diff options
author | Ovahlord <dreadkiller@gmx.de> | 2025-01-12 18:52:20 +0100 |
---|---|---|
committer | Ovahlord <dreadkiller@gmx.de> | 2025-01-12 18:52:20 +0100 |
commit | 7d5e794fd368a95d838b6ff33250460e6a6a634c (patch) | |
tree | ea6491980494d65812974d4569d55adf6f8fc49d | |
parent | 4cdd79aed0815f24effebfbe99210f532ed38aab (diff) |
Core/Spells: send rune cooldowns even after miss to match sniff data
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index e3a823b4435..f8cc12a278e 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -4827,10 +4827,7 @@ void Spell::SendSpellGo() && !(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_COST)) { castFlags |= CAST_FLAG_NO_GCD; // not needed, but it's being sent according to sniffs - - // Only send rune cooldowns when there has been a change - if (m_runesState != m_caster->ToPlayer()->GetRunesState()) - castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list + castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list } if (m_targets.HasTraj()) |