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authorSpp <none@none>2010-09-13 09:16:57 +0200
committerSpp <none@none>2010-09-13 09:16:57 +0200
commit6e55c22a122ad69db3819d9a23b705dae1a04d49 (patch)
tree2831254d14c8f441340d1a068127468791f9f560
parent62d0d8921d9678f41f9a54880b824d9b1d7bc86f (diff)
Core: Add function to find players by low guid
--HG-- branch : trunk
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp10
-rw-r--r--src/server/game/Globals/ObjectMgr.h1
2 files changed, 9 insertions, 2 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 0128c110278..7346521d666 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -312,7 +312,7 @@ Group * ObjectMgr::GetGroupByGUID(uint32 guid) const
return NULL;
}
-Guild * ObjectMgr::GetGuildById(uint32 GuildId) const
+Guild* ObjectMgr::GetGuildById(uint32 GuildId) const
{
GuildMap::const_iterator itr = mGuildMap.find(GuildId);
if (itr != mGuildMap.end())
@@ -321,7 +321,7 @@ Guild * ObjectMgr::GetGuildById(uint32 GuildId) const
return NULL;
}
-Guild * ObjectMgr::GetGuildByName(const std::string& guildname) const
+Guild* ObjectMgr::GetGuildByName(const std::string& guildname) const
{
std::string search = guildname;
std::transform(search.begin(), search.end(), search.begin(), ::toupper);
@@ -1840,6 +1840,12 @@ void ObjectMgr::LoadGameobjectRespawnTimes()
sLog.outString();
}
+Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const
+{
+ uint64 guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER);
+ return ObjectAccessor::FindPlayer(guid);
+}
+
// name must be checked to correctness (if received) before call this function
uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const
{
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 5f56899564b..70e7dc74b3c 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -394,6 +394,7 @@ class ObjectMgr
Player* GetPlayer(const char* name) const { return sObjectAccessor.FindPlayerByName(name);}
Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
+ Player* GetPlayerByLowGUID(uint32 lowguid) const;
static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
int LoadReferenceVendor(int32 vendor, int32 item_id, std::set<uint32> *skip_vendors);