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authorKittnz <Kittnz@users.noreply.github.com>2016-05-31 10:55:45 +0200
committerKittnz <Kittnz@users.noreply.github.com>2016-05-31 10:55:45 +0200
commit80ca48e39c7525311ad9c4c61632f83da9606938 (patch)
tree62882aad2c7816d85714bcada1c8175975ef56d9
parentca231cba0bb08f6fcf3747d634543c4c3264ca94 (diff)
parenteff6bcb697ad9bb70f961237d496c9218a825bc7 (diff)
Merge pull request #17233 from SnapperRy/heirlooms
[3.3.5] Core/Player: apply heirloom stat mods before maxing health/power at level up
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index d2cbe482547..48b6490264f 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2794,6 +2794,8 @@ void Player::GiveLevel(uint8 level)
if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up
UpdateSkillsToMaxSkillsForLevel();
+ _ApplyAllLevelScaleItemMods(true);
+
// set current level health and mana/energy to maximum after applying all mods.
SetFullHealth();
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
@@ -2803,8 +2805,6 @@ void Player::GiveLevel(uint8 level)
SetPower(POWER_FOCUS, 0);
SetPower(POWER_HAPPINESS, 0);
- _ApplyAllLevelScaleItemMods(true);
-
// update level to hunter/summon pet
if (Pet* pet = GetPet())
pet->SynchronizeLevelWithOwner();