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authorNay <dnpd.dd@gmail.com>2012-09-27 02:53:17 -0700
committerNay <dnpd.dd@gmail.com>2012-09-27 02:53:17 -0700
commit8fc42b16ecfe611e4fb6a884a2e6bccd5ce80e6e (patch)
tree2225860c07b67b043a854a222b2e50c1944e9623
parent9004580ee6af00e090628ca67904522699ac68e8 (diff)
parent5c4832c33e01503e4e6b1a0f7afe8794251b9e3f (diff)
Merge pull request #7886 from tibbi/transport_visibility
Correctly update visibility for transports, author GriffonHeart Closes #7132 Closes #6395
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 1457206f574..ee5f33fc59c 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -21755,6 +21755,14 @@ inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target, std::set
}
template<>
+inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target, std::set<Unit*>& /*v*/)
+{
+ // Don't update only GAMEOBJECT_TYPE_TRANSPORT (or all transports and destructible buildings?)
+ if ((target->GetGOInfo()->type != GAMEOBJECT_TYPE_TRANSPORT))
+ s64.insert(target->GetGUID());
+}
+
+template<>
inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, Creature* target, std::set<Unit*>& v)
{
s64.insert(target->GetGUID());