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authorSpp <spp@jorge.gr>2011-09-26 09:52:17 +0200
committerSpp <spp@jorge.gr>2011-09-26 09:52:17 +0200
commit8484b004dd32b91da507866c2db5238c97fe78a2 (patch)
treec21f9908de8441a2c24da610793d3e915db317bf
parent210a770958c19ea4a881b77c78ca96624aaddc12 (diff)
Core/Handler: Move couple of msgs to Debug
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp b/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
index 69c1cc5edfe..1810016d22e 100755
--- a/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp
@@ -339,7 +339,7 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data)
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (!bl)
{
- sLog->outError("Battleground: invalid bgtype received.");
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, GUID: %u) received.", bgTypeId, _player->GetName(), _player->GetGUIDLow());
return;
}
@@ -362,12 +362,13 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
- sLog->outError("BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, GUID: %u) received.", bgTypeId_, _player->GetName(), _player->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, GUID: %u) received.", bgTypeId_, _player->GetName(), _player->GetGUIDLow());
return;
}
+
if (!_player->InBattlegroundQueue())
{
- sLog->outError("BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (%u), he is not in bg_queue.", _player->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (Name: %s, GUID: %u), he is not in bg_queue.", _player->GetName(), _player->GetGUIDLow());
return;
}