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authorKandera <KanderaDev@gmail.com>2012-03-09 10:14:02 -0500
committerKandera <KanderaDev@gmail.com>2012-08-20 13:48:53 -0400
commitb04ad4401d986a8f7fb0a1b0928d67cbda86dd64 (patch)
tree2c03c6f84fc9dd3029512c8853a06bd6d88d81d0
parent07c8eec9634cbb992c8ac3da8b6cd56c66262e66 (diff)
Core/Battlefield: Cleaned up all incrementquest functions as this is a hacky way to do it
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp39
-rw-r--r--src/server/game/Battlefield/Battlefield.h1
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp17
3 files changed, 3 insertions, 54 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 3b1036ef3bd..009a1974422 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -668,45 +668,6 @@ void Battlefield::SendAreaSpiritHealerQueryOpcode(Player *pl, const uint64 &guid
pl->GetSession()->SendPacket(&data);
}
-bool Battlefield::IncrementQuest(Player *player, uint32 quest, bool complete)
-{
- if (!player)
- return false;
-
- Quest const* pQuest = sObjectMgr->GetQuestTemplate(quest);
- if (!pQuest || player->GetQuestStatus(quest) == QUEST_STATUS_NONE)
- return false;
-
- if (complete)
- {
- player->CompleteQuest(quest);
- return true;
- }
- else
- {
- for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- {
- int32 creature = pQuest->RequiredNpcOrGo[i];
- if (uint32 spell_id = pQuest->RequiredSpellCast[i])
- {
- player->CastedCreatureOrGO(creature, 0, spell_id);
- return true;
- }
- else if (creature > 0)
- {
- player->KilledMonsterCredit(creature, 0);
- return true;
- }
- else if (creature < 0)
- {
- player->CastedCreatureOrGO(creature, 0, 0);
- return true;
- }
- }
- }
- return false;
-}
-
//--------------------
//-BfGraveYard Method-
//--------------------
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index ba34e07a4e4..9f3bcb18f53 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -314,7 +314,6 @@ class Battlefield:public ZoneScript
/// Return if we can use mount in battlefield
bool CanFlyIn() { return !m_BattlefieldActive; } // Used for check if we can use flying mount or not
- bool IncrementQuest(Player * player, uint32 quest, bool complete = false);
void SendAreaSpiritHealerQueryOpcode(Player * pl, const uint64 & guid);
void StartBattle();
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 6d04ab7874c..bd8a51c13f8 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -410,7 +410,6 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
player->RewardHonor(NULL, 1, WinHonor);
RewardMarkOfHonor(player, 2);
}
- IncrementQuest(player, WGQuest[player->GetTeamId()][1], true);
// Send Wintergrasp victory achievement
DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WIN_WG, player);
// Award achievement for succeeding in Wintergrasp in 10 minutes or less
@@ -719,8 +718,6 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
bool again = false;
if (victim->GetTypeId() == TYPEID_PLAYER)
{
- IncrementQuest(killer, WGQuest[killer->GetTeamId()][4]);
- IncrementQuest(killer, WGQuest[killer->GetTeamId()][5]);
for (GuidSet::const_iterator itr = m_PlayersInWar[killer->GetTeamId()].begin(); itr != m_PlayersInWar[killer->GetTeamId()].end(); ++itr)
{
if (Player* player = sObjectAccessor->FindPlayer(*itr))
@@ -739,12 +736,6 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
if (victim->GetEntry() == creature->GetEntry() && !again)
{
again = true;
- for (GuidSet::const_iterator iter = m_PlayersInWar[killer->GetTeamId()].begin(); iter != m_PlayersInWar[killer->GetTeamId()].end(); ++iter)
- {
- if (Player* player = sObjectAccessor->FindPlayer(*iter))
- if (player->GetDistance2d(killer) < 40)
- IncrementQuest(player, WGQuest[player->GetTeamId()][0]);
- }
}
}
}
@@ -759,8 +750,6 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
if (victim->GetEntry() == creature->GetEntry() && !again)
{
again = true;
- IncrementQuest(killer, WGQuest[killer->GetTeamId()][4]);
- IncrementQuest(killer, WGQuest[killer->GetTeamId()][5]);
for (GuidSet::const_iterator iter = m_PlayersInWar[killer->GetTeamId()].begin(); iter != m_PlayersInWar[killer->GetTeamId()].end(); ++iter)
{
if (Player* player = sObjectAccessor->FindPlayer(*iter))
@@ -960,14 +949,15 @@ void BattlefieldWG::SendInitWorldStatesToAll()
void BattlefieldWG::BrokenWallOrTower(TeamId team)
{
- if (team == GetDefenderTeam())
+// might be some use for this in the future. old code commented out below. KL
+/* if (team == GetDefenderTeam())
{
for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr)
{
if (Player* player = sObjectAccessor->FindPlayer(*itr))
IncrementQuest(player, WGQuest[player->GetTeamId()][2], true);
}
- }
+ }*/
}
// Called when a tower is broke
void BattlefieldWG::AddBrokenTower(TeamId team)
@@ -989,7 +979,6 @@ void BattlefieldWG::AddBrokenTower(TeamId team)
if (Player* player = sObjectAccessor->FindPlayer(*itr))
{
player->CastSpell(player, SPELL_TOWER_CONTROL, true);
- IncrementQuest(player, WGQuest[player->GetTeamId()][3], true);
DoCompleteOrIncrementAchievement(ACHIEVEMENTS_WG_TOWER_DESTROY, player);
}
// If the threw south tower is destroy