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authorTrazom62 <none@none>2010-04-03 14:17:33 +0200
committerTrazom62 <none@none>2010-04-03 14:17:33 +0200
commit6917c057dee1a4d899a15117b455533f29d3594f (patch)
treeeb6af9aff834c056a5393e2c57710a6a5e80d2a8
parent2708b757e81183fe23bf435ae76dce4a5c6e6659 (diff)
Fix compile.
Fixes issue #1443. --HG-- branch : trunk
-rw-r--r--src/game/WaypointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index a31afaa5b14..a8ca89d6fed 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -88,7 +88,7 @@ void WaypointMovementGenerator<Creature>::InitTraveller(Creature &unit, const Wa
// TODO: make this part of waypoint node, so that creature can walk when desired?
if (unit.canFly())
- SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
+ unit.SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
unit.addUnitState(UNIT_STAT_ROAMING);
}