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-rw-r--r--src/game/WaypointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index a31afaa5b14..a8ca89d6fed 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -88,7 +88,7 @@ void WaypointMovementGenerator<Creature>::InitTraveller(Creature &unit, const Wa
// TODO: make this part of waypoint node, so that creature can walk when desired?
if (unit.canFly())
- SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
+ unit.SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
unit.addUnitState(UNIT_STAT_ROAMING);
}