diff options
author | megamage <none@none> | 2009-02-20 12:34:14 -0600 |
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committer | megamage <none@none> | 2009-02-20 12:34:14 -0600 |
commit | 82dbe1ed5ff5c9cea03e283bd285166d460f9b70 (patch) | |
tree | 9ac9dc4bfecf2db2e28486744c8854a0bd3a278d | |
parent | 1b587c0fe3355567173918d7a0b56141c6bcd1b2 (diff) |
*Do not learn lower rank talents when removing a high rank talents. This may fix the bug about talents resetting when log in.
--HG--
branch : trunk
-rw-r--r-- | src/game/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 5ebc547f7cc..26ec83f82d6 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -3165,10 +3165,10 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); // if talent then lesser rank also talent and need learn - if(talentCosts) + /*if(talentCosts) learnSpell (prev_id,false); // if ranked non-stackable spell: need activate lesser rank and update dendence state - else if(cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) + else*/ if(cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) { // need manually update dependence state (learn spell ignore like attempts) PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id); |