diff options
author | megamage <none@none> | 2008-12-04 16:52:49 -0600 |
---|---|---|
committer | megamage <none@none> | 2008-12-04 16:52:49 -0600 |
commit | 929f9f221d912d09afb07ddf80b2d2a59722e479 (patch) | |
tree | 73a3bba927f557de7fccac896015e20b7798abbb | |
parent | 717885da7dd51c50be80e72c3752ccfe8fa5bf5d (diff) |
*Lock notifylist during update. This should fix the crash bug during relocationnotify update.
--HG--
branch : trunk
-rw-r--r-- | src/game/Map.cpp | 6 | ||||
-rw-r--r-- | src/game/Map.h | 1 |
2 files changed, 6 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index c807c6ab1a1..6c693bfe177 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -212,6 +212,7 @@ void Map::DeleteStateMachine() Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) : i_id(id), i_gridExpiry(expiry), i_mapEntry (sMapStore.LookupEntry(id)), i_InstanceId(InstanceId), i_spawnMode(SpawnMode), m_unloadTimer(0) + , i_lock(false) { for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx) { @@ -642,6 +643,8 @@ bool Map::loaded(const GridPair &p) const void Map::Update(const uint32 &t_diff) { + //creatures may be added to the list during update + i_lock = true; for(std::vector<uint64>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter) { Unit *unit = ObjectAccessor::GetObjectInWorld(*iter, (Unit*)NULL); @@ -665,6 +668,7 @@ void Map::Update(const uint32 &t_diff) } } i_unitsToNotify.clear(); + i_lock = false; resetMarkedCells(); @@ -2058,7 +2062,7 @@ void BattleGroundMap::UnloadAll(bool pForce) void Map::AddUnitToNotify(Unit* u) { - if(!u->m_IsInNotifyList) + if(!i_lock && !u->m_IsInNotifyList) { i_unitsToNotify.push_back(u->GetGUID()); u->m_IsInNotifyList = true; diff --git a/src/game/Map.h b/src/game/Map.h index 167a34dcccd..2fb2f4f31e5 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -314,6 +314,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O time_t i_gridExpiry; + bool i_lock; std::set<WorldObject *> i_activeObjects; std::vector<uint64> i_unitsToNotify; std::set<WorldObject *> i_objectsToRemove; |