diff options
author | Ovah <dreadkiller@gmx.de> | 2020-07-09 20:03:40 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-09 20:03:40 +0200 |
commit | 94a4404e7e0667eab5d79c01444855966c41ad56 (patch) | |
tree | 0b67cef030bc724b848160dff3c2c35803270fa4 | |
parent | f99a79cb4301f1d76d95b9c953918216947a2b94 (diff) |
Core/Spells: Expose corpseTarget to spell scripts with SpellScript::GetHitCorpse() (#24981)
Closes #24945
-rw-r--r-- | src/server/game/Spells/SpellScript.cpp | 10 | ||||
-rw-r--r-- | src/server/game/Spells/SpellScript.h | 3 |
2 files changed, 13 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index 23b858502b4..04e397ad8fd 100644 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -552,6 +552,16 @@ GameObject* SpellScript::GetHitGObj() const return m_spell->gameObjTarget; } +Corpse* SpellScript::GetHitCorpse() const +{ + if (!IsInTargetHook()) + { + TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitCorpse was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId); + return nullptr; + } + return m_spell->corpseTarget; +} + WorldLocation* SpellScript::GetHitDest() const { if (!IsInEffectHook()) diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index e4356e8835e..942269aa0cf 100644 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -29,6 +29,7 @@ class Aura; class AuraApplication; class AuraEffect; class Creature; +class Corpse; class DamageInfo; class DispelInfo; class DynamicObject; @@ -453,6 +454,8 @@ class TC_GAME_API SpellScript : public _SpellScript Item* GetHitItem() const; // returns: target of current effect if it was GameObject otherwise NULL GameObject* GetHitGObj() const; + // returns: target of current effect if it was Corpse otherwise nullptr + Corpse* GetHitCorpse() const; // returns: destination of current effect WorldLocation* GetHitDest() const; // setter/getter for for damage done by spell to target of spell hit |