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authormegamage <none@none>2009-05-21 10:51:18 -0500
committermegamage <none@none>2009-05-21 10:51:18 -0500
commit8d771cc9f7b8800ccf8a799740d0b95cc95b4cbe (patch)
tree3409e82187e91df540d8d0b3a47e86f3e502dd7d
parent1a4378572bb4887cc2aab1556502a838522397ca (diff)
[7862] Fixed infinity loop at search spell related summoned gameobject in owner list. Author: VladimirMangos
--HG-- branch : trunk
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index b66564756a0..c674549380d 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -4444,7 +4444,7 @@ DynamicObject * Unit::GetDynObject(uint32 spellId)
GameObject* Unit::GetGameObject(uint32 spellId) const
{
- for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end();)
+ for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
if ((*i)->GetSpellId() == spellId)
return *i;