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authormaximius <none@none>2009-11-11 12:59:25 -0800
committermaximius <none@none>2009-11-11 12:59:25 -0800
commit718fe5008e424119e14edd5d2524c432873e7a84 (patch)
treeb2cb28706a6fe8506a552996f50b5e646ba18f4e
parent43d2fe6db4a2f05115a95129c6ba69954195838a (diff)
*Cleanup
--HG-- branch : trunk
-rw-r--r--src/bindings/scripts/scripts/northrend/borean_tundra.cpp233
-rw-r--r--src/bindings/scripts/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp103
-rw-r--r--src/game/Unit.cpp14
-rw-r--r--src/game/Wintergrasp.cpp4
4 files changed, 160 insertions, 194 deletions
diff --git a/src/bindings/scripts/scripts/northrend/borean_tundra.cpp b/src/bindings/scripts/scripts/northrend/borean_tundra.cpp
index 85ec59b07eb..b8bca1882b8 100644
--- a/src/bindings/scripts/scripts/northrend/borean_tundra.cpp
+++ b/src/bindings/scripts/scripts/northrend/borean_tundra.cpp
@@ -231,7 +231,7 @@ struct TRINITY_DLL_DECL npc_sinkhole_kill_creditAI : public ScriptedAI
}
}
- void EnterCombat(Unit* who) { }
+ void EnterCombat(Unit* who){}
void UpdateAI(const uint32 diff)
{
@@ -275,7 +275,7 @@ struct TRINITY_DLL_DECL npc_sinkhole_kill_creditAI : public ScriptedAI
DoCast(m_creature, SPELL_EXPLODE_CART, true);
if (Unit* worm = m_creature->FindNearestCreature(26250, 3))
{
- m_creature->DealDamage(worm, worm->GetHealth());
+ m_creature->Kill(worm);
worm->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
Phase_Timer = 2000;
@@ -284,7 +284,7 @@ struct TRINITY_DLL_DECL npc_sinkhole_kill_creditAI : public ScriptedAI
case 7:
DoCast(m_creature, SPELL_EXPLODE_CART, true);
if(Player *caster = Unit::GetPlayer(casterGuid))
- CAST_PLR(caster)->KilledMonster(m_creature->GetCreatureInfo(),m_creature->GetGUID());
+ caster->KilledMonster(m_creature->GetCreatureInfo(),m_creature->GetGUID());
Phase_Timer = 5000;
Phase = 8;
break;
@@ -393,9 +393,7 @@ bool GossipHello_npc_corastrasza(Player* pPlayer, Creature* pCreature)
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(QUEST_ACES_HIGH) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_ACES_HIGH_DAILY) == QUEST_STATUS_INCOMPLETE) //It's the same dragon for both quests.
- {
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_C_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- }
pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID());
return true;
@@ -440,7 +438,7 @@ bool GossipHello_npc_iruk(Player* pPlayer, Creature* pCreature)
bool GossipSelect_npc_iruk(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- switch(uiAction)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->CastSpell(pPlayer, SPELL_CREATURE_TOTEM_OF_ISSLIRUK, true);
@@ -470,18 +468,18 @@ struct TRINITY_DLL_DECL mob_nerubar_victimAI : public ScriptedAI
void JustDied(Unit* Killer)
{
- if(Killer->GetTypeId() == TYPEID_PLAYER)
+ if (Killer->GetTypeId() == TYPEID_PLAYER)
{
- if( CAST_PLR(Killer)->GetQuestStatus(11611) == QUEST_STATUS_INCOMPLETE)
+ if (CAST_PLR(Killer)->GetQuestStatus(11611) == QUEST_STATUS_INCOMPLETE)
{
- uint8 uiRand = rand()%100;
- if(uiRand < 25)
+ uint8 uiRand = urand(0,99);
+ if (uiRand < 25)
{
Killer->CastSpell(m_creature,45532,true);
CAST_PLR(Killer)->KilledMonsterCredit(WARSONG_PEON, 0);
}
- else if(uiRand < 75)
- Killer->CastSpell(m_creature,nerubarVictims[rand()%3],true);
+ else if (uiRand < 75)
+ Killer->CastSpell(m_creature, nerubarVictims[urand(0,2)], true);
}
}
}
@@ -502,18 +500,16 @@ enum eScourgePrisoner
struct TRINITY_DLL_DECL npc_scourge_prisonerAI : public ScriptedAI
{
npc_scourge_prisonerAI(Creature* pCreature) : ScriptedAI (pCreature){}
-
+
void Reset()
{
m_creature->SetReactState(REACT_PASSIVE);
-
- if(GameObject* pGO = m_creature->FindNearestGameObject(GO_SCOURGE_CAGE,5.0f))
- {
- if(pGO->GetGoState() == GO_STATE_ACTIVE)
+
+ if (GameObject* pGO = m_creature->FindNearestGameObject(GO_SCOURGE_CAGE,5.0f))
+ if (pGO->GetGoState() == GO_STATE_ACTIVE)
pGO->SetGoState(GO_STATE_READY);
- }
}
-
+
};
CreatureAI* GetAI_npc_scourge_prisoner(Creature* pCreature)
{
@@ -548,11 +544,15 @@ struct TRINITY_DLL_DECL npc_jennyAI : public ScriptedAI
m_creature->SetReactState(REACT_PASSIVE);
- if(((Player*)m_creature->GetOwner())->GetTeamId() == TEAM_ALLIANCE)
+ switch (CAST_PLR(m_creature->GetOwner())->GetTeamId())
{
- m_creature->setFaction(FACTION_ESCORT_A_NEUTRAL_ACTIVE);
- }else{
- m_creature->setFaction(FACTION_ESCORT_H_NEUTRAL_ACTIVE);
+ case TEAM_ALLIANCE:
+ m_creature->setFaction(FACTION_ESCORT_A_NEUTRAL_ACTIVE);
+ break;
+ default:
+ case TEAM_HORDE:
+ m_creature->setFaction(FACTION_ESCORT_H_NEUTRAL_ACTIVE);
+ break;
}
}
@@ -565,10 +565,10 @@ struct TRINITY_DLL_DECL npc_jennyAI : public ScriptedAI
{
if(pWho->GetEntry() == NPC_FEZZIX_GEARTWIST)
{
- if(((Player*)m_creature->GetOwner())->GetQuestStatus(QUEST_LOADER_UP) == QUEST_STATUS_INCOMPLETE && m_creature->GetAura(SPELL_CRATES_CARRIED))
+ if(CAST_PLR(m_creature->GetOwner())->GetQuestStatus(QUEST_LOADER_UP) == QUEST_STATUS_INCOMPLETE && m_creature->GetAura(SPELL_CRATES_CARRIED))
{
- m_creature->CastSpell(((Player*)m_creature->GetOwner()),SPELL_GIVE_JENNY_CREDIT,true); // Maybe is not working.
- ((Player*)m_creature->GetOwner())->CompleteQuest(QUEST_LOADER_UP);
+ m_creature->CastSpell(CAST_PLR(m_creature->GetOwner()),SPELL_GIVE_JENNY_CREDIT,true); // Maybe is not working.
+ CAST_PLR(m_creature->GetOwner())->CompleteQuest(QUEST_LOADER_UP);
m_creature->DisappearAndDie();
}
}
@@ -582,11 +582,8 @@ struct TRINITY_DLL_DECL npc_jennyAI : public ScriptedAI
setCrateNumber = false;
}
- if(setCrateNumber == false && !m_creature->HasAura(SPELL_CRATES_CARRIED))
- {
+ if (setCrateNumber == false && !m_creature->HasAura(SPELL_CRATES_CARRIED))
m_creature->DisappearAndDie();
- }
-
}
};
@@ -602,7 +599,7 @@ CreatureAI* GetAI_npc_jenny(Creature *pCreature)
enum eNesingwaryTrapper
{
GO_HIGH_QUALITY_FUR = 187983,
-
+
GO_CARIBOU_TRAP_1 = 187982,
GO_CARIBOU_TRAP_2 = 187995,
GO_CARIBOU_TRAP_3 = 187996,
@@ -618,7 +615,7 @@ enum eNesingwaryTrapper
GO_CARIBOU_TRAP_13 = 188006,
GO_CARIBOU_TRAP_14 = 188007,
GO_CARIBOU_TRAP_15 = 188008,
-
+
SPELL_TRAPPED = 46104,
};
@@ -626,86 +623,76 @@ enum eNesingwaryTrapper
struct TRINITY_DLL_DECL npc_nesingwary_trapperAI : public ScriptedAI
{
- npc_nesingwary_trapperAI(Creature *c) : ScriptedAI(c) {m_creature->SetVisibility(VISIBILITY_OFF);}
-
- GameObject* go_caribou;
+ npc_nesingwary_trapperAI(Creature *c) : ScriptedAI(c) { c->SetVisibility(VISIBILITY_OFF); }
+
+ GameObject *go_caribou;
uint8 Phase;
uint32 Phase_Timer;
-
+
void Reset()
{
m_creature->SetVisibility(VISIBILITY_OFF);
Phase_Timer = 2500;
Phase = 1;
- go_caribou = NULL;
+ go_caribou = NULL;
}
void EnterCombat(Unit *who) {}
void MoveInLineOfSight(Unit *who) {}
-
- void JustDied(Unit* who)
+
+ void JustDied(Unit *who)
{
if (go_caribou && go_caribou->GetTypeId() == TYPEID_GAMEOBJECT)
go_caribou->SetLootState(GO_JUST_DEACTIVATED);
-
- TempSummon *summon = (TempSummon*)m_creature;
- if (summon)
+
+ if (TempSummon *summon = (TempSummon*)m_creature)
if (Unit *pTemp = summon->GetSummoner())
if (pTemp->GetTypeId() == TYPEID_PLAYER)
CAST_PLR(pTemp)->KilledMonsterCredit(m_creature->GetEntry(),0);
-
+
if (go_caribou && go_caribou->GetTypeId() == TYPEID_GAMEOBJECT)
go_caribou->SetGoState(GO_STATE_READY);
}
-
+
void UpdateAI(const uint32 diff)
{
- if (Phase_Timer < diff)
+ if (Phase_Timer <= diff)
{
switch (Phase)
{
case 1:
m_creature->SetVisibility(VISIBILITY_ON);
-
Phase_Timer = 2000;
Phase = 2;
break;
-
+
case 2:
- if (GameObject* go_fur = m_creature->FindNearestGameObject(GO_HIGH_QUALITY_FUR,11.0f))
- m_creature->GetMotionMaster()->MovePoint(0,go_fur->GetPositionX(),go_fur->GetPositionY(),go_fur->GetPositionZ());
+ if (GameObject *go_fur = m_creature->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 11.0f))
+ m_creature->GetMotionMaster()->MovePoint(0, go_fur->GetPositionX(), go_fur->GetPositionY(), go_fur->GetPositionZ());
Phase_Timer = 1500;
Phase = 3;
break;
-
case 3:
//DoScriptText(SAY_NESINGWARY_1, m_creature);
-
Phase_Timer = 2000;
Phase = 4;
break;
-
case 4:
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LOOT);
-
Phase_Timer = 1000;
Phase = 5;
break;
-
case 5:
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_NONE);
-
Phase_Timer = 500;
Phase = 6;
break;
-
case 6:
- if (GameObject* go_fur = m_creature->FindNearestGameObject(GO_HIGH_QUALITY_FUR,11.0f))
+ if (GameObject *go_fur = m_creature->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 11.0f))
go_fur->Delete();
-
Phase_Timer = 500;
Phase = 7;
break;
-
+
case 7:
if ((go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_1, 5.0f)) ||
(go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_2, 5.0f)) ||
@@ -722,13 +709,10 @@ struct TRINITY_DLL_DECL npc_nesingwary_trapperAI : public ScriptedAI
(go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_13, 5.0f)) ||
(go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_14, 5.0f)) ||
(go_caribou = m_creature->FindNearestGameObject(GO_CARIBOU_TRAP_15, 5.0f)))
-
go_caribou->SetGoState(GO_STATE_ACTIVE);
-
Phase = 8;
Phase_Timer = 1000;
break;
-
case 8:
m_creature->CastSpell(m_creature,SPELL_TRAPPED,true);
Phase = 0;
@@ -750,9 +734,9 @@ CreatureAI* GetAI_npc_nesingwary_trapper(Creature *pCreature)
enum eLurgglbr
{
QUEST_ESCAPE_WINTERFIN_CAVERNS = 11570,
-
+
GO_CAGE = 187369,
-
+
FACTION_ESCORTEE_A = 774,
FACTION_ESCORTEE_H = 775,
};
@@ -765,19 +749,19 @@ enum eLurgglbr
struct TRINITY_DLL_DECL npc_lurgglbrAI : public npc_escortAI
{
npc_lurgglbrAI(Creature* c) : npc_escortAI(c){}
-
+
uint32 IntroTimer;
uint32 IntroPhase;
-
+
void Reset()
{
IntroTimer = 0;
IntroPhase = 0;
}
-
+
void WaypointReached(uint32 i)
{
- switch(i)
+ switch (i)
{
case 0:
IntroPhase = 1;
@@ -789,64 +773,55 @@ struct TRINITY_DLL_DECL npc_lurgglbrAI : public npc_escortAI
break;
}
}
-
+
void UpdateAI(const uint32 diff)
{
if (IntroPhase)
{
- if (IntroTimer < diff)
+ if (IntroTimer <= diff)
{
switch(IntroPhase)
{
case 1:
//DoScriptText(SAY_WP_1_LUR_START,m_creature);
-
IntroPhase = 2;
IntroTimer = 7500;
break;
-
case 2:
//DoScriptText(SAY_WP_1_LUR_END,m_creature);
-
IntroPhase = 3;
IntroTimer = 7500;
break;
case 3:
m_creature->SetReactState(REACT_AGGRESSIVE);
-
IntroPhase = 0;
IntroTimer = 0;
break;
-
case 4:
//DoScriptText(SAY_WP_41_LUR_START,m_creature);
-
IntroPhase = 5;
IntroTimer = 8000;
break;
case 5:
//DoScriptText(SAY_WP_41_LUR_END,m_creature);
-
IntroPhase = 6;
IntroTimer = 2500;
break;
-
+
case 6:
if (Player* pPlayer = GetPlayerForEscort())
pPlayer->AreaExploredOrEventHappens(QUEST_ESCAPE_WINTERFIN_CAVERNS);
-
IntroPhase = 7;
IntroTimer = 2500;
break;
-
+
case 7:
m_creature->ForcedDespawn();
-
IntroPhase = 0;
IntroTimer = 0;
break;
}
- }else IntroTimer-=diff;
+ } else IntroTimer -= diff;
}
npc_escortAI::UpdateAI(diff);
}
@@ -857,26 +832,31 @@ CreatureAI* GetAI_npc_lurgglbr(Creature* pCreature)
return new npc_lurgglbrAI(pCreature);
}
-bool QuestAccept_npc_lurgglbr(Player* pPlayer, Creature* pCreature, Quest const *_Quest)
+bool QuestAccept_npc_lurgglbr(Player* pPlayer, Creature* pCreature, Quest const *pQuest)
{
- if (_Quest->GetQuestId() == QUEST_ESCAPE_WINTERFIN_CAVERNS)
+ if (pQuest->GetQuestId() == QUEST_ESCAPE_WINTERFIN_CAVERNS)
{
- if(GameObject* pGo = pCreature->FindNearestGameObject(GO_CAGE,5.0f))
+ if(GameObject* pGo = pCreature->FindNearestGameObject(GO_CAGE, 5.0f))
{
pGo->SetRespawnTime(0);
pGo->SetGoType(GAMEOBJECT_TYPE_BUTTON);
pGo->UseDoorOrButton(20);
}
-
+
if (npc_escortAI* pEscortAI = CAST_AI(npc_lurgglbrAI, pCreature->AI()))
pEscortAI->Start(true, false, pPlayer->GetGUID());
-
- if (pPlayer->GetTeam() == ALLIANCE)
- pCreature->setFaction(FACTION_ESCORTEE_A);
-
- if (pPlayer->GetTeam() == HORDE)
- pCreature->setFaction(FACTION_ESCORTEE_H);
-
+
+ switch (pPlayer->GetTeam())
+ {
+ case ALLIANCE:
+ pCreature->setFaction(FACTION_ESCORTEE_A);
+ break;
+ default:
+ case HORDE:
+ pCreature->setFaction(FACTION_ESCORTEE_H);
+ break;
+ }
+
return true;
}
return false;
@@ -892,81 +872,78 @@ enum eNexusDrakeHatchling
SPELL_RED_DRAGONBLOOD = 46620,
SPELL_DRAKE_HATCHLING_SUBDUED = 46691,
SPELL_SUBDUED = 46675,
-
+
NPC_RAELORASZ = 26117,
-
+
QUEST_DRAKE_HUNT = 11919,
QUEST_DRAKE_HUNT_D = 11940
};
struct TRINITY_DLL_DECL npc_nexus_drake_hatchlingAI : public FollowerAI //The spell who makes the npc follow the player is missing, also we can use FollowerAI!
{
- npc_nexus_drake_hatchlingAI(Creature *c) : FollowerAI(c) {Reset();}
-
- bool WithRedDragonBlood;
-
- Unit* pPlayer;
-
+ npc_nexus_drake_hatchlingAI(Creature *c) : FollowerAI(c) { Reset(); }
+
+ Player *pHarpooner;
+
void Reset()
{
- WithRedDragonBlood = false;
- pPlayer = NULL;
+ pHarpooner = NULL;
}
-
+
void EnterCombat(Unit* pWho)
{
if (m_creature->canAttack(pWho))
m_creature->AI()->AttackStart(pWho);
}
-
+
void SpellHit(Unit *caster, const SpellEntry *spell)
{
- if (spell->Id == SPELL_DRAKE_HARPOON)
+ if (spell->Id == SPELL_DRAKE_HARPOON && caster->GetTypeId() == TYPEID_PLAYER)
{
- pPlayer = caster;
-
+ pHarpooner = CAST_PLR(caster);
m_creature->CastSpell(m_creature,SPELL_RED_DRAGONBLOOD,true);
-
- WithRedDragonBlood = true;
}
}
-
+
void MoveInLineOfSight(Unit *pWho)
{
FollowerAI::MoveInLineOfSight(pWho);
-
+
+ if (!pHarpooner || !pHarpooner->IsInWorld())
+ return;
+
if (m_creature->HasAura(SPELL_SUBDUED) && pWho->GetEntry() == NPC_RAELORASZ)
{
- if (m_creature->IsWithinDistInMap(pWho, INTERACTION_DISTANCE) && pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
+ if (m_creature->IsWithinDistInMap(pWho, INTERACTION_DISTANCE))
{
- CAST_PLR(pPlayer)->KilledMonsterCredit(26175,0);
- CAST_PLR(pPlayer)->RemoveAura(SPELL_DRAKE_HATCHLING_SUBDUED);
+ pHarpooner->KilledMonsterCredit(26175,0);
+ pHarpooner->RemoveAura(SPELL_DRAKE_HATCHLING_SUBDUED);
SetFollowComplete();
m_creature->DisappearAndDie();
}
}
}
-
+
void UpdateAI(const uint32 diff)
{
- if (WithRedDragonBlood && !m_creature->HasAura(SPELL_RED_DRAGONBLOOD) && pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
+ if (pHarpooner && pHarpooner->IsInWorld() && !m_creature->HasAura(SPELL_RED_DRAGONBLOOD))
{
if (npc_nexus_drake_hatchlingAI* pDrakeAI = CAST_AI(npc_nexus_drake_hatchlingAI, m_creature->AI()))
{
EnterEvadeMode();
- pDrakeAI->StartFollow(CAST_PLR(pPlayer), 35, NULL);
+ pDrakeAI->StartFollow(pHarpooner, 35, NULL);
}
-
- m_creature->CastSpell(m_creature,SPELL_SUBDUED,true);
- pPlayer->CastSpell(pPlayer,SPELL_DRAKE_HATCHLING_SUBDUED,true);
-
+
+ m_creature->CastSpell(m_creature, SPELL_SUBDUED, true);
+ pHarpooner->CastSpell(pHarpooner, SPELL_DRAKE_HATCHLING_SUBDUED, true);
+
m_creature->AttackStop();
- WithRedDragonBlood = false;
+ pHarpooner = NULL;
}
-
+
if (!UpdateVictim())
return;
-
+
DoMeleeAttackIfReady();
}
};
@@ -1047,15 +1024,15 @@ void AddSC_borean_tundra()
newscript->GetAI = &GetAI_npc_nesingwary_trapper;
newscript->RegisterSelf();
newscript = new Script;
-
+
newscript = new Script;
newscript->Name = "npc_lurgglbr";
newscript->GetAI = &GetAI_npc_lurgglbr;
newscript->pQuestAccept = &QuestAccept_npc_lurgglbr;
newscript->RegisterSelf();
-
+
newscript = new Script;
newscript->Name = "npc_nexus_drake_hatchling";
newscript->GetAI = &GetAI_npc_nexus_drake_hatchling;
newscript->RegisterSelf();
-}
+} \ No newline at end of file
diff --git a/src/bindings/scripts/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp b/src/bindings/scripts/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp
index 8e8e841db2b..0445c1afe19 100644
--- a/src/bindings/scripts/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp
+++ b/src/bindings/scripts/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp
@@ -263,9 +263,10 @@ struct TRINITY_DLL_DECL boss_sartharionAI : public ScriptedAI
void FetchDragons()
{
- Creature* pFetchTene = Unit::GetCreature((*m_creature), pInstance->GetData64(DATA_TENEBRON));
- Creature* pFetchShad = Unit::GetCreature((*m_creature), pInstance->GetData64(DATA_SHADRON));
- Creature* pFetchVesp = Unit::GetCreature((*m_creature), pInstance->GetData64(DATA_VESPERON));
+ assert(pInstance);
+ Creature* pFetchTene = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_TENEBRON));
+ Creature* pFetchShad = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_SHADRON));
+ Creature* pFetchVesp = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_VESPERON));
//if at least one of the dragons are alive and are being called
bool bCanUseWill = false;
@@ -305,74 +306,62 @@ struct TRINITY_DLL_DECL boss_sartharionAI : public ScriptedAI
{
std::list<HostilReference*>& threatlist = m_creature->getThreatManager().getThreatList();
for (std::list<HostilReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
- {
- Unit *target = Unit::GetUnit((*m_creature),(*itr)->getUnitGuid());
- if (target && target->GetTypeId() == TYPEID_PLAYER)
- {
- m_creature->AddAura(spellPowerOf,target);
- }
- }
+ if (Unit *target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()))
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ m_creature->AddAura(spellPowerOf, target);
}
void CallDragon(uint32 uiDataId)
{
if (pInstance)
- {
- Creature* pTemp = Unit::GetCreature((*m_creature),pInstance->GetData64(uiDataId));
-
- if (pTemp && pTemp->isAlive() && !pTemp->getVictim())
- {
- if (pTemp->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
- pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
-
- if (pTemp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
-
- int32 iTextId = 0;
- AddDrakeLootMode();
-
- switch(pTemp->GetEntry())
+ if (Creature *pTemp = Unit::GetCreature(*m_creature,pInstance->GetData64(uiDataId)))
+ if (pTemp->isAlive() && !pTemp->getVictim())
{
- case NPC_TENEBRON:
- iTextId = SAY_SARTHARION_CALL_TENEBRON;
- pTemp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aTene[1].m_fX, m_aTene[1].m_fY, m_aTene[1].m_fZ);
- ApplyDebuff(SPELL_POWER_OF_TENEBRON);
- break;
- case NPC_SHADRON:
- iTextId = SAY_SARTHARION_CALL_SHADRON;
- pTemp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aShad[1].m_fX, m_aShad[1].m_fY, m_aShad[1].m_fZ);
- ApplyDebuff(SPELL_POWER_OF_SHADRON);
- break;
- case NPC_VESPERON:
- iTextId = SAY_SARTHARION_CALL_VESPERON;
- pTemp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aVesp[1].m_fX, m_aVesp[1].m_fY, m_aVesp[1].m_fZ);
- ApplyDebuff(SPELL_POWER_OF_VESPERON);
- break;
+ if (pTemp->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
+ pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+
+ if (pTemp->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
+ pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+
+ int32 iTextId = 0;
+ AddDrakeLootMode();
+
+ switch(pTemp->GetEntry())
+ {
+ case NPC_TENEBRON:
+ iTextId = SAY_SARTHARION_CALL_TENEBRON;
+ pTemp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aTene[1].m_fX, m_aTene[1].m_fY, m_aTene[1].m_fZ);
+ ApplyDebuff(SPELL_POWER_OF_TENEBRON);
+ break;
+ case NPC_SHADRON:
+ iTextId = SAY_SARTHARION_CALL_SHADRON;
+ pTemp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aShad[1].m_fX, m_aShad[1].m_fY, m_aShad[1].m_fZ);
+ ApplyDebuff(SPELL_POWER_OF_SHADRON);
+ break;
+ case NPC_VESPERON:
+ iTextId = SAY_SARTHARION_CALL_VESPERON;
+ pTemp->GetMotionMaster()->MovePoint(POINT_ID_LAND, m_aVesp[1].m_fX, m_aVesp[1].m_fY, m_aVesp[1].m_fZ);
+ ApplyDebuff(SPELL_POWER_OF_VESPERON);
+ break;
+ }
+
+ DoScriptText(iTextId, m_creature);
}
-
- DoScriptText(iTextId, m_creature);
- }
- }
}
void SendFlameTsunami()
{
- Map* pMap = m_creature->GetMap();
-
- if (pMap && pMap->IsDungeon())
- {
- Map::PlayerList const &PlayerList = pMap->GetPlayers();
-
- if (!PlayerList.isEmpty())
+ if (Map* pMap = m_creature->GetMap())
+ if (pMap->IsDungeon())
{
- for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- {
- if (i->getSource() && i->getSource()->isAlive())
- DoScriptText(WHISPER_LAVA_CHURN,m_creature,i->getSource());
- }
+ Map::PlayerList const &PlayerList = pMap->GetPlayers();
+
+ if (!PlayerList.isEmpty())
+ for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
+ if (i->getSource() && i->getSource()->isAlive())
+ DoScriptText(WHISPER_LAVA_CHURN, m_creature, i->getSource());
}
- }
}
void UpdateAI(const uint32 uiDiff)
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 76d93255f34..3961e4601bf 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -13749,7 +13749,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
// Inform pets (if any) when player kills target)
if (this->GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetPet())
{
- Pet *pPet = ((Player *)this)->GetPet();
+ Pet *pPet = ((Player*)this)->GetPet();
if (pPet && pPet->isAlive() && pPet->isControlled())
pPet->AI()->KilledUnit(pVictim);
@@ -13779,7 +13779,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
if(player->RewardPlayerAndGroupAtKill(pVictim))
player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
else
- player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED,PROC_EX_NONE, 0);
+ player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
}
// Proc auras on death - must be before aura/combat remove
@@ -13811,7 +13811,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
}
}
- if(!SpiritOfRedemption)
+ if (!SpiritOfRedemption)
{
DEBUG_LOG("SET JUST_DIED");
pVictim->setDeathState(JUST_DIED);
@@ -13823,10 +13823,10 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
{
// remember victim PvP death for corpse type and corpse reclaim delay
// at original death (not at SpiritOfRedemtionTalent timeout)
- ((Player*)pVictim)->SetPvPDeath(player!=NULL);
+ ((Player*)pVictim)->SetPvPDeath(player != NULL);
// only if not player and not controlled by player pet. And not at BG
- if ( (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround()) || ( player && sWorld.getConfig(CONFIG_DURABILITY_LOSS_IN_PVP) ) )
+ if ((durabilityLoss && !player && !((Player*)pVictim)->InBattleGround()) || (player && sWorld.getConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
{
DEBUG_LOG("We are dead, losing %u percent durability", sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH));
((Player*)pVictim)->DurabilityLossAll(sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH),false);
@@ -13839,7 +13839,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
((Creature*)this)->AI()->KilledUnit(pVictim);
// last damage from non duel opponent or opponent controlled creature
- if(((Player*)pVictim)->duel)
+ if (((Player*)pVictim)->duel)
{
((Player*)pVictim)->duel->opponent->CombatStopWithPets(true);
((Player*)pVictim)->CombatStopWithPets(true);
@@ -13851,7 +13851,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
DEBUG_LOG("DealDamageNotPlayer");
Creature *cVictim = (Creature*)pVictim;
- if(!cVictim->isPet())
+ if (!cVictim->isPet())
{
cVictim->DeleteThreatList();
CreatureInfo const* cInfo = cVictim->GetCreatureInfo();
diff --git a/src/game/Wintergrasp.cpp b/src/game/Wintergrasp.cpp
index 315e0b6e0ec..a8397438324 100644
--- a/src/game/Wintergrasp.cpp
+++ b/src/game/Wintergrasp.cpp
@@ -1255,9 +1255,9 @@ void OPvPWintergrasp::UpdateTenacityStack()
if (allianceNum && hordeNum)
{
if (allianceNum < hordeNum)
- newStack = int32(((float)hordeNum / (float)allianceNum - 1)*4); // positive, should cast on alliance
+ newStack = int32((float(hordeNum) / float(allianceNum) - 1)*4); // positive, should cast on alliance
else if (allianceNum > hordeNum)
- newStack = int32((1 - (float)allianceNum / (float)hordeNum)*4); // negative, should cast on horde
+ newStack = int32((1 - float(allianceNum) / float(hordeNum))*4); // negative, should cast on horde
}
if (newStack == m_tenacityStack)