diff options
author | Spp <none@none> | 2010-08-14 15:00:04 +0200 |
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committer | Spp <none@none> | 2010-08-14 15:00:04 +0200 |
commit | 8be278dfae28451b13c042c915f6de9ad05fbbc8 (patch) | |
tree | 52eff94c4455ac8d4c1b2410f020c9e60fbb53b8 | |
parent | d201cdd72c22acbdf48997a3a20318a3b09a16a9 (diff) |
Dungeon Finder: Remove players from queue when accept to join a group
This fixes players being multiple times in queue
--HG--
branch : trunk
-rw-r--r-- | src/server/game/Groups/Group.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 7c35e5fc5ed..837f7d3ad77 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -316,6 +316,7 @@ bool Group::AddMember(const uint64 &guid, const char* name) Player *player = sObjectMgr.GetPlayer(guid); if (player) { + sLFGMgr.Leave(player); if (!IsLeader(player->GetGUID()) && !isBGGroup()) { // reset the new member's instances, unless he is currently in one of them |