diff options
author | Meji <alvaro.megias@outlook.com> | 2022-12-30 18:00:05 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-12-30 18:00:05 +0100 |
commit | 8d83c78618d5cde9f09e68e193ecb366b52b8381 (patch) | |
tree | 8edd624c3eeb753a8d93d185b5a7516d79536d6e | |
parent | 24d21301a6da3bf4fb50df21064f669512d06617 (diff) |
Core/Movement: Don't compute orientation for vertical splines (#28556)
-rw-r--r-- | src/server/game/Movement/Spline/MoveSpline.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp index 107f8a31d01..887c5bdafc0 100644 --- a/src/server/game/Movement/Spline/MoveSpline.cpp +++ b/src/server/game/Movement/Spline/MoveSpline.cpp @@ -58,7 +58,8 @@ Location MoveSpline::computePosition(int32 time_point, int32 point_index) const { Vector3 hermite; spline.evaluate_derivative(point_Idx, u, hermite); - c.orientation = std::atan2(hermite.y, hermite.x); + if (hermite.x != 0.f || hermite.y != 0.f) + c.orientation = std::atan2(hermite.y, hermite.x); } if (splineflags.backward) |