aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorOvahlord <dreadkiller@gmx.de>2025-01-12 18:52:20 +0100
committerOvahlord <dreadkiller@gmx.de>2025-01-12 18:52:20 +0100
commit7d5e794fd368a95d838b6ff33250460e6a6a634c (patch)
treeea6491980494d65812974d4569d55adf6f8fc49d
parent4cdd79aed0815f24effebfbe99210f532ed38aab (diff)
Core/Spells: send rune cooldowns even after miss to match sniff data
-rw-r--r--src/server/game/Spells/Spell.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index e3a823b4435..f8cc12a278e 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4827,10 +4827,7 @@ void Spell::SendSpellGo()
&& !(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_COST))
{
castFlags |= CAST_FLAG_NO_GCD; // not needed, but it's being sent according to sniffs
-
- // Only send rune cooldowns when there has been a change
- if (m_runesState != m_caster->ToPlayer()->GetRunesState())
- castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
+ castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
}
if (m_targets.HasTraj())