diff options
-rw-r--r-- | src/server/game/Scenarios/Scenario.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Scenarios/Scenario.cpp b/src/server/game/Scenarios/Scenario.cpp index 6a45a657d8b..bc7e14cfb20 100644 --- a/src/server/game/Scenarios/Scenario.cpp +++ b/src/server/game/Scenarios/Scenario.cpp @@ -157,12 +157,12 @@ ScenarioStepState Scenario::GetStepState(ScenarioStepEntry const* step) const void Scenario::SendCriteriaUpdate(Criteria const* criteria, CriteriaProgress const* progress, Seconds timeElapsed, bool timedCompleted) const { - DoForAllPlayers([=](Player const* receiver) + DoForAllPlayers([=, this](Player const* receiver) { WorldPackets::Scenario::ScenarioProgressUpdate progressUpdate; progressUpdate.CriteriaProgress.Id = criteria->ID; progressUpdate.CriteriaProgress.Quantity = progress->Counter; - progressUpdate.CriteriaProgress.Player = progress->PlayerGUID; + progressUpdate.CriteriaProgress.Player = _guid; progressUpdate.CriteriaProgress.Date.SetUtcTimeFromUnixTime(progress->Date); progressUpdate.CriteriaProgress.Date += receiver->GetSession()->GetTimezoneOffset(); if (criteria->Entry->StartTimer) @@ -348,7 +348,7 @@ std::vector<WorldPackets::Achievement::CriteriaProgress> Scenario::GetCriteriasP criteriaProgress.Quantity = progress.Counter; criteriaProgress.Date.SetUtcTimeFromUnixTime(progress.Date); criteriaProgress.Date += player->GetSession()->GetTimezoneOffset(); - criteriaProgress.Player = progress.PlayerGUID; + criteriaProgress.Player = _guid; } return criteriasProgress; |