diff options
author | Killyana <Killyana@users.noreply.github.com> | 2019-03-02 15:05:28 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-11-24 20:34:56 +0100 |
commit | b0f10b505e30992942cce9a9b1fb395009344dfd (patch) | |
tree | 67a38312ab808c51cd531ab46be0da4de8b6a5d1 | |
parent | 956158d299b3264f883f49ac647154179182fbea (diff) |
Core/GameObject: Set loot state to Not ready when a gob is deactivated (#23072)
(cherry picked from commit 8dec9b97e211d9b9d5153a3f0d19097bae6fdeff)
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 3347a2e6c7f..b3518b8f5e4 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -905,7 +905,7 @@ void GameObject::Update(uint32 diff) return; } - SetLootState(GO_READY); + SetLootState(GO_NOT_READY); //burning flags in some battlegrounds, if you find better condition, just add it if (GetGOInfo()->IsDespawnAtAction() || GetGoAnimProgress() > 0) |