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authorMeji <alvaro.megias@outlook.com>2022-12-30 18:00:05 +0100
committerGitHub <noreply@github.com>2022-12-30 18:00:05 +0100
commit8d83c78618d5cde9f09e68e193ecb366b52b8381 (patch)
tree8edd624c3eeb753a8d93d185b5a7516d79536d6e
parent24d21301a6da3bf4fb50df21064f669512d06617 (diff)
Core/Movement: Don't compute orientation for vertical splines (#28556)
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp
index 107f8a31d01..887c5bdafc0 100644
--- a/src/server/game/Movement/Spline/MoveSpline.cpp
+++ b/src/server/game/Movement/Spline/MoveSpline.cpp
@@ -58,7 +58,8 @@ Location MoveSpline::computePosition(int32 time_point, int32 point_index) const
{
Vector3 hermite;
spline.evaluate_derivative(point_Idx, u, hermite);
- c.orientation = std::atan2(hermite.y, hermite.x);
+ if (hermite.x != 0.f || hermite.y != 0.f)
+ c.orientation = std::atan2(hermite.y, hermite.x);
}
if (splineflags.backward)