diff options
author | Kandera <KanderaDev@gmail.com> | 2012-03-09 10:14:02 -0500 |
---|---|---|
committer | Kandera <KanderaDev@gmail.com> | 2012-08-20 13:48:53 -0400 |
commit | b04ad4401d986a8f7fb0a1b0928d67cbda86dd64 (patch) | |
tree | 2c03c6f84fc9dd3029512c8853a06bd6d88d81d0 | |
parent | 07c8eec9634cbb992c8ac3da8b6cd56c66262e66 (diff) |
Core/Battlefield: Cleaned up all incrementquest functions as this is a hacky way to do it
-rw-r--r-- | src/server/game/Battlefield/Battlefield.cpp | 39 | ||||
-rw-r--r-- | src/server/game/Battlefield/Battlefield.h | 1 | ||||
-rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.cpp | 17 |
3 files changed, 3 insertions, 54 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 3b1036ef3bd..009a1974422 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -668,45 +668,6 @@ void Battlefield::SendAreaSpiritHealerQueryOpcode(Player *pl, const uint64 &guid pl->GetSession()->SendPacket(&data); } -bool Battlefield::IncrementQuest(Player *player, uint32 quest, bool complete) -{ - if (!player) - return false; - - Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest); - if (!pQuest || player->GetQuestStatus(quest) == QUEST_STATUS_NONE) - return false; - - if (complete) - { - player->CompleteQuest(quest); - return true; - } - else - { - for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - { - int32 creature = pQuest->RequiredNpcOrGo[i]; - if (uint32 spell_id = pQuest->RequiredSpellCast[i]) - { - player->CastedCreatureOrGO(creature, 0, spell_id); - return true; - } - else if (creature > 0) - { - player->KilledMonsterCredit(creature, 0); - return true; - } - else if (creature < 0) - { - player->CastedCreatureOrGO(creature, 0, 0); - return true; - } - } - } - return false; -} - //-------------------- //-BfGraveYard Method- //-------------------- diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h index ba34e07a4e4..9f3bcb18f53 100644 --- a/src/server/game/Battlefield/Battlefield.h +++ b/src/server/game/Battlefield/Battlefield.h @@ -314,7 +314,6 @@ class Battlefield:public ZoneScript /// Return if we can use mount in battlefield bool CanFlyIn() { return !m_BattlefieldActive; } // Used for check if we can use flying mount or not - bool IncrementQuest(Player * player, uint32 quest, bool complete = false); void SendAreaSpiritHealerQueryOpcode(Player * pl, const uint64 & guid); void StartBattle(); diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index 6d04ab7874c..bd8a51c13f8 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -410,7 +410,6 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer) player->RewardHonor(NULL, 1, WinHonor); RewardMarkOfHonor(player, 2); } - IncrementQuest(player, WGQuest[player->GetTeamId()][1], true); // Send Wintergrasp victory achievement DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WIN_WG, player); // Award achievement for succeeding in Wintergrasp in 10 minutes or less @@ -719,8 +718,6 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim) bool again = false; if (victim->GetTypeId() == TYPEID_PLAYER) { - IncrementQuest(killer, WGQuest[killer->GetTeamId()][4]); - IncrementQuest(killer, WGQuest[killer->GetTeamId()][5]); for (GuidSet::const_iterator itr = m_PlayersInWar[killer->GetTeamId()].begin(); itr != m_PlayersInWar[killer->GetTeamId()].end(); ++itr) { if (Player* player = sObjectAccessor->FindPlayer(*itr)) @@ -739,12 +736,6 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim) if (victim->GetEntry() == creature->GetEntry() && !again) { again = true; - for (GuidSet::const_iterator iter = m_PlayersInWar[killer->GetTeamId()].begin(); iter != m_PlayersInWar[killer->GetTeamId()].end(); ++iter) - { - if (Player* player = sObjectAccessor->FindPlayer(*iter)) - if (player->GetDistance2d(killer) < 40) - IncrementQuest(player, WGQuest[player->GetTeamId()][0]); - } } } } @@ -759,8 +750,6 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim) if (victim->GetEntry() == creature->GetEntry() && !again) { again = true; - IncrementQuest(killer, WGQuest[killer->GetTeamId()][4]); - IncrementQuest(killer, WGQuest[killer->GetTeamId()][5]); for (GuidSet::const_iterator iter = m_PlayersInWar[killer->GetTeamId()].begin(); iter != m_PlayersInWar[killer->GetTeamId()].end(); ++iter) { if (Player* player = sObjectAccessor->FindPlayer(*iter)) @@ -960,14 +949,15 @@ void BattlefieldWG::SendInitWorldStatesToAll() void BattlefieldWG::BrokenWallOrTower(TeamId team) { - if (team == GetDefenderTeam()) +// might be some use for this in the future. old code commented out below. KL +/* if (team == GetDefenderTeam()) { for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr) { if (Player* player = sObjectAccessor->FindPlayer(*itr)) IncrementQuest(player, WGQuest[player->GetTeamId()][2], true); } - } + }*/ } // Called when a tower is broke void BattlefieldWG::AddBrokenTower(TeamId team) @@ -989,7 +979,6 @@ void BattlefieldWG::AddBrokenTower(TeamId team) if (Player* player = sObjectAccessor->FindPlayer(*itr)) { player->CastSpell(player, SPELL_TOWER_CONTROL, true); - IncrementQuest(player, WGQuest[player->GetTeamId()][3], true); DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WG_TOWER_DESTROY, player); } // If the threw south tower is destroy |