN_MILISECONDS); + uiCallFlamesTimer = urand(8*IN_MILLISECONDS,12*IN_MILLISECONDS); } } else uiCallFlamesTimer -= diff; @@ -348,7 +348,7 @@ struct boss_svala_sorrowgraveAI : public ScriptedAI if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) me->GetMotionMaster()->MoveChase(pTarget); - uiSacrificeTimer = 8*IN_MILISECONDS; + uiSacrificeTimer = 8*IN_MILLISECONDS; } else uiSacrificeTimer -= diff; } diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp index e8fbe46507c..80051ace614 100755 --- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp +++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp @@ -199,7 +199,7 @@ struct instance_violet_hold : public ScriptedInstance uiActivationTimer = 5000; uiDoorSpellTimer = 2000; - uiCyanigosaEventTimer = 3*IN_MILISECONDS; + uiCyanigosaEventTimer = 3*IN_MILLISECONDS; bActive = false; bIsDoorSpellCasted = false; @@ -726,13 +726,13 @@ struct instance_violet_hold : public ScriptedInstance case 1: pCyanigosa->CastSpell(pCyanigosa, CYANIGOSA_BLUE_AURA, false); DoScriptText(CYANIGOSA_SAY_SPAWN, pCyanigosa); - uiCyanigosaEventTimer = 7*IN_MILISECONDS; + uiCyanigosaEventTimer = 7*IN_MILLISECONDS; ++uiCyanigosaEventPhase; break; case 2: pCyanigosa->GetMotionMaster()->MoveJump(MiddleRoomLocation.GetPositionX(), MiddleRoomLocation.GetPositionY(), MiddleRoomLocation.GetPositionZ(), 10.0f, 20.0f); pCyanigosa->CastSpell(pCyanigosa, CYANIGOSA_BLUE_AURA, false); - uiCyanigosaEventTimer = 7*IN_MILISECONDS; + uiCyanigosaEventTimer = 7*IN_MILLISECONDS; ++uiCyanigosaEventPhase; break; case 3: @@ -740,7 +740,7 @@ struct instance_violet_hold : public ScriptedInstance pCyanigosa->CastSpell(pCyanigosa, CYANIGOSA_SPELL_TRANSFORM, 0); pCyanigosa->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE); pCyanigosa->SetReactState(REACT_AGGRESSIVE); - uiCyanigosaEventTimer = 2*IN_MILISECONDS; + uiCyanigosaEventTimer = 2*IN_MILLISECONDS; ++uiCyanigosaEventPhase; break; case 4: diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp index 884e71e7c36..61b891c7535 100755 --- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp +++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/instance_sethekk_halls.cpp @@ -68,7 +68,7 @@ struct instance_sethekk_halls : public ScriptedInstance { case DATA_IKISSDOOREVENT: if (data == DONE) - DoUseDoorOrButton(m_uiIkissDoorGUID,DAY*IN_MILISECONDS); + DoUseDoorOrButton(m_uiIkissDoorGUID,DAY*IN_MILLISECONDS); break; case TYPE_ANZU_ENCOUNTER: AnzuEncounter = data; diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp index 22ba195fb72..56cbf1cabcb 100755 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/instance_hellfire_ramparts.cpp @@ -59,12 +59,12 @@ struct instance_ramparts : public ScriptedInstance { case TYPE_VAZRUDEN: if (uiData == DONE && m_auiEncounter[1] == DONE) - DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILISECONDS); + DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILLISECONDS); m_auiEncounter[0] = uiData; break; case TYPE_NAZAN: if (uiData == DONE && m_auiEncounter[0] == DONE) - DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILISECONDS); + DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILLISECONDS); m_auiEncounter[1] = uiData; break; } diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index a95ec8b6aff..cad93995675 100755 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -1850,7 +1850,7 @@ struct npc_ebon_gargoyleAI : CasterAI me->GetMotionMaster()->MovePoint(0, x, y, z); // Despawn as soon as possible - despawnTimer = 4 * IN_MILISECONDS; + despawnTimer = 4 * IN_MILLISECONDS; } void UpdateAI(const uint32 diff) diff --git a/src/server/shared/Common.h b/src/server/shared/Common.h index 0922ac254dc..f7407e78aac 100644 --- a/src/server/shared/Common.h +++ b/src/server/shared/Common.h @@ -168,7 +168,7 @@ enum TimeConstants WEEK = DAY*7, MONTH = DAY*30, YEAR = MONTH*12, - IN_MILISECONDS = 1000 + IN_MILLISECONDS = 1000 }; enum AccountTypes |