diff options
author | QAston <none@none> | 2009-04-15 20:58:39 +0200 |
---|---|---|
committer | QAston <none@none> | 2009-04-15 20:58:39 +0200 |
commit | 8ca97f7bcbb7cc8d20eeefe2ee3c6646542ae6cb (patch) | |
tree | a7a3ea000ac523ef1111b5bc909ef141a7e7c958 | |
parent | fcbdb1012212fee36f67dee764efb089f4e40584 (diff) |
Backed out changeset 77ac33a3948b - it caused problems with some channeled spells (interruption)
--HG--
branch : trunk
-rw-r--r-- | src/game/Player.cpp | 1 | ||||
-rw-r--r-- | src/game/Spell.cpp | 7 | ||||
-rw-r--r-- | src/game/SpellAuras.cpp | 3 | ||||
-rw-r--r-- | src/game/Unit.h | 8 |
4 files changed, 8 insertions, 11 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index ae14d5ebc30..e8b7aa6c8d1 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -3240,6 +3240,7 @@ void Player::_LoadSpellCooldowns(QueryResult *result) // some cooldowns can be already set at aura loading... //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow()); + if(result) { time_t curTime = time(NULL); diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index f14cc6b5ed3..41d01772c50 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1100,8 +1100,8 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) } unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL); - //if(m_customAttr & SPELL_ATTR_CU_AURA_CC) - //unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CC); + if(m_customAttr & SPELL_ATTR_CU_AURA_CC) + unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CC); } else { @@ -2209,9 +2209,6 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura if(isSpellBreakStealth(m_spellInfo) ) m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST); - if(!m_IsTriggeredSpell) - m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ANY_CAST); - m_caster->SetCurrentCastedSpell( this ); m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]); SendSpellStart(); diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 955539b4c53..5fedc013188 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -935,8 +935,7 @@ void Aura::_AddAura() // set infinity cooldown state for spells if(caster && caster->GetTypeId() == TYPEID_PLAYER) { - // Do not apply cooldown for caster passive spells (needed by Reincarnation) - if (!(caster->HasSpell(GetId()) && IsPassive()) && !(m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)) + if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) { Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL; ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true); diff --git a/src/game/Unit.h b/src/game/Unit.h index 17e5abb10a0..ace61563c0f 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -59,9 +59,9 @@ enum SpellChannelInterruptFlags enum SpellAuraInterruptFlags { - AURA_INTERRUPT_FLAG_ANY_CAST = 0x00000001, // 0 removed by any cast + AURA_INTERRUPT_FLAG_HITBYSPELL = 0x00000001, // 0 removed when getting hit by a negative spell? AURA_INTERRUPT_FLAG_DAMAGE = 0x00000002, // 1 removed by any damage - AURA_INTERRUPT_FLAG_HITBYSPELL = 0x00000004, // 2 removed when getting hit by a negative spell? aoe damage? + AURA_INTERRUPT_FLAG_CC = 0x00000004, // 2 crowd control AURA_INTERRUPT_FLAG_MOVE = 0x00000008, // 3 removed by any movement AURA_INTERRUPT_FLAG_TURNING = 0x00000010, // 4 removed by any turning AURA_INTERRUPT_FLAG_JUMP = 0x00000020, // 5 removed by entering combat @@ -71,8 +71,8 @@ enum SpellAuraInterruptFlags AURA_INTERRUPT_FLAG_NOT_SHEATHED = 0x00000200, // 9 removed by unsheathing AURA_INTERRUPT_FLAG_TALK = 0x00000400, // 10 talk to npc / loot? action on creature AURA_INTERRUPT_FLAG_USE = 0x00000800, // 11 mine/use/open action on gameobject - AURA_INTERRUPT_FLAG_ATTACK = 0x00001000, // 12 removed by attacking (negative spell cast?) - AURA_INTERRUPT_FLAG_CAST = 0x00002000, // 13 cast stealth breaking spell + AURA_INTERRUPT_FLAG_ATTACK = 0x00001000, // 12 removed by attacking + AURA_INTERRUPT_FLAG_CAST = 0x00002000, // 13 ??? AURA_INTERRUPT_FLAG_UNK14 = 0x00004000, // 14 AURA_INTERRUPT_FLAG_TRANSFORM = 0x00008000, // 15 removed by transform? AURA_INTERRUPT_FLAG_UNK16 = 0x00010000, // 16 |