diff options
author | megamage <none@none> | 2009-03-28 17:34:29 -0600 |
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committer | megamage <none@none> | 2009-03-28 17:34:29 -0600 |
commit | 85e497eb587a6eb85d82ce05855f07004d804508 (patch) | |
tree | 89db5f5f9b619005652e98d4109ed03f6fad3171 | |
parent | 4bf4575f9a9542fc8f264f6adb0a19783204f3ef (diff) |
[7566] Fix shield block value pct mod use (apply it on strength bonus also) Author: DiSlord
--HG--
branch : trunk
-rw-r--r-- | src/game/Player.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 548ddfc3c72..e439f4bebfe 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -4588,9 +4588,7 @@ float Player::GetTotalBaseModValue(BaseModGroup modGroup) const uint32 Player::GetShieldBlockValue() const { - BaseModGroup modGroup = SHIELD_BLOCK_VALUE; - - float value = GetTotalBaseModValue(modGroup) + GetStat(STAT_STRENGTH) * 0.5f - 10; + float value = (m_auraBaseMod[SHIELD_BLOCK_VALUE][FLAT_MOD] + GetStat(STAT_STRENGTH) * 0.5f - 10)*m_auraBaseMod[SHIELD_BLOCK_VALUE][PCT_MOD]; value = (value < 0) ? 0 : value; |