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authorShauren <none@none>2010-10-09 17:52:00 +0200
committerShauren <none@none>2010-10-09 17:52:00 +0200
commit91a97c7b831650c4a874f8fca29f57e89376991a (patch)
treef3327998b8bbf381c76baf599856d3c96736d8dd
parent324de6fb4c6f56ac08a487d24e47e457bf11b5c3 (diff)
DB-Schema/World/creature: Added possibility to override npcflag, unit_flags, dynamicflags in creature table
Core/Player: Fixed bad query in previous revision --HG-- branch : trunk
-rw-r--r--sql/base/world_database.sql3
-rw-r--r--sql/updates/10192_world_creature.sql4
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp34
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h3
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp50
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h1
7 files changed, 82 insertions, 15 deletions
diff --git a/sql/base/world_database.sql b/sql/base/world_database.sql
index 4d2ffdcdd54..7cd6c80b1a5 100644
--- a/sql/base/world_database.sql
+++ b/sql/base/world_database.sql
@@ -781,6 +781,9 @@ CREATE TABLE `creature` (
`curmana` int(10) unsigned NOT NULL DEFAULT '0',
`DeathState` tinyint(3) unsigned NOT NULL DEFAULT '0',
`MovementType` tinyint(3) unsigned NOT NULL DEFAULT '0',
+ `npcflag` int(10) unsigned NOT NULL DEFAULT '0',
+ `unit_flags` int(10) unsigned NOT NULL DEFAULT '0',
+ `dynamicflags` int(10) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`guid`),
KEY `idx_map` (`map`),
KEY `idx_id` (`id`)
diff --git a/sql/updates/10192_world_creature.sql b/sql/updates/10192_world_creature.sql
new file mode 100644
index 00000000000..012ef06ad07
--- /dev/null
+++ b/sql/updates/10192_world_creature.sql
@@ -0,0 +1,4 @@
+ALTER TABLE `creature`
+ ADD COLUMN `npcflag` int(10) unsigned NOT NULL DEFAULT '0' AFTER `MovementType`,
+ ADD COLUMN `unit_flags` int(10) unsigned NOT NULL DEFAULT '0' AFTER `npcflag`,
+ ADD COLUMN `dynamicflags` int(10) unsigned NOT NULL DEFAULT '0' AFTER `unit_flags`;
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index d66e6f8cb04..26f0a03f60c 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -367,17 +367,21 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data)
else
setFaction(cInfo->faction_A);
+ uint32 npcflag, unit_flags, dynamicflags;
+ ObjectMgr::ChooseCreatureFlags(cInfo, npcflag, unit_flags, dynamicflags, data);
+
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
- SetUInt32Value(UNIT_NPC_FLAGS,cInfo->npcflag | sGameEventMgr.GetNPCFlag(this));
+ SetUInt32Value(UNIT_NPC_FLAGS, npcflag | sGameEventMgr.GetNPCFlag(this));
else
- SetUInt32Value(UNIT_NPC_FLAGS,cInfo->npcflag);
+ SetUInt32Value(UNIT_NPC_FLAGS, npcflag);
SetAttackTime(BASE_ATTACK, cInfo->baseattacktime);
SetAttackTime(OFF_ATTACK, cInfo->baseattacktime);
SetAttackTime(RANGED_ATTACK,cInfo->rangeattacktime);
- SetUInt32Value(UNIT_FIELD_FLAGS,cInfo->unit_flags);
- SetUInt32Value(UNIT_DYNAMIC_FLAGS,cInfo->dynamicflags);
+ SetUInt32Value(UNIT_FIELD_FLAGS, unit_flags);
+
+ SetUInt32Value(UNIT_DYNAMIC_FLAGS, dynamicflags);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
@@ -1008,7 +1012,7 @@ void Creature::SaveToDB()
return;
}
- SaveToDB(GetMapId(), data->spawnMask,GetPhaseMask());
+ SaveToDB(GetMapId(), data->spawnMask, GetPhaseMask());
}
void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
@@ -1019,6 +1023,9 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
CreatureData& data = sObjectMgr.NewOrExistCreatureData(m_DBTableGuid);
uint32 displayId = GetNativeDisplayId();
+ uint32 npcflag = GetUInt32Value(UNIT_NPC_FLAGS);
+ uint32 unit_flags = GetUInt32Value(UNIT_FIELD_FLAGS);
+ uint32 dynamicflags = GetUInt32Value(UNIT_DYNAMIC_FLAGS);
// check if it's a custom model and if not, use 0 for displayId
CreatureInfo const *cinfo = GetCreatureInfo();
@@ -1027,6 +1034,15 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
if (displayId == cinfo->Modelid1 || displayId == cinfo->Modelid2 ||
displayId == cinfo->Modelid3 || displayId == cinfo->Modelid4)
displayId = 0;
+
+ if (npcflag == cinfo->npcflag)
+ npcflag = 0;
+
+ if (unit_flags == cinfo->unit_flags)
+ unit_flags = 0;
+
+ if (dynamicflags == cinfo->dynamicflags)
+ dynamicflags = 0;
}
// data->guid = guid don't must be update at save
@@ -1050,6 +1066,9 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
data.movementType = !m_respawnradius && GetDefaultMovementType() == RANDOM_MOTION_TYPE
? IDLE_MOTION_TYPE : GetDefaultMovementType();
data.spawnMask = spawnMask;
+ data.npcflag = npcflag;
+ data.unit_flags = unit_flags;
+ data.dynamicflags = dynamicflags;
// updated in DB
SQLTransaction trans = WorldDatabase.BeginTransaction();
@@ -1075,7 +1094,10 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
<< GetHealth() << "," //curhealth
<< GetPower(POWER_MANA) << "," //curmana
<< (m_isDeadByDefault ? 1 : 0) << "," //is_dead
- << GetDefaultMovementType() << ")"; //default movement generator type
+ << GetDefaultMovementType() << "," //default movement generator type
+ << npcflag << ","
+ << unit_flags << ","
+ << dynamicflags << ")";
trans->Append(ss.str().c_str());
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index b5c52d22fe1..6e9dfd177d8 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -247,6 +247,9 @@ struct CreatureData
bool is_dead;
uint8 movementType;
uint8 spawnMask;
+ uint32 npcflag;
+ uint32 unit_flags; // enum UnitFlags mask values
+ uint32 dynamicflags;
bool dbData;
};
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 5926589ef76..64f9c33b835 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -18086,7 +18086,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
bagTestGUID = test2->GetGUIDLow();
sLog.outError("Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u (state %d) are incorrect, the player doesn't have an item at that position!", lowGuid, GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), (int32)item->GetState());
// according to the test that was just performed nothing should be in this slot, delete
- trans->PAppend("DELETE FROM character_inventory WHERE bag=%u AND slot=%u", bagTestGUID, item->GetSlot());
+ trans->PAppend("DELETE FROM character_inventory WHERE bag=%u AND slot=%u AND guid=%u", bagTestGUID, item->GetSlot(), lowGuid);
// also THIS item should be somewhere else, cheat attempt
item->FSetState(ITEM_REMOVED); // we are IN updateQueue right now, can't use SetState which modifies the queue
DeleteRefundReference(item->GetGUIDLow());
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index d1b1572a487..e0162c4988c 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1074,6 +1074,25 @@ uint32 ObjectMgr::ChooseDisplayId(uint32 /*team*/, const CreatureInfo *cinfo, co
return display_id;
}
+void ObjectMgr::ChooseCreatureFlags(const CreatureInfo *cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData *data /*= NULL*/)
+{
+ npcflag = cinfo->npcflag;
+ unit_flags = cinfo->unit_flags;
+ dynamicflags = cinfo->dynamicflags;
+
+ if (data)
+ {
+ if (data->npcflag)
+ npcflag = data->npcflag;
+
+ if (data->unit_flags)
+ unit_flags = data->unit_flags;
+
+ if (data->dynamicflags)
+ dynamicflags = data->dynamicflags;
+ }
+}
+
CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id)
{
CreatureModelInfo const *minfo = GetCreatureModelInfo(display_id);
@@ -1241,7 +1260,9 @@ void ObjectMgr::LoadCreatures()
// 4 5 6 7 8 9 10 11
"equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
// 12 13 14 15 16 17 18 19
- "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
+ "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry,"
+ // 20 21 22
+ "creature.npcflag, creature.unit_flags, creature.dynamicflags "
"FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
"LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
@@ -1312,7 +1333,10 @@ void ObjectMgr::LoadCreatures()
data.spawnMask = fields[16].GetUInt8();
data.phaseMask = fields[17].GetUInt16();
int16 gameEvent = fields[18].GetInt16();
- uint32 PoolId = fields[19].GetUInt32();
+ uint32 PoolId = fields[19].GetUInt32();
+ data.npcflag = fields[20].GetUInt32();
+ data.unit_flags = fields[21].GetUInt32();
+ data.dynamicflags = fields[22].GetUInt32();
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
@@ -1359,19 +1383,19 @@ void ObjectMgr::LoadCreatures()
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
{
if (!mapEntry || !mapEntry->IsDungeon())
- sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid,data.id);
+ sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.", guid, data.id);
}
if (data.spawndist < 0.0f)
{
- sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid,data.id);
+ sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id);
data.spawndist = 0.0f;
}
else if (data.movementType == RANDOM_MOTION_TYPE)
{
if (data.spawndist == 0.0f)
{
- sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid,data.id);
+ sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id);
data.movementType = IDLE_MOTION_TYPE;
}
else if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
@@ -1381,17 +1405,23 @@ void ObjectMgr::LoadCreatures()
{
if (data.spawndist != 0.0f)
{
- sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid,data.id);
+ sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id);
data.spawndist = 0.0f;
}
}
if (data.phaseMask == 0)
{
- sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id);
+ sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
data.phaseMask = 1;
}
+ if (data.npcflag & UNIT_NPC_FLAG_SPELLCLICK)
+ {
+ sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with npcflag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it is expected to be set by code handling `npc_spellclick_spells` content.", guid, data.id, UNIT_NPC_FLAG_SPELLCLICK);
+ data.npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
+ }
+
//if (entry == 32307 || entry == 32308)
/*if (entry == 30739 || entry == 30740)
{
@@ -1414,7 +1444,7 @@ void ObjectMgr::LoadCreatures()
} while (result->NextRow());
sLog.outString();
- sLog.outString(">> Loaded %lu creatures", (unsigned long)mCreatureDataMap.size());
+ sLog.outString(">> Loaded %u creatures", (uint32)mCreatureDataMap.size());
}
void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
@@ -1563,6 +1593,10 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float
data.spawnMask = 1;
data.phaseMask = PHASEMASK_NORMAL;
data.dbData = false;
+ data.npcflag = cInfo->npcflag;
+ data.unit_flags = cInfo->unit_flags;
+ data.dynamicflags = cInfo->dynamicflags;
+
AddCreatureToGrid(guid, &data);
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 34ffbaf090a..af78f9c5a46 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -628,6 +628,7 @@ class ObjectMgr
CreatureModelInfo const *GetCreatureModelInfo(uint32 modelid);
CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL);
+ static void ChooseCreatureFlags(const CreatureInfo *cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData *data = NULL);
EquipmentInfo const *GetEquipmentInfo(uint32 entry);
static CreatureDataAddon const *GetCreatureAddon(uint32 lowguid)
{