diff options
author | Ghaster <theghaster1@gmail.com> | 2024-12-03 13:05:04 +0100 |
---|---|---|
committer | Ovahlord <dreadkiller@gmx.de> | 2024-12-06 21:15:25 +0100 |
commit | 6e336607a1ef15a10b113bcfd2152ac7c9ae9449 (patch) | |
tree | 595c9d9e5742f4ff641c847a3240ed0282579c93 | |
parent | 6f034235abd9d38de2bff59c5fad9d6682a38932 (diff) |
Core/Scenarios: Send Scenario GUID in scenario progress packet (#30465)
(cherry picked from commit 49b3ea96f5450a9649983267d34622e5f5cec876)
-rw-r--r-- | src/server/game/Scenarios/Scenario.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Scenarios/Scenario.cpp b/src/server/game/Scenarios/Scenario.cpp index 6a45a657d8b..bc7e14cfb20 100644 --- a/src/server/game/Scenarios/Scenario.cpp +++ b/src/server/game/Scenarios/Scenario.cpp @@ -157,12 +157,12 @@ ScenarioStepState Scenario::GetStepState(ScenarioStepEntry const* step) const void Scenario::SendCriteriaUpdate(Criteria const* criteria, CriteriaProgress const* progress, Seconds timeElapsed, bool timedCompleted) const { - DoForAllPlayers([=](Player const* receiver) + DoForAllPlayers([=, this](Player const* receiver) { WorldPackets::Scenario::ScenarioProgressUpdate progressUpdate; progressUpdate.CriteriaProgress.Id = criteria->ID; progressUpdate.CriteriaProgress.Quantity = progress->Counter; - progressUpdate.CriteriaProgress.Player = progress->PlayerGUID; + progressUpdate.CriteriaProgress.Player = _guid; progressUpdate.CriteriaProgress.Date.SetUtcTimeFromUnixTime(progress->Date); progressUpdate.CriteriaProgress.Date += receiver->GetSession()->GetTimezoneOffset(); if (criteria->Entry->StartTimer) @@ -348,7 +348,7 @@ std::vector<WorldPackets::Achievement::CriteriaProgress> Scenario::GetCriteriasP criteriaProgress.Quantity = progress.Counter; criteriaProgress.Date.SetUtcTimeFromUnixTime(progress.Date); criteriaProgress.Date += player->GetSession()->GetTimezoneOffset(); - criteriaProgress.Player = progress.PlayerGUID; + criteriaProgress.Player = _guid; } return criteriasProgress; |