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authorShauren <shauren.trinity@gmail.com>2014-10-23 23:04:16 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-23 23:04:16 +0200
commita20fbfc8e086ca43669b2340d0612ef93b38b703 (patch)
treef2a4f3cf9131d4d022858771760a17056899fdc7
parent1db15bd6859d70b55c4163227952c46a2e89d913 (diff)
Core/Entities: Third part of converting int to bigint guids in database
-rw-r--r--sql/base/characters_database.sql72
-rw-r--r--sql/updates/characters/2014_10_23_02_characters.sql36
-rw-r--r--sql/updates/world/2014_10_23_01_world.sql1
-rw-r--r--src/server/game/Entities/Item/Item.cpp10
-rw-r--r--src/server/game/Entities/Item/Item.h2
-rw-r--r--src/server/game/Entities/Player/Player.cpp124
-rw-r--r--src/server/game/Entities/Player/Player.h5
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp54
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp4
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp4
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp4
-rw-r--r--src/server/scripts/Commands/cs_list.cpp6
-rw-r--r--src/server/scripts/Commands/cs_tele.cpp2
13 files changed, 180 insertions, 144 deletions
diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql
index 7a620dc3ecf..94dfc7adf8e 100644
--- a/sql/base/characters_database.sql
+++ b/sql/base/characters_database.sql
@@ -688,31 +688,31 @@ DROP TABLE IF EXISTS `character_equipmentsets`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_equipmentsets` (
- `guid` int(10) NOT NULL DEFAULT '0',
+ `guid` bigint(20) NOT NULL DEFAULT '0',
`setguid` bigint(20) NOT NULL AUTO_INCREMENT,
`setindex` tinyint(3) unsigned NOT NULL DEFAULT '0',
`name` varchar(31) NOT NULL,
`iconname` varchar(100) NOT NULL,
`ignore_mask` int(11) unsigned NOT NULL DEFAULT '0',
- `item0` int(11) unsigned NOT NULL DEFAULT '0',
- `item1` int(11) unsigned NOT NULL DEFAULT '0',
- `item2` int(11) unsigned NOT NULL DEFAULT '0',
- `item3` int(11) unsigned NOT NULL DEFAULT '0',
- `item4` int(11) unsigned NOT NULL DEFAULT '0',
- `item5` int(11) unsigned NOT NULL DEFAULT '0',
- `item6` int(11) unsigned NOT NULL DEFAULT '0',
- `item7` int(11) unsigned NOT NULL DEFAULT '0',
- `item8` int(11) unsigned NOT NULL DEFAULT '0',
- `item9` int(11) unsigned NOT NULL DEFAULT '0',
- `item10` int(11) unsigned NOT NULL DEFAULT '0',
- `item11` int(11) unsigned NOT NULL DEFAULT '0',
- `item12` int(11) unsigned NOT NULL DEFAULT '0',
- `item13` int(11) unsigned NOT NULL DEFAULT '0',
- `item14` int(11) unsigned NOT NULL DEFAULT '0',
- `item15` int(11) unsigned NOT NULL DEFAULT '0',
- `item16` int(11) unsigned NOT NULL DEFAULT '0',
- `item17` int(11) unsigned NOT NULL DEFAULT '0',
- `item18` int(11) unsigned NOT NULL DEFAULT '0',
+ `item0` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item1` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item2` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item3` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item4` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item5` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item6` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item7` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item8` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item9` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item10` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item11` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item12` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item13` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item14` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item15` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item16` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item17` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item18` bigint(20) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`setguid`),
UNIQUE KEY `idx_set` (`guid`,`setguid`,`setindex`),
KEY `Idx_setindex` (`setindex`)
@@ -736,8 +736,8 @@ DROP TABLE IF EXISTS `character_gifts`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_gifts` (
- `guid` int(10) unsigned NOT NULL DEFAULT '0',
- `item_guid` int(10) unsigned NOT NULL DEFAULT '0',
+ `guid` bigint(20) unsigned NOT NULL DEFAULT '0',
+ `item_guid` bigint(20) unsigned NOT NULL DEFAULT '0',
`entry` int(10) unsigned NOT NULL DEFAULT '0',
`flags` int(10) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`item_guid`),
@@ -762,7 +762,7 @@ DROP TABLE IF EXISTS `character_glyphs`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_glyphs` (
- `guid` int(10) unsigned NOT NULL,
+ `guid` bigint(20) unsigned NOT NULL,
`spec` tinyint(3) unsigned NOT NULL DEFAULT '0',
`glyph1` smallint(5) unsigned DEFAULT '0',
`glyph2` smallint(5) unsigned DEFAULT '0',
@@ -794,7 +794,7 @@ DROP TABLE IF EXISTS `character_homebind`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_homebind` (
- `guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
+ `guid` bigint(20) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`mapId` smallint(5) unsigned NOT NULL DEFAULT '0' COMMENT 'Map Identifier',
`zoneId` smallint(5) unsigned NOT NULL DEFAULT '0' COMMENT 'Zone Identifier',
`posX` float NOT NULL DEFAULT '0',
@@ -821,7 +821,7 @@ DROP TABLE IF EXISTS `character_instance`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_instance` (
- `guid` int(10) unsigned NOT NULL DEFAULT '0',
+ `guid` bigint(20) unsigned NOT NULL DEFAULT '0',
`instance` int(10) unsigned NOT NULL DEFAULT '0',
`permanent` tinyint(3) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`guid`,`instance`),
@@ -846,10 +846,10 @@ DROP TABLE IF EXISTS `character_inventory`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_inventory` (
- `guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
- `bag` int(10) unsigned NOT NULL DEFAULT '0',
+ `guid` bigint(20) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
+ `bag` bigint(20) unsigned NOT NULL DEFAULT '0',
`slot` tinyint(3) unsigned NOT NULL DEFAULT '0',
- `item` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Item Global Unique Identifier',
+ `item` bigint(20) unsigned NOT NULL DEFAULT '0' COMMENT 'Item Global Unique Identifier',
PRIMARY KEY (`item`),
UNIQUE KEY `guid` (`guid`,`bag`,`slot`),
KEY `idx_guid` (`guid`)
@@ -941,7 +941,7 @@ DROP TABLE IF EXISTS `character_queststatus`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_queststatus` (
- `guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
+ `guid` bigint(20) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`quest` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Quest Identifier',
`status` tinyint(3) unsigned NOT NULL DEFAULT '0',
`explored` tinyint(3) unsigned NOT NULL DEFAULT '0',
@@ -976,7 +976,7 @@ DROP TABLE IF EXISTS `character_queststatus_daily`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_queststatus_daily` (
- `guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
+ `guid` bigint(20) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`quest` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Quest Identifier',
`time` int(10) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`guid`,`quest`),
@@ -1001,7 +1001,7 @@ DROP TABLE IF EXISTS `character_queststatus_monthly`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_queststatus_monthly` (
- `guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
+ `guid` bigint(20) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`quest` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Quest Identifier',
PRIMARY KEY (`guid`,`quest`),
KEY `idx_guid` (`guid`)
@@ -1025,7 +1025,7 @@ DROP TABLE IF EXISTS `character_queststatus_rewarded`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_queststatus_rewarded` (
- `guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
+ `guid` bigint(20) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`quest` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Quest Identifier',
`active` tinyint(10) unsigned NOT NULL DEFAULT '1',
PRIMARY KEY (`guid`,`quest`)
@@ -1049,7 +1049,7 @@ DROP TABLE IF EXISTS `character_queststatus_seasonal`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_queststatus_seasonal` (
- `guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
+ `guid` bigint(20) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`quest` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Quest Identifier',
`event` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Event Identifier',
PRIMARY KEY (`guid`,`quest`),
@@ -1074,7 +1074,7 @@ DROP TABLE IF EXISTS `character_queststatus_weekly`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_queststatus_weekly` (
- `guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
+ `guid` bigint(20) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`quest` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Quest Identifier',
PRIMARY KEY (`guid`,`quest`),
KEY `idx_guid` (`guid`)
@@ -1098,7 +1098,7 @@ DROP TABLE IF EXISTS `character_reputation`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_reputation` (
- `guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
+ `guid` bigint(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
`faction` smallint(5) unsigned NOT NULL DEFAULT '0',
`standing` int(11) NOT NULL DEFAULT '0',
`flags` smallint(5) unsigned NOT NULL DEFAULT '0',
@@ -1123,7 +1123,7 @@ DROP TABLE IF EXISTS `character_skills`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `character_skills` (
- `guid` int(10) unsigned NOT NULL COMMENT 'Global Unique Identifier',
+ `guid` bigint(20) unsigned NOT NULL COMMENT 'Global Unique Identifier',
`skill` smallint(5) unsigned NOT NULL,
`value` smallint(5) unsigned NOT NULL,
`max` smallint(5) unsigned NOT NULL,
diff --git a/sql/updates/characters/2014_10_23_02_characters.sql b/sql/updates/characters/2014_10_23_02_characters.sql
new file mode 100644
index 00000000000..7861a548089
--- /dev/null
+++ b/sql/updates/characters/2014_10_23_02_characters.sql
@@ -0,0 +1,36 @@
+ALTER TABLE `character_equipmentsets` CHANGE `guid` `guid` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item0` `item0` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item1` `item1` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item2` `item2` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item3` `item3` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item4` `item4` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item5` `item5` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item6` `item6` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item7` `item7` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item8` `item8` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item9` `item9` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item10` `item10` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item11` `item11` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item12` `item12` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item13` `item13` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item14` `item14` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item15` `item15` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item16` `item16` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item17` `item17` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_equipmentsets` CHANGE `item18` `item18` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_gifts` CHANGE `guid` `guid` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_gifts` CHANGE `item_guid` `item_guid` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_glyphs` CHANGE `guid` `guid` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_homebind` CHANGE `guid` `guid` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_instance` CHANGE `guid` `guid` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_inventory` CHANGE `guid` `guid` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_inventory` CHANGE `bag` `bag` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_inventory` CHANGE `item` `item` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_queststatus` CHANGE `guid` `guid` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_queststatus_daily` CHANGE `guid` `guid` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_queststatus_monthly` CHANGE `guid` `guid` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_queststatus_rewarded` CHANGE `guid` `guid` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_queststatus_seasonal` CHANGE `guid` `guid` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_queststatus_weekly` CHANGE `guid` `guid` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_reputation` CHANGE `guid` `guid` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `character_skills` CHANGE `guid` `guid` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
diff --git a/sql/updates/world/2014_10_23_01_world.sql b/sql/updates/world/2014_10_23_01_world.sql
new file mode 100644
index 00000000000..adedfe28d28
--- /dev/null
+++ b/sql/updates/world/2014_10_23_01_world.sql
@@ -0,0 +1 @@
+UPDATE `trinity_string` SET `content_default`='%s - owner: %s (%s account: %u) %s' WHERE `entry`=508;
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 6ea0d4f8d85..2d29f9ccee4 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -362,8 +362,8 @@ void Item::SaveToDB(SQLTransaction& trans)
if ((uState == ITEM_CHANGED) && HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GIFT_OWNER);
- stmt->setUInt32(0, GetOwnerGUID().GetCounter());
- stmt->setUInt32(1, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetOwnerGUID().GetCounter());
+ stmt->setUInt64(1, GetGUID().GetCounter());
trans->Append(stmt);
}
break;
@@ -377,7 +377,7 @@ void Item::SaveToDB(SQLTransaction& trans)
if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
trans->Append(stmt);
}
@@ -500,10 +500,10 @@ void Item::DeleteFromDB(SQLTransaction& trans)
}
/*static*/
-void Item::DeleteFromInventoryDB(SQLTransaction& trans, uint32 itemGuid)
+void Item::DeleteFromInventoryDB(SQLTransaction& trans, ObjectGuid::LowType itemGuid)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
- stmt->setUInt32(0, itemGuid);
+ stmt->setUInt64(0, itemGuid);
trans->Append(stmt);
}
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index 7c01fe446e0..8c5bb535688 100644
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -238,7 +238,7 @@ class Item : public Object
virtual bool LoadFromDB(uint32 guid, ObjectGuid owner_guid, Field* fields, uint32 entry);
static void DeleteFromDB(SQLTransaction& trans, uint32 itemGuid);
virtual void DeleteFromDB(SQLTransaction& trans);
- static void DeleteFromInventoryDB(SQLTransaction& trans, uint32 itemGuid);
+ static void DeleteFromInventoryDB(SQLTransaction& trans, ObjectGuid::LowType itemGuid);
// Lootable items and their contents
void ItemContainerSaveLootToDB();
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 35b44379d5c..e7f465bcadc 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4837,31 +4837,31 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GIFT);
- stmt->setUInt32(0, guid);
+ stmt->setUInt64(0, guid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
- stmt->setUInt32(0, guid);
+ stmt->setUInt64(0, guid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE);
- stmt->setUInt32(0, guid);
+ stmt->setUInt64(0, guid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY);
- stmt->setUInt32(0, guid);
+ stmt->setUInt64(0, guid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
- stmt->setUInt32(0, guid);
+ stmt->setUInt64(0, guid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED);
- stmt->setUInt32(0, guid);
+ stmt->setUInt64(0, guid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION);
- stmt->setUInt32(0, guid);
+ stmt->setUInt64(0, guid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL);
@@ -4913,7 +4913,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_EQUIPMENTSETS);
- stmt->setUInt32(0, guid);
+ stmt->setUInt64(0, guid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER);
@@ -4930,23 +4930,23 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
- stmt->setUInt32(0, guid);
+ stmt->setUInt64(0, guid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY);
- stmt->setUInt32(0, guid);
+ stmt->setUInt64(0, guid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_WEEKLY);
- stmt->setUInt32(0, guid);
+ stmt->setUInt64(0, guid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_MONTHLY);
- stmt->setUInt32(0, guid);
+ stmt->setUInt64(0, guid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_SEASONAL);
- stmt->setUInt32(0, guid);
+ stmt->setUInt64(0, guid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT);
@@ -4954,7 +4954,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILLS);
- stmt->setUInt32(0, guid);
+ stmt->setUInt64(0, guid);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
@@ -12444,7 +12444,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
- stmt->setUInt32(0, pItem->GetGUID().GetCounter());
+ stmt->setUInt64(0, pItem->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -17113,7 +17113,7 @@ void Player::_LoadEquipmentSets(PreparedQueryResult result)
eqSet.state = EQUIPMENT_SET_UNCHANGED;
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- eqSet.Items[i] = fields[5+i].GetUInt32();
+ eqSet.Items[i] = fields[5 + i].GetUInt64();
m_EquipmentSets[index] = eqSet;
@@ -17181,7 +17181,7 @@ void Player::SetHomebind(WorldLocation const& loc, uint32 areaId)
stmt->setFloat (2, m_homebindX);
stmt->setFloat (3, m_homebindY);
stmt->setFloat (4, m_homebindZ);
- stmt->setUInt32(5, GetGUID().GetCounter());
+ stmt->setUInt64(5, GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -18174,7 +18174,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
Field* fields = result->Fetch();
if (Item* item = _LoadItem(trans, zoneId, timeDiff, fields))
{
- uint32 bagGuid = fields[11].GetUInt32();
+ ObjectGuid bagGuid(HIGHGUID_ITEM, fields[11].GetUInt64());
uint8 slot = fields[12].GetUInt8();
uint8 err = EQUIP_ERR_OK;
@@ -18222,7 +18222,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
{
item->SetSlot(NULL_SLOT);
// Item is in the bag, find the bag
- std::map<uint32, Bag*>::iterator itr = bagMap.find(bagGuid);
+ std::map<ObjectGuid, Bag*>::iterator itr = bagMap.find(bagGuid);
if (itr != bagMap.end())
{
ItemPosCountVec dest;
@@ -18238,8 +18238,8 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
}
else
{
- TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (%s, name: '%s') has item (%s, entry: %u) which doesnt have a valid bag (Bag GUID: %u, slot: %u). Possible cheat?",
- GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), bagGuid, slot);
+ TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (%s, name: '%s') has item (%s, entry: %u) which doesnt have a valid bag (Bag %s, slot: %u). Possible cheat?",
+ GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), bagGuid.ToString().c_str(), slot);
item->DeleteFromInventoryDB(trans);
delete item;
continue;
@@ -18252,8 +18252,8 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
item->SetState(ITEM_UNCHANGED, this);
else
{
- TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (%s, name: '%s') has item (%s, entry: %u) which can't be loaded into inventory (Bag GUID: %u, slot: %u) by reason %u. Item will be sent by mail.",
- GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), bagGuid, slot, err);
+ TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (%s, name: '%s') has item (%s, entry: %u) which can't be loaded into inventory (Bag %s, slot: %u) by reason %u. Item will be sent by mail.",
+ GetGUID().ToString().c_str(), GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetEntry(), bagGuid.ToString().c_str(), slot, err);
item->DeleteFromInventoryDB(trans);
problematicItems.push_back(item);
}
@@ -18927,7 +18927,7 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
stmt->setUInt32(1, instanceId);
CharacterDatabase.Execute(stmt);
@@ -18983,7 +18983,7 @@ void Player::UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficu
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
stmt->setUInt32(1, itr->second.save->GetInstanceId());
CharacterDatabase.Execute(stmt);
@@ -19013,7 +19013,7 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, b
stmt->setUInt32(0, save->GetInstanceId());
stmt->setBool(1, permanent);
- stmt->setUInt32(2, GetGUID().GetCounter());
+ stmt->setUInt64(2, GetGUID().GetCounter());
stmt->setUInt32(3, bind.save->GetInstanceId());
CharacterDatabase.Execute(stmt);
@@ -19023,7 +19023,7 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, b
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_INSTANCE);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
stmt->setUInt32(1, save->GetInstanceId());
stmt->setBool(2, permanent);
@@ -19321,7 +19321,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
}
@@ -19335,7 +19335,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
m_homebindZ = info->positionZ;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
stmt->setUInt16(1, m_homebindMapId);
stmt->setUInt16(2, m_homebindAreaId);
stmt->setFloat (3, m_homebindX);
@@ -19804,7 +19804,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
- stmt->setUInt32(0, item->GetGUID().GetCounter());
+ stmt->setUInt64(0, item->GetGUID().GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
@@ -19857,16 +19857,16 @@ void Player::_SaveInventory(SQLTransaction& trans)
Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
if (test == NULL)
{
- uint32 bagTestGUID = 0;
+ ObjectGuid::LowType bagTestGUID = 0;
if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot()))
bagTestGUID = test2->GetGUID().GetCounter();
TC_LOG_ERROR("entities.player", "Player(%s Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with %s (state %d) are incorrect, the player doesn't have an item at that position!", GetGUID().ToString().c_str(), GetName().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str(), (int32)item->GetState());
// according to the test that was just performed nothing should be in this slot, delete
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT);
- stmt->setUInt32(0, bagTestGUID);
+ stmt->setUInt64(0, bagTestGUID);
stmt->setUInt8(1, item->GetSlot());
- stmt->setUInt32(2, GetGUID().GetCounter());
+ stmt->setUInt64(2, GetGUID().GetCounter());
trans->Append(stmt);
// also THIS item should be somewhere else, cheat attempt
@@ -19891,15 +19891,15 @@ void Player::_SaveInventory(SQLTransaction& trans)
case ITEM_NEW:
case ITEM_CHANGED:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_INVENTORY_ITEM);
- stmt->setUInt32(0, GetGUID().GetCounter());
- stmt->setUInt32(1, container ? container->GetGUID().GetCounter() : 0);
+ stmt->setUInt64(0, GetGUID().GetCounter());
+ stmt->setUInt64(1, container ? container->GetGUID().GetCounter() : 0);
stmt->setUInt8 (2, item->GetSlot());
- stmt->setUInt32(3, item->GetGUID().GetCounter());
+ stmt->setUInt64(3, item->GetGUID().GetCounter());
trans->Append(stmt);
break;
case ITEM_REMOVED:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
- stmt->setUInt32(0, item->GetGUID().GetCounter());
+ stmt->setUInt64(0, item->GetGUID().GetCounter());
trans->Append(stmt);
case ITEM_UNCHANGED:
break;
@@ -20072,7 +20072,7 @@ void Player::_SaveQuestStatus(SQLTransaction& trans)
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS);
- stmt->setUInt32(index++, GetGUID().GetCounter());
+ stmt->setUInt64(index++, GetGUID().GetCounter());
stmt->setUInt32(index++, statusItr->first);
stmt->setUInt8(index++, uint8(statusItr->second.Status));
stmt->setBool(index++, statusItr->second.Explored);
@@ -20091,7 +20091,7 @@ void Player::_SaveQuestStatus(SQLTransaction& trans)
else
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
stmt->setUInt32(1, saveItr->first);
trans->Append(stmt);
}
@@ -20104,7 +20104,7 @@ void Player::_SaveQuestStatus(SQLTransaction& trans)
if (saveItr->second == QUEST_DEFAULT_SAVE_TYPE)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
stmt->setUInt32(1, saveItr->first);
trans->Append(stmt);
@@ -20112,7 +20112,7 @@ void Player::_SaveQuestStatus(SQLTransaction& trans)
else if (saveItr->second == QUEST_FORCE_DELETE_SAVE_TYPE || !keepAbandoned)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
stmt->setUInt32(1, saveItr->first);
trans->Append(stmt);
}
@@ -20135,15 +20135,15 @@ void Player::_SaveDailyQuestStatus(SQLTransaction& trans)
// we don't need transactions here.
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
trans->Append(stmt);
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
{
- if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
+ if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_DAILY);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
stmt->setUInt32(1, GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx));
stmt->setUInt64(2, uint64(m_lastDailyQuestTime));
trans->Append(stmt);
@@ -20155,7 +20155,7 @@ void Player::_SaveDailyQuestStatus(SQLTransaction& trans)
for (DFQuestsDoneList::iterator itr = m_DFQuests.begin(); itr != m_DFQuests.end(); ++itr)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_DAILY);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
stmt->setUInt32(1, (*itr));
stmt->setUInt64(2, uint64(m_lastDailyQuestTime));
trans->Append(stmt);
@@ -20170,7 +20170,7 @@ void Player::_SaveWeeklyQuestStatus(SQLTransaction& trans)
// we don't need transactions here.
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_WEEKLY);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
trans->Append(stmt);
for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
@@ -20178,7 +20178,7 @@ void Player::_SaveWeeklyQuestStatus(SQLTransaction& trans)
uint32 questId = *iter;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_WEEKLY);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
stmt->setUInt32(1, questId);
trans->Append(stmt);
}
@@ -20193,7 +20193,7 @@ void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans)
// we don't need transactions here.
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_SEASONAL);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
trans->Append(stmt);
for (SeasonalEventQuestMap::const_iterator iter = m_seasonalquests.begin(); iter != m_seasonalquests.end(); ++iter)
@@ -20205,7 +20205,7 @@ void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans)
uint32 questId = *itr;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_SEASONAL);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
stmt->setUInt32(1, questId);
stmt->setUInt32(2, eventId);
trans->Append(stmt);
@@ -20222,7 +20222,7 @@ void Player::_SaveMonthlyQuestStatus(SQLTransaction& trans)
// we don't need transactions here.
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_MONTHLY);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
trans->Append(stmt);
for (QuestSet::const_iterator iter = m_monthlyquests.begin(); iter != m_monthlyquests.end(); ++iter)
@@ -20230,7 +20230,7 @@ void Player::_SaveMonthlyQuestStatus(SQLTransaction& trans)
uint32 questId = *iter;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_MONTHLY);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
stmt->setUInt32(1, questId);
trans->Append(stmt);
}
@@ -20253,7 +20253,7 @@ void Player::_SaveSkills(SQLTransaction& trans)
if (itr->second.uState == SKILL_DELETED)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_BY_SKILL);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
stmt->setUInt32(1, itr->first);
trans->Append(stmt);
@@ -20271,7 +20271,7 @@ void Player::_SaveSkills(SQLTransaction& trans)
{
case SKILL_NEW:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILLS);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
stmt->setUInt16(1, uint16(itr->first));
stmt->setUInt16(2, value);
stmt->setUInt16(3, max);
@@ -20281,7 +20281,7 @@ void Player::_SaveSkills(SQLTransaction& trans)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SKILLS);
stmt->setUInt16(0, value);
stmt->setUInt16(1, max);
- stmt->setUInt32(2, GetGUID().GetCounter());
+ stmt->setUInt64(2, GetGUID().GetCounter());
stmt->setUInt16(3, uint16(itr->first));
trans->Append(stmt);
break;
@@ -25629,7 +25629,7 @@ void Player::_LoadSkills(PreparedQueryResult result)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SKILL);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
stmt->setUInt16(1, skill);
CharacterDatabase.Execute(stmt);
@@ -26431,7 +26431,7 @@ void Player::SendEquipmentSetList()
if (itr->second.IgnoreMask & (1 << i))
data << ObjectGuid(uint64(0), uint64(1));
else
- data << ObjectGuid(HIGHGUID_ITEM, 0, itr->second.Items[i]).WriteAsPacked();
+ data << ObjectGuid(HIGHGUID_ITEM, itr->second.Items[i]);
}
++count; // client have limit but it checked at loading and set
@@ -26500,8 +26500,8 @@ void Player::_SaveEquipmentSets(SQLTransaction& trans)
stmt->setString(j++, eqset.IconName.c_str());
stmt->setUInt32(j++, eqset.IgnoreMask);
for (uint8 i=0; i<EQUIPMENT_SLOT_END; ++i)
- stmt->setUInt32(j++, eqset.Items[i]);
- stmt->setUInt32(j++, GetGUID().GetCounter());
+ stmt->setUInt64(j++, eqset.Items[i]);
+ stmt->setUInt64(j++, GetGUID().GetCounter());
stmt->setUInt64(j++, eqset.Guid);
stmt->setUInt32(j, index);
trans->Append(stmt);
@@ -26510,14 +26510,14 @@ void Player::_SaveEquipmentSets(SQLTransaction& trans)
break;
case EQUIPMENT_SET_NEW:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_EQUIP_SET);
- stmt->setUInt32(j++, GetGUID().GetCounter());
+ stmt->setUInt64(j++, GetGUID().GetCounter());
stmt->setUInt64(j++, eqset.Guid);
stmt->setUInt32(j++, index);
stmt->setString(j++, eqset.Name.c_str());
stmt->setString(j++, eqset.IconName.c_str());
stmt->setUInt32(j++, eqset.IgnoreMask);
for (uint8 i=0; i<EQUIPMENT_SLOT_END; ++i)
- stmt->setUInt32(j++, eqset.Items[i]);
+ stmt->setUInt64(j++, eqset.Items[i]);
trans->Append(stmt);
eqset.state = EQUIPMENT_SET_UNCHANGED;
++itr;
@@ -26665,7 +26665,7 @@ void Player::_LoadGlyphs(PreparedQueryResult result)
void Player::_SaveGlyphs(SQLTransaction& trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
- stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
trans->Append(stmt);
@@ -26674,7 +26674,7 @@ void Player::_SaveGlyphs(SQLTransaction& trans)
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GLYPHS);
- stmt->setUInt32(index++, GetGUID().GetCounter());
+ stmt->setUInt64(index++, GetGUID().GetCounter());
stmt->setUInt8(index++, spec);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index d951d884d30..5c0f0408d93 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -737,15 +737,14 @@ struct EquipmentSet
{
EquipmentSet() : Guid(0), IgnoreMask(0), state(EQUIPMENT_SET_NEW)
{
- for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- Items[i] = 0;
+ memset(Items, 0, sizeof(Items));
}
uint64 Guid;
std::string Name;
std::string IconName;
uint32 IgnoreMask;
- uint32 Items[EQUIPMENT_SLOT_END];
+ ObjectGuid::LowType Items[EQUIPMENT_SLOT_END];
EquipmentSetUpdateState state;
};
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 9a7c2fcea16..e4275ad11b3 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -78,7 +78,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GROUP, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INSTANCE);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS);
@@ -90,31 +90,31 @@ bool LoginQueryHolder::Initialize()
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELLS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_DAILY);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_WEEKLY);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_MONTHLY);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_SEASONAL);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_REPUTATION, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_VOID_STORAGE);
@@ -139,7 +139,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS);
@@ -170,7 +170,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUF_PROFILES);
@@ -182,7 +182,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BG_DATA, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GLYPHS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS);
@@ -194,7 +194,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SKILLS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG);
@@ -206,7 +206,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BANNED, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES);
@@ -1796,12 +1796,12 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
// Switch Languages
// delete all languages first
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
// Now add them back
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
// Faction specific languages
if (team == TEAM_HORDE)
@@ -1815,7 +1815,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
if (factionChangeInfo.Race != RACE_ORC && factionChangeInfo.Race != RACE_HUMAN)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
switch (factionChangeInfo.Race)
{
@@ -1937,11 +1937,11 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
// Reset homebind and position
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
WorldLocation loc;
uint16 zoneId = 0;
@@ -1992,13 +1992,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
stmt->setUInt32(0, (team == TEAM_ALLIANCE ? item_alliance : item_horde));
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? item_horde : item_alliance));
- stmt->setUInt32(2, lowGuid);
+ stmt->setUInt64(2, lowGuid);
trans->Append(stmt);
}
// Delete all current quests
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
// Quest conversion
@@ -2008,20 +2008,20 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
uint32 quest_horde = it->second;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? quest_alliance : quest_horde));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE);
stmt->setUInt32(0, (team == TEAM_ALLIANCE ? quest_alliance : quest_horde));
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? quest_horde : quest_alliance));
- stmt->setUInt32(2, lowGuid);
+ stmt->setUInt64(2, lowGuid);
trans->Append(stmt);
}
// Mark all rewarded quests as "active" (will count for completed quests achievements)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
// Disable all old-faction specific quests
@@ -2034,7 +2034,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
if (!(quest->GetRequiredRaces() & newRaceMask))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
stmt->setUInt32(1, quest->GetQuestId());
trans->Append(stmt);
}
@@ -2070,7 +2070,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
// select old standing set in db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
stmt->setUInt32(0, oldReputation);
- stmt->setUInt32(1, lowGuid);
+ stmt->setUInt64(1, lowGuid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
@@ -2090,14 +2090,14 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
stmt->setUInt32(0, newReputation);
- stmt->setUInt32(1, lowGuid);
+ stmt->setUInt64(1, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
stmt->setUInt16(0, uint16(newReputation));
stmt->setInt32(1, newDBRep);
stmt->setUInt16(2, uint16(oldReputation));
- stmt->setUInt32(3, lowGuid);
+ stmt->setUInt64(3, lowGuid);
trans->Append(stmt);
}
}
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 6a303f870e5..677de370e34 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -1030,8 +1030,8 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT);
- stmt->setUInt32(0, item->GetOwnerGUID().GetCounter());
- stmt->setUInt32(1, item->GetGUID().GetCounter());
+ stmt->setUInt64(0, item->GetOwnerGUID().GetCounter());
+ stmt->setUInt64(1, item->GetGUID().GetCounter());
stmt->setUInt32(2, item->GetEntry());
stmt->setUInt32(3, item->GetUInt32Value(ITEM_FIELD_FLAGS));
trans->Append(stmt);
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 76e741b4da0..6c2037a1ca6 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -251,7 +251,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM);
- stmt->setUInt32(0, item->GetGUID().GetCounter());
+ stmt->setUInt64(0, item->GetGUID().GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
@@ -275,7 +275,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
- stmt->setUInt32(0, item->GetGUID().GetCounter());
+ stmt->setUInt64(0, item->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index b7a8bb58af2..b2b029e1df2 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -572,12 +572,12 @@ void ReputationMgr::SaveToDB(SQLTransaction& trans)
if (itr->second.needSave)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION_BY_FACTION);
- stmt->setUInt32(0, _player->GetGUID().GetCounter());
+ stmt->setUInt64(0, _player->GetGUID().GetCounter());
stmt->setUInt16(1, uint16(itr->second.ID));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_REPUTATION_BY_FACTION);
- stmt->setUInt32(0, _player->GetGUID().GetCounter());
+ stmt->setUInt64(0, _player->GetGUID().GetCounter());
stmt->setUInt16(1, uint16(itr->second.ID));
stmt->setInt32(2, itr->second.Standing);
stmt->setUInt16(3, uint16(itr->second.Flags));
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index ff42027ffc8..20ebb24b6ad 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -181,10 +181,10 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 itemGuid = fields[0].GetUInt32();
+ ObjectGuid itemGuid(HIGHGUID_ITEM, fields[0].GetUInt64());
uint32 itemBag = fields[1].GetUInt32();
uint8 itemSlot = fields[2].GetUInt8();
- uint32 ownerGuid = fields[3].GetUInt32();
+ ObjectGuid ownerGuid(HIGHGUID_PLAYER, fields[3].GetUInt64());
uint32 ownerAccountId = fields[4].GetUInt32();
std::string ownerName = fields[5].GetString();
@@ -198,7 +198,7 @@ public:
else
itemPos = "";
- handler->PSendSysMessage(LANG_ITEMLIST_SLOT, itemGuid, ownerName.c_str(), ownerGuid, ownerAccountId, itemPos);
+ handler->PSendSysMessage(LANG_ITEMLIST_SLOT, itemGuid.ToString().c_str(), ownerName.c_str(), ownerGuid.ToString().c_str(), ownerAccountId, itemPos);
}
while (result->NextRow());
diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp
index 01b146b68c6..2aa5fdc40e6 100644
--- a/src/server/scripts/Commands/cs_tele.cpp
+++ b/src/server/scripts/Commands/cs_tele.cpp
@@ -135,7 +135,7 @@ public:
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_HOMEBIND);
- stmt->setUInt32(0, target_guid.GetCounter());
+ stmt->setUInt64(0, target_guid.GetCounter());
PreparedQueryResult resultDB = CharacterDatabase.Query(stmt);
if (resultDB)