diff options
author | Duarte Duarte <dnpd.dd@gmail.com> | 2015-02-11 15:32:23 +0000 |
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committer | Duarte Duarte <dnpd.dd@gmail.com> | 2015-02-11 15:32:23 +0000 |
commit | 7257c81b162c4f776c59f9d8dba692f699020f23 (patch) | |
tree | 0ee9803a2bfde8e115313eea7156d65c4fa07547 | |
parent | c9ca81f8064277eeeeb50cc6e0c7ea59a0274c7c (diff) | |
parent | 1abfe990559f872a3006dd6dd779386883952fa7 (diff) |
Merge pull request #14097 from flippy84/hp_fix
Fix health calculation.
-rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index d9d6cd9d2e5..fd1d2cc20c8 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -256,16 +256,14 @@ void Player::UpdateArmor() float Player::GetHealthBonusFromStamina() { - // Taken from PaperDollFrame.lua - 4.3.4.15595 + // Taken from PaperDollFrame.lua - 6.0.3.19085 float ratio = 10.0f; if (gtOCTHpPerStaminaEntry const* hpBase = sGtOCTHpPerStaminaStore.EvaluateTable(getLevel() - 1, 0)) ratio = hpBase->ratio; float stamina = GetStat(STAT_STAMINA); - float baseStam = std::min(20.0f, stamina); - float moreStam = stamina - baseStam; - return baseStam + moreStam * ratio; + return stamina * ratio; } float Player::GetManaBonusFromIntellect() |