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authormegamage <none@none>2009-03-28 17:34:29 -0600
committermegamage <none@none>2009-03-28 17:34:29 -0600
commit85e497eb587a6eb85d82ce05855f07004d804508 (patch)
tree89db5f5f9b619005652e98d4109ed03f6fad3171
parent4bf4575f9a9542fc8f264f6adb0a19783204f3ef (diff)
[7566] Fix shield block value pct mod use (apply it on strength bonus also) Author: DiSlord
--HG-- branch : trunk
-rw-r--r--src/game/Player.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 548ddfc3c72..e439f4bebfe 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -4588,9 +4588,7 @@ float Player::GetTotalBaseModValue(BaseModGroup modGroup) const
uint32 Player::GetShieldBlockValue() const
{
- BaseModGroup modGroup = SHIELD_BLOCK_VALUE;
-
- float value = GetTotalBaseModValue(modGroup) + GetStat(STAT_STRENGTH) * 0.5f - 10;
+ float value = (m_auraBaseMod[SHIELD_BLOCK_VALUE][FLAT_MOD] + GetStat(STAT_STRENGTH) * 0.5f - 10)*m_auraBaseMod[SHIELD_BLOCK_VALUE][PCT_MOD];
value = (value < 0) ? 0 : value;