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authorSnapperRy <snapperryen@gmail.com>2016-09-15 13:50:20 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-27 21:59:02 +0100
commit9da35aa3bd086be000134c913d02f4692041e1ff (patch)
tree11a3f107188a66029e46a949aa3cb9cf13ef7dba
parent766433f5047efbf28655ad13f5db2da7c3a70064 (diff)
Core/Achievement: do not consider overkill damage for ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE.
(cherry picked from commit 4eb799560ccf340c3ec8313069c97f137c1e4a68) Fix wrong copy-paste from last commit. Sorry. (cherry picked from commit c41b4000f9babb23df9d62952070a339174cf7b0)
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 67f8f2d74b5..6553cb5a1ca 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -745,7 +745,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
if (Battleground* bg = killer->GetBattleground())
bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
- killer->UpdateCriteria(CRITERIA_TYPE_DAMAGE_DONE, damage, 0, 0, victim);
+ killer->UpdateCriteria(CRITERIA_TYPE_DAMAGE_DONE, health > damage ? damage : health, 0, 0, victim);
killer->UpdateCriteria(CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
}